Not a very fun or exciting adventure for Tier 4 characters. Throwing at most CR5 monsters with stupidly easy to avoid encounters. For a Tier 4 adventure this was very lack luster. Trying to challenge Tier 4 characters I understand can be hard since players bring crazy shenanigans at that high a level. The fear of death should be hanging over head most of the time at this level. The idea of the Eye is amazing, just need a harder challenge than a stupid Dragon Turtle for a boss fight. Kraken Society and no Kraken? Come on, not even trying at that missed opportunity....
The module is of course a classic. This review is of the print version offered here.
A few complaints:
The maps are not printed on the inside of the cover. Not a biggie, but you really need to be able to separate the maps from the adventure.
The illustration booklet is stapled into the module. Originally it was a seperate book. Again, it's kind of necessary to be able to show the players the illustrations, without having to show the module, or try to keep your place, etc.
Other than these 2 things, I like the printing. Text is sharp and clear, cover is sturdy and has a nice level of gloss. Art looks great.
I like the book, and enjoy the game a ton, the game was very easy to setup and play within about 40 minutes. I feel like the more I run it, the more I can give combat a bit of a twist over the straight forward dice rolling. I love the monster templates and tone of the book. Nice job
I had been looking for some new firearms compatible with all D20 based systems such as D20 Modern, Pathfinder or Star Wars Saga edition and when i came across Ultramodern Firearms i had high hopes it would offer a wide variety of new firearm options and honestly, Ultramodern Firearms D20 left me kind of disappointed.
Lets start with the positives.
The fluff in this book is excellent and almost every gun is accompanied by a very high quality picture that gives me a VERY good idea as to what the gun in question actually looks like and the descriptions on both the history of each given classification of firearm, and on each individual model of gun in the book are excellent, this is some of the best fluff i've ever seen in a book dedicated to new equipment options alone for a tabletop roleplaying game.
if only the crunch were half as good.
See, i already had D20 Weapons Locker and i was kind of concerned that this would essentially be the exact same product and...
I've mentioned in other reviews that the biggest draw card (pun not intended) for 'Chronicles' is that they feature a free module for 'Through the Breach' and this is the main article I'll review.
'Cold Front' was an easy sell for me, as it features an entire module set on a train. The module opens with the PCs invited aboard the first run of a brand new train for Malifaux City. There is plenty of opportunity for role-playing as they mingle at the station, becoming acquainted with the other passengers with whom they will share this journey, including the management of the railway. Obviously, this idyll will not last, and when disaster strikes the PCs must act quickly to discover the forces at work and possibily thwart them before the lives of everyone onboard are snuffed out.
It was an evening well-spent, and the pace of the game was perfect to convey the sense of urgency and danger. I can highly recommend this publication, and have downloaded many of them to select modules for f...
I've been picking up these ezines after running 'Through the Breach' for a short while. Each one of the 'Wyrd Chronicles' that I have downloaded has a free one-shot module - how could you possibly turn this down?
The module for this title is 'The Whispering Affair' and Fate calls upon the PCs to visit an old friend in desperate need. A time-sensitive and personal problem is presented that will ask the PCs to hastily investigate a crime scene and follow the clues to their murderous conclusion. My group completed the story in one very long session (five and a half hours), but you can easily either trim down the scenes, or flesh them out further, depending on your needs. The module also provides hooks for further contact with the NPCs; this has certainly been the case in my game where one of the PCs has taken an NPC 'under their wing' and explored some very good role-playing opportunities.
To be honest, I would have paid for a module like this, so having it as part of the free publi...
My group finished playing 'The Ferryman' last night and a good time was had by all. The game is a mix of investigative murder mystery mixed with the hunt for a villain than might not even exist - except in urban legend. It was very easy to personalise for our campaign and insert NPCs with which the player characters were already familiar. Adding extra scenes (to further some of the Fates) was likewise easily accomplished. Overall, it provided a relatively smooth, customisable story that took us four nights to complete.
The only forewarning a Fate Master needs is to consider the set up for the mystery. It is very easy for the characters to become fixated on one aspect of the mystery, and completely ignore what is essentially the main plot. Be prepared to steer them 'back on track' as needed, but forewarned is fore-armed in this case. The adversaries were all appropriately scaled (my group has four one-shot adventures as experience) and provided suitable challenge.
I will certai...