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Madness of the Rat King
by Jeremy G.
Publisher: Maniac Brews
Date Added: 02/28/2017 02:59:46
Madness of the Rat King First off, the maps that are drawn for this adventure are gorgeous. Props to whoever was the artist. I am feeling the urge to have them printed up on an actual mat for play, with permission from the creators of course. Second, the adventure is well written. There is just enough simplicity to act as a stand alone side adventure that can be thrown into any campaign, and there are enough little secret bits that can be used to expand the world your campaign takes place in. The story is fun and simple, the stakes aren't too high which makes it weigh less on the adventurers. I cant wait to run this in my campaign for my friends edit: If you get this adventure, I highly recommend you also get the Fiery Grog Tavern by this same author. It includes a beautifully illustrated tavern filled with NPC's and some good hooks for getting your players to want to go on the Rat King adventure...

Rating:
[5 of 5 Stars!]
Western Maps: Brothel Map Pack
by Customer Name Withheld
Publisher: D20 Cartographer
Date Added: 02/27/2017 23:44:24
Western Maps: Brothel Map Pack Great looking maps. I needed a brothel for a fantasy game and this is exactly what I was looking for. Nice detail on maps - my only beef is that the PDF of the maps has the sections aligned to the edge of the paper with lots of white space on one side. This caused mine to cut off part of each image. Any chance you can re-do them and center the sections? Thanks.

Rating:
[4 of 5 Stars!]
Mazes & Minotaurs Companion
by Jason S.
Publisher: Legrand Games Studio
Date Added: 02/27/2017 14:37:04
Mazes & Minotaurs Companion Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.

Rating:
[5 of 5 Stars!]
Mazes & Minotaurs Creature Compendium
by Jason S.
Publisher: Legrand Games Studio
Date Added: 02/27/2017 14:35:28
Mazes & Minotaurs Creature Compendium Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.

Rating:
[5 of 5 Stars!]
Mazes & Minotaurs Maze Masters Guide
by Jason S.
Publisher: Legrand Games Studio
Date Added: 02/27/2017 14:34:57
Mazes & Minotaurs Maze Masters Guide Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.

Rating:
[5 of 5 Stars!]
Mazes & Minotaurs Players Manual
by Jason S.
Publisher: Legrand Games Studio
Date Added: 02/27/2017 14:31:19
Mazes & Minotaurs Players Manual Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.

Rating:
[5 of 5 Stars!]
Beyond the Wall and Other Adventures
by Bill T.
Publisher: Flatland Games
Date Added: 02/27/2017 14:20:56
Beyond the Wall and Other Adventures BEYOND THE WALL AND OTHER ADVENTURES is a stripped-down version of modern D&D (mostly circa 3rd edition, but substantially simplified here) that will appeal to a lot of players who are less interested in the "epic" fantasy experience. If you were one of the people who felt 3rd edition lost its way with too many feats, skills, and welded-on bits of crunch, this will please you very much. The magic system is short and flavourful, dividing up spells into quick-but-risky cantrips, spells, and long-but-powerful rituals. No different spell lists here -- there's only one, no matter if you're a magician or a priest of the old gods. Although it has three core "classes" that can be played much like traditional D&D games, and they remind me quite a bit of the classes in Green Ronin's TRUE20, to be honest, you're not going to want to play them. The authors don't even recommend it. What you want to play are can be found in the character Playbooks, which bring a lot of modern gaming ideas to the ...

Rating:
[5 of 5 Stars!]
College of Wizardry (2e)
by Leigh O.
Publisher: Wizards of the Coast
Date Added: 02/27/2017 13:14:19
College of Wizardry (2e) The College of Wizardey was one of my favorite 2e suppliments. Ir worked as an amazing beckdrop for whole campagns. Thw pros: Well wriiten, Bruce was always a very food writer. It has a lot of flexability in what you can do with it. There are interesting ieas and new rules a plenty in this Cons: No poster map as it says. It limir its usefulness. Hard to use a dungeon with no map and only room descriptions. Overall I would give this a 5 star if it had the hap but without it, it is severly hamstringed...

Rating:
[3 of 5 Stars!]
Interface Zero 2.0: Full Metal Cyberpunk
by Stephan d. M.
Publisher: Gun Metal Games
Date Added: 02/27/2017 13:07:44
Interface Zero 2.0: Full Metal Cyberpunk As close as you can get to Shadowrun with the Savage Worlds rules as you can get without infringing on their copyright. Or you know, doing all the work yourself. Although it doesn't have the magic in the setting that Shadowrun does, so it's purely cyberpunk. On a more serious note, it's the best cyberpunk implementation in Savage Worlds I've seen and simply one of the best cyberpunk RPGs I've seen. The book looks great with plenty of good looking art and it contains plenty of setting information to get you started. The company/team behind it are also great people, judging from the limited (but positive) contact I've had with them. ...

Rating:
[5 of 5 Stars!]
7th Sea Core Rulebook (Second Edition)
by Maxime L.
Publisher: John Wick Presents
Date Added: 02/27/2017 09:27:07
7th Sea Core Rulebook (Second Edition) TL;DR: 7th Sea 2nd edition is a strange mix of old and new content which doesn't always work but looks promising. When you hear 2nd edition for most games, you usually expect a rules update and maybe some small setting adjustments, but 7th sea took a much more radical path. The very land has changed, as we are introduced to a new map (with a whole new country) and briefly told of new continents. Some of it is welcome - many had ponted out in 1st edition how unlikely it was for piracy to become prevalent without a New World of sorts. Other parts are baffling - when you think Swashbuckling Europe, is Polish-Lithuanian Commonwealth really one of the top ten countries to come to mind? What about, say, Portugal or the Netherlands ? Some might point at how a version of Portugal is hinted at in the Explorers Society section - but that's only what it is, hinted at. And the reason why is sadly simple - the major part of the setting section is just a rehash of 1st edition. The authors clea...

Rating:
[3 of 5 Stars!]
Looking Glass: Hong Kong
by ian s.
Publisher: Pelgrane Press
Date Added: 02/27/2017 08:00:55
Looking Glass: Hong Kong As always an excellent liitle gem from Pelgrane Press, can reccomend it without reservation.

Rating:
[4 of 5 Stars!]
Vehicle Handbook
by Megan R. [Featured Reviewer]
Publisher: Mongoose
Date Added: 02/27/2017 07:43:16
Vehicle Handbook Spacecraft are all very well, but once you reach your destination, how do you get around? Having the appropriate land, sea and air vehicles can go a long way to making other planets feel real, alien, exotic... or whatever impression you are trying to get across. Vehicles can also be a source of adventure: perhaps it is hard to get hold of one when you need it, or maybe offworlders have to use a specific form of transport. Indeed, they can end up being the adventure: many years ago, a spectacular Traveller adventure was spawned at a Games Fair convention in the UK when a bunch of players decided that they weren't staying around for the riot that had broken out and stole a groundcar... unfortunately none of them knew how to drive it, and their exploits on the way back to the starport became the stuff of legend! The Introduction lays out the purpose of the book clearly. The design system is simple and straightforward, but fits in with everything else so far published. The emphasis is o...

Rating:
[4 of 5 Stars!]
Wrath of the River King for Pathfinder Roleplaying Game
by Thilo G. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 02/27/2017 04:31:00
Wrath of the River King for Pathfinder Roleplaying Game An Endzeitgeist.com review This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page backer-thanks/introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 60 pages, so let's take a look! My review is mainly based on the print version, though I also had access to the electronic version. This is an adventure-review and as such, it contains SPOILERS. Potential players should jump to the conclusion. ... .. . Okay, so before we begin: This is one of the modules that perfectly encapsulates what sets Midgard apart from your run-of-the-mill fantasy setting, for its begin in the small village of Riverbend is steeped in the feudal structures that should be inherent in all fantasy worlds. Let me elaborate: The miller in ancient times doubled as a taxman of sorts and was directly put in charge by the respective lords: There was no free choice of where to go, etc. and you had to pay miler and lord when having your grain processed. It i...

Rating:
[5 of 5 Stars!]
Letters from the Flaming Crab: Dinosaur Companions
by Thilo G. [Featured Reviewer]
Publisher: Flaming Crab Games
Date Added: 02/27/2017 04:28:55
Letters from the Flaming Crab: Dinosaur Companions An Endzeitgeist.com review This installment of the Letters from the Flaming Crab-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 18.5 pages of content, so let's take a look! We begin this pdf, as always in the series, with the reproduced letter from the planes-hopping vessel UCS Flaming Crab, which has obviously landed, at least for now, in a dinosaur-filled world! More than that, however, the pdf begins with a really handy index that dinosaur aficionados will very much adore: A massive table that lists the dinosaurs released for PFRPG in alphabetical order, with CR, size, environment, whether they make animal companion or familiars...and the ERA! If you're conscious of internal consistency, that is the extra mile and I love that the pdf included this. Oh, and guess what: The table's hyperlinked for your convenience. Yeah, really, really nice. So, we're off to a good start. The pdf itself can roughly be compartmentalize...

Rating:
[5 of 5 Stars!]
Six Packed
by Thilo G. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 02/27/2017 04:27:47
Six Packed An Enzdeitgeist.com review This adventure for Esoterrorists clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page references, leaving us with 22 pages of content, so let's take a look! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. ... .. . All right, only GMs around? Great! Our take centers on the machinations of two individuals, namely George Bingham and Fred Seymore, Ulster Loyalist Defense Force loyalists who seek to re-incite the hostilities in Northern Ireland by means of terrorism. With their group recently losing most members due to disillusionment, the two have killed the son of an IRA member, one Jeremy O'Leary - and act that has shown a gulf between the two, for George seems to not mind, whereas Fred was less enthusiastic. Alas, even that semi-botched hit (which included a car crash) was not enough to make the terrorist goals work - it is here that George, in his ...

Rating:
[4 of 5 Stars!]
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