Roleplaying Tips.com
DriveThruComics
DriveThruFiction
Roleplaying Tips . com
  tips for roleplaying games
Free subscription to Roleplaying Tips Weekly...
Support RolePlayingTips.com - Please buy your RPG products here!



Home » Goblinoid Games » Realms of Crawling Chaos (Labyrinth Lord) » Reviews
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

Browse









Back
Realms of Crawling Chaos (Labyrinth Lord) $4.95 $3.30
Average Rating:4.6 / 5
Ratings Reviews Total
12 1
6 3
0 0
0 0
0 0
Realms of Crawling Chaos (Labyrinth Lord)
Click to view
Realms of Crawling Chaos (Labyrinth Lord)
Publisher: Goblinoid Games
by James S. [Verified Purchaser]
Date Added: 03/26/2012 11:10:25
Realm of Crawling Chaos wasn't what I expected. It's good, but not what I expected. I was looking for a source book that would allow me to (fairly seemlessly) integrate the Lovecraft Mythos into an existing Labyrinth Lord game and while you can technically do that with Realms of Crawling Chaos, the book is more geared towards starting a Labyrinth Lord campaign that works from the information presented from the get go.

That being said, the information presented is very good, very creepy, and very evocative of the Lovecraft Mythos. The art is especially good, presenting itself as a great hybrid of old-school fantasy art that's been driven insane by the Necronomicon.

My point point of disappointment was the Psionics section. While it does specifically present rules for Psionics, they're limited and not intended for player characters. Now, personally, I don't use psionics to begin with - but I feel a game master should have lots of options to choose from.

All in all, Realms of Crawling Chaos is a fantastic buy, especially for less than $5. The folks at Goblinoid Games know how to do old school gaming and with this book they know how to do it with a large helping of mind-bending creepiness.

Rating:
[4 of 5 Stars!]
Realms of Crawling Chaos (Labyrinth Lord)
Publisher: Goblinoid Games
by Lee O. [Verified Purchaser]
Date Added: 01/27/2012 19:40:38
This is a great title for adding some flavour to a Labyrinth Lord campaign.
I was particularly impressed with the Monster Bestiary, which pulls together an eyebrow-raising number of beasties from H.P. Lovecraft's core stories, his 'Dreamlands' work, and the extended Mythos universe, like the 'serpent people' courtesy of Robert E. Howard.

Another section that really made me sit up was the Random Eldritch Artifacts section, with 99 different weird, un-knowable gew-gaws, 99 different objects they can be, and then 99 side effects. And that was an addendum on the back of the 'proper' named Eldritch Artifact section..!

As ever, it's going to take a good GM to get this stuff to really sing in a campaign, but if you've got the wherewithal to be dealing with Labyrinth Lord in the first place, then you're probably fine on that score.

Personally, I'd love to take this, some Call of Cthulhu material and a few other bits and bobs and construct some kind of fantasy romp through the vaults of Lovecraft's bonkers 'Dreamlands' setting. Ah, one day...

Rating:
[4 of 5 Stars!]
Realms of Crawling Chaos (Labyrinth Lord)
Publisher: Goblinoid Games
by Daniel D. [Verified Purchaser]
Date Added: 07/10/2011 21:08:33
First off let me say that HP Lovecraft is a tricky territory for a writer to approach. It has been hard enough for all the authors who "contributed" to the mythos through the decades. RPG writers...gulp, that has been almost worse. Yet HP Lovecraft has been intwined with role playing for years. Sandy Peterson's game was my introduction to Lovecraft's fiction at a time when I was busy reading Conan novels and playing AD&D. Little did I grasp how closely all three of these things were related. The themes present were in Lovecraft's work were also there in Howard's Conan (hell he even contributed to the mythos). The AD&D games I played had less Tolkein in them and more sword and socerery at the time. Years passed and so did the games. When I rediscovered old school role playing like many other gamers Labyrinth Lord was my first pick. My old school games were blissfully rolling around in Mordor like quests when I heard that a Conan movie was being remade. Then I discovered this little gem by Goblinoid Games. Dark gods had apparently answered my darker half's whispered prayers. All of these meandering words now become more than just reverery. If you want that type of RPG world captured in sword and sorcerery fiction and want the exclusive take of HP Lovecraft on such a world this book is it. Other mythos contributions are not present, just HPL's. The rules for a darker magic system are there, as well as those dark tomes and artifacts from Lovecraft like stories (as well as the rules to make them). Of more dubious use are the rules for psionics and the alternate character races/classes. They are there though and some GMs are going to find it invaluable. This isn't pure sword and socerery mind you but if want your Labyrinth Lord game closer to that this book is great. If you wanted to take your retro clone game to the horror side (such as that presented in the loft for ravens series of game supplements) this would be very helpful. To sum it up this book is a great toolbox for retrofitting your retro clone to horror/sword & socerery role playing.

Rating:
[5 of 5 Stars!]
Realms of Crawling Chaos (Labyrinth Lord)
Publisher: Goblinoid Games
by Dominique C. [Verified Purchaser]
Date Added: 03/17/2011 13:56:05
Excellent supplement for Labyrinth Lord.

The most interesting part of this supplement are the spells, the monsters, and the artifacts and magic items (including the cursed books like Necronomicon and others). They are a must for any game that would be run in a Lovecraft-inspired setting, but also for many grim, sword & sorcery campaign worlds.

Now, I only give it a 4 stars because layout is mediocre (and I don't like the choice of fonts, art is average, etc.). Then, the new PC races, despite being appropriate, don't provide much originality. I mean, I don't really need this book if it was but for the races and classes (i.e. races as classes); I could easily improvise them myself. However, it's but a small part of the book. Spells, monsters and items are what is really important, and there is plenty of them.

Rating:
[4 of 5 Stars!]
Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
Back
You must be logged in to rate this
0 items
Powered by DrivethruRPG