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Played it with some friends as a starting adventure at lvl 1. Allthough my first ever character died in this dungeon I had a blast and it got me hooked on Dungeons and Dragons.
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Awesome! A couple cool spins made this tavern really fun and engaging with some mini-games to play as the group learned the quest hooks. Played it with the Madness of the Rat King (also highly recommend!) and everyone had a great time. Simple enough for me as a first time DM to run but also very interesting for the player characters - it was a hit! Thank so much!
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Fully fleshed out story, great encounters, fantastic loot, great story potential. Would read again.
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This is a lot of fun. I have used this tavern in multiple settings. Well done.
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Great fun and some really nice hooks for future adventures.
It has provided some really good RP interactions for my party and the bar fight was tonnes of fun!
Like many have already said, it would be nice to have a map for the basement but I had one already in my library from a previous adventure so was able to use that one without issue (2minute maps has a handy one).
I used it to springboard my players into Madness of the Rat King which is also a lot of fun and something my players are thoroughly enjoying!
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Great maps, fantastic story and great scaling options.
I have a party of lvl 3 adventurers diving into this at the moment and they are really enjoying it!
The option of tieing it in to the Fiery Grog Tavern is also brilliant!
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I enjoyed it! I wish there had been a map for the basement, but it didn't take much searching to find a simple basement to use on roll20 so it wasn't really an issue.
10/10 especially for a free module. I ran this in combination with the Caverns of the Rat King. Make sure you talk with your players about phobias (rats/spiders) BEFORE running something like this :)
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Absolutely LOVED this! Ran it in combination with the Fiery Grog Tavern module that's an optional sister module.
A friendly warning to DMs (and possible spoilers): Make sure you check with your players about phobias beforehand. I thought I was good but spiders had never come up before this and it STRESSED my players out.
Also prepare for your players to try to take a rat bear pig as a mount, and Nibbles the rat as a familiar because mine were OBSESSED.
10/10 would run again for another group.
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I've played this game a few times for a few different groups, and they have all loved it. The map is terrific and the NPCs are interesting. Each time I've run it the players take it in different directions, and this short but sweet game allows for plenty of different directions. This can easily fit into a larger campaign or just as a simple one-shot. I've fit it in a larger campaign myself, but mainly use it as a test game to see if I like the players before starting something more longterm.
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Fit this easily into my ongoing campaign and even came out of it with some long-term NPCs that the party took to.
There's a great variety of enemies, which makes for tactical combat, as well as a fair mixture of puzzles, hidden items and... moral dilemmas! I enjoyed running this as much as the party enjoyed playing it, which speaks volumes.
More importantly for me, and possibly others, is that there is enough detail here to kick-start a campaign, but also not too much detail that you can't add some of your own campaign's lore into it.
Highly recommended.
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Very good adventure. Great map, good descriptions & detail. Was very easily able to place this in my world. Used the Fiery Grog as the entry point. I loved that it was suited for low level characters, but had a feel of its own. 2 of the party were seasoned players (started in the mid-80's) and nothing was stale. Recongnizable, but different creatures/obstacles. Great flow. All around a great module.
The only complaint I had was that I thought some of the magical items were a bit over powered for a low level adventure, but that was easy to overcome, I simply adjusted or swapped as I saw fit.
Would whole-heartedly recommend.
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Used this as an entry to the Madness of the Rat King module. It worked great, even though my PCs took a different tact. Well thought out, good descriptions, maps, etc. The only thing missing was the basement level, but that was easily improvised. Detailed enought that it was easily adapted to my world/adventure.
Wish you put out more. Loved it.
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I've DM'd this adventure over 3 sessions now and it's absolutely a blast! The rats seemed gimmicky when I read about them, but they work really well when played out. I'm not a huge fan of the (imho) overpowered artifacts, and some of the encounters seemed a bit too rough for my party of 3. But all of that was easily changed on the fly. I'm definitively going to run this again as soon as I get an opportunity!
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A great twist on the "go kill some rats" adventure. It provides some fun new enemies and several hooks to further adventure. Be sure to start it off in the Fiery Grog Tavern.
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A great tavern to drop in anywhere that gives the players several things to do and an easy start to an adventure. It provides multiple interesting characters with enough background to make them interesting, but still makes them easy to customize. Be sure to follow this up with Madness of the Rat King.
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