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5E Mini-Dungeon #081: An Empire Given
by Thilo G. [Featured Reviewer] Date Added: 04/16/2018 04:38:18

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map, in both GM and player-friendly versions!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

Okay, and now for something completely different: The complex presented here represents a planar museum of sorts, with chaotic, strange stair-sequences linking the disparate rounds in a weird sequence. The layout/presentation of the sequence in 5e is a bit clearer than in PFRPG. Beyond this maze-like quality and the dangerous inhabitants, the module has a leitmotif: “What would you give for a realm to call home? An empire from where you’ll ne’er have to roam?” This is the question posed by the complex and its master, and passing it may actually have the PCs claim a planar complex/home-base suitable for their high levels! The ToB-creatures used herein are smartly chosen. The pdf btw. also includes a fully depicted, new trap.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.

Stephen Yeardley knocks the ball out of the park with this one. Inspired, creative and cool, this totally rocks! The conversion-team Chris Harris and Kyle Crider did a good job translating this little gem. My final verdict is 5 stars + seal of approval, given sans hesitation.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
5E Mini-Dungeon #081: An Empire Given
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Mini-Dungeon #081: An Empire Given
by Thilo G. [Featured Reviewer] Date Added: 04/16/2018 04:37:16

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

Okay, and now for something completely different: The complex presented here represents a planar museum of sorts, with chaotic, strange stair-sequences linking the disparate rounds in a weird sequence. Beyond this maze-like quality and the dangerous inhabitants, the module has a leitmotif: “What would you give for a realm to call home? An empire from where you’ll ne’er have to roam?” This is the question posed by the complex and its master, and passing it may actually have the PCs claim a planar complex/home-base suitable for their high levels! The pdf btw. also includes a fully depicted, new trap.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!! The pdf does sport one nice piece of original full-color art - kudos!

Stephen Yeardley knocks the ball out of the park with this one. Inspired, creative and cool, this totally rocks! My final verdict is 5 stars + seal of approval, given sans hesitation.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
Mini-Dungeon #081: An Empire Given
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5E Mini-Dungeon #080: Time Out of Joint
by Thilo G. [Featured Reviewer] Date Added: 04/16/2018 04:34:17

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map, in both GM and player-friendly versions!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

Within the underworld, in caverns laced with mithril and adamantine, the PCs find a cave-in, lots of dead folks, and a panel – touching it manifest as an astralnaut’s ship devoted to neutrality – and no less lethal in spite of that. The module makes great use of Tome of Beasts’ expanded creature array. The adventure comes with a brief random encounter table and strategies for roaming foes and defenses. I did find myself wishing we’d get proper vessel-stats for the astral ship, though – we just get the planar traits, which is cool, but yeah.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.

Stephen Yeardley provides a fun and uncommon module, though one that could have used vessel-stats instead of page #2’s artwork. The conversion by Chris Harris and Kyle Crider is neat. My final verdict will clock in as 4.5 stars, rounded down for the purpose of this platform.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
5E Mini-Dungeon #080: Time Out of Joint
Click to show product description

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Mini-Dungeon #080: Time Out of Joint
by Thilo G. [Featured Reviewer] Date Added: 04/16/2018 04:32:05

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

Within the underworld, in caverns laced with mithril and adamantine, the PCs find a cave-in, lots of dead folks, and a panel – touching it manifest as an astralnaut’s ship devoted to neutrality – and no less lethal in spite of that. Astral leviathans and dragons, clockwork workers and alchemical golems make for an uncommon enemy array. The adventure comes with a brief random encounter table and strategies for roaming foes and defenses. I did find myself wishing we’d get proper vessel-stats for the astral ship, though – we just get the planar traits, which is cool, but yeah.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!! The pdf does sport one nice piece of original full-color art - kudos!

Stephen Yeardley provides a fun and uncommon module, though one that could have used vessel-stats instead of page #2’s artwork. My final verdict will clock in as 4.5 stars, rounded down for the purpose of this platform.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
Mini-Dungeon #080: Time Out of Joint
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5E Mini-Dungeon #079: The King of Infinite Space
by Thilo G. [Featured Reviewer] Date Added: 04/16/2018 04:29:12

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map, in both GM and player-friendly versions!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

Urkkia, a deadly derro antipaladin (from Tome of Beasts, hyperlink provided) with serious magical talent, has managed to create this place and attracted a ton of shadow creatures. The complex comes with a random encounter table and while knowledge may be had, the complex also sports some truly deadly hazards and unique adversaries. The PCs, thankfully, invade while the spy is regrowing a clone, but yeah – not an easy complex.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.

Stephen Yeardley provides a dangerous, deadly romp in this scenario. The dungeon is challenging and interesting. The choice to represent the module at lower levels in 5e makes sense – Kyle Crider and Chris Harris did a good job here. My final verdict will clock in at 5 stars – a nice, well-crafted mini-adventure.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
5E Mini-Dungeon #079: The King of Infinite Space
Click to show product description

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Mini-Dungeon #079: The King of Infinite Space
by Thilo G. [Featured Reviewer] Date Added: 04/16/2018 04:28:01

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

Urkkia, a deadly gnome spy with serious magical talent, has managed to create this place and attracted a ton of shadow creatures. The complex comes with a random encounter table and while knowledge may be had, the complex also sports some truly deadly hazards and unique adversaries. The PCs, thankfully, invade while the spy is regrowing a clone, but yeah – not an easy complex.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!! The pdf does sport one nice piece of original full-color art - kudos!

Stephen Yeardley provides a dangerous, deadly romp in this scenario. The dungeon is challenging and interesting. My final verdict will clock in at 5 stars – a nice, well-crafted mini-adventure.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
Mini-Dungeon #079: The King of Infinite Space
Click to show product description

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5E Mini-Dungeon #078: Maze of the Skullkeeper
by Thilo G. [Featured Reviewer] Date Added: 04/13/2018 05:26:42

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map, in both GM and player-friendly versions!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

The PCs have been drugged and captured by Lord Xu Tannak, and no the PCs will be forced to run the maze of his Skullkeeper, a deadly minotaur. The maze comes with 6 sample events and descriptions of the rooms, with desperate NPCs hoping to escape as well. Avoiding the potent minotaur will NOT be simple and the module is brutal, particularly since PCs only get a torch, a rusty shortsword and a loincloth.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Annoying: The scroll that contains the header obscures location #1 on the map in its entirety. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.

Justin Andrew Mason’s maze of the skullkeeper is a cool, deadly gauntlet. The layout glitch is a bit problematic and a reference to combined strength to remove something is a bit odd for 5e. The conversion by Kyle Crider and Chris Harris is solid. Still, in spite of these guffaws, this is worth checking out – my final verdict will clock in at 3.5 stars, rounded up due to in dubio pro reo.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
5E Mini-Dungeon #078: Maze of the Skullkeeper
Click to show product description

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Mini-Dungeon #078: Maze of the Skullkeeper
by Thilo G. [Featured Reviewer] Date Added: 04/13/2018 05:25:38

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

The PCs have been drugged and captured by Lord Xu Tannak, and no the PCs will be forced to run the maze of his Skullkeeper, a deadly minotaur. The maze comes with 6 sample events and descriptions of the rooms, with desperate NPCs hoping to escape as well. Avoiding the potent minotaur will NOT be simple and the module is brutal, particularly since PCs only get a torch, a rusty shortsword and a loincloth.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. Annoying: Location #1 is almost obscured by the scroll-header of the module. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art - kudos!

Justin Andrew Mason’s maze of the skullkeeper is a cool, deadly gauntlet. The layout glitch is a bit problematic and a reference to combined strength to remove something is a bit odd and not how things are usually handled in PFRPG. Still, in spite of these guffaws, this is worth checking out – my final verdict will clock in at 3.5 stars, rounded up due to in dubio pro reo.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
Mini-Dungeon #078: Maze of the Skullkeeper
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5E Mini-Dungeon #077: Maw of the Dark Tide
by Thilo G. [Featured Reviewer] Date Added: 04/13/2018 05:23:29

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map, in both GM and player-friendly versions!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

Strange, tattooed cultists assault a monastery, bring destruction and once more retreat to their floating isle, surrounded by a moat of negative energy containing slime. The slime causes “negative energy damage”, which does not exist in 5e. The temple of the dark monks btw. contains two truly magic items, making the attack on the fortress more hazardous than the hazards and lethal foes would make it.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.

The PFRPG-version of this adventure is pretty epic, requiring some serious work. In the 5e-version, the conversion team of Kyle Crider and Chris Harris has elected to go a more mid-level approach, level 6 - 8, to be precise. Unfortunately, this does mean that the module loses the over-the-topness that made the original high-level module amazing. In 5e, it is more subdued, and frankly, significantly less interesting. My final verdict will clock in at 3.5 stars, rounded up due to in dubio pro reo.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
5E Mini-Dungeon #077: Maw of the Dark Tide
Click to show product description

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Mini-Dungeon #077: Maw of the Dark Tide
by Thilo G. [Featured Reviewer] Date Added: 04/13/2018 05:21:48

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

Strange, tattooed cultists assault a monastery, bring destruction and once more retreat to their floating isle, surrounded by a moat of negative energy containing slime. A mighty awakened instrument of the gods twelve-headed hydra mythic hydra leads them (minor complaint – the short-hand should read Cha, not Chr). The temple of the dark monks btw. contains two truly deadly artifacts, making the attack on the fortress even more hazardous than the unique hazards and lethal foes would make it!

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art - kudos!

Justin Andrew Mason’s “Maw of the Dark Tide” requires a bit of templating work, but oh boy is it worth it! The floating fortress is unique, the artifacts are cool and the super-boss is BRUTAL when built according to specifications. While the work requires is somewhat annoying, it’s worth it and warranted by the pay-off. 5 stars + seal of approval.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
Mini-Dungeon #077: Maw of the Dark Tide
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5E Mini-Dungeon #076: The Great Library
by Thilo G. [Featured Reviewer] Date Added: 04/13/2018 05:19:35

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map, in both GM and player-friendly versions!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

The spirit naga Kazzak has managed to locate an ancient library, which also happens to contain heretical scripture that the PCs may need to find. Thus, he awaits with his dominated followers, including a cloaker, clay golem and a monolith champion (from Tome of Beasts, hyperlink provided) and worse, defending the place that has become his lair.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.

This dungeon by Jonathan Ely sports some really nasty critters that, when played right, can make for some dangerous foes. The module is solid and the room descriptions are nice, but as a whole, it feels…kinda unremarkable? I expected a stronger emphasis on the whole library-aspect. The 5e-conversion is solid. All in all, a solid adventure, well worth of a final verdict of 3.5 stars, though I feel I have to round down for this one.

Endzeitgeist out.



Rating:
[3 of 5 Stars!]
5E Mini-Dungeon #076: The Great Library
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Mini-Dungeon #076: The Great Library
by Thilo G. [Featured Reviewer] Date Added: 04/13/2018 05:18:06

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

The dark naga Kazzak has managed to locate an ancient library, which also happens to contain heretical scripture that the PCs may need to find. Thus, he awaits with his dominated followers, including an invisible stalker and a greater barghest and worse, defending the place that has become his lair.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art - kudos!

This dungeon by Jonathan Ely sports some really nasty critters that, when played right, can make for some dangerous foes. The module is solid and the room descriptions are nice, but as a whole, it feels…kinda unremarkable? I expected a stronger emphasis on the whole library-aspect. All in all, a solid adventure, well worth of a final verdict of 3.5 stars, though I feel I have to round down for this one.

Endzeitgeist out.



Rating:
[3 of 5 Stars!]
Mini-Dungeon #076: The Great Library
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5E Mini-Dungeon #075: The Garden of Death
by Thilo G. [Featured Reviewer] Date Added: 04/11/2018 05:17:00

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map, in both GM and player-friendly versions!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

This actually is a mini-investigation! The mini-dungeon takes the PCs into a subterranean club for rich folks, where they are to discreetly find the culprit for the recent attacks on Lord Fen Drustan’s caravans. Unfortunately, as the PCs try to report after initial exploration, they’ll find that their sponsor has been killed! From here on, it’s a who-dunnit that can easily be complicated by the GM, should that be desired.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches apart from a missing bolding. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.

Michael O. Holland’s little investigation is fun and represents a neat little adventure, set against a unique backdrop. The conversion holds up – Kyle Crider and Chris Harris did a good job translating the mini-dungeon to 5e. 5 stars + seal of approval. Well done!

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
5E Mini-Dungeon #075: The Garden of Death
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Mini-Dungeon #075: The Garden of Death
by Thilo G. [Featured Reviewer] Date Added: 04/11/2018 05:16:02

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

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Still here?

All right!

This actually is a mini-investigation! The mini-dungeon takes the PCs into a subterranean club for rich folks, where they are to discreetly find the culprit for the recent attacks on Lord Fen Drustan’s caravans. Unfortunately, as the PCs try to report after initial exploration, they’ll find that their sponsor has been killed! From here on, it’s a who-dunnit that can easily be complicated by the GM, should that be desired.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art - kudos!

Michael O. Holland’s little investigation is fun and represents a neat little adventure, set against a unique backdrop. 5 stars +seal of approval. Well done!

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
Mini-Dungeon #075: The Garden of Death
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5E Mini-Dungeon #073: True Lovers Run Into Strange Capers
by Thilo G. [Featured Reviewer] Date Added: 04/11/2018 05:13:49

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...drumroll a .jpg-version of the map, in both GM and player-friendly versions!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

Immortality can wear down even the most strange of beings – and when the renegade rakshasa met an ice devil, they finally found what had eluded them. Love. Becoming a truly deadly power-couple, they now inhabit their own demiplane, which includes some foes from the Tome of Beasts (properly hyperlinked – you don’t need the book)…and woe to any intruders that dare disturb their bliss. Oh, and yes, that includes the PCs!

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.

The conversion team of Chris Harris and Kyle Crider did a good job at converting Stephen Yeardley’s mini-dungeon, though the 5e-version does not reach the amazing level of creativity regarding the adversaries – a few more tweaks to the monsters would have been the icing on the cake. As provided, this is a very good module, just short of my seal of approval.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
5E Mini-Dungeon #073: True Lovers Run Into Strange Capers
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