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Read What Others Are Saying
Hot Potato
by rasmus h.
Publisher: Gun Metal Games
Date Added: 10/01/2014 22:53:50
Hot Potato One of the best things about this adventure is how sandboxy it is, and how it fits into all of the towns in and off world. Want to throw something random and high octane after your group, making their wheels guy shine, then show a Hot Potato after them.

Rating:
[5 of 5 Stars!]
The Exchange
by rasmus h.
Publisher: Gun Metal Games
Date Added: 10/01/2014 22:47:46
The Exchange Do your players think that they control the world, and no the other way around? Then play "The Exchange" with them and get the laugh of the century as the plot unfolds around them. While the description says 4-6 hours are there inspiration to at least 12 hours if all things go well.

Rating:
[5 of 5 Stars!]
The Delivery
by rasmus h.
Publisher: Gun Metal Games
Date Added: 10/01/2014 22:41:48
The Delivery One of the best items ever, the "Cyber-restraint" is introduced in this adventure, a gismo that surely are going to inspire many an adventure. While the plot written in the product only will fill out a single night of session (4-5 hours) are there more than enough material between the lines to plan your whole adventure on. Best 1.50 that I have ever spent on an adventure!

Rating:
[5 of 5 Stars!]
Real Estate
by rasmus h.
Publisher: Gun Metal Games
Date Added: 10/01/2014 22:37:28
Real Estate A perfect scenario to start your cyperpunk adventures out with, and can likewise be used between jobs or simply when the GM thinks that things need a little bit more action, because there are never enough of that in IZ 2.0 (Danger danger! Sarcasm detected!) One of the few adventures that I really are looking forward to play with my group, knowing that it are going to be just as fun for me to present to them as for them to play it.

Rating:
[5 of 5 Stars!]
ATLANTIS: The Second Age World Map
by Luke W.
Publisher: Khepera Publishing
Date Added: 10/01/2014 20:40:46
ATLANTIS: The Second Age World Map This free product contains a large beautifully painted world map, as well as a PDF containing a gazetteer of the world and 8 further detailed maps. The map is gorgeous and evokes the feeling of the setting by its very appearance.

Rating:
[5 of 5 Stars!]
Alternate Dungeons: Haunted House
by Aaron H.
Publisher: Raging Swan Press
Date Added: 10/01/2014 20:37:46
Alternate Dungeons: Haunted House The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=45236. Prepare Quicker, Prepare Better. This is the mantra for Raging Swan Press, and for a product like Alternate Dungeons: Haunted House, it rings true. Alternate Dungeons: Haunted House is exactly what you think it should be and a bit more. This 12 page product is actually an amalgamation of several other types of Raging Swan products. It is broken down into a description of the haunted house as an alternate dungeon, haunted house dressings, the denizens that inhabit haunted houses, some of the traps and hazards one might encounter in a haunted house and adventure hooks for haunted houses. That is a lot of crunch for $2.45 USD. The cover is really basic, black with white writing, the font is crisp and easy to read and the Raging Swan emblem right above the Pathfinder emblem lets you know what system it was designed for. Even with the Pathfin...

Rating:
[5 of 5 Stars!]
ATLANTIS: The Second Age Premium World Map
by Luke W.
Publisher: Khepera Publishing
Date Added: 10/01/2014 17:34:01
ATLANTIS: The Second Age Premium World Map This contains all the PDFs in "ATLANTIS: The Second Age World Map" as well as 14 layered PDF maps, each showing a continent in the Atlantis world in more detail. The maps are all as beautiful as the world map and done by the same cartographer/artist. The layers include: key and frame, continent names, nation names, city names, city icons, sea names, borders, roads, grid, outline and even the map itself. This presents you with a huge variety so you can tailor the maps to exactly what you want, from a detailed map for game reference to an in-game handout. There are a few technical issues with the maps. I found that they wouldn't open with Adobe Acrobat X. They work fine on Foxit Reader. Also, the Eria map is missing. Hopefully, Khepera add this soon....

Rating:
[4 of 5 Stars!]
ATLANTIS: Atman Sounds of the Soul
by Luke W.
Publisher: Khepera Publishing
Date Added: 10/01/2014 16:56:36
ATLANTIS: Atman Sounds of the Soul Atman Sounds of the Soul is a soundtrack for Atlantis with a playtime of just over 30 minutes. The quality is higher than expected for music created specifically for a tabletop RPG, and a number of the songs stand up against even big movie scores. The style is appropriate for Atlantis drawing on instruments that invoke the antediluvian age. I currently have this in a playlist with soundtracks from 13th Warrior, Spartacus, Rome, 13 Assassins, Conan the Barbarian and Austin Wintory's Journey, and it fits well. All in all, I applaud Khepera for attempting to provide Atlantis support beyond the usual fare....

Rating:
[4 of 5 Stars!]
Adventurers! The Dungeon
by Krzysztof B.
Publisher: GRAmel
Date Added: 10/01/2014 14:48:21
Adventurers! The Dungeon Once more Umberto proofs himself a worthy worldcrafter and, in this case even more, a mechanics builder. I'm truly astonished and amazed by The Dungeon - this rules for traps, treasures, new skills or advanced mechanics of weapons and armours are simple, easy to learn yet coherent and fun to use. Author also teaches about the sole idea of dungeon crawling - with clear, simple words I feel richer in knowledge. The oldschool ways in modern form at it's finest. The Dungeon completes me as a Adventurers! Gamemaster and Player....

Rating:
[5 of 5 Stars!]
God-Machine Condition Cards
by Leonardo J.
Publisher: Onyx Path Publishing
Date Added: 10/01/2014 14:39:52
God-Machine Condition Cards Good overall quality, but there are no Tilts, only the basic conditions.

Rating:
[2 of 5 Stars!]
Calidar, In Stranger Skies
by David P.
Publisher: Calidar Publishing
Date Added: 10/01/2014 11:39:08
Calidar, In Stranger Skies Hier haben wir es mit einem RPG zu tun, dass mit Sicherheit zu den Besten zählt was in den letzten Jahren das Licht der Welt erblickt hat. Uns erwartet eine neue faszinierende Welt mit fliegen Schiffen, unsterblichen Helden (ja auch Spieler Char.), großartige Karten und eine Geschichte die mit viel Liebe ins Leben gerufen wurde. Weiters ist der Author (Bruce Heard) seinem "alten Stil" treu geblieben, den viele Menschen schon aus seiner Zeit bei TSR geliebt haben. Was meine ich damit? Das erste Drittel des Buches besteht aus einem Roman, durch den wir sehr viel über die Welt, Götter, Magie uvm. erfahren. All dies ohne ein bisschen langweilig oder langwierig zu wirken. Praktisch eine Geschichte lesen und man hat den Hintergrund der Welt einfach so nebenbei intus. Der Rest des Buches setzt sich aus Hintergrund der Welt, Rassen, Kulturen, Geschichte, Karten, Deckpläne von fliegenden Schiffen und einen kleinen Teil aus Regeln (Pathfinder) zusammen. Wichtig zu sagen ist, dass wir hier ...

Rating:
[5 of 5 Stars!]
Machinations: The Nova Praxis GM's Companion [FATE]
by Francesco C.
Publisher: Void Star Games
Date Added: 10/01/2014 09:44:29
Machinations: The Nova Praxis GM's Companion [FATE] Extremely well done book! It is full of hints, plot hooks and ideas for us GMs, and for players too (for them the part in wich each House gets an in depth description)! The story arcs and the pregenerated adventure are great too!

Rating:
[5 of 5 Stars!]
The Genius Guide to Feats of Spellcasting II
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 10/01/2014 03:23:06
The Genius Guide to Feats of Spellcasting II An Endzeitgeist.com review This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let's take a look, shall we? After one page of introductory fluff setting the scene, we read the first question that may pop into one's brain -"Do we need more feats?" Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible - it is made to provide fun options for the respective characters - and honestly, that's a good approach. One crucial component of properly judging whether content will see use at my table would be that I require the crunch to properly supplement storytelling. The first feat already points in exactly this direction -Arcane Blood allows sorcerors with damage-dealing daily-use bloodline powers to increase damage-output of said abilities by 2d6 per spell level for the expenditure of a first level or higher spell slot, balancing the increase ...

Rating:
[4 of 5 Stars!]
Dungeon Crawl Classics #67: Sailors on the Starless Sea
by Dan C.
Publisher: Goodman Games
Date Added: 09/30/2014 22:46:29
Dungeon Crawl Classics #67: Sailors on the Starless Sea Possibly the coolest low-level modules I've read. The Dungeon Crawl Classics RPG has each player create a few 0-level PCs a piece and the few characters that survive the first module become classed characters; 'Starless Sea' really captures that desperation, with a mob of villagers besieging a ruinous keep purely to prevent its inhabitants from further preying upon their families. There are no heroes in town--the villagers must make due themselves. And by the end of the module, after losing a few peasants in striking and memorable ways, each player may be lucky enough to emerge with true hero to call his own. The opponents and the general feel of the module is VERY Appendix N / Michael Moorcock / Warhammer Chaos / Lovecraft. The enemy has its own motiviations and is working towards certain goals, so if the peasants fail, the world will be worse off for it. 'Starless' is a dungeon crawl, and for those who are quick to dismiss crawls as boring or too straightforward (which was me unti...

Rating:
[5 of 5 Stars!]
Hunter Sheets Issue Two
by Dan C.
Publisher: Nightfall Games
Date Added: 09/30/2014 22:26:10
Hunter Sheets Issue Two The characters outlined in Issue Two each make for a memorable single-shot or for an equally memorable ongoing presence within your campaign. The top-notch writing really drives home the gruesomeness and bleakness of the SLA Industries setting, as well as its black humor. Production value is excellent; B&W interior is well designed, with each criminal profile extending two pages each, I believe, and with additional stats and details compiled for all characters at the end. I would recommend Issue Two not just for those playing SLA Industries or sci-fi / cyberpunk games, but for other genres as well. You could easily reskin any of the characters in Issue Two for a fantasy adventure, for example. Dave Allsop's nightmarish artwork practically warrants purchase all on its own. The characters pictured on the cover would make for a terrifying story in any setting....

Rating:
[5 of 5 Stars!]
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