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Combat AdvantageDark EmeraldEONS
Treasure HunterOGL/3rd Edition
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Battlemaps: Nevermore Manor

Battlemaps: Nevermore Manor


Designed to work alongside EONS #1: The Endless Vault 4e adventure, this latest edition of the Battlemaps series can be used with any RPG for any occassion. Each map is provided at 1" full-scale for use with standard square base miniatures (particularly D&D and Pathfinder) and comes completely tiled for your convenience. Each map is crafted using the Dundjinni mapmaking...   [click here for more]
Emerald Press  $1.00 $0.75

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Break & Enter Book I: Stealth Encounters

Break & Enter Book I: Stealth Encounters


The crisp night air cuts across the guard's cheek. He shivers and mutters a curse under his breath, leaving a thin trail of white frost from his lips. Winter is coming and as the moon rises higher into the sky, the temperature continues to drop. His chainmail stiffens and the iron of his short sword has frosted to the scabbard. From the bushes, you slip your dagger gently into your hand and get...   [click here for more]
Emerald Press  $5.00 $3.75

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Combat Advantage #10: The Rawl

Combat Advantage #10: The Rawl


In the early days of human civilization, the rawl were plentiful and voracious. Sprawling across the open landscape, they claimed many of the premier locales needed by the humans to build their cities and they never feared to spill blood defending them. Without the advancements and knowledge of humans, however, they were quickly wiped out and forced to retreat into the mountainous hillsides of...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #14

Combat Advantage #14


The nights are getting longer and a chill seeps through the window. Winter looms in the sky, instilling a sense of dread in your heart. Dark times call for dark characters and Combat Advantage delivers. CA14 brings you the darker side of 4E. Try your hand as a merc and work for the highest bidder (but leave your morals at the door), tap into your inner beast with the Beast Warrior multiclass barbarian/druid...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #15: Video Games and Amethyst

Combat Advantage #15: Video Games and Amethyst


2010 starts with a bang from a flash grenade as we offer our BIGGEST ISSUE EVER!! 55 pages of completely free 4e goodies to suit more than just your fantasy D&D campaign. For starters, we are embracing the comparison of 4e to video games by giving you MORE ways to incorporate those pixilated elements into your campaign. Fend off an invasion by the demon lord Bh'ouser or sample...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #17

Combat Advantage #17


Combat Advantage #17 offers up more 4e goodness than ever before with 60 pages of new material. Teach your characters with Traits & Talents, explore the secretive dominion of Endera, expand your abilities with the Relic Guard specialist class, read about the 2010 PAX Expo, and peruse through the complete first chapter of The Key of the Fey. And it's FREE!! ...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #19: The Book of 200 Feats

Combat Advantage #19: The Book of 200 Feats


Legend tells of a collection rich with knowledge of magic, prayer, and the sword. Its secrets could unlock unlimited potential in a hero and yet it bore a terrible price. For with this power, those who look upon the Book would desire more. Their cravings would be bottomless and a hunger would swell, leaving them always on the hunt for more power. Never would there be enough as each reader of the...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #1: Power Knowledge

Combat Advantage #1: Power Knowledge


The path of an adventurer is never even, never perfect. There are many ways by which a hero can gain their strengths, master their spells, and present their faith. Power Knowledge is a means by which any character can learn additional powers and interchange them to play up a more versatile character without affecting the rules for power usage in the 4th Edition Dungeons and Dragons game. Combat...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #20: Time Travel

Combat Advantage #20: Time Travel


We'd like to apologize for a tiny detail in CA20. Our feature is called How To Time Travel WITHOUT Destroying the Universe. During the writing phase of this article, we tossed and turned the idea of being able to destroy the universe in the blink of an eye, but it seems counterproductive to the work we were trying to create. No need to worry, we're working on ways of ACTUALLY destroying the...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #21: Power Surges

Combat Advantage #21: Power Surges


They say with great power comes great responsibility. We say with great power comes the need for MORE POWER!! Combat Advantage #21 digs deeper into the rules of 4e and offers up the opportunity to bend, twist, and assume control of your campaign. Power Surges by Robert van der Meer. Learn to master your powers with surge feats; enhance your focus and redirect your energies - be...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #2: Bleeding

Combat Advantage #2: Bleeding


There's more than one way to kill a villain... Bleeding creates a new damage type and keyword for the 4th Edition of Dungeons and Dragons, presented here as a free PDF from Emerald Press PDF Publishing. Part of our Combat Advantage series, these free PDFs provide previews, optional rules, and playtesting material for the 4E game. DUNGEONS & DRAGONS Compatibility Logo ™ & ©...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #4: Heroic Talents

Combat Advantage #4: Heroic Talents


Powers are useful in combat, but some characters excel in their non-combat training. Experts in Dungeoneering can enhance their ability to infiltrate a dungeon; a well-versed student of Nature can recover from a failed attempt to track someone down or pull themselves out from the deepest woods; and anyone in touch with their Insight can feel a tingle on the back of their neck when danger approaches....   [click here for more]
Emerald Press   FREE 

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Combat Advantage #6: Reputation Feats

Combat Advantage #6: Reputation Feats


The sixth release of our Combat Advantage PDFs for 4th Edition features Reputation Feats, a new type of feat that can be awarded to PCs or purchased based on successful adventures. Minor reputation feats grant a PC a minor benefit when encountering townsfolk, purchasing or selling items. They are never bought, but granted by the GM to award a PC for a job well done and are meant to represent the infamy...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #7: Sidekicks

Combat Advantage #7: Sidekicks


They are the loyal followers of mighty heroes, firm believers in the cause, sworn to repay a PC for his deeds with his life while offering no incredible skills. In time, they become an equal force within the party and contribute that unique element to the campaign to make it one of your most memorable ventures. Sidekicks are a special role in that they are minions designed to aid the PCs. Typically...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #8: The Celestial Champion

Combat Advantage #8: The Celestial Champion


Long for the days of paladins warding off evil creatures with a holy word, summoning a blessed steed to their side, and standing as a beacon against the forces of the Lower Planes? There remains an order of paladins held to those tenets of old - the celestial champions. Use this paragon path to add a nostalgic touch to your 4e paladin, including two new uses of the Channel Divinity feat and a ritual...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #9: The Revenant

Combat Advantage #9: The Revenant


Your character is going to die. There's very little you can do to avoid it, but you can make your death mean something... and rise again to crush your enemies. Our ninth edition of Combat Advantage offers the revenant but not just as a revised monster. Presented as a "resurrection paragon path", this undead reincarnation allows you to bring back a deceased character with a vengeance. Brought back...   [click here for more]
Emerald Press   FREE 

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EONS #1: The Endless Vault

EONS #1: The Endless Vault


Jobs. Nobody wants ‘em, but you need ‘em if you want to eat. And it never hurts when there’s a bonus to be had. The town of Seddleton seems an alright place to make a coin or three, if you can just find the right sort of people looking for ‘workers’ of your ilk. Plus there are the whispers of that creepy Nevermore Manor and its odd inhabitant. Make contact, make a...   [click here for more]
Emerald Press  $4.00 $3.00

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EONS #1: The Endless Vault (Mobile)

EONS #1: The Endless Vault (Mobile)


This product contains the Mobile Edition of EONS #1: The Endless Vault, designed specifically for use with mobile devices such as iPads and smartphones. Jobs. Nobody wants ‘em, but you need ‘em if you want to eat. And it never hurts when there’s a bonus to be had. The town of Seddleton seems an alright place to make a coin or three, if you can just...   [click here for more]
Emerald Press  $4.00 $3.00

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Looking Glass Collection [BUNDLE]

Looking Glass Collection [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...



Looking Glass Eight: Items MSRP: $0.75
BUNDLE PRICE: $0.85

The Looking Glass series of affordable books provides the GM with full color photographs of useful scenery or props for their game. Book Eight in the series offers fifty-seven






...   [click here for more]
Emerald Press  $6.00 $5.00

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Looking Glass Eight: Items

Looking Glass Eight: Items


The Looking Glass series of affordable books provides the GM with full color photographs of useful scenery or props for their game. Book Eight in the series offers fifty-seven images of various items, including weapons, chests, vials, sacks, pouches, jewelry, and other pieces of common, medieval use that can easily add visual flair to your treasure hunts. All are provided for use on screen or medium...   [click here for more]
Emerald Press  $1.00 $0.75

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Looking Glass Five: Locks and Doors

Looking Glass Five: Locks and Doors


The Looking Glass series of affordable books provides the GM with full page photographs of useful scenery for their game. Book Five in the series offers twenty images of doors and locks. All images are for use on screen or medium resolution printing. Each image fills a standard 8 ? by 11 sized page....   [click here for more]
Emerald Press  $1.00 $0.75

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Looking Glass Four: Structures

Looking Glass Four: Structures


The Looking Glass series of affordable books provides the GM with full page photographs of useful scenery for their game. Book Four in the series offers twenty images of buildings: exteriors, interiors, details and ruins are all provided for use on screen or medium resolution printing. Each image fills a standard 8 ? by 11 sized page....   [click here for more]
Emerald Press  $1.00 $0.75

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Looking Glass One: Cities

Looking Glass One: Cities


The Looking Glass series of affordable books provides the GM with full page photographs of useful scenery for their game. Book One in the series offers twenty scenes of the city: alleys, bridges, churches, boulevards, and buildings are all provided for use on screen or medium resolution printing. Each image fills a standard 8 ? by 11 sized page. From Dog Soul Publishing, a branch of Emerald...   [click here for more]
Emerald Press  $1.00 $0.75

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Looking Glass Three: Countrysides

Looking Glass Three: Countrysides


Continuing the Looking Glass line with high quality photos for your modern or fantasy campaign, Countrysides provides a sample of beautiful vistas that can easily be printed out or simply displayed on the screen for your players....   [click here for more]
Emerald Press  $1.00 $0.75

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Looking Glass Two: Forests

Looking Glass Two: Forests


The Looking Glass series of affordable books provides the GM with full page photographs of useful scenery for their game. Book Two in the series offers twenty woodland scenes: varying seasons, winding trails, vine-covered caves and striking vistas are all provided for use on screen or medium resolution printing. Each image fills a standard 8 ? by 11 sized page....   [click here for more]
Emerald Press  $1.00 $0.75

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Spellbooks & Bullets

Spellbooks & Bullets


Deep behind enemy lines, there are unique soldiers on the field. Armed with something more than just the latest rifle, they have skills and talents beyond those of the normal soldier and countries have developed weapons beyond the atomic bomb. The only problem is that the other side has them too. Spellbook & Bullets provides four new advanced classes with abilities far beyond the typical trooper....   [click here for more]
Emerald Press  $3.00 $2.25

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Treasure Hunter

Treasure Hunter


The Treasure Hunter Sourcebook is a supplement for use with the D20 Modern rules system. As its inspiration it takes such films as Raiders of the Lost Ark, The Mummy and Lara Croft: Tomb Raider . In the style of these classic pulp-action adventure movies, intrepid heroes travel the globe in search of priceless and powerful artifacts. Rival treasure hunters lurk always nearby, waiting for any...   [click here for more]
Emerald Press  $7.50 $5.63

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Treasure Hunter Combo [BUNDLE]

Treasure Hunter Combo [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...



Mystery and the Tomb MSRP: $2.25
BUNDLE PRICE: $1.50

During a visit to Greece the heroes become embroiled in the search for the lost tomb of the first apostle, Andrew. Others seek the same goal, however, and don?t intend to let






...   [click here for more]
Emerald Press  $16.50 $11.50

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Combat Options: Improvised Weapons

Combat Options: Improvised Weapons


A Campaign Options sourcebook. Swords, clubs, and daggers are all fine and good, but not always around when you need them. Combat Options: Improvised Weapons creates a foundation of optional rules for using ANY item -- from brooms to chairs to entire buildings -- as a weapon against your opponent. Step into a tavern and unleash havoc in a full-out brawl, or master the art of improvised...   [click here for more]
Emerald Press   FREE 

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Mystery and the Tomb

Mystery and the Tomb


During a visit to Greece the heroes become embroiled in the search for the lost tomb of the first apostle, Andrew. Others seek the same goal, however, and don?t intend to let the heroes stand in their way. The Mystery and the Tomb is an adventure for the D20 Modern Roleplaying Game, recommended for use with the Modern Campaign Options: Treasure Hunter supplement. It is intended for...   [click here for more]
Emerald Press  $3.00 $2.25

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Nemesis

Nemesis


The staging of the 2004 Olympic Games has brought a time of great potential for Greece; not only did it provide valuable tourism, but it also marked the return of the world's greatest athletic contest to its country of origin. To help continue this spirit of cooperation, the Greek government has organized other gala events that share a similar spirit of peace. One such event is a conference of the...   [click here for more]
Emerald Press  $3.00 $2.25

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Spoils of War

Spoils of War


Human beings have braved to venture across the lakes, seas and oceans of the world for millennia,since before the dawn of recorded history. Among the earliest were the Polynesians who sailed between the islands of the Pacific, and the Phoenicians who plied the waters of the Mediterranean Sea and the Atlantic Ocean beyond. Still, none were more famous than the single Greek flotilla, one thousand ships...   [click here for more]
Emerald Press  $3.00 $2.25

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Principia Discordia

Principia Discordia


Principia Discordia: or How I Found Goddess and What I Did to Her Once I Found Her Presented by: Dog Soul Publishing, a Division of Emerald Press FNORD! If you need any further description than that, then you are not one of those who really needs to know about this book…or perhaps you are! A bizarre tome originally penned in 1969 by Malcalypse the Younger...   [click here for more]
Emerald Press  $2.00 $1.50

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Battlemaps: The Key of the Fey

Battlemaps: The Key of the Fey


Designed to work alongside The Key of the Fey 4e adventure, this first edition of the Battlemaps series can be used with any RPG for any occassion. Each map is provided at 1" full-scale for use with standard square base miniatures (particularly D&D and Pathfinder) for tiling or online. Each map is crafted using the Dundjinni mapmaking program and is available at 100dpi for printer-friendly...   [click here for more]
Emerald Press  $1.00 $0.75

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Book of Alignment

Book of Alignment


There is more than what you believe... Every day, Heroes and Villains live out their lives in pursuit of the ultimate goal. Saving innocent lives, conquering the world, gaining power, or spreading the word of a divine being - all of them are quintessential means to an end. They are defined by the alignments: Law, Good, Evil, Chaos, and Neutrality. But there is more than personal beliefs in Life,...   [click here for more]
Emerald Press  $5.00 $3.75

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CA Live: Episode 1 - The Launch

CA Live: Episode 1 - The Launch (audio product)


Welcome to the inaugural episode for CA Live, the official podcast of the Combat Advantage free-zine. Independent 4e is our focus and we are going to take a look at the up-and-comers of the genre, talking to publishers about upcoming products, designers on how they bend the rules and create interesting new settings, and bring you up-to-date information on the 4e market outside of Wizards of the Coast....   [click here for more]
Emerald Press   FREE 

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CA Live: Episode 2 - Swords vs. Submachine Guns

CA Live: Episode 2 - Swords vs. Submachine Guns (audio product)


Hello, gamers! We did it once and decided to do another before anyone could stop us. Not even the flaws of technology could prevent it! Nothing stands in the way of the second episode of CA Live!! This time, our victim is Chris Dias from DiasExMachina, makers of the upcoming Amethyst and Neurospasta, and he was only too happy to oblige. While we normally aim for 30 minutes shows,...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #11: Gol

Combat Advantage #11: Gol


Who says orcs are just for the heroic level? No one ever told Gol or the legion of orcs following his powerful rise to infamy. CA11 presents Gol, a 22nd level sorcerer NPC, his pets (a rage wolf and a slash tusk boar), plus a horde of minions to round it all out. And curious to try out a tiny PC? We've got five of them here, all thanks to the Not Suitable For Work (NSFW) contributors on EN World....   [click here for more]
Emerald Press   FREE 

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Combat Advantage #12: Epic Talents

Combat Advantage #12: Epic Talents


On July 29, 2008, we released our first edition of Combat Advantage with the idea of a free irregular release to showcase unique 4E concepts too small to sell on their own. In honor of this anniversary, we showcase what makes Combat Advantage for what it's become - epic!. Talents receive the epic treatment in the third and final part of the series on skill-based powers; we take a look back at the...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #13: Dark October

Combat Advantage #13: Dark October


Combat Advantage #13 is available now. Setting off the Dark October curse, it features "Ghosts of Tieflings Past," a variable-level encounter taking place on a haunted battlefield by Tim Rose; the morue, a race of ethereal creatures walking around in dead bodies by Todd Crapper; a preview of the chaostician from Risen; and an interview with Andrew Wilson from Silent 7 Games and author of Huxtropy....   [click here for more]
Emerald Press   FREE 

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Combat Advantage #16: The 3 Rings of Cassia

Combat Advantage #16: The 3 Rings of Cassia


Eternally spinning from a far corner of the Astral Sea, a bizarre dominion awaits. Three rings encircle a solar orb, each ring rotating around the orb in an endless cycle of motion. And when two rings pass over each other, incredible magic happens. Introducing our first mini-setting, The 3 Rings of Cassia, and the messenger specialist class. Learn about this wondrous planar locale for...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #18

Combat Advantage #18


It's that time again! Combat Advantage #18 comes to you just as free as ever with over 60 pages of original 4e material, including three new class builds and two adventures. Psecrets of the Psorcerer By Michael Evans. The first of three new class builds, imagine the power of a sorcerer tapping into the energies of the Far Realm. It's chaos meets chaos! Will of the Taskmaster...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #3: Centry

Combat Advantage #3: Centry


There is more to being a fey than just having pixie wings and a curious interest in children. The deep wilds of the Feyrealm hold mysterious yet unseen but the world... until now. Created for the upcoming adventure, The Key of the Fey, Combat Advantage presents this exclusive preview of this new creature for your campaign. Designed as a playtest preview, we're looking for some input on this creation...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #5: Paragon Talents

Combat Advantage #5: Paragon Talents


Hot off the heels of Heroic Talents, our fifth installment of the Combat Advantage series for 4th Edition continues with Paragon Talents. Continue to turn your skills into utility powers called "talents" for ability on and off the battlefield. Making use of action points and level-based modifiers, paragon talents can up your game for situations in which initiative and attack rolls bear...   [click here for more]
Emerald Press   FREE 

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Combat Advantage Subscription

Combat Advantage Subscription


Never miss a single Combat Advantage with a subscription. Every two months, we're releasing another issue of this ENnie nominated series and this completely free subscription will send them straight to you with an email alert. Each edition features new concepts, alterations, and additions to 4e which can be used in any way you see fit. Every issue comes with a complete adventure, new monsters designed...   [click here for more]
Emerald Press   FREE 

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Combat Advantage: Volume 2 [BUNDLE]

Combat Advantage: Volume 2 [BUNDLE]


With over 16 issues to download, it's about time for us to make it easier to grab the 2010 ENnie nominated Combat Advantage. Issues 8-16 are available with one click and you can download them to your heart's content later on. THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Combat Advantage...   [click here for more]
Emerald Press   FREE 

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Combat Advantage: Volume 3 [BUNDLE]

Combat Advantage: Volume 3 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... All five issues from 2010 are now available in one simple click with Combat Advantage: Volume 3. Including the ENnie nominated CA15, this bundle is the largest yet with two mini-settings, three specialist classes, over 200 feats, three previews (including...   [click here for more]
Emerald Press   FREE 

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Combat Advantage: Volume One

Combat Advantage: Volume One


This collected volume contains all seven initial editions of Combat Advantage for 4e. Includes over 26 powers, 12 feats, five NPCs/monsters, and optional rules for having a greater power selection and using sidekicks in your party. And it's all FREE! ...   [click here for more]
Emerald Press   FREE 

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Complete Endless Vault [BUNDLE]

Complete Endless Vault [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Battlemaps: Nevermore Manor Regular price: $0.75 Bundle price: $1.00 Designed to work alongside EONS #1: The Endless Vault 4e adventure, this latest edition of the Battlemaps series can be used...   [click here for more]
Emerald Press  $5.00

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Key of the Fey

Key of the Fey


Not everyone needs a hero and not every quest saves the village. When darkness engulfs light, mercenaries heed the call and perform the deeds no one else has the stomach for. An introductory adventure for 4-6 1st-level characters of all alignments, The Key of the Fey sets out a new style of adventure for 4e: mercenary adventures. Hired by an orc “merchant” to steal a portal...   [click here for more]
Emerald Press  $1.00 $0.75

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