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Read What Others Are Saying
Numenera
by Michael D.
Publisher: Monte Cook Games
Date Added: 01/30/2015 09:04:40
Numenera An excellent addition to any gaming library! The Cypher system is both unique and easy to use with brand new players. It puts the story in the hands of the players, rather than have them fear the GM. This turn of the table also lets the GM concentrate on telling the story, which heightens the players experience. First rate product in pdf and hardcover.

Rating:
[5 of 5 Stars!]
The Monolith from beyond Space and Time
by Daniel J.
Publisher: Lamentations of the Flame Princess
Date Added: 01/30/2015 08:02:22
The Monolith from beyond Space and Time This booklet contains many good ideas, but also lots of bad ones, at least in my view. A few shining points: - The Owl's Service - it's an ingenious portable and rather horroristic episode. "Certain Doom" included, but one is free to add a sliver of hope. - The maze inside the Monolith - Some great ideas here. Also some meh ones (the mechanics of brains and guardians feels extremely overcomplicated), but I generally like it. - Carter's head - Less hilarious than Vecna's head, but pretty cool still. However, in its entirety, it's not a very good adventure, and also I think it fell short of its goal as an homage to Lovecraft. While the "being doomed from the get-go" part is definitely there, the way in which the doom is happening is rather blunt, and to be honest, quite silly. The sideshow owls are so much better in concept than anything about the monolith per se. :) I also have serious problems with most random effects being purely detrimental. Lovecraft's cosmic horror was...

Rating:
[3 of 5 Stars!]
Bag Full of Guns: Dragon's Fury
by Megan R. [Featured Reviewer]
Publisher: Crafty Games
Date Added: 01/30/2015 07:14:07
Bag Full of Guns: Dragon's Fury This is a rundown of contemporary Chinese small arms, which have been developed in isolation due to embargoes imposed on China in response to human rights violations. Just how useful it's going to be depends on whether the action in your game will visit mainland China, or someone from there might turn up elsewhere. Starting with a plethora of different service pistols, there are also details of submachine guns, various kinds of rifles (bolt action, semi-automatic and assault), squad automatic weapons, machine guns, grenade launchers and mortars. Each comes with a quite detailed description as well as an entry in the master table at the back that gives all the game statistics. If public order is your reason for arming up, there is a collection of non-lethal loads for the riot gun (which is, for some reason, hiding amongst the machine guns). The usual grumble of no illustrations aside, this is an interesting look at an arsenal that has developed in isolation from Western gun resear...

Rating:
[4 of 5 Stars!]
TNE-0300 Traveller: The New Era
by Paxton K.
Publisher: Game Designers' Workshop (GDW)
Date Added: 01/30/2015 01:13:02
TNE-0300 Traveller: The New Era Ok, scan pretty crappy. Reading glasses helped. Ok, why bother with something that that is that difficult to read? Because this is like the ultimate GDW game. Not the rules. Not even exactly the setting. I still have my first Traveller books from the boxed set. Almost 30 years ago exactly (it was a Christmas present), I started Traveller. The rules have never been its strongest point. Well and even the setting. To me what made Traveller "Traveler" was it was limitless worlds and cultures to explore. Each planet held such a vast realm of possibility. I have tried Mega, Advanced and T20. Still I went back to basic. Overhauled the skill list. Modified the combat system. Tweeked the Power Plant fuel on starship design. Why no cell phones? Of course they have cell phones! But a Traveller communicator is Solid State, it works under all conditions. Same reason Marines use cutlasses and they use guns and not ray beams. Twilight 2000, the original, was another love affair and I ...

Rating:
[5 of 5 Stars!]
Osprey - AoV Solo (M&M3e)
by Dominique S.
Publisher: Xion Studios
Date Added: 01/29/2015 22:37:57
Osprey - AoV Solo (M&M3e) Like previous releases in the Acts of Villainy Solo Series, Vol. 89 – Osprey, is presented in a standardized 5-6 page format with the first page being a cover page showing a full-sized color image of character. The second page presents a brief into by the series author D. T. Butchino, as well as blurb on the next “issue” in the series, and the standard publisher and copyright info. The meat of the PDF consists of the next three pages of material. Each character in the series has a standardized write-up format consisting of a brief overview of the character, his background story, a smaller version of the cover art, a quote, a physical description, an overview of the character’s physical strength level and description of their powers, and any equipment and/or weapons they make carry/make use of. Osprey’s write-up also includes an NPC ally who assists him in maintaining his gear. The next page consists of his actual M&M stats, while the last page details the standard Open Gaming Lic...

Rating:
[4 of 5 Stars!]
Emergence Roleplaying Game: Core Rulebook
by Michael G.
Publisher: 3mergent Games
Date Added: 01/29/2015 21:04:13
Emergence Roleplaying Game: Core Rulebook I purchased both the hardcover and pdf. It is an "crunchier" system than I have seen in the last year, but am ok with that. I have wanted something similar to Shadowrun for a while and, from my brief read though of the PDF, this seems like it will quench that want. Not that Emergence is like Catalysts inherited world, it has its own story, background, system, and possible faults; again, I am ok with that. The book in PDF is great, the art definitely comes through. It seems to me the text block areas could have faded into the page more, and in some areas "splash" was added to cover it up. I am the "hands on" type and like the book. Even though the paper quality could be hardier, I like the way it translates onto paper. The text block and image edges are less noticeable, someone may say washed out; to me it does not detract from the end product. After a play through we'll see if I can come back and add that next star....

Rating:
[4 of 5 Stars!]
Gunman's Law Main Rulebook
by Scott F.
Publisher: Nocturnal
Date Added: 01/29/2015 19:25:34
Gunman's Law Main Rulebook This has to be the most accurate portrayal of cinematic gunfights in a tactical situation since Cowboys. It also serves as a brilliant solo/multi-player RPG to boot. I highly recommend it to anyone into the western cinematic gaming genre: fans of Boot Hill (2e but to a minor extent 3e), Cowboys, or Coyote Trail will get their moneys worth on this one.

Rating:
[5 of 5 Stars!]
Forgotten Tomb (5e)
by Raymond F.
Publisher: R&D D&D Adventures
Date Added: 01/29/2015 19:17:35
Forgotten Tomb (5e) Text says this is an encounter designed for one to five characters of level one, but based on the number of monsters, their CR, and calculating in Combat Encounter Difficulty on page 82 of the DMG, and factoring in the trap this encounter seems to me to be a little on the easy side of easy, and with the monsters all bunched up in one area if the PC's win initiative it could be over before all players have a turn. I would recommend planning on one monster per PC for this adventure, and spreading them out. Conversely two of these monsters might be an OK encounter for complete newbie players. The text says there are two monsters marked with X's on the map. The map has four X's. For the tactically minded the X's are not placed inside a square rather, kind of haphazardly splashed around a small 10x10 area. As previously noted it would be better to spread the monsters about a bit, and clearly mark which square they reside in, not an intersection of four squares, or on a line between two ...

Rating:
[3 of 5 Stars!]
SUPERS! Revised Edition Judge's Screen
by Steve R.
Publisher: HAZARD Studio
Date Added: 01/29/2015 16:55:56
SUPERS! Revised Edition Judge's Screen Just what I wanted from a GM screen for this great little game. Given that the game is fairly rules light, you might think there wasn't much call for a screen. I'm happy to say that the screen admirably captures all of the necessary tables and then uses the remaining space to provide something really useful, summarised versions of the archetype characters from the game. I have a feeling that this will be a very useful resource when you need to call up some enemies on the fly. The artwork is familiar from the covers of the game and looks really nice when dropped into the customisable GM screen. All in all, great value and just what I wanted from a screen....

Rating:
[4 of 5 Stars!]
Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)
by Tim M.
Publisher: Kobold Press
Date Added: 01/29/2015 16:00:00
Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure) Simple and short. Maybe it's my netbook, but my PDF version didn't come with any live number links, which would of course have made the play much more efficient. Other reviewers seemed not to have this problem. First time I've bought an adventure module in 2.5 decades. Certainly better quality than I could have gotten for the same price back in those days. (Even better if you factor inflation.) Used this as a practical to aid in comprehension of all the core rules I've been reading for the last couple of days back on Pathfinder's site. It was a little too simple for my intended purpose; but it was nice to roll some dice after all that reading....

Rating:
[4 of 5 Stars!]
Advanced Options: Slayer Talents & Lethalities
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 01/29/2015 15:51:40
Advanced Options: Slayer Talents & Lethalities An Endzeitgeist.com review This installment of the advanced options line, now dealing with the slayer base-class from the ACG, clocks in at 12 pages, 1 page front cover, 1 page advertisement, 2 pages editorial/SRD, leaving us with 8 pages of content, so let's take a look! Now first of all, even if you do *not* like the slayer hybrid-class, this actually has some merit in owning - why? Well, are you aware of the rather popular talented versions of base classes RGG puts out? Well, the slayer talents and lethalities herein can be potentially used in conjunction with just that system! SO yes, even if, due to (imho partially more than valid) balance concerns or just fluff-preference you have elected not to use the ACG, this may have something for you, especially since the guidelines provided for the use of either turn out to be pretty conservative. That out of the way, let us take a look at the talents first. A total of 16 talents are provided herein. The talents include ...

Rating:
[3 of 5 Stars!]
Mythic Minis 31: Feats of Acrobatics
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 01/29/2015 15:48:31
Mythic Minis 31: Feats of Acrobatics An Endzeitgeist.com review All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go! -Cartwheel Dodge: Your movement below 1/2 base movement does not provoke AoOs, any excess movement of up to your movement rate does. Use mythic power to take an ally along for the ride at the cost of 1/2 your speed. See this is the level of awesomeness I love to see in this series! -Disorienting maneuver: +1/2 mythic tier to acrobatics checks to move through enemy squares. Also increase bonuses granted. Okay, I guess. -Duck and Cover: Better bonuses, also depending on shield type, and use it even without adjacent allies. Nice. -Sidestep: You do not have to remain in the threatened area of an adversary when sidestepping. Additionally, sidestep as an immediate action within the threatened area for a bonus to AC. More uses per round for mythic power. Cool! -Improved Sidestep: Withdraw as an immediate action when an opponen...

Rating:
[5 of 5 Stars!]
Dwimmermount (ACKS version)
by Eric F.
Publisher: Autarch
Date Added: 01/29/2015 15:07:58
Dwimmermount (ACKS version) It is the place where adventure begins, the ender of lives, and the legend itself. Dwimmermount (ACKS version) From Autarch is all that and more. And it almost broke me. Well not really but this is the first of a multi part review in which I take a look at one of the most massive products in PDF to come across my hard drive. So lets dive right into Dwimmermount (ACKS version) I want to take a look at the descendant of Dwimmermount ACK's version). The Adventurer, Conqueror King system has some twists to it and I spend sometime looking and reading up on it before even attempting to tackle this megadungeon. I actually like the system from what I've seen. Its well done and has some very smart twists and turns to it. The skill and proficiency bits are nice. But as a DM you really don't have to know the system to get the most out of this product. The history, setting, timeline, interaction, and back base material for Dwimmermount are essential these are the backbone of the campaign its...

Rating:
[4 of 5 Stars!]
Pirate Set
by David N.
Publisher: Arion Games
Date Added: 01/29/2015 11:31:25
Pirate Set Good quality, just like the other sets, but I wish it came with a pdf as well as the ppt files like the other sets.

Rating:
[4 of 5 Stars!]
Musketeers Set
by David N.
Publisher: Arion Games
Date Added: 01/29/2015 11:28:57
Musketeers Set Very nice artwork. Quality designs. It could use more variety in the clothing, and more female characters, but sill a great value.

Rating:
[5 of 5 Stars!]
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