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This is a must have for RPG publishers. Using the guide and template, I've produced a ton of RPG products. Indispensable.
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These tortle STLs are superb. I printed the spear tortle at 100 microns, and it's fantastic - I can see the eyelids and creases in the detail, and the shell is nearly perfect. Cleanup was minor, probably 30 seconds or less - and the tortle print was usable immediately, with no supports (I did use a raft to anchor the model on the print bed). I'd love to see some dragonborn/draconian STLs, and if Fat Dragon made them, I'd buy them!
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Another excellent Tier 1 adventure that I was fortunate to DM and play, and that premiered at Kumoricon in Portland, OR. Wretches is a stand-alone adventure with a zesty dollop of non-combat role-play. I loved playing and DMing in it - it's much more cinematic or short film-esque than most AL adventures. The combat isn't the main focus (even though there's a hefty battle!), and my Warhammer Fantasy background was touched by Abermoor, the dismal hamlet setting of Wretches. Top-notch design, with a plot that keeps the adventure moving briskly while accommodating table variation. 5/5, recommend for Tier 1 play.
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I had the good fortune to both DM and play Wreckers at Kumoricon in October, where it premiered. It's an excellent stand-alone Tier 1 adventure - it is tightly written and very easy to run. Also, it accommodates a variety of play styles, and includes great visual scenes and unusual enemies. I highly enjoyed it as a player as well. It allows versatile choices as a player that create definite changes in the adventure flow. Highly recommend, 5/5.
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One of my players described this as D&D meets Agatha Christie. Don't be afraid to skip forward a bit if things resolve that way - the adventure is half investigation, half chase scene (like all good mysteries!) Well done, lots of fun. We finished in a little over 3 hours, and my players enjoyed it thoroughly.
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Top-notch work.
A fantastic 20-page summary of Limbo.
As I'm writing an adventure involving a Githzerai monestary-fortress and a giant crystal, I'll actually be using the Realms of Chaos book here as a main source for the atmosphere and worldscape of Limbo.
Absolutely solid in formatting and design, and wonderful, detailed ideas about life in Limbo.
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3 stars for the adventure itself. Things can derail pretty quickly, but it isn't necessary to finish all the tasks before ending the D&D session. An extra star for the planar aspects. I definitely couldn't give 5 stars because, as designed, I didn't see a way to finish CORE1-2 as written in 4 hours. We went 5+ hours and only completed half/two-thirds before I wrapped things up.
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Top notch! Well edited. Definitely a non-traditional urban adventure. DMed this for a party of 6, APL 2, today. Everyone had a great time romping through Melvaunt. The twist at the end got all the players talking!
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Highly useful for running Chapter 1 of Storm Kings. Makes things simple for the intro.
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Great 4-hour adventure, well crafted and decently non-linear. My players really enjoyed this, and there's a variety of endings that can potentially occur.
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I ran this in a home game for a party of 4 2nd level adventurers.
Disorganized and forced storyline, with some logical gaps that left me scrambling and my players striving to figure out what to do next. Good intentions, poor design.
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