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DDAL07-03 A Day at the Races (5e) $2.99
Publisher: Wizards of the Coast
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by Michael N. [Verified Purchaser] Date Added: 06/23/2018 23:22:02

Theme and background: The concept of a new kind of race, the Na N’buso’s Haka in this case is a great set up for an adventure! It is very simple to build an atmosphere of excitement and a hint of mystery to get your players involved in the race.

Part 1, Talk Derby to Me: Mowbula Utakulu makes a fantastic NPC for building the tone of the race! She can impress upon the party how the details of the race are unknown as this is the first of its kind and she can also talk about the strang deaths of prize winning dinosaurs of late. If the players start asking questions that get them off track her limited common can be put into action, She looks at the party confused and attempts to restate the core points again, thus building in what they are to do and keeping the story on track. The gambling hall/ privite race viewing area is the best opportunity for role playing in the adventure so it should be run with that in mind. The main function is for the players to find out rumors to grow the mystery and to try out the racing gambling mechanics but let the players explore and find some hijinks if they are looking for it.

Part 2, Haka Kuh-kah!: Building the team mascots is a great way to give this secton a high energy start! My players rolled up orange Flail Snail so when they entered the arena they all flailed their arms as thought they were eye stocks! I would recomend trying to get your players to act as their creature as they enter and granting insperation to those who comply. The first leg of the race does what it says on the tin, you ride your mount with the intention of being the fastest, the goal should be to sell the players on how fast and exciting the scene is, trying to get the players to act as fast as possible tends to get them into it I find. The second leg of the race gives the DM a great opportunity to describe Port Nyanzaru as the players will be above it and able to view it as a whole. The third leg of the race continues the pattern of changing scenery much to my players delight and even gave them a puzzle which was a fantastic suprise (although my players did solve it in about 4 seconds). The final leg of the race is when things can get really exciting, if the other teams have been left in the dust (as was the case at my table) you are to make another team make a suprise return and give the party a neck and neck race! This really brought it home for them and was a highlight of the adventure!

Part 3, Satchel Special: The players have little to to appreciate where they came in the race as undead dinosaurs crash the party! Be warned the Ankylosaur Zombie is no joke, it outright killed one of my players on a lucky crit! After once the party had a chance to investigate they were eager to figure out what the Yuan-ti were up to!

Rewards: The players weren't very excited with any of the rewards, they weren't upset but nothing really captured their imagination in this department.

Final Thoughts: Fun modual, just keep the excitement up and your players will love this one!

P.S. If you have your party run through the Taban side quest in the Tomb of Annihilation HC having Mowbula Utakulu be the bookie who gives them the quest makes a fantastic callback!



Rating:
[4 of 5 Stars!]
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DDAL07-03 A Day at the Races (5e)
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