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Judgment Day: JumpStart (SWADE)
by Bob V. G. [Verified Purchaser] Date Added: 02/05/2022 14:44:11

JUDGEMENT DAY: JUMPSTART (SWADE) FOR SAVAGE WORLDS DELUXE EXPLORER’S EDITION (27 PAGES - FREE AT DRIVETHRURPG) IS A SETTING BOOK. IT CONTAINS AN EXPLANATION OF THE SETTING, ONE ADVENTURE, STAT BLOCKS FOR SIX PLAYER CHARACTERS, STAT BLOCKS FOR THREE NPCS, AND FIVE STAT BLOCKS FOR ENEMIES. THE SOLO ENGINE THAT I USED WAS THE SOLO INVESTIGATOR’S HANDBOOK. IT IS THE 19TH CENTURY IN ENGLAND AND THE ADVENTURING PARTY IS WORKING FOR THE INQUISITION.

SO, THE PARTY PICKS UP THE QUEST AND CHECKS OUT THE SITE OF A RITUAL. THE CLUES PROVE THAT IT WAS INDEED A RITUAL, BUT NOTHING ELSE IS LEARNED. THEY GO TO THE NEAREST VILLAGE AND SAMUEL USES HIS ABILITY TO SEE INTO THE SPIRIT REALM. HE NOTICES THAT MANY SPIRITS ARE HEADING TOWARDS A DIFFERENT LOCATION. THEY FOLLOW, AND WHEN THEY GET CLOSE (LATER), THEY DISCOVER THE ABBEY. THIS TIME THEY WITNESS A RITUAL AND THEN THE PARTICIPANTS SEEM TO DISAPPEAR. THE “HAZY” PARTICIPANTS (CULTISTS) GO INTO THE ABBEY. THE PARTY STARTS TO FOLLOW THEM IN THERE, BUT THEY ARE ATTACKED BY TWO SENTRIES. THE PARTY KILLS ONE OF THEM, BUT SEVERAL OF THE PARTY MEMBERS ARE WOUNDED. THE PARTY WAITS IT OUT, AND THEN FOLLOW A CRIPPLED GHOST (WOMAN) WHICH IS FOLLOWING ONE OF THE CULTISTS. IT LEADS THEM TO AN UNMARKED GRAVE AT A HOME.

The party rests for five days and they are totally healed. They get the proper authorization, dig up the body, capture the home owner (cultist), do the judge and jury thing, pronounce him guilty, and torture him for more information. See, there are advantages to the inquisition. They now have the address for a cultist safehouse in London. They go there, kill Seth (a cultist leader) and six more cultists. Once again they are wounded and they take five days to heal. They now head towards the area of London where people are being murdered. They hear screams from a hotel (see the attached image). They go inside and are attacked by the doppelganger. Wade (P.C.) is killed but they do manage to kill the monster. Mission accomplished. Give this exciting adventure a try!



Rating:
[5 of 5 Stars!]
Judgment Day: JumpStart (SWADE)
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Tabletop Gaming Guide to the: Roman Legions
by Mr P. [Verified Purchaser] Date Added: 08/31/2021 18:08:11

I really like the Ultimate Roman Legions Guide (URLG). It is a concise and informative book for gaming in the Principate area of the Roman Empire. It includes a brief military history of the period, notable personages, discussions of weapons and armor, units, ranks, tactics, sample characters, a short adventure and more. I would gladly give the URLG a 5 rating except for two issues.

Page 11 briefly discusses the units that make up a Roman legion. The discussion of the maniple states that each maniple contained hastati, principes and triarii. This is actually not true. A maniple consisted of only one type of troop. The organization expressed in the text is actually describes a full mid-Republic legion in miniature.

The second issue is the discussion of Legion tactics on page 15. The text gives a concise and correct explanation of manipular tactics. However, manipular tactics had given way to cohortal tactics by the time of the Principate, the era covered by the book. Manipular tactics faded away through the mid to late 2nd century B.C. The maniple as the main tactical unit was replaced by the cohort. This was complete by the time of the Marian reforms at the end of the 2nd century B.C.

So, as much as I like this book and think it would be very helpful to Savage Worlds players, I can't give it a five star rating because of two errors mentioned above.

Edit: 8/31/21 This is late in coming but I am happy to say that the author revised this book and corrected the errors I mentioned above. I can now wholeheartedly rate it 5 stars.



Rating:
[5 of 5 Stars!]
Tabletop Gaming Guide to the: Roman Legions
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Systematic Guides #01: Player Characters I
by Cyril R. [Verified Purchaser] Date Added: 09/15/2020 17:35:19

Interesting articles. I wish they would go more in depth, but they are of reasonable length for magazine articles.

The Savage Worlds Adventure Edition implementation is weak. e.g. the Undead ability of the Dhampir is quite different from SWADE core (ignores all Wounds penalties instead of just one, missing the "no eat no breathe", "immunity to poison/disease" and "don't bleed out/magic healing only" parts) and Great Strength should have mentioned an increased maximum. The Animal Companion Edge refers to the Defend action granting +2 Parry (like in Deluxe) while in SWADE it's +4.

The NPC are still useful to be slotted into your games. 6$ for the 50 pages of articles and 8pages of SWADE conversion are a good price. Yet the content isn't as good as I wished it to be.



Rating:
[3 of 5 Stars!]
Systematic Guides #01: Player Characters I
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Entropic Science Fiction (EGS 2.0)
by norbert p. [Verified Purchaser] Date Added: 06/06/2020 17:59:08

Please check out my YouTube review of Entropic Gaming System: https://youtu.be/Rsl3kHum1EQ



Rating:
[4 of 5 Stars!]
Entropic Science Fiction (EGS 2.0)
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Mythos: Quick Start Guide (Savage Worlds)
by Mario G. [Verified Purchaser] Date Added: 04/18/2019 08:58:56

Great product for a great game. I really love the Argonauts vs Hercules crossover. Definitely recommended.



Rating:
[5 of 5 Stars!]
Mythos: Quick Start Guide (Savage Worlds)
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Ultimate Characters Guide: Psionics (Savage Worlds)
by Martin T. [Verified Purchaser] Date Added: 04/12/2019 22:02:22

I must admit to some disappointment here. While the powers list is good, it says it's for Savage Worlds, it seems a bit haphazardly put together. There are a couple of quirks that bother ME, but that's a personal choice. I think that the powers are well thought out, just kind of weak in execution. Again, that may just be me.

I think my real issue with this is that it is very poorly edited. Spelling and grammatical errors, awkward sentence structures... It makes it very hard to read through and enjoy, when I am constantly looking for the next error.

The idea is good, and it's pretty good work. I just think it needed some more polishing and cleanup, to make it top of the line for me.



Rating:
[3 of 5 Stars!]
Ultimate Characters Guide: Psionics (Savage Worlds)
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Tabletop Gaming Guide to: Feudal Japan
by Deja W. [Verified Purchaser] Date Added: 02/18/2019 19:30:11

Well presented history book, but I'm not sure of the game information or lack of. Quality layout with just enough art to keep it interesting though some of the art could have done with a little bit higher resolution when I'm reading it on my phone or tablet the resolution isn't that noticeable but when printing any pages the art gets blurry. There's an excellent collection of historical events and a fulfilling View of everyday life during the feudal time periods. Many of these facts could have been collected from Wikipedia but it's convenient to have them all here in one place. Adventure in the end of the book feels, well, cheap. A complicated murder mystery very much along the same lines as clue, with a gloss over of the culture and political intrigue that the book spent so much time filling the reader in on.



Rating:
[4 of 5 Stars!]
Tabletop Gaming Guide to: Feudal Japan
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Mercenary Breed (Savage Worlds) - 2nd Edition
by Rasms H. [Verified Purchaser] Date Added: 01/03/2018 18:52:49

With it saying that it is a "deluxe", "2nd" and "revised" edition was I rather surprised to see rules for a skill that haven't been in use the last 6 years, here speaking about "Guts", meeting me within the first few pages.

After that surprise was my hopes not that high to be honest, but soon after were I met with a pretty nice random alien generator that used cards instead of dices, lovely Savage Worldy.

Another thing that threw me off quite a bit was the use of credits under Tech Background (Science) since the book seemed to be based on a reputation system for getting gear, and me first realising that credits actually was a part of the setting, although their value is totally up to the GM since no prices in credits are mentioned or exchange rate between credits and real money. I really love the idea of a more scientific weird science character, but the credits really came out of the blue.

I did also spot a few typos here and there, words having random spaces in them and a few other things which one wouldn't think of a revised edition.

All in all had I expected something better, and a few ideas did live up to the expectations.



Rating:
[2 of 5 Stars!]
Mercenary Breed (Savage Worlds) - 2nd Edition
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Creator Reply:
In Savage Worlds, Guts is a setting-dependent skill. The entry on page 21 states that as a standard rule, Guts is not used within Mercenary Breed, but may be useful in a sci-fi horror or gothic sci-fi setting. This is because Mercenary Breed is designed to be a sandbox of potential setting and adventure genres. "Credits" are introduced and discussed in the Character Creation chapter under the "Characteristics" and "Equipment" headings on pages 19 and 20.
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Entropic Gaming System
by Jeff C. [Verified Purchaser] Date Added: 12/05/2017 13:51:33

I keep buying new “generic” rpg systems in the vague hope of finding ‘The One.’ Much like dating or finding the job, I’ve gone through a lot of different rpg’s that didn’t quite make it. I raised an eyebrow when I saw the Entropic Game System. It has a lot of things I like about a generic game and Mystical Throne Entertainment about a game company for the most part.

I bought the pdf +print copies of the EGS Core Rulebook, Science Fiction, and Fantasy. Generally speaking the art, layout and typesetting on all three were top-notch. I like the use of sidebars. The length of each book was appropriate to its price. The depth of information in the Core rulebook was very appropriate to a generic rulebook. In other words- not too much crunch, not too much fluff, and enough pertinent info to start a campaign in any given genre without having to fill in all the blanks yourself. Still, there was plenty of room after the Core Rulebook to fill in those blanks for any given genre, which is nice for a generic game. The system is very adaptable and useful for a wide variety of games. I love the variable dice and attribute + skill type rolls. The system, as others have commented, reminds me a lot of Cortex or Savage Worlds. I actually think of EGS as being a kind of “lite” version of these games. The mechanics are very easy to learn and work with. The Weird rules are well thought out and generally not too complicated. A lot of games fall apart rapidly when it comes to magic/psionics/ki and other similar mechanics, but EGS deals with them very elegantly. The only thing I felt was truly missing from the Core Rules was any kind of real treatise on vehicle rules, which I’m hoping are covered in the warfare book?

Character creation for this game is a breeze once you get the basics down and have a short chat with the GM. It goes a lot more smoothly if you have an exact character archetype in mind or want to emulate a character from your favorite tv show or anime. If you don’t really have any grasp on what kind of character you want to play or were looking to roll random, this game is not the way to go. I love it because my players who can’t or won’t write a background have to use their heads a little. I guess if all else fails, you can have your GM fill in the blanks. Like so many other games these days, players must have qualities to use for in-game heroic points and at least some in-character justification for some of their abilities.

I’m not a big fan of games with fixed damage. I mean, why have all these cool dice if you’re not going to use them, right? Luckily the designers included a way to convert the fixed damage values to random rolls. Otherwise, I’d say the combat works fine. I find myself again looking forward to purchasing the warfare rules to see if we get vehicle combat and a better assortment of heavy weapons…

The only real head-scratcher for me was the talk of the Open Game License v 1.0. You can publish? your own material for the game? Or maybe you need Mystical Throne Entertainment’s approval to indicate any sort of compatibility? Or maybe WotC’s since that’s what is on the OGL? I don’t understand where any of this jibes with D&D 3.0 core rules. Maybe there needs to be an EGS system resource document? My primary interest in getting into EGS was to have a flexible system to possibly publish my own material under. Right now, I’m still trying to figure out if I’m going to get the Pinnacle Entertainment (not open game) snub of “send us everything so we can tell you you’re not pro enough,” or the patented WotC “or we’ll sue,” if I try to sell something that says it’s EGS compatible. Or if I’m back on hunt for a new universal system? I'll gladly add a fourth and maybe a fifth star onto my rating if I can get some clarity on the whole OGL issue.



Rating:
[3 of 5 Stars!]
Entropic Gaming System
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Tabletop Gaming Guide to: Three Kingdoms China
by George M. [Verified Purchaser] Date Added: 11/23/2017 10:14:01

I bought this supplement with the intention of running a Savage Worlds campaign set in the Romance of the Three Kingdoms period, since the game seems to match perfect for the setting. I just want to say that my opinions of it are framed more around the potential of the setting rather than the reality of the time period, with my main criticisms being that I wish more focus was placed on the former rather than the latter.

What I would have liked to see:

  • A new arcane background to represent the powers seemingly held by Taoist priests from the stories of the period.
  • More crunch for the interesting features that were described, like Chariots and duels between the officers mid-battle.
  • A guide to naming your characters, as well as more detail on social roleplaying (kowtowing, phrases etc).

What I liked:

  • The descriptions of strategy and historical events helps to draw you into the setting and think like a late-Han era officer.
  • The timeline is really useful for lining up your campaign with the historical context, especially for long-form campaigns.
  • The amount of detail into the military structure is really strong for people who want to play a Weird Wars-like campaign.
  • Interesting weapons and armours, such as paper armour that becomes stronger when wet, but has a chance of breaking.

For the price and for how rare finding RPG books for the Three Kingdoms actually is, I'd recommend Ultimate Iron Age Guide: Three Kingdoms China, it's got almost everything you need for running campaigns in the setting.



Rating:
[4 of 5 Stars!]
Tabletop Gaming Guide to: Three Kingdoms China
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Little Heroes: Trapped in Human Town
by David Y. [Verified Purchaser] Date Added: 08/27/2017 22:20:07

nice start,but I was expecting some kind of core rules.



Rating:
[3 of 5 Stars!]
Little Heroes: Trapped in Human Town
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Creator Reply:
This is a free Scenario. The core rules are found in the Little Heroes rulebook and The Lost Faery quick start guide.
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Little Heroes: Trapped in Human Town
by petri g. [Verified Purchaser] Date Added: 08/25/2017 14:49:32

very simple storygame. Good for night tale. Rules are almost none.



Rating:
[4 of 5 Stars!]
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Ultimate Age of Discovery Guide: Pirates and Privateers (Savage Worlds)
by Evan H. [Verified Purchaser] Date Added: 08/13/2017 11:39:57

A nice book overall. I like the rules for ship construction, and the crew rules give your loyal band of cutthroats a bit more personality than just having them gain skills. Lots of good background info too about pirates, sailing, and more. There's enough here to give you a good handle on the pirate days even if you haven't read too much about them elsewhere. The information would also be useful, but less so, for someone running a game with piracy taking place outside of the 17th-18th century "golden age".

I do have one minor gripe, and that's with the treasure table included. The list is nice, but all it says about price is "The actual value of the cargo is highly dependant on your individual campaign." I was hoping for a table that gave me at least some suggested values so pirate PCs could sell their loot more easily.



Rating:
[5 of 5 Stars!]
Ultimate Age of Discovery Guide: Pirates and Privateers (Savage Worlds)
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Tabletop Gaming Guide to: Ground Warfare (SWADE)
by Joseph H. [Verified Purchaser] Date Added: 07/14/2017 21:21:36

Unlike the Ultimate Characters Guide, the Ultimate Mass Battle Guide is pretty well balanced for the most part, with the systems it adds being nice and generally not overly favoring one side or the other without very good reasons. It IS very overcomplicated for Savage Worlds (I actually have played and run GURPS with little issue;And even enjoy occasionally creating GURPS characters in my spare time; and yet I had a lot of trouble understanding how the additions to mass battles in this book are used), which means that it may defeat the purpose of Mass Battles as a way to speed up play, and will be very difficult to explain to others or even understand how to use it.

Unfortunately, this and the Ultimate Characters Guide do not give me much confidence in how this publisher handles Savage Worlds, so I will be avoiding purchasing books by them in the future.



Rating:
[3 of 5 Stars!]
Tabletop Gaming Guide to: Ground Warfare (SWADE)
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Ultimate Characters Guide (Savage Worlds)
by Joseph H. [Verified Purchaser] Date Added: 07/14/2017 21:16:09

I feel like while this book has a lot of really great ideas, the execution of those ideas is either sub-par or terrible. most of the edges are either very underpowered or very overpowered, often outperforming other edges with higher rank requirements or much more intensive prerequisites. The Complimentary Skills rule allows Self-Assists, which makes little sense in most cases (even those it's quoted as being used for), the way Knowledge Skills give a flat bonus to things is not only unbalanced, but guarenteed to remove any need to roll save to figure out if the player rolled snake eyes.

So why isn't this review for one star? Because the parts that refer to rules, edges, hindrances, racial abilities etcetera from the core book are by and large very well done, so long as they aren't used with the rules, edges, hindrances, or racial abilities from this book.



Rating:
[2 of 5 Stars!]
Ultimate Characters Guide (Savage Worlds)
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