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The Factol's Manifesto (2e)
by Brett D.
Publisher: Wizards of the Coast
Date Added: 01/24/2017 08:42:40
The Factol's Manifesto (2e) Good book, but the scan is a bit light. Still readable, but you might have trouble on certain devices.

Rating:
[3 of 5 Stars!]
Keepers' Screen and Resource Book
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 01/24/2017 07:52:15
Keepers' Screen and Resource Book This product consists of two parts, a cardstock screen and a substantial (68-page) resource book aimed at the Keeper (GM) - it\'s good to see that traditional term coined by Call of Cthulhu for the GM has been retained. We\'ll look at the Keeper\'s Resource Book first. The Introduction begins by speaking about Keeper preparation. Trail of Cthulhu is a game that benefits from careful advance plotting... yet it can also be played in a more improvisational style by those Keepers who feel comfortable making things up on the fly. This product is designed to support both styles of play, however reading the book in advance seems a good idea even if only so you know what\'s available for you to refer to mid-game if you favour the improvisational mode! If you prefer to prepare, reading it should provide plenty of inspiration and ideas to inform your planning. It should be studied in conjunction with a knowledge of the Investigators, as it contains additional information about the nature of o...

Rating:
[4 of 5 Stars!]
With My Last Scream (Master)
by Thomas V.
Publisher: Schwalb Entertainment
Date Added: 01/24/2017 07:50:55
With My Last Scream (Master) An adventure that could have been good, being a ghost story about domestic abuse, by totally fails due to lazy design. The structure here is pure railroad : enter room, get attacked by the ghost for 1-3 rounds, get a piece of the story, go to next room. And this cycle repeats seven times. No alternative path, no reward for clever thinking, no stepping out of the train before arrival, you\'re just there to listen while the DM tells the story. Of course, given the fact that the hook is very suspiscious, clever players might avoid the whole thing by refusing to step into the house or setting it on fire, ending the adventure on a win after less than 10 minutes of play. Besides, the reasons for making this Master level elude me. Aren\'t Master adventures supposed to deal with world-changing events ? The whole point here is to end the hanting of a single house... This thing needs a complete overhaul of its structure and a scaling down to Novice level (easily done since there is a s...

Rating:
[2 of 5 Stars!]
Items in a Royal Tomb
by Kai P.
Publisher: dicegeeks.com
Date Added: 01/24/2017 06:51:52
Items in a Royal Tomb \"Nomen est omen\" with this little freebee from dicegeeks.com. It promises a table with 100 random items to be found in a royal tomb, and that is what it delivers. Some of the items, I would personally never place inside of tomb (e.g. \"Embalming tools\"; as far as I know dead bodies are not embalmed at the spot they are buried later buried in), others seem to be \"doubles\" (e.g. \"Labyrinth\" and \"Ancient Mace\"). But all in all, it is a nice little list that provides a lot of inspiration AND it is free! So, go and grab it!...

Rating:
[3 of 5 Stars!]
A Measure of Faith (Expert)
by Thomas V.
Publisher: Schwalb Entertainment
Date Added: 01/24/2017 02:56:28
A Measure of Faith (Expert) One of the best if not the best SoTDL adventure so far. Located on the edge of the Desolation, A Measure of Faith offers a nice mix of investigation and combat, with some memorable gory moments. There are relatively few NPCs present but they\'re all interesting, the two Inquisitors in particular. There are also a lot of things to do in the provided locations, the fortress and village, their description short but evocative. The dungeon ending the adventure is of the short but intense kind, which is my favourite (be aware that the encounters there could deplete the party\'s resources very fast leading to a possible TPK). So a vey good buy if you\'re not afraid of gore. The sourcebook Tombs of the Desolation, while not necessary, would certainly be useful as background material....

Rating:
[5 of 5 Stars!]
Wretched (Expert)
by Thomas V.
Publisher: Schwalb Entertainment
Date Added: 01/24/2017 02:18:00
Wretched (Expert) This adventure is kind of a mixed bag. On one hand it offer great imagery based on classic \"witch in the bog\" tropes and doesn\'t suffer from the scarcity of details that plagues other SotDL adventures. On the other hand, it is quite railroady and the twist ending appears to be some sort of an Aesop (weird given the complete amorality of the game\'s setting).

Rating:
[3 of 5 Stars!]
The Nightmares Underneath
by Ben L.
Publisher: Red Box Vancouver
Date Added: 01/23/2017 21:36:40
The Nightmares Underneath You should buy this book. It\'s beautiful. The setting is evocative. The core conceit of the dungeon as nightmare incursion is fun. The bestiary is nuts. And the rules are a very interesting and innovative take on basic D&D. I did a full review here: http://maziriansgarden.blogspot.com/2017/01/the-nightmares-u-
nderneath-review.html

Rating:
[5 of 5 Stars!]
Olympus, Inc
by Pete M.
Publisher: Fabled Environments
Date Added: 01/23/2017 20:23:19
Olympus, Inc I came looking for more interesting rules to use with my Savage Rifts game and came away with an amazing setting that I will be using for sure. With a full history and understanding of different factions and their motivations there are many great stories to be told in this setting. Add on the cool adventure builder for when you need a fresh idea and it\'s a book that I\'ll be going back to a lot.

Rating:
[5 of 5 Stars!]
(G-Core) Guardian Universe: REVIVAL: SpyCorps
by Christopher C.
Publisher: Dilly Green Bean Games
Date Added: 01/23/2017 19:29:44
(G-Core) Guardian Universe: REVIVAL: SpyCorps I like my supers with an Iron Age feel. Where things aren\'t black or white and every action has a reaction. SpyCorps is a great addition to anyone that likes spies, sneaking around, assassinations and world-class treachery. There is a detailed write-up of the SpyCorps and its important staff members. There are several potent NPC\'s that would make excellent foils for a group of do-gooders. Additionally there is a new character type: the Hellbrand. This allows Players to whip up characters like Spawn to rip into villains... or the good-guys....

Rating:
[5 of 5 Stars!]
D&D 5th Edition Spell Cards
by Lauren R.
Publisher: Matthew Perkins
Date Added: 01/23/2017 16:33:28
D&D 5th Edition Spell Cards Look great, but some of the spells are missing. From the comments, I guess I have a more recent PHB? I\'m new to 5e, and didn\'t notice anything was missing until I was looking at the cards to choose a spell (so much easier than flipping back and forth in the book) and someone else suggested one that wasn\'t on the cards.

Rating:
[4 of 5 Stars!]
V20 Dark Ages Tome of Secrets
by Customer Name Withheld
Publisher: Onyx Path Publishing
Date Added: 01/23/2017 15:47:26
V20 Dark Ages Tome of Secrets A good addition to the vampire books that helps bring the medieval world to life, for instance explains the idea of tournaments and how they worked in the feudal world (without having to read up on people like William Marshall) and I like the touches of the everyday magic of the era (which would now partly come under science). The darker magic and its side effects is nicely expanded in this book, giving more of consequence when wielding powerful vampire powers such as necromancy. The new rituals will no doubt will help with story ideas, for instance \'Implant the Bezoar\' could make for an interesting vampire murder mystery storyline. ...

Rating:
[4 of 5 Stars!]
Shantytown Shops 28mm
by charles b.
Publisher: Finger and Toe Models
Date Added: 01/23/2017 14:40:29
Shantytown Shops 28mm good stuff, but seemed a little small compared to my 28mm minis.

Rating:
[5 of 5 Stars!]
47 Holidays, Festivals, and Special Events for Your Campaign
by Danilo K.
Publisher: Blackstone Entertainment, Inc
Date Added: 01/23/2017 11:00:48
47 Holidays, Festivals, and Special Events for Your Campaign Considering it costs 1 dollar, this supplement is absolutely amazing, and would be very amazing even if the cost was 3 dollars. The holidays are cool, while mostly standard fantasy fare they do jog your memory and creativity quite nicely. Blackstone really delivered once again. I definitely recommend this company as a whole and this supplement in particular. The only real downside is that it\'s not printer friendly.

Rating:
[5 of 5 Stars!]
Trail of Cthulhu Player's Guide
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 01/23/2017 08:23:08
Trail of Cthulhu Player's Guide Released as a PDF-only product, this work puts all the information a PLAYER needs into his hands, whilst excising all of the GM-related material in the core rulebook. It has an advantage in being cheaper than the full rulebook, and keeps at least some GM secrets away from prying eyes (assuming, that is, that only one person in your group ever wants to GM!). The text is basically the same as the player parts of the core rulebook, so if you have that already, there are no juicy \'player secrets\' here! The Introduction explains the rationale behind the game, basically a desire to take all the things that made that classic horror game Call of Cthulhu so great and fold in Pelgrane Press\'s GUMSHOE ruleset that is specifically designed for any game in which the investigation of clues forms a major part. The underlying idea is that if a clue is important to solving whatever mystery has been put in front of the players, they WILL find it no matter how badly they roll the dice (and often, e...

Rating:
[5 of 5 Stars!]
Victory at Sea
by Customer Name Withheld
Publisher: Mongoose
Date Added: 01/23/2017 07:23:08
Victory at Sea I have played several scenarios using 1:6000 scale naval miniatures and find the rules to be a decent balance of accuracy and ease of play. There are some rules that need to be modified such as the air and anti-aircraft sections. For movement, it is more accurate (and quicker) to alternate moving formations of ships as opposed to individual ships. I also found that using AP and Super AP special abilities gives too much advantage to heavy guns as well as the Weak special ability should not apply to firing on destroyes and below. I also noted the torpedo belt is a good rule but needs some clarification as rerolling every damage die that was succesful seems a bit extreme. I have yet to include submarines to test those rules. Overall, a good set of rules....

Rating:
[4 of 5 Stars!]
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