Roleplaying Tips . com
  tips for roleplaying games
Free subscription to Roleplaying Tips Weekly...
Support - Please buy your RPG products here!

Home » Reviews
New Account
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Log In
 Forgot password?


Read What Others Are Saying
Rubble & Ruin
by Eric J.
Publisher: Chaosium
Date Added: 09/01/2014 13:07:10
Rubble & Ruin * Original Review * My poor review of this product is because of the PDF rather than the contents. The contents themselves are quite good (what I can actually read...) so if it weren't for the problems with the pdf I would have given the book a much higher rating. The problem is that many pages of the book are simply missing text. For example page 5 has the heading "Contents" and then the rest of that page is blank. Similarly on page 11 everything below "Avalon" is blank. This happens on a quarter to a third of the pages in the book. What's there is good but too much is missing. * Update * The current version of the PDF fixes the technical problems and all the text is readable. I haven't had a chance to read through the contents but I wanted to update my review to reflect the fixing of the PDF....

[3 of 5 Stars!]
Exodus Post Apocalyptic RPG: Wasteland Bestiary
by Brian R.
Publisher: Glutton Creeper Games
Date Added: 09/01/2014 10:52:41
Exodus Post Apocalyptic RPG: Wasteland Bestiary Pretty solid, has some nice monsters in it, but I wish there were more staples from the source material. I realize that Exodus had to be legally distinct from Fallout but I wish this book contained things like centaurs, wanamingos, and floaters. That and the system for creating a monster is convoluted, though that may be a function of the 3.5 system instead of exodus. That said, it is a good book to have if you intend to write your own adventures.

[3 of 5 Stars!]
Disposable Heroes Modern Gangs Statix 1
by Zachary H.
Publisher: Precis Intermedia
Date Added: 09/01/2014 10:50:39
Disposable Heroes Modern Gangs Statix 1 I recently was in need of some mooks and thugs for an upcoming superhero RPG campaign that I'll be running. I picked up a nice range of used Heroclix for the actual superheroes and a few random crooks, but I still needed a sizable number of pieces to use to represent street gangs, civilians, and the like. So, once again, I turned to Precis Intermedia, who has been making my gamemastering easy for what seems like ages now with their line of Disposable Heroes. I've used them for ancient-themed games, traditional fantasy, the Civil War era, and much more. Now, it was time to see what they had in the way of supers and modern paper minis. If there's a complaint with this set, it's that the name "Modern Gangs" is way too limited! This set not only comes with the traditional "mob" guys in suits, but also represents street gangs (red and blue), mercenaries, police officers, your average joe on the street, and some less savory types, as well. This set would go a long way towards filling ...

[5 of 5 Stars!]
Exodus Post Apocalyptic RPG - GCG1004PDF
by Brian R.
Publisher: Glutton Creeper Games
Date Added: 09/01/2014 10:48:40
Exodus Post Apocalyptic RPG - GCG1004PDF This isn't a bad book, it adds some nice things to the world and gives a new setting in which to write one's own adventures. I know that GCG was falling apart around the author as this was being made so I can forgive it for being small. If the author's had all the time they wanted to make this book I know it could have been better.

[3 of 5 Stars!]
The Curse of Hallas Reach
by Alexander L. [Featured Reviewer]
Publisher: Assassin Games
Date Added: 09/01/2014 09:56:24
The Curse of Hallas Reach Originally posted at:
se-of-hallas-reach-ogl/ The Curse of Hallas Reach is an OGL adventure, meaning it can be used with Dungeons & Dragons 3.0/3.5 and Pathfinder. It’s a fairly straight forward adventure consisting of two dungeon crawls and a decent amount if investigation/NPC interaction between each hack and slash affair. The adventure is designed for characters between Levels 3 and 5 although there is no recommended party size. Now, from the cover, you might be expecting a Ravenloft style fantasy horror adventure. While supernatural beasties are at the root of this adventure, it’s more in line with the very traditional D&D adventures, so don’t be expecting there to be an emphasis on horror or terror. Unless the GM decides to crank up those factors. Instead The Curse of Hallas Reach is very reminiscent of the adventures we played in the 80s and early 90s where you are given a quest and then dungeon crawl to find the ...

[4 of 5 Stars!]
Round 10 Core Rulebook
by Robert M.
Publisher: Nicholas Kory
Date Added: 09/01/2014 01:10:12
Round 10 Core Rulebook OVERVIEW The Round 10 Role-playing Game system is published by the eponymous Round 10, It is created, designed and written by Nicholas Kory. The reviewer received a review copy at his request. Round 10 provides a generic universal RPG with streamlined roll under percentile mechanics with a few twists, and a detailed ‘phased’ initiative system from which it derives it name. The system provides a serviceable fast to use system with an interesting mix of crunch and lightness. It is much more pared down feeling than say BRP, and could serve as a good fit for people looking for a relatively light system with optional crunch. It would make a good introductory RPG for newer players, with a veteran at the helm. Even still, new players should be able to puzzle it out. THE PDF The PDF is 215 pg. with back and front covers and a 1 pg. Table of Contents. It features a roomy two column layout, and is set in a clean serif font with pleasing amount of whitespace. I found it easy to read....

[4 of 5 Stars!]
Mazestone Dungeon- A Swords & Wizardry Mini-Dungeon
by Jeremy Z.
Publisher: Creation's Edge Games
Date Added: 08/31/2014 22:59:08
Mazestone Dungeon- A Swords & Wizardry Mini-Dungeon I liked this quite a bit. It's a bit short, only 7 encounters (plus some prisoners to rescue) and only took about 45 minutes to run it, but then again, it's a mini-dungeon and supposed to be. Downsides are that it features perhaps too many "save or die" monsters and some of the encounters are behind secret doors (which makes it hard to finish because the PCs aren't guaranteed to find them)

[4 of 5 Stars!]
The Secrets of the Bravo (PFRPG)
by Paolo P.
Publisher: Rite Publishing
Date Added: 08/31/2014 17:54:06
The Secrets of the Bravo (PFRPG) This is the class I needed for my current PG. Sadly we're at 4th level. Luckily my GM agreed I can convert the character, "backporting" it to the Bravo. The class is amazing, colorful and seems a lot of fun to play. 4 stars are only since the PDF hasn't been proofread enough. There is a layout error at page 7 where "Improved compound attack" appears as an item of the elan list. Fonts go astray here and there, and the chosen font is all but readable on a screen (please, change it with something less slick and more "in theme"). Maybe the worst problem to fix is a hole in the explanation since it's not stated how elan are supposed to be "recharged"... A great product anyway. If you are playing a varisian Gipsy who went adventuring in the vast world, take a look at this product. Good work! Five stars on fixing the small gaps....

[4 of 5 Stars!]
by Cedric C. [Featured Reviewer]
Publisher: Lamentations of the Flame Princess
Date Added: 08/31/2014 16:56:02
Qelong If you're looking for an oriental-themed world with a nasty twist, this is it. In a war between two celestials, an object of immense magical power has fallen, and not in a good way. Leaking magical energies, not only do archmagi want the power, but it has mutated and devasted the entire land -- and awakened another god, as well. Horrible creatures have arisin, civilization has broken down, and terrible magic seeps over the countryside. Refugees... mutated creatures... magical devastation... pockets of oriental and occidental city-states... the occasional sanctuary... the followers of a snakelike demigoddess... Qelong is packed with adventure seeds for a GM to develop. However, that may be the problem. For GMs looking for low-prep adventures, Qelong isn't it. Most of material is presented in the conventional "two lines of description and a big stat block" format, with random encounter tables for wilderness areas. With many of the scenarios involving humans and other intelligent creat...

[4 of 5 Stars!]
Epic Heroes: Skirmish Gaming in the Realms of Fantasy
by john s.
Publisher: Strategic Elite
Date Added: 08/31/2014 14:55:46
Epic Heroes: Skirmish Gaming in the Realms of Fantasy I've been plying Brink of Battle since it was first published, I've always thought it was one of the best skirmish level wargames I've played, right up there with my golden memories of games like Necromunda, and Mordhiem. The addition of Epic Fantasy to the game has increased my love of the game tenfold! The amazing detail and genre atmosphere virtualy oozes out of this book! The settings covered with rules for everything from Middle Earth level high fantasy, to terror inducing eldrich horror, to arcane mysteries of Wierd War 2 ( a personal favorite! ). Its a giant toybox to use every miniature you've ever bought! Worth every gold piece you loot! I can't recomend this enough for miniature fans of daring-do and dark deeds!...

[5 of 5 Stars!]
Starmada Nova Rulebook
by Hamilton R.
Publisher: Majestic Twelve Games
Date Added: 08/31/2014 05:53:21
Starmada Nova Rulebook Layout -- POOR. Boring layout, limited art that is pristine but not interesting or inspiring. There are not many pictures depicting space battles, neither inside the ship nor outside in space! The cover of the book is EXCELLENT, whoever designed the cover showed that s/he actually gave a d++n about what s/he was doing. It needs more art, and more-interesting art, something that will inspire me to play this game. Text -- GOOD. Excellent for a tech manual, but not inspiring. The text does an excellent job for what it is supposed to do, but nothing more. Game Play -- POOR. Mechanics are good, but there are absolutely no diagrams for spaceship design! It's all text and numbers, there are no layouts that might inspire what ships look like. I don't know of any other games like this; this was my first purchase for miniatures spaceship battle. I am sorely disappointed: the cover sold me on the game, but I should have suspected something was not entirely right when I found there is n...

[1 of 5 Stars!]
Campus Blocks
by Eric L.
Publisher: DramaScape
Date Added: 08/31/2014 05:14:43
Campus Blocks I'm about to start ETU: Degrees of Horror on Fantasy Grounds so I had to snatch this map. It's large, the buildings can be any building you want. You can zoom in enough to acomodate the use of tokens without nasty pixelation. Or you could break it down into smaller sections. This map is sure to see a lot of use in the coming months.

[5 of 5 Stars!]
GILGAMESH!: The Lost Tablets
by Jerry L.
Publisher: Hex Games
Date Added: 08/30/2014 22:29:18
GILGAMESH!: The Lost Tablets If you purchased GILGAMESH! but have not bought this supplement, you're missing out on some serious fun... GILGAMESH! The Lost Tablets takes you back to the beginning of the epic. This means you can re-live the initial brawl between Enkidu and Gilgamesh, take out Anzu (the lion-avian monstrosity), face and defeat the mighty Humbaba, and even bring down the destructive bull of Heaven! Enkidu and Shamhat are introduced in this supplement as characters you can use in a prequel-type adventure, or alternately, they can join Gilgamesh and Izdubar as you re-write the epic! Oh, did I mention stats for Ishtar appear inside as well?(!) Leighton Connor really outdid himself on this supplement, IMHO. The Humbaba write-up is better than I've seen done in ANY system to date, offering details down to its protective auras and how they work in game terms. His knowledge of all things Gilgamesh is so impressive that I recommend both this and HEX Games' Gilgamesh! to anyone wanting to...

[5 of 5 Stars!]
Cult Cavern Battle map
by Tracy F.
Publisher: Dark Dwarves
Date Added: 08/30/2014 21:32:46
Cult Cavern Battle map I think it is very well done and easily fits into my campaign in several ways

[5 of 5 Stars!]
Mechanisms For Tabletop Roleplaying
by Damon D.
Publisher: Levi Kornelsen
Date Added: 08/30/2014 21:14:27
Mechanisms For Tabletop Roleplaying Mechanisms Ror Tabletop Roleplaying is a collection of well-polished and interesting house rule suggestions for any pen-and-paper roleplaying system, with further suggestions for tailoring the new mechanics to a preferred system. Though the rules herein do seem to be informed by a number of other games ("Action Scenery" especially, being very similar to Apocalypse World's task resolution), their execution is sufficiently unique and easy enough to follow to more than justify a purchase. Aside from the solid content, the presentation is far above and beyond what is par for the course for inexpensive, minimalist supplements sold exclusively through digital distribution. I've been very disappointed by similar products in the past, such is not the case with Mechanisms For Tabletop Roleplaying. I highly recommend it....

[4 of 5 Stars!]
Displaying 1 to 15 (of 36626 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
Powered by DrivethruRPG