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GURPS Thaumatology: Magical Styles

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Academy, fraternity, guild, order, school, society . . . fantasy has many names for wizardly cliques and factions. Sometimes, these are merely social constructs. Just as often, though, such groups represent philosophically distinct sects with unique magical methods, known as magical arts or styles.

GURPS Thaumatology: Magical Styles aims to bring this richness to your fantasy worlds. For the GM, it offers tools for giving diverse magical arts distinctive thaumatological roles in the campaign. For players, it presents detailed advice and all-new abilities for creating memorable wizards with meaningful differences in training and philosophy. Contents include:

  • Detailed instructions for grouping skills, spells, and other abilities into cohesive styles.
  • A college-by-college look at the basics taught to beginning wizards, complete with handy spell lists.
  • Practical tools for restructuring colleges and prerequisites.
  • Magic Perks - new perks for wizards only!
  • Advice on extending all of these things to clerics and other non-wizardly spellcasters.
  • A detailed, fully worked example: the secretive Onyx Path.

GURPS Thaumatology: Magical Styles is most useful if you have both GURPS Magic and GURPS Thaumatology, but it's a valuable aid even if you're using only the magic rules in the GURPS Basic Set. Those who would rather not use styles will still find both Magic Perks and the advice for magicians on choosing skills and spells valuable in any GURPS fantasy campaign.

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Product Information
Copper seller
Author(s)
Rule System(s)
Pages
38
Publisher Stock #
SJG37-1652
File Size:
0.94 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
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File Last Updated:
November 10, 2017
This title was added to our catalog on November 13, 2017.
Publisher
Steve Jackson Games
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