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Shadowrun: Coyotes
by Megan R. [Featured Reviewer]
Publisher: Catalyst Game Labs
Date Added: 03/04/2015 10:09:06
Shadowrun: Coyotes Widening your horizons from the underbelly of Seattle, the iconic home of the shadowrunner, Coyotes looks at how you cross borders from one region to another, particularly if you lack the papers or resources to just take a flight to your next destination. With the published adventures becoming more and more world-spanning, this is a useful and timely addition - and it can be fun to include in your game (she says, remembering how a certain were-tiger character was smuggled across a border in a crate...) Beginning with a fluff page of mock activity on a 'runner website and three pages of atmospheric fiction to set the scene, the main body of the work describes - mostly in-character - how a Coyote or people-smuggler operates in the Sixth World. It's dangerous but can be lucrative as well... perhaps your 'runners will want to try it as a trade, or at least need to organise a border crossing as part of their 'run. Or it may be that they need to be somewhere that they are not welcome so m...

Rating:
[5 of 5 Stars!]
Heavy Gear Blitz! Tabletop Wargaming - Living Rulebook Beta
by Stefano V.
Publisher: Dream Pod 9
Date Added: 03/04/2015 05:30:46
Heavy Gear Blitz! Tabletop Wargaming - Living Rulebook Beta If really find that the product was extremely well made and excellently rendered and prepared (with all the due inevitable problems arising from heavily detailed colour splash-pages and comic-styled illustration). From the "Tabletop Miniature Wargame" point of view I feel it condensated very well all the various nuances of the Combat System; especially for the use of customized troops and vehicles (I found very useful the many details about Earth-based Armed Forces, as the older products of the line that I owned were seriously lacking about Hover-Tanks and G.R.E.L. Clone-Troopers). Even more excellent were the various Background parts about the various factions; the ones native of the "Terranova Homeworld" were very well written, with a rich and detailed history; the Timeline Flowchart was concise, yet rich of details and allowed the pinpointing of "Focal Events" in the Gameworld, to recreate pivotal moments of the History as "Epic Battles". Exceeding even this the "Black Talo...

Rating:
[5 of 5 Stars!]
Far Away Land RPG Adventures: Isle of the Rat Wizard
by Vincent F.
Publisher: Simian Circle Games
Date Added: 03/03/2015 13:02:21
Far Away Land RPG Adventures: Isle of the Rat Wizard I gave this adventure a full review here on my blog http://www.theevilgm.com/2015/03/the-evil-gm-review--
of-a1-far-away-land.html

Rating:
[5 of 5 Stars!]
Barbarians of Lemuria (Legendary Edition)
by Martin K.
Publisher: Beyond Belief Games
Date Added: 03/03/2015 10:32:50
Barbarians of Lemuria (Legendary Edition) Wonderful rules-light game. Currently my favorite there is for any type of fantasy campaign.

Rating:
[5 of 5 Stars!]
The Genius Guide to Gruesome Dragons
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 03/03/2015 09:14:34
The Genius Guide to Gruesome Dragons An Endzeitgeist.com review This massive supplement clocks in at 53 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with a more than solid 49 pages of content, so let's take a look! So, in case you're not are - gruesome monsters in Rogue Genius Games' terminology point towards templates that can be applied to creatures, usually of a certain type - here, dragons. (D'unh!) These templates sport a fear-rating mechanic called shock value, which, while optional, make them especially useful for gritty/horror games. Better yet (and even more crucial) - the gruesome creatures sport knowledge check-modifications to glean information on the creatures AND reward players that fight smart/do their homework - for gruesome creatures may be exceedingly powerful, but they also sport one or more weaknesses that help dealing with them. Coming from a background of hardcore Ravenloft-DMing, this particular design philosophy is very near and dear to my hea...

Rating:
[5 of 5 Stars!]
Treasury of the Fleet
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 03/03/2015 09:13:01
Treasury of the Fleet An Endzeitgeist.com review This pdf clocks in at 24 pages, 1 page front cover, 2 pages introduction/how-to-use, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 15 pages of pure content, so let's take a look, shall we? First of all, in case you're new to legendary games' plug-ins - this pdf provides a selection of new magical items, which, while per se crafted for easy insertion into the Skull & Shackles AP, can easily be integrated into just about any nautical/slightly piratey game. Got that? All right, so let's take a look at the items, shall we? First of all, a nice convenient table, we receive the respective items in a nice, concise list, by price - the items ranging from a paltry 400 GP to 100K and yes, even including an artifact - the whole gamut of price-ranges can be found herein - so that's a nice start. But what do the items do? Well, first of all, there would be the bullet buckler, a powerful...

Rating:
[5 of 5 Stars!]
Animal Races: Clan of the Deer
by Thilo G. [Featured Reviewer]
Publisher: Eric Morton Presents
Date Added: 03/03/2015 09:12:05
Animal Races: Clan of the Deer An Endzeitgeist.com review This installment of the Animal Races-series clock in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let's take a look! Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with deer therians this time being the focus of attention. The first choice this highly modular therian race offers would be the size - medium or small. Medium deer receive +2 Wis, -2 Int. Small deer receive +2 Wis, -2 Str. medium deer have a base speed of 30 ft, small ones only 20 ft. They are humanoids with the faun subtype - which is a bit odd, since the other installments of the series used the adlet subtype - why introduce another subtype? The members of clan deer also receive low-light vision, natural armor +1 (scales up to +2 at 10th level), scent, a gore attack at one step below what would be standard f...

Rating:
[5 of 5 Stars!]
Honor + Intrigue
by Marcus B.
Publisher: Basic Action Games
Date Added: 03/03/2015 09:03:09
Honor + Intrigue Great swashbuckling game. It takes the Barbarians of Lemuria rules and makes them better. Great additions for the genre. I did not feel anything was missing, quiet the contrary. There is so much here I could not decide If I wanted to do Pirates, Musketeers or anything else in between. But not only the rules are fantastic, there are also copious amounts of background information and plot ideas for the whole world. I mean that. Fictitious history, but still close enough to get you a good idea on how to run things in any particular area. There is even information on how to run a bit more fantastical campaign like Pirates of the Caribbean or Regime Diabolique. This is not only a rulebook, but a swashbuckling toolkit. Heartily recommended, my favorite swashbuckling game, such a fantastic work....

Rating:
[5 of 5 Stars!]
Shadowrun: Spell Cards, Series 1
by Megan R. [Featured Reviewer]
Publisher: Catalyst Game Labs
Date Added: 03/03/2015 08:09:49
Shadowrun: Spell Cards, Series 1 This is the kind of product that has you kicking yourself and wishing you'd thought of it first... that said, whilst it is useful it could have been so much better! In any game with combat spellcasting, you either need the memory of a wizard or spend ages thumbing through books to find what you need to roll and what the results are each time you want to cast a spell. Ready-reference cards are an obvious solution (ever since I spent ages transcribing Dungeons & Dragons 1e spells onto 5x3 index cards), and if it's the numbers that give you trouble, these ones fit the bill. Each one is very simple: name of spell, a brief phrase that describes what it does, and four boxes that tell you type of spell, its range, duration and drain. Combat spells have a fifth box to show the damage you do as well. They are colour-coded: orange for combat, blue for detection, red for healing and so on; which makes it easy to look for a spell of the suitable type - but could let others meta-game by seein...

Rating:
[4 of 5 Stars!]
Bloodnut Pass
by Mark K.
Publisher: Chubby Monster Games
Date Added: 03/02/2015 16:51:03
Bloodnut Pass I am a big fan of the material that Matt Jackson comes up with. Normally he does maps, in fact he is prolific with his maps, but I came to know him through his fully realised game Edge of Space. A little while ago he came up with a map called Bloodnut Pass and I am going to be frank here, it is possibly my least favorite map that Matt had created as he was trialling a new style. Now, the other thing you need to know is that Matt is a huge Old School Renaissance (OSR) buff and through his love of the game Pits and Perils by Old House Rules I came to be pretty fond of the idea too! Well Matt has taken the Bloodnut Pass map and has turned it into a mini-adventure approved for use with Pits and Perils. The beauty of this little gem, which you can pick up for a dollar at RPGNow is that it really would not be hard to fit it into any system (which is kind of a thing with OSR games). The map is supplemented with some nice art that is also done by Matt and the sordid, disgusting details...

Rating:
[5 of 5 Stars!]
Hero Kids - Fantasy RPG
by Vinicio A.
Publisher: Hero Forge Games
Date Added: 03/02/2015 12:49:18
Hero Kids - Fantasy RPG I played AD&D for over 15 years (as player and DM), so i could easily build something for my kids (6 and 8 years old). I somehow end up on this set... im glad i did; not only saved me a lot of trouble by simplifying rules; i should add, very intelligently. :) I love it, they love it, its super simple which is what i needed for my kids. Only problem is finding the time to play again since we had such a blast they dont want to stop playing :)

Rating:
[5 of 5 Stars!]
rpgKids (v1.5)
by Jason P.
Publisher: Highmoon Games
Date Added: 03/02/2015 10:43:41
rpgKids (v1.5) I thought it was a great starter to see if the kids would be interested and gauge whether I should try more RPG-type games with them. It was a success! I learned that it was a little scary for my 4 y/o so I'm going to try creating my own adventures with less dungeon-crawl and more mystery/exploration/story-telling.

Rating:
[4 of 5 Stars!]
Spiker: Creatures of the Apocalypse 9
by Eric F.
Publisher: Outland Arts
Date Added: 03/02/2015 09:26:40
Spiker: Creatures of the Apocalypse 9 The Spiker is a creature that I missed coming out a couple of months back before the release of the current Mutant Beastry One title. The Spiker is a different sort of mutant horror then one that parties of adventurers might be used to encountering. This bio weapon is sort of living security hazard for higher level wasteland targets. Places such as ruined military bases, underground cache bunkers, and other multilevel wasteland targets for looting. The Spiker comes in two varieties of horror, the brute and the armored variety. Both come with the usual Mutant Epoch boat load of optional creature additions. And the options of cybernetic systems of the armored variety. The Spiker is definitely a mid level monster for adventurers and relic hunters. They are monsters well suited for the wilderness and wastelands of Mutant Epoch or any old school post apocalyptic campaign. They're bear sized and totally nasty from the ground up. These things are smart, dangerous, and apex predator mutants c...

Rating:
[4 of 5 Stars!]
Adamantine Arrow
by Megan R. [Featured Reviewer]
Publisher: White Wolf
Date Added: 03/02/2015 08:37:01
Adamantine Arrow Opening with a strange piece of fiction about death and beyond, Why We Fight, this supplement seeks to dig deep into the very soul of the order of mages called the Adamantine Arrow. Mages of this order are not just warriors but more, they wish to dig deep to understand the philosophy of conflict, and fight with weapons and their arts, seeing combat as the way to truth and enlightenment. Hence members of this order do not merely Awaken, they are then forged into potent weapons, combatants with a burning desire to win... or die trying. Chapter 1: The Smoke from Distant Fires looks at the history of the order from the earliest times right up to the present. Like all warriors they have many legends of past glories to recount. It sweeps from the days of Atlantis itself, developing the core theme that existence itself is conflict. Wherever there is conflict, there you will find Arrow mages. Some say they have formented wars through the ages, others hold that they have just taken advantage...

Rating:
[5 of 5 Stars!]
Shadowrun: Vertraute Drohnen
by Timo T.
Publisher: Pegasus Press
Date Added: 03/02/2015 05:44:21
Shadowrun: Vertraute Drohnen Ich habe schon erwartet, das es die selbe Qualität hat wie sein englisches Gegenstück, doch leider hat es das nicht. Sehr Schade

Rating:
[2 of 5 Stars!]
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