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d1000 Pockets
Publisher: Board Enterprises
by Asaph L. [Verified Purchaser]
Date Added: 09/05/2015 21:32:37

A very good standard for judging a generic supplement, for me, is how many times I have to tab out of the PDF to jot down a new idea that came to me through the material that I am reading.

Based on my voracious reading of D1000 and how many notes, sparks, ideas, such came to mind in these pages, we have possibly the finest BE product yet; and also the most versatile. You can use it for so much more than it is intended for; And, given that BE users and LQ players are imaginative folk...well, this is a treasure!

I can see more coming in this line and that is pretty exciting. My favourite random item so far...a golden cube, Ancient Coin, Dwarven.....I mean, there is an adventure right there!

Clear text, clear formatting; ingenious design of the tables that are like no tables I've ever seen. Go ahead, just buy this and see what you're missing.

Bravo BE!!



Rating:
[5 of 5 Stars!]
d1000 Pockets
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100 Character Histories
Publisher: Board Enterprises
by Asaph L. [Verified Purchaser]
Date Added: 04/25/2015 08:42:19

Another excellent product from Board Enterprises; offering for both Legend Quest game system and as a generic supplement.

As GMs, we often sit and try to think of NPCs to help flesh out our world; all too often thinking that what we come up with seems just not quite right, or too cliche, etc. It happens, all the time, and if you've never used a Board Enterprises NPC product before, try this one. Fitting nicely alongside their Archetypical Characters sup, this amazingly inexpensive and versatile list is just what you need. Inside there are many creations, simple, easy to fit, versatile ideas for characters that you can find a spot for in any campaign. If you are lucky enough to be using Legend Quest anyway, these need no tinkering. If you are playing some other system, you may start to wonder about how much easier and simple these characters are to record and use...check out the Game; for 12 bucks you can have the rulebook that will change your RPG life.

As for the supplement, it is the usual sort of offering from BE; simple, very printable with minimal art, all info and no fluff. The characters described inside will start to take seed very quickly. Each character is often a Spark itself for a quest or campaign idea. Integration is only limited by your imagination. Josten takes ideas and spins them into new directions, for our benefit. Bang for your buck is the Board Enterprise style, and that is what you get with 100 Character Histories. Don't think, just buy it.



Rating:
[5 of 5 Stars!]
100 Character Histories
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Durin's Quest
Publisher: Conquered Armies
by Asaph L. [Verified Purchaser]
Date Added: 01/15/2015 06:33:58

I am very iimpresed with this not so little bit of writing. I hope and wish that the author would make it available on WattPad; it would be a spectacular hit amoung readers, both fans of the world and not. The style of prose is engaging and clear, steady-paced and inciting.
Very good. A.



Rating:
[5 of 5 Stars!]
Durin's Quest
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Creator Reply:
Thanks! I will look to WattPad, not sure if I have the technical skills to enter it there. Appreciate you taking the time to review.
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A Baker's Dozen Archetypal Characters
Publisher: Board Enterprises
by Asaph L. [Verified Purchaser]
Date Added: 12/06/2014 23:44:32

I am always excited to see a new Board Enterprises product "hit the shelves" here at RPGNOW. It means that I get to spend some pocket change that is equal to the tax on most other products of its scope, quality and substance. Thus I never has to hesitate to purchase, knowing that I'm going to get something good here.

So, 13 Archtypical Chracters, in 3 stages of advancement, retro-fittable (a word or not?) to at least five to 10 races, depending on your game. That amounts to around 400 possible ready-made stats, backgrounds, attribute sets, skills-sets, MO's, and equipment bundles for me to place anywhere that I need. Do these characters have names, complex backstories and familiars?...No. That's for me to decide. However with one character I can create a fully fleshed out party of attached NPCs ready to go, with Campaign-specific names and backstories (if any) and I'm ready to go; for LegendQuest, character creation can SEEM daunty to the unitiated, but that is simply a matter of having unlimited control during the process with LQs point based creation system. However, that said, this product let's me ALWAYS have characters ready to go, with a name and some tweaks for setting.
If you are a newbie to LegendQuest, Josten gives us a useful tutorial at the end of this supplement for creating your own characters, and it IS a useful, quick way to get yourself into a creation groove. However, no need when you can tweak these premade characters (or use them as-made) in your campaign, be you a player or GM.
I have been slowly adopting LegendQuest into my story mechanics for quite some time now, ad find it to be a wonder for my low magic campaigns; where most Paizo and friends products and systems are heavily weighted to either melee damage or magc-oriented emphases. LQ is about roleplaying, and gives me the freedom and great supplements like this to spark my imagination, whatever I have in mind.

A Baker's Dozen Archtypical Characters gets a solid Five Stars for giving me a dangerous bunch of adventurers and NPCs for a yankee buck. And not only that, Boad Enterprises gave me a product filled with characters that I MAKE MY OWN, just by filling in some details. No proprietary settings, names, equipment or magic rescrictions or insane abilities, just characters ready for adventure. And for me, being a bit skimpy on fleshing out the numbers sometimes, I can fit any of my character ideas into these "suits" without any difficulty.

BTW, these characters are useful in your PFRPG or any OSR campaigns as well. The conversion process is easy, but try LQ, you will never feel fulfilled again without it.

For me, the Sword & Board Warrior, Prospecting Warrior, Mentalist Spellsinger and Illusionist Scout immediately found a home in my current story, giving me stats for my adventurrs beyond vagueries and forcing me to print them a decent sheet and find a good picture on DeviantArt for them. Oh yes, do yourself a favour and have a folder of character portraits to match up with these characters, it'll spark backstory, quirks and make it all come together that much easier.

Thanks BE! A.



Rating:
[5 of 5 Stars!]
A Baker's Dozen Archetypal Characters
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City of Rhum
Publisher: Board Enterprises
by Asaph L. [Verified Purchaser]
Date Added: 07/30/2014 19:21:05

Everything a GM wants in a city/base, all info, no waste, for a tenth the price of similar shiny, splashy but much less flexible such sourcebooks that I see available. Buy it, you just cannot be disappointed, unless you aren't the type of GM or have players that don't care about details and specifics of a great, fully fleshed out home base. Even then, there is so much to take away from this supplement. Another five-star product from Board Enterprises.



Rating:
[5 of 5 Stars!]
City of Rhum
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Legend Quest GOLD
Publisher: Board Enterprises
by Asaph L. [Verified Purchaser]
Date Added: 07/30/2014 16:55:22

This system is a realistic, congruous mechanism that allows for a greater emphasis on detailed roleplaying. Best used by veterans of the gaming genre (best appreciated by them), the system and supplements create a family of sourcebooks that do not waste an inch of space. By far the best bang for buck I've encountered in my 20+ years of roleplaying. I do not even miss having splashy full page color images and borders/fonts. If you truly "get" Legend Quest, you will realize that these are not helpful or valuable in terms of adding to the game mechanism, they are at worst limiting and cost prohibitive.
I have been slowly switching from a bastardized d20/2e mechanism to LQ over the past year. Out with the BS, in with the fun. I have spent more time with Board Enterprises products than any other publisher. BE and Raging Swan give me more than enough of what my game needs.



Rating:
[5 of 5 Stars!]
Legend Quest GOLD
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Urban Developments
Publisher: Board Enterprises
by Asaph L. [Verified Purchaser]
Date Added: 05/26/2013 09:58:47

Like all of Board Enterprises' products, Urban Developments is well worth the money, with more history, useful information and explanations of fantasy life than one could extract from even the largest and most well-thought-out campaign settings. Think of these products as the steward who manages a campaign behind-the-scenes; it's the details that make it all work well, and if a GM doesn't invest in the details, things can quickly get too out-of-control and the players can feel that they don't really know the world that their character's inhabit. Grab the bundle of these products and spend a couple of days reading and then let it soak into the way you approach your world and how you make sense of it. Recommended for GM's, authors, designers; whoever wants to get closer to seeing their worlds as a place where not only do campaigns and adventures take place, but where the characters and stories are grounded in the same sort of pseudo-reality that make our favorite novels so compelling. I remember when David Eddings released "The Rivan Codex" which was a books "about" the world in which his set of 12 books in the Belgariad and Mallorean (and the two bios) had taken place. I loved it, because I loved reading about the little mundane thinhgs as much as the adventures, they made this world that I loved so real. Urban Developments (and BE products in general) runs along the same lines, offering up a closer look at the everyday. BECOME THE EXPERT OF YOUR OWN WORLD.



Rating:
[4 of 5 Stars!]
Urban Developments
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The Manse on Murder Hill
Publisher: Taskboy Games
by Asaph L. [Verified Purchaser]
Date Added: 10/06/2012 22:22:32

I found myself reading this entire adventure. Clear, concise and very intuitive in its flow. A few format issues and some grammatical errors' oh and the font too, barely takes away from this great 1st level adventure. Joe Johnson's style of writing is both traditional and modern, getting at the root of the move to "old school" where the adevnture was the product, was cheap and simple, and made sense. The big publishers could learn a thing or too about not getting lost in modules and ignoring the audience who's trying to put it all together. I could see Johnson's world, his people, his town; I didn't need artwork and fonts and borders and gloss and a companion World Guide to figure it out. That's why I love RPGNow, fifteen years ago I wouldn't have dreamed we could have so much access to material like this from all over the world. By the way, somebody please hire this Joe Johnson to make these, we RPG veterans have cash to spend on good product.



Rating:
[4 of 5 Stars!]
The Manse on Murder Hill
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Creator Reply:
Thanks for your kind words. I am working on the next module in the series, but I expect to produce a few 1 page adventures before then.
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