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GM's Miscellany: Urban Dressing
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 09/22/2014 04:08:56
GM's Miscellany: Urban Dressing An review This massive compilation of Urban Dressing-content clocks in at 239 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 2 pages of ToC, 1 page statblocks by CR, 1 page advice on how to read statblocks, 2 pages of author bios (yay for those - seriously, more books should have them to generate name recognition), 1 page SRD, 1 page back cover, leaving us with a massive 228 pages of content, so let's take a look, shall we? Okay, so this massive book contains the originally free tavern game Dragon and the Thief, So what's it Called Anyway, So what's for Sale, Anyway I +II, So what's the Tavern Like, Anyway I+II, random Urban Encounters, Barroom Brawls (a pdf any DM should own!) and the Urban Dressings for Alleyways, Docks, Graveyards, Guildhalls, Market Stalls, Parks, Pirate Towns, Sages, Shrines, Temples, Theatres, Thieves, Traders & Craftsmen and The Watch. These all have in common that I've written reviews for them, which you can easil...

[4 of 5 Stars!]
Gossamer Worlds: Verse Arcanum (Diceless)
by Thilo G. [Featured Reviewer]
Publisher: Rite Publishing
Date Added: 09/22/2014 04:05:29
Gossamer Worlds: Verse Arcanum (Diceless) An review This installment of the Gossamer Worlds-series clocks in at 10 pages, 1 page front cover, 1 page editorial, leaving us with 8 pages of content, so let's take a look! So what is the Verse Arcanum? In one sentence, I'd describe it as "ye old fantasy setting" - elves, dwarves, magic galore, curses, prophecies and adventurers - fey and miles-long wyrms (true dragons in the most lethal, city-leveling sense...) and just about all other things and creatures you know from these settings can be found in this UNIVERSE (not just world!). Rainbow bridges? Check. Nasty Umbra-worshipping subterranean dwarves that specialize in unmaking magic? Check. Dual-natured elves that are at once light and dark elves? Yup. Now of course, in the context of Lords of Gossamer and Shadows, the Verse Arcanum works differently - each Lord (or Lady) may erect one tower and said tower acts as his/her domain - no total control to be gained here. The influence of the tower an...

[4 of 5 Stars!]
by Amanda P.
Publisher: Neoplastic Press
Date Added: 09/21/2014 21:42:02
Narcosa This is adorable, wild, and silly in all the best ways. I'm not sure that I'd want to make an entire campaign out of this, but as a one-shot (especially at a con), this would be fabulous. Also, I can't wait to drop some of the more interesting substances, etc into some of my other games- the players won't know what hit them! Catheter Vine-Bulbs???? OwOwOwOwPrettyOwOw... This would be a five-star product if it had a little better spelling & grammar check. The 'almost right' words are a little distracting, but not too bad. Excellent work, folks! And thanks for making it available!...

[4 of 5 Stars!]
Calidar, In Stranger Skies
by Roberto M.
Publisher: Calidar Publishing
Date Added: 09/21/2014 11:22:05
Calidar, In Stranger Skies Bruce Heard has crafted a fun and interesting campaign world that pays homage to the world he helped define during his tenure in TSR and his famous column in Dragon magazine, while introducing us to his new World of Calidar full of adventure, mysteries and, I say it again because it bears repeating, fun! If you are a fan of the Gazetteer series (which is available here in Drive Trhu RPG as well) and The Voyage of the Princess Ark articles and eventual box set (Champions of Mystara) , there is a lot of what made those fun in this book. Sky ships, exploration, adventure. From the tone to the maps, there is a clear inspiration in the past, but Heard has spread his wings and brought us a new setting with conflicts, adventure possibilities and many new tantalizing secrets that makes Calidar more than a nostalgia trip. This is a new campaign sure to satisfy fans, old and new. The PDF is great, fully bookmarked, with terrific layout and the maps, the maps are just awesome and really useful...

[5 of 5 Stars!]
Dyson's Dodecahedron - Vol 1 Issue 7
by Chad K.
Publisher: ZERObarrier
Date Added: 09/21/2014 10:17:03
Dyson's Dodecahedron - Vol 1 Issue 7 The subclass article is one of the best Ive read in a long time. A fantastic tool for adding more fun to Labyrinth Lord or even Basic D&D.

[5 of 5 Stars!]
Dark Heresy Second Edition: Core Rulebook
by Andras S.
Publisher: Fantasy Flight Games
Date Added: 09/21/2014 06:49:40
Dark Heresy Second Edition: Core Rulebook As always typical for the editions of the Warhammer Univers, the books are really stylisch and atmospheric. I found it also a good idea with the Beta Version to be opened for the large public as many teething problems could be solved before hand. So what we now have is a more mature and really enjoyable core rulebook. I am waiting for the coming supplement editions.

[5 of 5 Stars!]
CandleLight Games Supplemental Sheet
by Isaac S.
Publisher: CandleLight Games, LLC
Date Added: 09/20/2014 19:13:36
CandleLight Games Supplemental Sheet My gaming group uses a lot of the extra rules that can be found in both Game Mastery Guide and Ultimate Campaign. I love these. They are very useful. Keep stuff like this coming!

[5 of 5 Stars!]
Goblinoid Expansion Deck
by Isaac S.
Publisher: CandleLight Games, LLC
Date Added: 09/20/2014 19:04:52
Goblinoid Expansion Deck As a GM these are great. It gives a new look to old foes. Besides who does not want a 6th goblin gunslinger. The deckbox is great but you only need 1 for every 2 expansion decks. Keep them coming.

[4 of 5 Stars!]
Shadowrun: Street Grimoire
by Sean H. [Featured Reviewer]
Publisher: Catalyst Game Labs
Date Added: 09/20/2014 16:45:41
Shadowrun: Street Grimoire Shadowrun: Street Grimoire is all about magic in the Sixth World, from both from a roleplaying and mechanic side. It is a useful book, almost required if you intend to highlight the magical side of a Shadowrun campaign, but it could be more tightly organized and better edited, a few parts being confusing to read. That being said, it does have a lot of useful material allowing for magic to be used in much more interesting ways and it should spark a host of ideas for any Shadowrun GM even though it lacks any explicit GM direction in the book. Shadowrun: Street Grimoire, is the second major sourcebook for the 5th edition of Shadowrun providing more information for GMs and the players on the role and dangers of magic in the Shadowrun world. The book begins with one of the ubiquitous fiction sections, then an (in game world) discussion on what it is like being one of the rare group of people who can manipulate magic in the Shadowrun future. It is a very general overview and touches...

[3 of 5 Stars!]
The Secrets of Cats • A World of Adventure for Fate Core
by Lolita V.
Publisher: Evil Hat Productions, LLC
Date Added: 09/20/2014 07:17:27
The Secrets of Cats • A World of Adventure for Fate Core I grabbed my copy of The Secrets of Cats as soon as I saw it on Drive Thru RPG, the cover and title convinced me I had to read this before I even noticed it was an official Fate Core world by Evil Hat Productions. The Secrets of cats offers a fun and original setting for Fate Core and I am sure I’ll be testing this setting as it sounds like a fun setting for a Fate campaign. This Fate world book has a different build-up and order of chapters then Venture City and it’s obvious it’s written by a different author, but that was part of the fun. Just like Venture City I would recommend reading the Fate Core book first to get a feel for the system, as this book doesn’t contain explanations of basic Fate concepts. The Secrets of Cats is an original setting where instead of humans or humanoids the players play cats and most of the NPC’s are sentient animals as well. Humans play a very different role in this world, they are called Burdens and their cats protect them from all kind of magic...

[4 of 5 Stars!]
Swords Into Plowshares
by Mark G.
Publisher: Sean K Reynolds Games
Date Added: 09/20/2014 07:10:54
Swords Into Plowshares Swords Into Plowshares is a very useful accessory for rpg games, being a collection of diverse types of enchanted and well-described weapons, complete with histories. My favourite was True Companion, but there were at least half a dozen that could easily be adapted to a campaign. There are multiple authors and illustrators and this was FREE so I'd definitely check this out. It was originally put out for charity, so maybe you could consider donating to one of them as a thank you. There's also a related one called 'Hungry Little Monsters' that I plan to buy (also for charity). Good stuff...

[4 of 5 Stars!]
Hero Kids - Complete PDF Bundle [BUNDLE]
by Nicklas A.
Publisher: Hero Forge Games
Date Added: 09/20/2014 06:30:55
Hero Kids - Complete PDF Bundle [BUNDLE] Mina barn älskar rollspel och det här rollspelet är helt ok. Skulle önska lite fler äventyr bara.

[4 of 5 Stars!]
Stars Without Number: Free Edition
by Wesley P.
Publisher: Sine Nomine Publishing
Date Added: 09/20/2014 04:41:59
Stars Without Number: Free Edition To be honest, I've never seen a tabletop sandbox rpg. However I'm impressed. Even if I don't use the system, it's a great supplement to any rpg where you need a way to build worlds. Thus far this is a great d20 system. I like the sector, world, quest, cult, heresy and npc building tables. Filling in the details or modifying what comes up to remain in theme is easy. I also like the the modular 3 class system. Getting rid of feats and making everything a skill also helps. Its a lot of extra paperwork, but Factions add a whole new dimension to the RP. If used, crime syndicates, governments, et cetera exist in system. Meaning the players can form or join a faction to achieve objectives of their own (e.g. defeat a faction, save the world, educate the masses, et cetera). However I do have gripes about the book. The table of contents and index lack detail. So it takes time to find needed material to build characters, sectors and worlds....

[5 of 5 Stars!]
FarScape Roleplaying Game
by Scott B.
Publisher: Alderac Entertainment Group
Date Added: 09/20/2014 02:34:17
FarScape Roleplaying Game I purchased this as a resource, and because I liked the series so much. I have not yet read the entire book through, and am finding it difficult to do so for a 3 main reasons. First, I find the odd, slanted, two-column layout to be hard to follow. I'm sure someone thought it added character, but it just does not flow naturally. Second, the chapter titles are done in a wretched font that I have to work at to decipher. Again, I can acknowledge the attempt to add character to the text, but being unreadable does not serve that purpose well. Third, the font used for the body text is also a little hard to read across the various backgrounds, etc. This may also be exacerbated by the scanning used to create the PDF. (The fact that this is a scan was not mentioned in the description, but I noted it in the review after-the-fact)...

[2 of 5 Stars!]
by Chase W.
Publisher: Monte Cook Games
Date Added: 09/20/2014 02:15:12
Numenera This game is one of the coolest, most original games I've played in a very long time. The system is fast, fun and cinematic. It's loose enough so that players have freedom to do what they want but structured enough so that storytellers can react without having to refer to the book too often. I love how the book gives you enough of the setting so that you can take it and run, creating what you need to make a personalized world. I find that really helps create an intimacy with the setting so writing for it becomes more instinctual than anything. The Cyphers and Artifacts are fun. Having a revolving array of abilities and effects adds a nice randomness that has lead to some exciting scenes and some great moments when a player just realizes they have a cypher that can do just what is needed....

[4 of 5 Stars!]
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