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Arcane Quarter: A City Quarters Sourcebook

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Ring of Thieves

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Modern Organizations: Crime and Punishment

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Future Player's Companion: Tomorrows' Evolution

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Future Player's Companion: Tomorrows' Hero

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Future Player's Companion: Tomorrows' Foundation

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Initiative Cards: Monster Set 2

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The Brindisi Protocol

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Temple Quarter: A City Quarters Sourcebook

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Flight 23

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Initiative Cards: Monster Set 1

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Slave Drivers

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Artifacts of the Ages: Legendary Weapons

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Artifacts of the Ages: Rings

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Modern Magic, Volume Two

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Thieves' Quarter: A City Quarters Sourcebook

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Modern Magic, Volume One

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Martial Arts Mayhem, Volume Two

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Martial Arts Mayhem, Volume One

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Modern Player's Companion, Volume Two

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 More New Products 
Products found in this section...
    Product Name   Publisher   Price   Buy Now 
Artifacts of the Ages: Legendary Weapons

Artifacts of the Ages: Legendary Weapons

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Edited by Marc Schmalz (editor of Thieves' Quarter) with contributions from many popular and rising RPG authors.
Interior Art by Jacob Elijah Walker.
Cover art by Clarence Harrison.

Legendary weapons are artifacts that grow in power with characters. Whether it is a family heirloom, the sacred icon of a religious order, or the masterpiece of a l...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Artifacts of the Ages: Rings

Artifacts of the Ages: Rings

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By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) and Gary Astleford.
Interior Art by Pete Schlough.
Cover art by Clarence Harrison.

Eighty Pages of Power!

In fantasy literature, in the movies, and in our own imaginations, magic rings, gems, crowns, amulets, bracelets, are the repositories of ...   [click here for more]

The Game Mechanics   $12.00  Add to Roleplaying Tips.com Order 
Come for the Reaping

Come for the Reaping

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By Rich Redman, co-author of the d20 Modern Roleplaying Game and the 3.5 Dungeon Master's Guide.
Cartography by Christopher West, regular contributor to Dungeon and Dragon magazines.
Interrior and cover art by Clarence Harrison.

Behind high walls and guard posts, a converted sanatorium houses a secret research fac...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Cromagh's Guide to Goblinoids

Cromagh's Guide to Goblinoids

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By JD Wiker, co-author of the Star Wars Roleplaying Game and the d20 Menace Manual.
Interrior and cover art by Clarence Harrison.

"Cromagh judges goblins, hobgoblins, and bugbears by the same standards he applies to everyone else: Are they stronger than Cromagh? And, if so, does that mean Cromagh will need help carrying their tre...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Flight 23

Flight 23

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A modern d20 System adventure by JD Wiker.

Now boarding!

What begins with a simple phone call becomes a battle of wits with a shadowy organization determined to pursue an arcane agenda with the fate of the world at stake. In Flight 23, the heroes probe deeper into a corporate plot with its roots in a centuries-old conspiracy.

Flight 23 is a stand-alone modern d20...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Future Player's Companion: Tomorrows' Evolution

Future Player's Companion: Tomorrows' Evolution

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By Gary Astleford (Thieves' World Player's Manual), Neil Spicer, and Rodney Thompson (d20 Future).
Interrior art by Jacob Elijah Walker and Khairul Hisham.
Cover art by Ben Wootten.

If there is only one adage that can be applied to science fiction roleplaying, it is this: The future is a place of limitless possibilities. Whil...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Future Player's Companion: Tomorrows' Foundation

Future Player's Companion: Tomorrows' Foundation

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By Gary Astleford (Thieves' World Player's Manual) and Rodney Thompson (d20 Future).
Interrior art by Jacob Elijah Walker and Khairul Hisham.
Cover art by Clarence Harrison.

If there is only one adage that can be applied to science fiction roleplaying, it is this: The future is a place of limitless possibilities. While the d2...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Future Player's Companion: Tomorrows' Hero

Future Player's Companion: Tomorrows' Hero

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By Gary Astleford (Thieves' World Player's Manual), Neil Spicer, and Rodney Thompson (d20 Future).
Interrior art by Jacob Elijah Walker and Khairul Hisham.
Cover art by Pete Schlough.

If there is only one adage that can be applied to science fiction roleplaying, it is this: The future is a place of limitless possibilities. Wh...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Initiative Cards (Free)

Initiative Cards (Free)

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Winner of two Gen Con EN World RPG Awards for Best Free Product or Web Enhancement!

Initiative Cards have been updated! This new version—Initiative Cards v2.0 (Fantasy)—has had a graphic re-design and now also includes form fields in the PDFs. Now you can print and save your completed cards!

In his home games, JD Wiker likes to use 3x5 cards to track comba...   [click here for more]

The Game Mechanics   FREE  Log In 
Initiative Cards: Monster Set 1

Initiative Cards: Monster Set 1

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Conceived and written by JD Wiker. Designed and developed by Marc Schmalz.

Combat, Only Faster!

Keeping track of initiative in games using the d20 System can get complicated. Every GM has a method that he or she favors, but which sometimes lacks in versatility or utility. Initiative Cards provides GMs both with an easy way to keep track of initiative, and a handy reference for a...   [click here for more]

The Game Mechanics   $12.00  Add to Roleplaying Tips.com Order 
Initiative Cards: Monster Set 2

Initiative Cards: Monster Set 2

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Conceived and written by JD Wiker. Designed and developed by Marc Schmalz.

Combat, Only Faster!

Keeping track of initiative in games using the d20 System can get complicated. Every GM has a method that he or she favors, but which sometimes lacks in versatility or utility. Initiative Cards provides GMs both with an easy way to keep track of initiative, and a handy reference for a...   [click here for more]

The Game Mechanics   $12.00  Add to Roleplaying Tips.com Order 
Martial Arts Mayhem, Volume One

Martial Arts Mayhem, Volume One

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By Rich Redman, co-author of the d20 Modern Roleplaying Game and the 3.5 Dungeon Master's Guide.
Cover art by James Ryman.
Interrior art by Clarence Harrison.

Martial Arts Mayhem, Volume One is the first of a two-volume modern d20 System martial arts supplement. It's written by Rich Redman, a designer on the original d...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Martial Arts Mayhem, Volume Two

Martial Arts Mayhem, Volume Two

 Avg. Rating:


By Rich Redman, co-author of the d20 Modern Roleplaying Game and the 3.5 Dungeon Master's Guide.
Interrior and cover art by Clarence Harrison.

Martial Arts Mayhem, Volume Two stands alone, or can be used with Volume One of this modern d20 System martial arts supplement. It's written by Rich Redman, a designer on the or...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Modern Magic, Volume One

Modern Magic, Volume One

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By Eric Cagle (Urban Arcana Campaign Setting, d20 Menace Manual), Mike Montesa (Land of the Rising Dead, Shiki), and Mat Smith (Modern Magic, Volume One).
Interrior art by Pete Schlough, Jacob Elijah Walker, and Cheyenne Wright.
Cover art by Cheyenne Wright.
...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Modern Magic, Volume Two

Modern Magic, Volume Two

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By Eric Cagle (Urban Arcana Campaign Setting, d20 Menace Manual), Rich Redman (d20 Modern Roleplaying Game, Dungeon Master's Guide v3.5), Mat Smith (Modern Magic, Volume One), and Stan! (Urban Arcana Campaign Setting, Modern Player's Companion)....   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Modern Organizations: Crime and Punishment

Modern Organizations: Crime and Punishment

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Do You Know The Secret Password?

The modern world is filled with groups--social clubs, unions, political parties, professional organizations, and even secret cabals. Name any topic, occupation, or creed has and it is sure to have its own organization, perhaps several. The Modern Organizations PDF series details dozens of organizations that heroes are likely to encounter in just about any...   [click here for more]

The Game Mechanics   $5.00  Add to Roleplaying Tips.com Order 
Modern Player's Companion, Volume One

Modern Player's Companion, Volume One

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By Stan!, co-designer of the d20 Modern Roleplaying Game and developer of the Urban Arcana Campaign Setting.

Interrior and cover art by Clarence Harrison.

Close in on Your Character Concept

Heroes can face some pretty tough decisions. But nothing compares to the choices a player has to make. Whether at c...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Modern Player's Companion, Volume Two

Modern Player's Companion, Volume Two

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By Stan!, co-designer of the d20 Modern Roleplaying Game and developer of the Urban Arcana Campaign Setting.

Interrior and cover art by Clarence Harrison.

Keep Zeroing In on Your Character Concept

Character building never ends. Every time you level up, your dice and decisions help you add detail and definition your character. ...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Ring of Thieves

Ring of Thieves

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By Rodney Thompson (co-author of Dragon Magic and Crisis in Freeport).

First things first: The only other books you need to run this adventure are the Core Rulebooks. No other product from The Game Mechanics is required. While the adventure is set in the same city of Liberty detailed in the City Quarters Series, all the material required to run Ri...   [click here for more]
The Game Mechanics   $3.00
$2.00 
Add to Roleplaying Tips.com Order 
Slave Drivers

Slave Drivers

 Avg. Rating:

A modern d20 System adventure by Rich Redman.

Yo! Taxi!

In the big city, people go missing all the time. Some victims still move among us, unable to ask for our help.

Slave Drivers is a stand-alone modern d20 System adventure that also serves as the introduction to the new Bronze Head Campaign. Eritten to include modern FX rules, additional material is included so that...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Staves of Ascendance

Staves of Ascendance

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By Rich Redman, co-author of the d20 Modern Roleplaying Game and the 3.5 Dungeon Master's Guide.
Interrior and cover art by Clarence Harrison.

The mightiest wizards, and many other heroic figures of legend, often carry a magical staff upon which to lean. More than mere canes or cudgels, they contain eldritch powers unleashed by the wil...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Swords of Our Fathers

Swords of Our Fathers

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By JD Wiker, co-author of the Star Wars Roleplaying Game and the d20 Menace Manual.
Interrior and cover art by Clarence Harrison.

Epic tales are filled with mythic figures and their mighty blades. The fates and fortunes of these bold heroes are irrevocably entwined with the enchanted weapons they carry ever at their sides.

M...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
The Brindisi Protocol

The Brindisi Protocol

 

A modern d20 System adventure by JD Wiker.

The End is Nigh!

Are these the end times? Plague and pestilence have appeared all over the world, and nations are at each other's throats. And is Ogdoad Research somehow behind this apparent apocalypse? An Ogdoad insider wants to meet with the heroes--but the heroes' hands are tied as a congressional investigation into Department-7's activities ...   [click here for more]

The Game Mechanics   $6.60  Add to Roleplaying Tips.com Order 
Thieves' Quarter: A City Quarters Sourcebook

Thieves' Quarter: A City Quarters Sourcebook

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Winner of the 2004 Gen Con EN World RPG Awards for Best Setting Supplement (silver) and Best Cartography (gold)!

By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) and Christopher West.
Cartography by Christopher West, regular contributor to Dungeon and Dragon magazines.
Interior Art by Toren Atkins...   [click here for more]

The Game Mechanics   $16.00
$8.00 
Add to Roleplaying Tips.com Order 
Arcane Quarter: A City Quarters Sourcebook

Arcane Quarter: A City Quarters Sourcebook

 

By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) with maps by Christopher West.

Arcane Quarter: A City Quarters Sourcebook is the third volume of the award-winning City Quarters series, which began with the highly acclaimed Thieves' Quarter. Thieves' Quarter is the winner of the 2004 Gen Con EN World R...   [click here for more]

The Game Mechanics   $12.00  Add to Roleplaying Tips.com Order 
Temple Quarter: A City Quarters Sourcebook

Temple Quarter: A City Quarters Sourcebook

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By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) with maps by Christopher West.

Nominated for two 2005 Gen Con EN World RPG Awards: Best Cartography and Best Supplement!

Temple Quarter: A City Quarters Sourcebook is the second volume of the award-winning City Qua...   [click here for more]

The Game Mechanics   $19.95
$9.00 
Add to Roleplaying Tips.com Order 
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