Excerpt from a review on my blog: https://dieheart.net/tatzelwurm/
Tatzelwurm gives off a distinctive old-school feel by being geared towards a healthy Game Master (GM), use of random tables, and minimalist rules. It reminds me of Original Dungeons & Dragons, but it's evidently not a retro-clone.
The straightforward task resolution, free-form magic and the fresh take on divine magic are a selling point for me.
Tatzelwurm encourages rulings and a strong Game Master role. For the GM there is minimal overload when it comes to adjudicating this game - at least at the beginning. During play, the GM will have to make a lot of rulings when it comes to magic and miracles.
I’m not a fan of the standard elves, dwarves, humans. The setting information is sparse, but there are some interesting tidbits, e.g., a Tibetan region.
Yet this game has a lot to offer if you like a more open-ended approach to old-school gaming and are looking for something different than a retro-clone.
Full review here: https://dieheart.net/tatzelwurm/
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