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Overheard Tavern Talk
by Jose L. [Verified Purchaser] Date Added: 07/18/2007 00:00:00

This is a 7 page pdf that contains 100 different statements that the PCs may overhear in a tavern, a crowd, etc. They're all pretty general; no npc names or location names, so they fit well into many situations.<br><br> <b>LIKED</b>: They're pretty creative...many would be good springboard for an ad-hoc rpg session. PDF is nicer looking than the typical TFG bargain product. $1.35 is pretty cheap.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Overheard Tavern Talk
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100 Bag And Pouch Contents
by Jose L. [Verified Purchaser] Date Added: 07/18/2007 00:00:00

A list of things you might find in a bag or a pouch. You already knew that from the product title, though, didn't you? Good way to entertain roleplayers or sticky-fingered rogues. Also a good way to make hack-n-slashers kick you in the stomach and quit bothering with random bags and pouches.<br><br> <b>LIKED</b>: It only costs $1.00. Some of the items are interesting ("Ooh, a bone box? Is it trapped? What's inside? Blah blah blah.")<br><br><b>DISLIKED</b>: Some of the items are DUMB ("Dried tree sap? Why do you hate me, Mr. GM?"). Page border is yuck.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
100 Bag And Pouch Contents
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100 Crate And Barrel Contents
by Jose L. [Verified Purchaser] Date Added: 07/18/2007 00:00:00

Really...what can you say about this. This is 100 things that you might find in a barrel or crate. That's all. Roll a d100 or take your pick.<br><br> <b>LIKED</b>: Huge variety of items...over 99! Its only a buck. That's a bargain.<br><br><b>DISLIKED</b>: Some of the weirder ones could use a short description. What's bergamot?<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
100 Crate And Barrel Contents
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100 Wilderness Features And Landmarks
by Jose L. [Verified Purchaser] Date Added: 07/18/2007 00:00:00

A single page of stuff your PCs might stumble upon in their travels.<br><br> <b>LIKED</b>: A buck is cheap. Some of the ideas are pretty interesting.<br><br><b>DISLIKED</b>: Some of these ideas are a little weird. The border of the page is blech.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
100 Wilderness Features And Landmarks
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100 Whispered Insults About The Adventurers
by Jose L. [Verified Purchaser] Date Added: 07/18/2007 00:00:00

A list of short comments that may or may not be about the characters. Some are suitable just for idle convos between npcs.<br><br> <b>LIKED</b>: It's only a dollar...that's a penny an insult.<br><br><b>DISLIKED</b>: The border is blah.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
100 Whispered Insults About The Adventurers
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Overheard Street Talk
by Jose L. [Verified Purchaser] Date Added: 07/18/2007 00:00:00

100 little statements that the PCs might overhear on the streets of any town. They're pretty generic (no NPC names or named locations) so they fit in a lot of situations.<br><br> <b>LIKED</b>: $1.25 is pretty darn cheap for 5 pages of material. Some of these are interesting, some are amusing, most could be useful.<br><br><b>DISLIKED</b>: The product's border...yeesh, its terrible.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
Overheard Street Talk
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Clothing Bits: Cloth and Dyes
by James J. [Verified Purchaser] Date Added: 07/14/2007 00:00:00

A good solid coverage of an area folks seldom pay much attention to. I like the items presented and find the ones presented stimulating in regards to my own creations.

I've already figured out how to add some of this stuff to my campaign without disruption and to the benefit of the campaign : gnome weave. I've always had difficulty making gnomes (as a people/culture) different now they are going to be the folk to see for well made and wonderous fabrics.

<br><br> <b>LIKED</b>: simple and useable.<br><br><b>DISLIKED</b>: More illustrations.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
Clothing Bits: Cloth and Dyes
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In the Saddle: Horses and other Mounts
by Chris G. [Featured Reviewer] Date Added: 06/24/2007 00:00:00

In the Saddle by Darkquest Games

In the Saddle is a nice little pdf all about horses and mounts. Its 101 pages in length filled with great detail good art. The text density is fine and the two column layout is easy to read.

Like many of Darkquest Games pdf?s In the Saddle is filled with detail to the overflowing point. The first chapter describes horses and taking care of them in great detail. No longer will horses just be a way to get from point A to point B. With this the horse can be given personality and style. One can spend time properly caring for the mount and criticize others who do so poorly. There is information on breeds, different types of horses, and a nice random horse trait table. I really like the detail and research that must have gone into this first chapter. It really can bring a level of detail to mounts that would be impossible otherwise.

The second chapter goes into who has needs for what type of mount. Sure, through the forest it?s easy to decide but what about in other terrains and other areas? How about the best beast of burden to carry along all those coins and treasures adventures find? Well, this chapter helps answer those questions.

Chapter three goes into what races like what mounts. Humans of course like their horses, but what mounts does a half orc prefer?

Now that one has his mount, one needs to train it. Chapter 4 goes into training and the skills and feats that are most beneficial to a mount. It also goes into many tricks both common and uncommon that mounts can be trained to do. Need one?s horse to wear armor or smile? This is how one does it.

Chapter five deals with new rules through feats, skills, and spells. It starts off with new uses for old skills as they apply to mounts as well as veterinary healing. There are new feats like ride by larceny and nap riding that will really make riding mounts more versatile and useful. The spells are simple ones like create fodder (food for mounts) to dragon mount, it gives the half dragon template to your mount temporarily.

The sixth chapter goes into prestige classes. I really like that they have a good mix of combat oriented ones like the Fog Rider, and have a good mix of non combat ones like the Galloping Trollop and the Wandering Merchant. They do include a Mongol core class that seems a bit on the powerful side. I like the class but would need to find a way to scale it back. Aside from that, though, all the classes are both interesting and balanced.

The seventh chapter goes into detail on chariots. This is much better then the information found in Sword and Fist. They even have chariots for non humans as well as historical information on chariots. This chapter might just convince people to start using them in their campaign.

The eighth chapter covers equipment, and mounts need lots of equipment. It starts out with a simple table with the prizes and weights of everything presented here and then it moves on to the descriptions of the items. There are even some new and alternate types of mounts here.

The ninth chapter covers everything magical: from horseshoes to saddle, and carts to lassos. It has rules for making magical horse like weapons as well as miscellaneous items like flying wagons and feedbags a plenty. There are many good items here that will allow any mount to become helpful in combat and not be placed at so much risk.

Lastly, we have chapter ten: The Bestiary. This chapter fully stats out all the new mounts from chapter seven. There are some very interesting ones like the Saddle Hopper which is a giant grasshopper, to things a little more mundane like Frostfox. I think the mounts are mostly hit or miss, but if one is looking for something other then a horse there is a good chance it will be found here.

This is another good Darkquest Game?s book. They are a about the details and this books goes into the details on mounts and especially horses. Anyone looking to bring a little more character or interest level into mounts really should be looking at this book for all the mount needs.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
In the Saddle: Horses and other Mounts
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Hammer of the Dwarven Lords
by Chris G. [Featured Reviewer] Date Added: 06/24/2007 00:00:00

In the days of D&D dwarves have always been a rather well depicted and well defined race. Racial books in d20 were one of the first areas covered. Green Ronin had a very good on in Hammer and Helm, Bad Axe Games had their highly respected Heroes of High Favor: Dwarves, and Mongoose had the under appreciated Quintessential Dwarf. Yet, even with three solid books to reference there is always room for more especially one of quality. Hammer Dwarven Lords is another good book on Dwarves that will serve well as a stand alone or in conjunction with the other books.

Hammer Dwarven Lords is a new PDF by Dark Quest Games. They have put out some very good books like Dweomercraft: Familiars, Moon Elves, Death: Guardian at the Gate, and In the Saddle. They have a good handle on PDF publishers and are one of the unsung companies that constantly do good work. Hammer Dwarven Lords is eighty-six pages long. It is well laid out with excellent art. The book has good production values and is fully book marked.

The one thing that Hammer Dwarven Lords really excels at is the details. It has a few really well defined dwarven cultures, dwarven gods, and dwarven society. It describes the life of the dwarf from birth to death. The level of detail really makes this book stand out.

The first three chapters covers three different dwarven clans. Each is fully detailed as to what the dwarves do from birth on. The culture, art, fashion, government, religion, and foods are all discussed. These dwarves seem alive with the detail giving some great ideas for both players and game masters. This is a very strong set of chapters and really covers a lot of information.

There is a small chapter on gods making them easy to use, but not taking up too much space for people that are wanting to use their own deities. There are a few new domains and almost fifty new spells. There is plenty of new equipment but the highlight is the wide assortment of new alcoholic beverages. The details are again great in these sections.

The book finishes with feats for dwarven wrestling and some new classes. The classes are thought out and well balanced. I like how they are in the back of the book as the clear emphasis is on the details of the clans and their people.

The Hammer Dwarven Lords is a very well written book that covers lots of areas. It has a good amount of rules and detailed text, but the writing and the details are clearly the emphasis of the book. Once again Dark Quest Games has done a very good job of detailing a race and subject matter in great way.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
Hammer of the Dwarven Lords
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100 Marketplace Goods
by Michael B. [Verified Purchaser] Date Added: 06/16/2007 00:00:00

This would have been great- if the author had given even average market rates for the items, and some brief descriptions.<br><br> <b>LIKED</b>: Well, there are a 100....<br><br><b>DISLIKED</b>: See main comment<br><br><b>QUALITY</b>: Poor<br><br><b>VALUE</b>: Ripped Off<br>



Rating:
[1 of 5 Stars!]
100 Marketplace Goods
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Land Plots: Oak Meadows
by Michael S. [Verified Purchaser] Date Added: 05/04/2007 00:00:00

I purchased this thinking that it would save me some work in giving my characters a place to build a stronghold. Unfortunately, the details are light enough that it's not much better than selecting a map from WoC's Map of the Week feature (and the maps there are better in most respects anyway).<br><br><b>DISLIKED</b>: Compared to 0One's maps in the same price range - this product does not compare well.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>



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[1 of 5 Stars!]
Land Plots: Oak Meadows
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100 Treasure Chest Stuffers
by Natalya F. [Verified Purchaser] Date Added: 04/17/2007 00:00:00

A little bland and unimaginative. Doubt I'll ever really use it.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[2 of 5 Stars!]
100 
Treasure Chest Stuffers
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Hoards
by Chris G. [Featured Reviewer] Date Added: 03/19/2007 00:00:00

If there is one word fantasy gamers hold sacred it would be treasure. One of the most common ways to describe D&D is killing things and taking their stuff. That stuff is obviously treasure and there is never enough of it. And there never seems to be enough of it printed up in books. There just seems to be treasure every where in d20 books and Hoards is a book all about treasure.

Hoards is a PDF put out through Dark Quest Games. It is actually done through Inkwell Press but they went under and it is good to see all the people that contributed to this still get to see it published. The PDF is book marked but the book marks should have been for each item and not just each section. It would really have made this a much easier PDF to be used at the gaming table from a lap top. The lay out and art of this black and white book is pretty good.

Hoards presents plenty of new treasures. It introduces some new coins one can find like the Copper Ingot and the Wolf?s Piece. The book attempts to make some of the coins more valuable with where they are and give them some meaning. There are a few new types of gems and art pieces as well in the book to really help round out the different types of mundane treasures a group of players can locate. . There are other mundane items in here like a pouch of dye or blown glass flower. These are well described and have nice charts for randomly finding them.

The book is mostly magical items though. It starts with some specific armor and shields and weapons. These are well done and there is quite a bit of creativity to them. I prefer these type of items that do not feel generic. I really like the Heavenly Ring. It is a very well defined magical ring that only works for Lawful Good characters. It gives them a nice AC bonus but more importantly some good spell like abilities. It also can have a caster cast a few more low level spells in a given day. There are some items that combine abilities but might also cause some people problems remembering when they happen. For instance the Cloak of Chameleons only functions when the wearer wishes it. It can give a hide bonuses and a miss chance but the miss chance only applies to attackers that are not close to the wearer.

Hoards offers a nice variety of new and interesting magical and mundane items. The PDF is a great way to get magical items as one rarely needs to use the whole book at once. It will be really nice to print out just what one needs and not worry about the other items. The sample hoards they present will really make a DM?s life easier and will save quite a bit of time in rolling and rerolling on multiple different tables.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
Hoards
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Land Plots: Oak Meadows
by Gregory B S. [Verified Purchaser] Date Added: 03/19/2007 00:00:00

For your money ($1.49) you get an 8-page pdf file. Pages 1-3 contain text information about the land's boundaries and its resources; the format is set in two columns without decorative borders (yeah!). Page 4 contains a small (4" x 4 3/4") color map of the land with a small blank note block of 5 lines for your hand-written notations. Pages 5-6 contain small colored maps (4"x 5") of the one cave found on the property; a small note block is provided on each page as per page 4. Page 7 provides an official looking deed or title for the land. Page 8 contains the standard OGL info.

This is a cool idea, but the execution was poor. I noted a few obvious grammatical errors. Some of the information is repetitive throughout the text and not as concise as it could be. The all-around margins are 1 1/2" allowing for much wasted space. A revision of text with expanded margins could have dropped the pages of text from 3 to 2. There are two color pieces of art in this section: a generic tree, and a fallen log in tall grasses. They offer nothing to the product and waste space.

The product does a fair job of detailing what is on the land from its numerous resources to its animal inhabitants. The surrounding land plots are discussed in a general fashion, leaving plenty of room to plug-and-play this product. A discussion on the term "acreage" would have been helpful because the deed is listed for 90 acres. Yes, you could look it up yourself, but it is the products job to make things easier for you. BTW: that's 43,560 square feet of land per acre. According to the text the land is worth 5600 gold pieces for 90 acres. That makes an acre cost about 62 gold pieces each. There's nothing wrong with that, but 50 gold pieces per acre would be easier on the math. Is there a standard or default price for an acre of land in a fantasy setting?

The maps are too small. The main plot map should have filled a full page, it barely half a page. It uses a hex grid instead of a square grid, with each hex being equal to one acre. A square grid would have been more appropriate since an acre is 208.7 feet per side if square (let's say 200' per side for simplicity). Each hex has a small red dot in the upper left corner to indicate that it belongs to the deeded land; hexes without the red dot do not belong to the plot. I'd have preferred that the area outside the deeded were colored differently in order to make the boundary more obvious. It would have been better if it had been hand drawn to resemble an ancient land survey.

The two maps of the cave are better. The first map (the best of the two) is a simple top down view showing the 5-room cavern and a portion of the land before the entrance. The second shows elevation numbers for the room height and depth of slope. The two maps could have been combined into one larger map for added clarity and utility. The provided "note block" space on each page is fairly useless with only five lines for hand-written notes within an area of 2" x 5".

The land deed itself is a nice touch, but poorly designed. It doesn?t print well; the text is about 7 point and a bit gaudy. The "gold-foil" border that frames the text is huge and ugly. The warm-grey color of the background of the deed wastes ink. You could print a revised version of the deed on parchment paper yourself to give it more authenticity as a hand-out.

<br><br><b>LIKED</b>: I liked the cost and idea. It makes a great template for designing your own land grants.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br><BR>[THIS REVIEW WAS EDITED]<BR>



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[2 of 5 Stars!]
Land Plots: Oak Meadows
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The Bookshelf Stuffer, Vol. 3: Bardic Favorites
by Bruce L. [Verified Purchaser] Date Added: 03/04/2007 00:00:00

Useful titles and information. The details this tool can provide to you in your RPG, is very useful. Coming up with names of songs your players find in a library, or "hear" from an NPC Bard, can be a tedious task. While titles of songs may not prove to be particularly useful, they can serve a very subtle purpose, namely helping your players suspend their disbelief! It is also useful in that it creates the illusion that you, the GM, have mapped out seemingly every little detail in your campaign world -- even if you really haven't! You might be surprised at just how far this level of subtle detail will go in aiding your players' enjoyment of your game world. Cheers!<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
The Bookshelf Stuffer, Vol. 3: Bardic Favorites
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