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Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games $4.99
Average Rating:4.4 / 5
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Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games
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Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games
Publisher: Skirmisher Publishing
by Clint S. [Verified Purchaser]
Date Added: 09/17/2017 10:47:49

I enjoyed Adventures in Wonderland a Lot! The whimsical illustrations of Arthur Rackham pair well with the treatment of the material, which provides you with everything yiou need to introduce your party to the Magical World of Wonderland! I especially liked the Template for "Wonderland Animal" and the Card Person Description and Statblock!



Rating:
[5 of 5 Stars!]
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Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games
Publisher: Skirmisher Publishing
by David F. [Verified Purchaser]
Date Added: 11/30/2014 23:18:42

Adventures in Wonderland is a D20 book by Michael J. Varhola, Shane O’Connor, and the Skirmisher Game Development Group. The book covers the world of Alice in Wonderland and other works by Louis Carol. The book is 60 pages long with two pages of ads and 14 pages of color plates. The layout is clean and easy to read, there are numerous line drawings detailing the characters, creatures and situations mentioned in the series. The authors have taken the time to detail how a character could get to Wonderland as well as a description of Wonderland animals and a template for creating your own Being a seasoned (In my opinion)DM I immediately turned to the monster section. The book details creatures like the Bandersnatch, Card People, Wonderland Caterpillar, Cheshire cats, Chess Piece People and more. Most of the monsters checked in at about 4-5 CR with a couple in the double digits and one coming in with a CR Rating of 18 (The Jabberwocky). The monsters were well written up with at least a couple of paragraphs for each one going into powers and how to use them. In all cases the stat blocks seemed correct and I felt confident enough to use then as is. Next part of the book I looked at was the skills, feats, spells and magic items, this is where my players look because they want to see if they can find an edge. The feats, skills, magic items and spells are not necessarily tied to the Wonderland setting and would easily port over to other campaign settings, with few problems.

Where the book shines is in the adventure hooks. I think these would work well to ease the characters into the setting and give them something to do. The adventure hooks are much better than the typical "old man in the corner with a quest." Some of the adventure hooks will take more than just brawn to get the characters through them.

Overall a good buy.

DM Fitzgerald



Rating:
[5 of 5 Stars!]
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Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games
Publisher: Skirmisher Publishing
by Heath F. [Verified Purchaser]
Date Added: 01/05/2014 23:41:16

If Lewis Carroll was alive and well today, in the 21st Century, he would be a gamer. He would be an old school gamer, he would have this book in his collection, and it would be no more than a fingertip away.

Skirmisher’s “Adventures in Wonderland” is a wonderland itself; behind the cover lays a range of topics and material both perceptive and comprehensive, whilst leaving enough room to allow the GM to make the final “tweaks” to cater to their needs.

This volume includes stats and descriptions on a multitude of Wonderland characters and creatures including The Mad Hatter & March Hare, Card People, The White Rabbit, and The Queen of Hearts. It also includes; new skills and feats such as Take a Beating, new spells and magic items such as the Robe of Hearts, adventure hooks and location descriptions such as the Hall of Doors and Queen of Hearts’ Croquet Ground.

All in all, this is a great supplement from Skirmisher for the discerning GM and would suit any number of gaming systems and provides for a humorous and quirky adventure whether main or side.



Rating:
[5 of 5 Stars!]
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