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Zeitgeist: The Gears of Revolution - DIGITAL BOXED SET!

Zeitgeist: The Gears of Revolution - DIGITAL BOXED SET!


700+ pages - five adventures, two guides, a naval supplement and a deck of cards - the first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into single digital boxed set. This boxed set contains: ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins compilation of five breathtaking adventures plus bonus content! The EXTENDED ZEITGEIST...   [click here for more]
EN Publishing  $25.00

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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)

ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)


560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $29.99

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for the Pathfinder RPG).   Darkness falls across the world, and...   [click here for more]
EN Publishing  $34.99

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for Dungeons & Dragons 4th Edition (also available for the Pathfinder RPG). A conspiracy has been unmasked, and though their plans...   [click here for more]
EN Publishing  $29.99

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ZEITGEIST Adventure Path Extended Player's Guide (4E)

ZEITGEIST Adventure Path Extended Player's Guide (4E)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST #10: Godmind (4E)

ZEITGEIST #10: Godmind (4E)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. An Age of Reason.  An Age of Darkness. The Obscurati have won.  Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder.  But even as the Ob form a world government, strange side effects of this...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #11: Gorged on Ruins (4E D&D)

ZEITGEIST #11: Gorged on Ruins (4E D&D)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to...   [click here for more]
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ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)

ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)


Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The End Has Already Begun Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured by the...   [click here for more]
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ZEITGEIST #13: Avatar of Revolution (D&D 4e)

ZEITGEIST #13: Avatar of Revolution (D&D 4e)


Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th edition (4e) version of this adventure. Finale and Free Will The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his grand design, however, the age of reason he dreamed of tastes...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $7.95

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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
EN Publishing  $7.95

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ZEITGEIST #9: The Last Starry Sky (D&D 4E)

ZEITGEIST #9: The Last Starry Sky (D&D 4E)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they are...   [click here for more]
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Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition

Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition


ADMIRAL o' the HIGH SEAS - naval combat supplement for use with the world's most popular roleplaying games. For centuries, the boldest adventurers of all were sailors. If you want adventure, why limit yourself to dry land and dungeons when you can crew a tall ship and set sail for the end of the world? Produced with the support of dozens of Kickstarter backers, this books contains rules for conducting...   [click here for more]
EN Publishing  $6.50

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EN World Annual 2010

EN World Annual 2010


EN World's first and only annual... erm... annual! That's right, after 10 years online EN World is now publishing an annual... annual. But not annually; because there's only one. This annual contains the best articles and columns from 2010, from a variety of writers, includin Paizo Publishing's Erik Mona, game designer and author Ari Marmell, EN World owner Russ "Morrus" Morrissey, and...   [click here for more]
EN Publishing  $5.00

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War of the Burning Sky 4E PDF Collection

War of the Burning Sky 4E PDF Collection


EN Publishing's WAR OF THE BURNING SKY campaign saga comes to 4E!  Following the success of the 3.5 version of the saga, this subscription includes all twelve adventures in 4E format (rewritten and revised), plus the Player's and Campaign Guides. WAR OF THE BURNING SKY It's not a dungeon crawl... Including veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic) , Wolfgang...   [click here for more]
EN Publishing  $25.00

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WotBS 4E #10: Sleep, Ye Cursed Child

WotBS 4E #10: Sleep, Ye Cursed Child


Armies march, the clouds roar with fire, and deep in the shadows of the earth, nightmares craft the world's annihilation. The trillith, born from the dreams of the imprisoned dragon Trilla, have manipulated events in the war since its beginning, crafting the opportunity to fulfill their great desire: to unmake the bonds of the world, freeing themselves from the shackles of corporeal flesh. Though...   [click here for more]
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WotBS 4E #1: The Scouring of Gate Pass

WotBS 4E #1: The Scouring of Gate Pass


YOU CAN SUBSCRIBE TO THE ENTIRE WAR OF THE BURNING SKY CAMPAIGN SAGA BY CLICKING HERE OR CLICK HERE FOR MORE INFORMATION ABOUT THIS D&D 4E CAMPAIGN SAGA WHICH TAKES CHARACTERS FROM 1ST to 30TH LEVEL WAR OF THE BURNING SKY It's not a dungeon crawl... Remember to download the FREE Player's Guide and Campaign Guide! What's to come? Adventures from veteran...   [click here for more]
EN Publishing  $2.80

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WotBS 4E #2: The Indomitable Fire Forest of Innenotdar

WotBS 4E #2: The Indomitable Fire Forest of Innenotdar


YOU CAN SUBSCRIBE TO THE ENTIRE WAR OF THE BURNING SKY CAMPAIGN SAGA BY CLICKING HERE OR CLICK HERE FOR MORE INFORMATION ABOUT THIS D&D 4E CAMPAIGN SAGA WHICH TAKES CHARACTERS FROM 1ST to 30TH LEVEL WAR OF THE BURNING SKY It's not a dungeon crawl... and Campaign Guide!   What's to come? Adventures from veteran authors such as Ari Marmell (Heroes...   [click here for more]
EN Publishing  $3.50

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WotBS 4E #3: Shelter from the Storm

WotBS 4E #3: Shelter from the Storm


YOU CAN SUBSCRIBE TO THE ENTIRE WAR OF THE BURNING SKY CAMPAIGN SAGA BY CLICKING HERE OR CLICK HERE FOR MORE INFORMATION ABOUT THIS D&D 4E CAMPAIGN SAGA WHICH TAKES CHARACTERS FROM 1ST to 30TH LEVEL WAR OF THE BURNING SKY It's not a dungeon crawl... and Campaign Guide!   What's to come? Adventures from veteran authors such as Ari Marmell (Heroes...   [click here for more]
EN Publishing  $3.50

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WotBS 4E #4: The Mad King's Banquet

WotBS 4E #4: The Mad King's Banquet


CLICK HERE FOR MORE INFORMATION ABOUT THIS D&D 4E CAMPAIGN SAGA WHICH TAKES CHARACTERS FROM 1ST to 30TH LEVEL WAR OF THE BURNING SKY It's not a dungeon crawl... What kind of feast can the heroes expect when they sit down to the mad king's banquet? Welcome to the fourth adventure in the War of the Burning Sky Campaign Saga. Throughout the course of the campaign...   [click here for more]
EN Publishing  $2.80

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WotBS 4E #5: Mission to the Monastery of Two Winds

WotBS 4E #5: Mission to the Monastery of Two Winds


YOU CAN SUBSCRIBE TO THE ENTIRE WAR OF THE BURNING SKY CAMPAIGN SAGA BY CLICKING HERE OR CLICK HERE FOR MORE INFORMATION ABOUT THIS D&D 4E CAMPAIGN SAGA WHICH TAKES CHARACTERS FROM 1ST to 30TH LEVEL WAR OF THE BURNING SKY It's not a dungeon crawl... As the war spreads to new nations, the heroes set out for The Monastery of Two Winds, whose leaders -...   [click here for more]
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WotBS 4E #6: Tears of the Burning Sky

WotBS 4E #6: Tears of the Burning Sky


YOU CAN SUBSCRIBE TO THE ENTIRE WAR OF THE BURNING SKY CAMPAIGN SAGA BY CLICKING HERE OR CLICK HERE FOR MORE INFORMATION ABOUT THIS D&D 4E CAMPAIGN SAGA WHICH TAKES CHARACTERS FROM 1ST to 30TH LEVEL WAR OF THE BURNING SKY It's not a dungeon crawl... In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon...   [click here for more]
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WotBS 4E #7: The Trial of Echoed Souls

WotBS 4E #7: The Trial of Echoed Souls


The heroes stand poised to seize control of their fate and the ongoing war, but only if they are the first to claim the Torch of the Burning Sky. Seeking the legendary artifact of Emperor Coaltongue, the heroes explore a haunted forest and must face its dangers while contending with patrols sent by two two armies who are racing to capture the Torch. From there, the heroes must travel to a sentient...   [click here for more]
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WotBS 4E #8: O, Wintry Song of Agony

WotBS 4E #8: O, Wintry Song of Agony


As war rages on multiple fronts, the heroes call upon their allies for a strike against a secret, frozen fortress that defends the Scourge. Deep in the heart of northern Ragesia, the Scourge is Supreme Inquisitor Leska's greatest weapon: a device powered by the suffering of thousands of prisoners which, if completed, could annihilate a city from across the world. The heroes must assault this fortress...   [click here for more]
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WotBS 4E #9: The Festival of Dreams

WotBS 4E #9: The Festival of Dreams


War began with the New Year as the Ragesian Army assaulted the city of Gate Pass. Now, as the heroes return to where their quest began, the local rebellion rallies to their cause, battling in the streets as they defiantly celebrate a long-delayed holiday. But Ragesia has far stranger minions than mere soldiers and beasts. Sleeping horrors strain to pass through to the world of flesh, and though victory...   [click here for more]
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WotBS 4E Campaign Guide

WotBS 4E Campaign Guide


This FREE 24-page Campaign Guide contains information for DMs about to start running the War of the Burning Sky campaign saga. Prepare to orchestrate a magic-powered war with the story, background, and rules material in the War of the Burning Sky Campaign Guide. This guide contains a narrative prologue, a complete campaign outline and overview, a campaign timeline, suggestions...   [click here for more]
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WotBS 4E Player's Guide

WotBS 4E Player's Guide


The acclaimed War of the Burning Sky campaign saga comes to 4E! War of the Burning Sky campaign saga. The guide contains a brief history of the Lands, a more detailed look at the starting city of Gate Pass, an overview of the various nations and factions within the campaign saga and new rules material including character races and backgrounds, class variants, feats, powers, rituals, equipment,...   [click here for more]
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17 New Conditions

17 New Conditions


These new conditions are designed to work alongside the existing conditions in the D&D core rulebooks. In some cases, you as the DM may choose to swap out an existing condition for one of these new ones in order to add more variety to your combats, or to increase or decrease the lethality of a monster's powers (for example, charmed is similar in theme but weaker than dominated). You do not have...   [click here for more]
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Artifacts of Lore #1: Excalibur

Artifacts of Lore #1: Excalibur


This is the first of EN World's Artifacts of Lore series. This article introduces the legendary sword of King Arthur, Excalibur. Excalibur, the most famous of all magical swords, was wielded by King Arthur. It was given to Arthur by the Lady of the Lake as a symbol of the sovereignty of the Britons, and is said to be "the finest sword that there was, which sliced through iron as through wood". A...   [click here for more]
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Artifacts of Lore #2: Mjolnir

Artifacts of Lore #2: Mjolnir


Mjolnir is the Hammer of Thor, a mighty artifact wielded by the thunder god himself. Nicknamed "Mountain Crusher", Mjolnir was created (like Odin's spear Gungnir) by dwarves tasked with creating precious items for the gods. It is said that when Thor wields Mjolnir in battle against the giants, it can be heard for many miles as the sound of crashing thunder. ...   [click here for more]
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Artifacts of Lore #3: The Spear of Destiny

Artifacts of Lore #3: The Spear of Destiny


An artifact for 4E D&D. The Spear of Destiny, also known as the Holy Spear or the Lance of Longinus, was used to pierce the side of Jesus while he hung on the cross. When Jesus' side was pierced, he bled blood and water. The relic has phenomenal talismanic power - indeed, legends has it that its owner would gain the power to conquer the world, and so it has been sought after by many despots....   [click here for more]
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Artifacts of Lore #4: Poseidon's Trident

Artifacts of Lore #4: Poseidon's Trident


At the dawn of time, the Olympian Gods waged a terrible war, known as the Titanomachy, against their forefathers the Titans. During the war cyclopses forged mighty weapons for the gods: most notably Zeus's Lightning Bolts, Hades' Helm of Darkness, and Poseidon's Trident. These weapons helped the Olympians triumph over the Titans, and went on to become signature weapons of the gods. After the war,...   [click here for more]
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Artifacts of Lore #5: Zeus's Lightning Bolt

Artifacts of Lore #5: Zeus's Lightning Bolt


A haft of bronze bent to resemble a lightning bolt. When thrown, it reveals its true identity; it is lightning in its purest form. At the dawn of time, the Titan Cronus devoured all his children, save the youngest, Zeus. After Zeus grew he freed his brothers and sisters from Cronus, and together the younger Olympian gods went to war against the Titans. During this war, cyclopses forged weapons...   [click here for more]
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Dicing With Weather

Dicing With Weather


Weather is an often overlooked aspect of the D&D environment. Sure, sometimes the DM will remember to mention that it's snowy, or that the rain is coming down hard; but to keep players immersed and cognizant of the weather conditions, attaching a mechanical effect can work wonders. From blistering heat to driving rain; from slogging through snowdrifts to straining against the wind; from peering...   [click here for more]
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Firearms of the High Seas

Firearms of the High Seas


The second of the Pirates of the High Seas articles, Firearms of the High Seas details weapons such as the hand-gonne, blunderbus, flintlock pistol, and more - along with associated feats, powers, and a few magical firearms. The evolution of various societies has led to a constant and thrilling rush to new and exploratory technologies. With the principles of offense and defense, this has been...   [click here for more]
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Fumbling Towards Awesome

Fumbling Towards Awesome


One. There really is no number more hated in the World's Most Popular RPG, is there? One means automatic failure, wasted powers and, if you're lucky, just maybe some laughable damage. Rolling a one often means a frustrated sigh and a quick jump to the next character's action-but it doesn't have to any more. What if we took that empty time, that handwaved leap to the next action and turned it into...   [click here for more]
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Heroes of the Far East: Ninja

Heroes of the Far East: Ninja


It is odd. People always look nervous when they see me. But they have it reversed. They should be worried when they cannot see me.   Samurai may rule the open battle field, but not all battles are won in the open. Sabotage, espionage, and assassination are the tools of the ninja, and these can do far more damage than a clever flanking maneuver. Those obsessed with codes of honor...   [click here for more]
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Heroes of the Far East: Samurai

Heroes of the Far East: Samurai


The samurai is a warrior of great dedication and focus. A samurai's training in bushido, the way of the warrior, is an honor and a privilege to these soldiers. It is through this discipline that the bushi, another name for a samurai, earns the respect and the loyalty of his companions. It is through bushido that all things in life are viewed by samurai. "I live with the teachings of bushido in...   [click here for more]
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Heroes of the Far East: Wu-Jen

Heroes of the Far East: Wu-Jen


The practitioners of western magic frequently believe they work an ancient art, with tools and techniques passed on from the gods themselves. What few realize is that magic evolved with societies in the far east while western culture was still scrambling together simple spells in huts made of mud and straw. These mysterious arcanists have learned refined, complicated rites and spells that seem esoteric...   [click here for more]
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I Want My Magic Back! - Rank I Spells

I Want My Magic Back! - Rank I Spells


Welcome to the second in the "I Want My Magic Back!" series by Sigfried Trent. This series aims to encapsulate the old-school eclectic and wondrous feel of pre-4E magic in a 4E class. One of the more dramatic changes made by 4E was the abandonment of the so called "Vancian" magic system. It was so named in honor of the fantasy author Jack Vance who inspired D&D spell memorization...   [click here for more]
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I Want My Magic Back! - The Vancian Mage

I Want My Magic Back! - The Vancian Mage


Welcome to the first in a series entitled "I Want My Magic Back!" by Sigfried Trent. This series aims to encapsulate the old-school eclectic and wondrous feel of pre-4E magic in a 4E class. One of the more dramatic changes made by 4E was the abandonment of the so called "Vancian" magic system. It was so named in honor of the fantasy author Jack Vance who inspired D&D spell memorization with his Dying...   [click here for more]
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Magic of the Old West

Magic of the Old West


Cowboys who rely on magic often have their own needs that cannot be met by otherwise more commonly recognized weapons and other items. "Magic of the Old West" includes a variety of magical firearms and accessories to help add flavor to cowboy heroes as they gain levels and power. ...   [click here for more]
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Monsters of the Far East #1: Creatures of the Mountains

Monsters of the Far East #1: Creatures of the Mountains


Continuing the Far East series for D&D 4th Edition! Yama-uba: Criminals found guilty of crimes in mountain villages are banished into the wilderness. The sick and elderly, in times of extreme famine, are sent to their deaths in the wilds so that others may live. Misbehaving children are warned by angry parents that if they do not behave, they will be turned away and left...   [click here for more]
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Myths & Legends #10: Archangel Michael

Myths & Legends #10: Archangel Michael


The Archangel Michael is the commander of God's armies; he led the heavenly host against Satan's forces during his rebellion. The patron saint of many who value chivalry, Michael's primordial feats of arms are glorified as "the first deed of knighthood and chivalrous prowess that was ever achieved". A prince of light, Michael is described as the "viceroy of heaven"; the title that formerly belonged...   [click here for more]
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Myths & Legends #11: The Grim Reaper

Myths & Legends #11: The Grim Reaper


(Yes, it's #11 - but we jumped out of order to release this one for Halloween!) The sixth in EN World's Myths & Legends series, which provides 4E versions of archetypal mythological figures. The Grim Reaper, Thanatos - there are many names for the personification of death. Typically appearing in a black robe and wielding a scythe, the Grim Reaper's job is to escort the souls of the...   [click here for more]
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Myths & Legends #1: Achilles

Myths & Legends #1: Achilles


Welcome to the first in EN World's Myths & Legends series of articles. This series will depict 4E versions of mythical and fictional figures, starting with Achilles, the legendary greek warrior. Achilles was the greatest hero of the Trojan War. Fleet of foot, and strong in body, and godlike in battle, legend has it that he was invulnerable, a gift from his mother, the nymph...   [click here for more]
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Myths & Legends #2: Dracula

Myths & Legends #2: Dracula


Welcome to the second in EN World's Myths & Legends series. This article details that most famous of all vampires, Dracula himself. Count Dracula is the archetypical vampire, an ancient evil from Transylvania; many say that he is the first vampire, and legend has it that he is the 15th century Wallachian Prince, Vlad II the Impaler. Centuries old, Dracula's home is an ancient castle in...   [click here for more]
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Myths & Legends #3: Lancelot

Myths & Legends #3: Lancelot


Welceom to the third in EN World's Myths & Legends series, which details 4E versions of mythological characters. Sir Lancelot, or Launcelot-du-Lac, was the pre-eminent knight of King Arthur's Round Table. A warrior without peer, he was held to be the greatest of Arthur's knights. ...   [click here for more]
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Myths & Legends #4: Robin Hood

Myths & Legends #4: Robin Hood


Welcome to the fourth in EN World's Myths & Legends series for 4E. Robin Hood is the most famous bowman in legend; leader of a band of outlaws known as the "Merry Men", Robin is famed for robbing from the rich and giving to the poor. Originally an aristocrat, Robin of Locksley, Robin was dispossessed by his arch-enemy, the Sheriff of Nottingham and made outlaw when he rescued Much the Miller's...   [click here for more]
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Myths & Legends #5: Thor

Myths & Legends #5: Thor


Welcome to the fifth in EN World's Myths & Legends series, which details 4E statistics for legendary figures. Thor, the god of thunder and lightning, strength and destruction, is a mighty god. The son of Odin, Thor wields the mighty mountain-crushing hammer, Mjolnir, wears the belt Megingjoro which doubles his godly strength, and the iron gloves Jarngreipr. A fierce-eyed, red-haired...   [click here for more]
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