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Amazing Stories of WWII: The BETA Men
by James T.
Publisher: Vigilance Press
Date Added: 05/24/2016 15:36:47
Amazing Stories of WWII: The BETA Men This book is a great resource for GMs wishing to run adventures in the Golden Age, or even later. Aside from the pre-generated characters (a mixture of obvious homages and interesting original elements) there is also a unique mechanic to cover invasions that start as small incursions to full invasion status. Further, three invading groups are given-aliens; alternate future half-alien Nazis; and Microverse soldiers. There are also little nods to the somewhat conflicting of Golden Age stories-the quippy, optimistic stories of superheroes along with grittier war tales, so threats range from over-the-top giant amoeba and cunning, subtle alien infiltration. Easily modified to operate in any other era, The BETA Men make a useful resource for GMs wanting a government agency dealing with the paranormal that heroes can either work with, recieve aid from, or even oppose....

[5 of 5 Stars!]
Undeath - A Dark Tales Rpg
by Raphael P.
Publisher: FeralGames
Date Added: 05/24/2016 11:23:22
Undeath - A Dark Tales Rpg From the outset this game makes no secrets about it's inspiration. It's inspired by the Dark Souls series of computer games. Now I'm not the world's largest fan of that series (in fact I've struggled enough against clunky controls that feel more difficult to defeat than the foes themselves) but many of my players are and I'm sure they'll be expecting me to run this for them at some point. I like the simplicity. I like the honesty. It's not pretending to be anything that it isn't. It says what it is and the contents match the label. The authors have done a good job of evoking the bleak atmosphere of a hopeless world populated by undead. The concept of using Souls as both a currency and as experience for character advancement is copied directly over from the computer game but this is not necessarily a bad thing. Rather than souls representing a dichotomy, a dual nature if you will, it's simply a choice. A choice regarding how you use them. You could trade some souls with a dodgy indiv...

[4 of 5 Stars!]
TrueTiles Base Dungeon Pack
by Neil P.
Publisher: Wyloch's Armory
Date Added: 05/24/2016 10:57:35
TrueTiles Base Dungeon Pack This is excellent. The 1.25'" squares work wonders for layout, and the lower walls make it far better at the gaming table than typical tiles. I totally reconmmend!

[5 of 5 Stars!]
Alchemist (5E)
by Justin M.
Publisher: Tribality Publishing
Date Added: 05/24/2016 10:33:02
Alchemist (5E) Excellent class build for 5e. Loaded with options but so far it isn't unbalanced. Well written and could easily fit right into the PBH classes. This class has lots of opportunity for role playing and can be a little complex compared to simpler classes. Highly recomended for anyone looking for deep character options and a very story centric character!

[5 of 5 Stars!]
The Big Book of Bloodlines
by Thilo G. [Featured Reviewer]
Publisher: Interjection Games
Date Added: 05/24/2016 10:12:15
The Big Book of Bloodlines An review This massive, huge book clocks in at 153 pages, 1 page front cover, 2 pages of ToC/editorial, 1 page KS-thanks, 3 pages of SRD, leaving us with a colossal 146 pages of content, so let's take a look! We begin this pdf with an introduction regarding the goals of this book - in one sentence: Making bloodlines more versatile and interesting. This is achieved in a rather ingenious way - the pdf designates a number of bloodlines as parent bloodlines, others as children of said bloodlines. When multiclassing soceror and bloodrager, all you need to ensure is that the two bloodlines share a parent, are parent and child or match - i.e. one is the sorceror, one is the bloodrager version. Obviously, this approach generates a whole array of previously impossible builds. Oh, and if you're like me and ultimately are looking for a bit more for some builds...then there would be complex bloodlines. These do one or more of the following: Instead of bonus feats, they can...

[5 of 5 Stars!]
Veranthea Codex: Radical Pantheon
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 05/24/2016 10:09:36
Veranthea Codex: Radical Pantheon An review The massive first expansion for Veranthea clocks in at a whopping 100 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 96 pages of content - quite a lot, so let's get to it! Veranthea Codex is a truly massive book - and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary - think of this as the setting's Inner Sea Gods...though, admittedly, the focus is somewhat different. In the first chapter, we get information on the respective deities - from ever sleeping Verahnus to Death and the Nightmare Gods - and, much like Inner Sea Gods, we receive information on the priest's role in the respective society, aphorisms, holy texts, holidays, etc. - basically, we get the full fluff-write-ups, though, considering the comparably somewhat ...

[4 of 5 Stars!]
The Treasure of the Black Veils (3.0)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 05/24/2016 07:19:31
The Treasure of the Black Veils (3.0) Fancy a spot of treasure hunting? Most parties of adventurers find the lure of treasure hard to resist, and here is an opportunity to go after the loot of a long-dead bandit. The opening section tells the story of the bandits and their fate. It's all the sort of 'common knowledge' stuff that the party ought to be able to pick up quite easily if they don't already know the story. There are notes on the ruins of the abbey that once was their lair, and what's there now, these the DM will want to keep to himself. It's said, however, that the place is haunted by the bandit leader, who was slain when the band was attacked by the local lordling's army - and this provides one of the hooks, not that you'll probably need much of an enticement... The logical starting point is a small town on the edge of the fenland where the ruined abbey is situated. There's the usual stat block for it, and notes on what the party can find out there - a few more rumours, a chat with a helpful druid, as well...

[4 of 5 Stars!]
44: A Game of Automatic Fear
by Pedro O. d. A. D.
Publisher: Stories You Play
Date Added: 05/24/2016 00:22:49
44: A Game of Automatic Fear OMG, I can't believe that this is just an indie system! Took me a good 5 minutes to finally find it on Google. There's one guy passing by my city, who lead this one-shot session. I can't believe how amazing the session was, and how much I loved it the shared narrative system. Serously, I can't describe how much I loved it! Trying to find a new narrator right now to start a new session. Someone who actually lives here, at my city x( Is there a way to donate a small ammount to the author (unfortanatelly, I don't have much money xD)...

[5 of 5 Stars!]
DRAGONLOCK: Dungeon Items 1
by Neil P.
Publisher: Fat Dragon Games
Date Added: 05/23/2016 21:51:13
DRAGONLOCK: Dungeon Items 1 Pretty good collection of dungeon objects. They print out great on my XYZ DaVinci Jr. I am going to use some at a convention coming up and they are going to look great on the table.

[4 of 5 Stars!]
Invader From The Dark Dimension OR Organisms Designed Only For Kisses
by Terrence H.
Publisher: Monte Cook Games
Date Added: 05/23/2016 18:46:43
Invader From The Dark Dimension OR Organisms Designed Only For Kisses This is the second installment from Tom Robinson, who also did The Haunting of Creedmore Asylum. In general, I don't usually play super hero games, but I was such a fan of Creedmore, that I figured I would give this game a try. My gaming group tried it out this Sunday. It. Was. Epic. Here are some things that we really loved about it: * Much like Creedmore, there's just a lot of extras the game comes with like over Cyphers about a bunch of pre-gen, customizable characters. It just makes these one-shots so much easier to play. * Before playing, I honestly wasn't sold on the whole "carnival" aspect. It didn't really speak to me, but I figured I would give it a go. I was totally wrong. It was a ton of fun. There's like 12+ attactions that you get to choose to go to, and they're all your basic carnival attraction but so much better! * We ended up playing all of the attractions and games, instead of just a handful (like the game suggests). A couple ended up being relatively sh...

[5 of 5 Stars!]
Hero DxD
by Maxwell T.
Publisher: Dreams and Dragons
Date Added: 05/23/2016 18:09:55
Hero DxD Superhero RPGs are a compulsion for me, I admit. I have well, a very high percentage of them, let's say. That being said, this is one of the most original approaches to the genre that I've seen. The central dice mechanic is fresh and felxible enough to feel substantial without feeling overly complicated. You have to be willing to let go of "power intensities," "strength levels," and other such hoary old benchmarks, but once you do, the ability to make (and play) literally any superhero you can imagine shows through...and you can make that hero as quickly as you can think of them. I obvioulsy haven't had time to try this game out at the table yet, but the game seems very well set up to encourage and reward the kinds of gameplay that you'd want to see happening in a 4 color comic book style game. I can't help but wish there was a clearer "advancement path" than the one provided (spending "Triumph" points on any number of different improvements at will), as I think it would help pla...

[5 of 5 Stars!]
Fellowship - A Tabletop Adventure Game
by Customer Name Withheld
Publisher: Jacob Randolph
Date Added: 05/23/2016 18:07:18
Fellowship - A Tabletop Adventure Game I've GM'd... overlorded? a couple of sessions of this so far and it's been just fantastic. I came from Dungeon World and I'm so glad I gave this try, because it takes the fantastic bits from that system, codifies some of it so I have a clearer idea about how to use it, and runs with it. Here's what I appreciate best: - Quick start, like all PbtA games: we had a fun and memorable 3 hour session, including character creation and world building. - Players liked the range of playbooks and unique, interesting, flavourful gear and move options. - Asking players to be the authority on their people is a great way to get me asking and building on questions, and the book makes it clear that input from the table is encouraged. - The book is pretty, compact, and the playbooks contain all you need to get going (I ended up buying the paperback and the PDF). - Guided scene-setting: downtime, journeys, challenges and showdowns mean I never have that moment of "what do we do next?" while everyon...

[5 of 5 Stars!]
The Hill Cantons Cosmology
by Ray W.
Publisher: Hydra Cooperative
Date Added: 05/23/2016 17:35:09
The Hill Cantons Cosmology Not only is this book packed with great ideas, but the writing is absolutely hilarious. As GM, it's up to you whether you want to pass these jokes on to your players, or keep them to yourself. You might be tempted to do the latter, because you don't want your players missing all the great ideas amidst all the great jokes. I'd quote from the PDF, but it's cheap and short so just go get it.

[5 of 5 Stars!]
Malifaux - Crossroads Expansion - 2E
by Ryan C.
Publisher: Wyrd Miniatures
Date Added: 05/23/2016 09:31:47
Malifaux - Crossroads Expansion - 2E I've been having the exact same problems the previous reviewer had. I can't read it on one computer and can't read it on my ipad. Occasionally it becomes bearably working but not often. I can't keep using this version for Malifaux, eventually I'll have to get the physical copy to keep my sanity.

[1 of 5 Stars!]
I Loot the Rogue's Body System Neutral Edition
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 05/23/2016 09:16:36
I Loot the Rogue's Body System Neutral Edition An review This installment of Raging Swan Press' "I Loot the Body"-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let's take a look! All right - after a brief, nice introduction to the subject matter, we dive right into the first table - which contains 50 sample rogue outfits that range from startling color-combinations to dark vests over white shirts...and e.g. goggles and gas-mask-like outfits for a surprisingly diverse assortment of evocative sample outfits. Beyond these, rogues, perhaps more so than other classes, sport an important tool of the trade...and if you're like me and tie of saying "you find a masterwork lockpick"...well, then the next table is for you: At 100 entries, you can find cracked spyglasses, brass ear horns with the initials "R.W.D.", spools of copper wire, chains, thin silver these are inspiring tools bey...

[5 of 5 Stars!]
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