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Enter The Shadowside - DESTINY
Enter The Shadowside - DESTINY
by FableForge

In 2012 I set out to create a game...

... that used no math -not even numbers-, but could still have a gamist strategy.

... driven entirely by player decisions, but still forming a cohesive grand story.

... in a modern-day paranormal setting with factions, secrets and politics, but never a "Mother-May-I" moment. 

Did I? See the 97-page preview and comic.

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