<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0">
	<channel>
		<title>Roleplaying Tips.com Newest Items</title> 
		<link>http://roleplayingtips.rpgnow.com/index.php?src=rss</link> 
		<description></description> 
		<language>en-us</language> 
        <item>
            <title><![CDATA[Rogues Gallery vol.4 - Dwarves]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114897/Rogues-Gallery-vol.4---Dwarves]]></link>
            <pubDate>Sat, 25 May 2013 06:37:14 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/117/114897-thumb100.jpg" border="0" alt="Rogues Gallery vol.4 - Dwarves" align="left" hspace="3" vspace="3"><b>Publisher</b>: The Forge Studios<br /><p>Description:</p>
<p><b>Art pack </b><br /><br /><b>'Rogues Gallery vol.4 - Dwarves'</b> <br />Artists: Maciej Zagorski <br /><b>IMAGES</b> : 6 <b>ZIP file</b></p>
<p><b>'Rogues Gallery vol.4 - Dwarves ' </b>is the new Artpack from The Forge Studios. It comprises 6 black and white images (jpeg 300 dpi) of dwarven adventurers.</p>
<p><b>'Rogues Gallery vol. 4 - Dwarves ' </b>consists of:</p>
<p>- male dwarf sorcerer/wizard</p>
<p>- male dwarf fighter/barbarian</p>
<p>- male dwarf ranger</p>
<p>- male dwarf warrior</p>
<p>- male dwarf cleric /paladin</p>
<p>- group illustration</p>
<p><br />You can use any of the images from the resource in your commercial or nonprofit projects, however you cannot re-sell them as clip arts. <br /><br />Any company that uses images from <b>'Rogues Gallery vol.4 - Dwarves</b> ' must list the name of the artist whose artwork they have used and The Forge Studios company name.</p><b>Price</b>: $4.99]]></description>
            <!-- <price>4.99</price> -->
        </item>

        <item>
            <title><![CDATA[Early Medieval Castle - Fantasy Floorplans]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114896/Early-Medieval-Castle---Fantasy-Floorplans]]></link>
            <pubDate>Sat, 25 May 2013 05:11:07 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/5017/114896-thumb100.jpg" border="0" alt="Early Medieval Castle - Fantasy Floorplans" align="left" hspace="3" vspace="3"><b>Publisher</b>: Dreamworlds<br /><p style="text-align: justify;">Floorplans of a solid early medieval&nbsp;castle, intended to represent 12th or 13th century examples with square towers, a great keep and curtain walls. Based on historical ruins and maps of real&nbsp;castles.&nbsp;Designed as a setting&nbsp;for fantasy roleplaying games and wargames. Includes six large floor plans, room descriptions and construction. Drawn and described by Cornelius Clifford.</p><b>Price</b>: $1.99]]></description>
            <!-- <price>1.99</price> -->
        </item>

        <item>
            <title><![CDATA[Conquering Heroes]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114785/Conquering-Heroes]]></link>
            <pubDate>Sat, 25 May 2013 03:02:02 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/3730/114785-thumb100.jpg" border="0" alt="Conquering Heroes" align="left" hspace="3" vspace="3"><b>Publisher</b>: Legendary Games<br /><div>
<div>
<p><strong>Eight amazing pregenerated characters ready to conquer the world!</strong></p>
<p><em>Conquering Heroes </em>is our third set of 8 society-legal, fully fleshed-out, ready-to-play pregenerated 1st level characters created specifically to shine in a Kingbreaker Adventure Path. These characters are ideal for any campaign delving into the wooded wilderness, where barbarians and bandits lurk under the eaves of the fey forests and in the hollows of the empty hills, but where a hero might carve out not just a legend by a kingdom and crown of her own! Superstar author Neil Spicer proudly presents:</p>
<p><b>Arkadyus Sakharov</b>, human ranger</p>
<p><b>Davor Hestruk</b>, half-orc cleric of the God of Battle</p>
<p><b>Faunlara &quot;Faun&quot; Daedys</b>, elven treesinger druid, and her sapling treant companion, <b>Ornmeil'lon</b></p>
<p><b>Hulgrim Underspool</b>, gnome fey-blooded sorcerer</p>
<p><b>Pollyna Shuryon</b>, sylph bandit rogue</p>
<p><b>Pyotr Maartis</b>, human cavalier of the dragon, and his faithful steed, <b>Schenko</b></p>
<p><b>Quinry Kimm</b>, half-elven court bard</p>
<p>and last but not least, the enigmatic <b>Radomir Lytkin</b>, human abjurer</p>
<p>Built using the 20-point-buy method for use in organized play scenarios as well as home campaigns, with scaling notes for 15-point builds, these characters are not just a pile of stats. Each pregen is as much about story as combat, but rest assured that when it&rsquo;s time to thrown down, none of these pregens will be stepping to the sidelines. Print these heroes out and double-dip them in the stuff adventures are made of.</p>
<p>Each PC also includes a backstory, roleplaying tips, special equipment, and links to the published campaign, including a campaign trait selection from AP player&rsquo;s guide. Each also lists specific level advancement information for their first few levels, with further suggestions for developing the character's long-term mechanical build. We haven't even mentioned the fantastic old-school character portraits courtesy of Hugo Solis, or the included <b>foldable paper miniatures</b> for every character!</p>
<p>Plenty of our products are geared for the hardworking GM, but this one is for every gamer out there. If you are a player, these PCs should provide endless opportunities for adventure. If you are a GM, you can use these pregenerated characters as NPCs, cohorts, allies, or rivals. Even if you mostly play or run organized play &quot;society&quot; adventures, with a few tweaks these PCs will work for you, too.</p>
<p>This download includes two files: a &ldquo;full color&rdquo; version, with color backgrounds, and a &ldquo;color ink&rdquo; version that has white backgrounds with color ink, giving you multiple ways to print out these characters for your game table. Permission is included to photocopy and use them for your home games.</p>
<p>Check out this fantastic 31-page character accessory and <b>Make Your Game Legendary!</b></p>
</div>
</div><b>Price</b>: $5.99]]></description>
            <!-- <price>5.99</price> -->
        </item>

        <item>
            <title><![CDATA[Black Streams: Solo Heroes]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114895/Black-Streams%3A-Solo-Heroes]]></link>
            <pubDate>Sat, 25 May 2013 00:27:32 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/3482/114895-thumb100.jpg" border="0" alt="Black Streams: Solo Heroes" align="left" hspace="3" vspace="3"><b>Publisher</b>: Sine Nomine Publishing<br /><p>Maybe you want to show a friend the fun of classic D&amp;D, but you can't pull a group together on short notice. Maybe you have nights where only one friend can make it, and you're tired of breaking out the card games. Maybe you just want to run a side game for somebody, but don't feel like weighing them down with an entourage of henchmen just so they can survive their first combat. What do you need? You need <em>Solo Heroes</em>, a free <em>Labyrinth Lord</em>-compatible supplement for lone adventuring.</p>
<p>While written for the <a href="http://rpg.drivethrustuff.com/product/89888/Red-Tide%3A-Campaign-Sourcebook-and-Sandbox-Toolkit?src=s_pi">Red Tide Campaign Setting and Sandbox Toolkit</a>, this supplement is compatible with a wide range of old-school games. Within, you'll find a simple set of rules for running classic adventures with just a single PC. There's no need to alter character sheets or rework modules to make them survivable for whatever class your player has chosen- <em>Solo Heroes</em> gives you a handful of simple rules for turning such solitary exploration from a death wish in the making to a daring tale of risk and potential glory.</p>
<p>In addition to these rules, the mini-adventure of <em>The Yellow Toad God's Well</em> is provided to give you a little something instant to run for your player's new hero. And if it turns out you've got a full group for that night's session? Just drop the optional rules and run it by the book. <em>Solo Heroes</em> lets you play the game without painful paperwork and adventure redesign, whether for one player or half a dozen.</p><b>Price</b>: $0.00]]></description>
            <!-- <price>0.0000</price> -->
        </item>

        <item>
            <title><![CDATA[BattleTech: Technical Readout: 3145 Draconis Combine]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114893/BattleTech%3A-Technical-Readout%3A-3145-Draconis-Combine]]></link>
            <pubDate>Fri, 24 May 2013 22:38:24 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/2216/114893-thumb100.jpg" border="0" alt="BattleTech: Technical Readout: 3145 Draconis Combine" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><div>The great experiment that was the Republic of the Sphere has&nbsp; failed. Withdrawn behind the Fortress walls, the once-great&nbsp; power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once&nbsp;&nbsp; more rages across the Inner Sphere, new equipment strides across&nbsp;&nbsp; ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again,&nbsp; testing these new machines in the fierce crucible of war.</div>
<div><em><br /></em></div>
<div><em>Technical Readout: 3145 Draconis Combine </em>introduces the wave of new battle armor, vehicle, &lsquo;Mech, and aerospace units appearing across the Inner Sphere in the Dark Age era. Featuring new and matured technology, and presented in this series of faction-specific PDFs, these combat units will add excitement and variety to any game table.</div>
<div></div>
<div>For use with <em>BattleTech, Total Warfare, Tactical Operations, </em>and <em>Strategic Operations</em>.</div><b>Price</b>: $14.99]]></description>
            <!-- <price>14.99</price> -->
        </item>

        <item>
            <title><![CDATA[BattleTech: Invading Clans]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114892/BattleTech%3A-Invading-Clans]]></link>
            <pubDate>Fri, 24 May 2013 22:31:35 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/2216/114892-thumb100.jpg" border="0" alt="BattleTech: Invading Clans" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><div><strong>INVADERS FROM BEYOND</strong></div>
<div></div>
<div>They came from beyond the Periphery: invaders with advanced weapons, strange tactics, and stranger customs. Arriving in 3049, they attacked world after world with unrelenting fury. By 3052, they had conquered more than 200 planets, and their target was clear. They sought to capture the cradle of humanity: Terra. If not for the battle of Tukayyid and the resulting truce, the Earth would surely have fallen.</div>
<div>We now know these invaders are the Clans, the sons and daughters of the legendary Aleksandr Kerensky, gone from known space for over 250 years. They seek to overthrow the Inner Sphere and recreate the lost Star League in their own image, or so it seems&hellip;</div>
<div></div>
<div><em>Invading Clans</em> describes the history, culture, and military capabilities of Clans Smoke Jaguar, Nova Cat, Ghost Bear, Steel Viper and Diamond Shark. Also included is an overview of occupied worlds, deadly new BattleMechs, and eight full-color pages featuring renderings of Clan uniforms and ceremonies.</div>
<div></div>
<div><strong>Note:</strong> This file is scanned from the original 1994 edition. It has been edited to remove images no longer used in BattleTech.</div><b>Price</b>: $9.00]]></description>
            <!-- <price>9</price> -->
        </item>

        <item>
            <title><![CDATA[Super Crusaders III Complete [BUNDLE]]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114890/Super-Crusaders-III-Complete-%5BBUNDLE%5D]]></link>
            <pubDate>Fri, 24 May 2013 21:34:06 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/3185/114890-thumb100.gif" border="0" alt="Super Crusaders III Complete [BUNDLE]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Crusader Game Books<br /><center><table><tr><td><B><font color=#660000>THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...</B></font><br /></td></tr></table></center><br /><br /><table width="100%" id="bundle_contents_114890" border="0" cellspacing="0" cel<tr class="dtrpgListing-even">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=110452&it=1"><img src="images/3185/110452-thumb80.gif" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>GM's Cheat Sheet</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$8.00</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$5.00</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>This valuable resource gathers information from all over the rule book and puts it together making it easy to access instantly. In&nbsp;tells the weights&nbsp;of numerous common objects found in many game settings so you can know right away if the heroe can pick it up or not.</p>
<p>Don't let anything slow down the pace of your game!</p>...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-odd">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=110448&it=1"><img src="images/3185/110448-thumb80.gif" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Knights of Saint George</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$8.00</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$5.00</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>Welcome to the Paladin Universe. So called because many of the stories set here are about the mighty Paladin, a superhero I created, who lives in Birmingham, Alabama.</p>
<p>This book is a Bonus Book for use with the game <b><i>Super Crusaders</i></b>. Here you will find tons of ideas, including over a hundred characters, heroes and villains, as well as criminal organizations, that you can use in your game. The stories of the characters presented here form the history of this game, and can be part of the history of your game.</p>
<p>This book is also a guide to <b>Birmingham, Alabama</b> and <b>Technopolis, Virginia</b>, 2 very different cities, that have been the focus of my games and stories for over 30 years.</p>
<p align="center"><b>That's right, 2 cities in one book!</b></p>
<p...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-even">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=110444&it=1"><img src="images/3185/110444-thumb80.gif" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Minions & Monsters</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$8.00</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$5.00</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>The compendium of official game stats for 158 people and creatures. It includes classics like dragons and vampires as well as numerous original creatures from the really messed up mind of the creator. An invaluable rescource for Super Crusaders III and for the Paladin Universe.</p>...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-odd">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=110269&it=1"><img src="images/3185/110269-thumb80.gif" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Super Crusader III</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$0.00</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$0.00</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p style="text-align: left;">Crusader Game Books is proud to announce the release of</p>
<p style="text-align: center;">Super Crusaders III!</p>
<p style="text-align: justify;">&nbsp;&nbsp;&nbsp;&nbsp; Character creation is a snap, just pick what you want, no math, and there are lots of customizable powers to choose from so you can make what you want the way you want it.</p>
<p style="text-align: justify;">&nbsp;&nbsp;&nbsp;&nbsp; The game focuses on what your character can do, and not how he compares to similar characters, so there aren't a lot of stats; Just Hearts.</p>
<p style="text-align: justify;">&nbsp;&nbsp;&nbsp;&nbsp; The focus of the game is on the adventure not the game rules so there aren't any points to keep track of, or run out of, and advancement goes the way the player...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-even">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=110451&it=1"><img src="images/3185/110451-thumb80.gif" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>The Equipment Book</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$8.00</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$5.00</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>If you want to fight crime you need the right equipment, and this is where you'll find it! Everything from Bases to Vehicles from hi tech to high fantasy and it's all in one location! If you want to swim around in SCUBA gere or Fly into outer space , spy on a villain at night or blow him to kingdom come bandage your wounds in the feild or hide out till it all blows over, anything you need is right here. We even have silly stuff for the clown in you, or the crazy clown about to get you from behind LOOK OUT!</p>...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr></table><br /><table><tr><td><tr><td align="right" class="main"><b>Total value:</b></td><td>$32.00</td></tr><tr><td align="right" class="main"><b>Special bundle price:</b></td><td>$20.00</td></tr><tr><td align="right" class="main"><b>Savings of:</b></td><td>$12.00 (38%)</td></tr></td></tr></table><span id="bundle_contents_114890"></span><b>Price</b>: $32.00]]></description>
            <!-- <price>32</price> -->
        </item>

        <item>
            <title><![CDATA[Kung Fu Crusaders]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114888/Kung-Fu-Crusaders]]></link>
            <pubDate>Fri, 24 May 2013 20:18:50 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/3185/114888-thumb100.gif" border="0" alt="Kung Fu Crusaders" align="left" hspace="3" vspace="3"><b>Publisher</b>: Crusader Game Books<br /><p>This is Super Crusaders and this book takes the game in a whole new direction! In it, you'll find Everything you need to play a game steeped in the Martial Arts: New Powers, New Bonuses, New Weapons, Even new Standard Actions, and the best part: Illustrated Character Sheets for Masters of 37 different styles of Martial Arts from around the world.</p>
<p>In addition you'll find detailed descriptions of the cities of Hong Kong and Tokyo, to give your game depth and authenticity.</p>
<p>While this is the first Super Crusaders book to step outside the superhero genre, it definately wont be the last and it's fully compatable with what's already available.</p><b>Price</b>: $8.00]]></description>
            <!-- <price>8</price> -->
        </item>

        <item>
            <title><![CDATA[The War Dancer]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114884/The-War-Dancer]]></link>
            <pubDate>Fri, 24 May 2013 19:02:24 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/4790/114884-thumb100.jpg" border="0" alt="The War Dancer" align="left" hspace="3" vspace="3"><b>Publisher</b>: Drop Dead Studios<br /><p>Mystic warriors hailing from the primal lands, war dancers are powerful manipulators of the battlefield. These men and women read the signs and omens of combat, feel the flows of his enemy's energy, and manipulate it to their own advantage.</p>
<p>The war dancer is a martial controller, manipulating opponents just like a wizard, but doing it from the front lines. He may not be as physically powerful as a barbarian nor as technically trained as a fighter, but few can change the course of a battle as quickly, or as effectively, as a war dancer.</p>
<p>The third class in our Summer Class Blitz, the war dancer is a class for anyone who loves hard hitting, tactical combat, and staying ahead of their enemies by manipulating them into submission. Aside from the basic class, this pdf includes 2 new war dancer spells, 5 war dancer feats, and two additional archetypes (southern war dancer and arcane war dancer,) showing the different ways war dancing can be incorporated into different societies.</p><b>Price</b>: $2.99]]></description>
            <!-- <price>2.99</price> -->
        </item>

        <item>
            <title><![CDATA[Interface Zero 2.0 Hacking Beta test]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114883/Interface-Zero-2.0-Hacking-Beta-test]]></link>
            <pubDate>Fri, 24 May 2013 18:06:25 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/2212/114883-thumb100.jpg" border="0" alt="Interface Zero 2.0 Hacking Beta test" align="left" hspace="3" vspace="3"><b>Publisher</b>: Gun Metal Games<br /><p>Interface Zero 2.0 is in development, and one of the things we have been working on revisions to is the Hacking chapter. This document shows you what we've done.</p>
<p>It's 17 pages(including the cover) and gives you everything you need to hack in virtual reality and hyper reality.</p>
<p>If you wish to provide feedback, click the link below and you'll be taken to a form.</p>
<p>Thanks for your time.</p>
<p><a>F</a><a>eedback Form</a>:</p>
<p>https://docs.google.com/forms/d/1ytTbmE6Y4N2jSiXHBr3xynto7opdhEvMLasMEaNr3mg/viewform</p>
<p>Note. This document is best viewed on your screen with the latest version of Adobe Acrobat.</p>
<p>Note for Ipad users: The acrobat app will not view this file properly. You should grab Ibooks or Good Reader to view this document.</p><b>Price</b>: $0.00]]></description>
            <!-- <price>0.0000</price> -->
        </item>

        <item>
            <title><![CDATA[Nexus Journal Issue One]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114879/Nexus-Journal-Issue-One]]></link>
            <pubDate>Fri, 24 May 2013 17:52:50 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/4521/114879-thumb100.png" border="0" alt="Nexus Journal Issue One" align="left" hspace="3" vspace="3"><b>Publisher</b>: Final Sword Productions<br /><div>
<div>Nexus Journal brings new material for the Ten Worlds setting, used for Attack Vector: Tactical and Attack Vector: Fleets!</div>
<div></div>
<div>FICTION: &nbsp;The Honey Trap tells of the final fight of the Norman Schwarzkopf, from the perspective of the damage control teams trying to keep her together. &nbsp;Clover describes the seamier side of interstellar commerce!&nbsp;</div>
<div></div>
<div>SHIPS: &nbsp;Two new ships, the Mansur class keelgun cruiser, and the Redoubtible class missile corvette!</div>
<div></div>
<div>TACTICS: &nbsp;Discussions by veteran players on how to play the game! Learn the subtleties of kinetics timing and the porpoise maneuver!</div>
<div></div>
<div>SETTING: An in-depth article on the Celestial Navy Marine Corps, and a discussion of spaceborne assault operations built from the war plans to take out Novaya Rossiya during the Saladin War!</div>
</div><b>Price</b>: $8.00]]></description>
            <!-- <price>8</price> -->
        </item>

        <item>
            <title><![CDATA[Castles & Crusades Free City of Eskadia]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114873/Castles-%26-Crusades-Free-City-of-Eskadia]]></link>
            <pubDate>Fri, 24 May 2013 16:24:00 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/86/114873-thumb100.jpg" border="0" alt="Castles & Crusades Free City of Eskadia" align="left" hspace="3" vspace="3"><b>Publisher</b>: Troll Lord Games<br /><p><span style="font-size: small;">Eskadia, The Jewel of the North.One of the most powerful of the western City-States in the Haunted Highlands, Eskadia has the singular distinction of being one of the deadliest cities in all of world. Trade barons and guild-masters constantly vie for power and control over shipping and rights to raw materials. Sweatshops and workhouses crank out finished goods and crafts to be traded and sold throughout the continent. Every guild-master seeks to be an officially recognized representative to the Western League, and earn the coveted title of Prince of Eskadia.</span></p>
<p><span style="font-size: small;">The Free City of Eskadia comes complete with everything needed to create the ultimate city adventure and campaign: full descriptions of the city from the walls, down the streets and into the alleys, to the neighborhoods, markets, plazas on to the inns and taverns, gatehouses, tenements and more; it also includes all those elements that make a city come alive, from the city government, encounter areas, major personages, new monsters, a new race, the Changling and much, much more. Over 20 maps, including the city and many of the areas of interest.</span></p>
<p><span style="font-size: small;">Complete with full adventure, The Jack of Lies.</span></p><b>Price</b>: $16.99]]></description>
            <!-- <price>16.99</price> -->
        </item>

        <item>
            <title><![CDATA[Class Expansions: Sorcerer Bloodline Bundle [BUNDLE]]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114872/Class-Expansions%3A-Sorcerer-Bloodline-Bundle-%5BBUNDLE%5D]]></link>
            <pubDate>Fri, 24 May 2013 16:22:27 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/3827/114872-thumb100.gif" border="0" alt="Class Expansions: Sorcerer Bloodline Bundle [BUNDLE]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Interjection Games<br /><center><table><tr><td><B><font color=#660000>THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...</B></font><br /></td></tr></table></center><br /><br /><table width="100%" id="bundle_contents_114872" border="0" cellspacing="0" cel<tr class="dtrpgListing-even">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=113559&it=1"><img src="images/3827/113559-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Class Expansions: Hybrid Elemental Sorcerer Bloodlines [PFRPG]</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$1.75</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$1.25</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.</p>
<p></p>
<p>Following in this vein, <i>Class Expansions: Hybrid Elemental Sorcerer Bloodlines </i>introduces six new sorcerer bloodlines, each of which is a mixture of two of the classic elements.</p>
<p>Clouds (Air + Water)&nbsp; - Your nose has always been in a storybook. Notions of a lost age of wonder constantly flit about in your mind and the desire to either be one of the heroes of old or be the kindly old sage who raises them up is one of your secret desires. ...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-odd">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=113997&it=1"><img src="images/3827/113997-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Class Expansions: Illusion Sorcerer Bloodlines [PFRPG]</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$1.25</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$1.00</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.</p>
<p></p>
<p>Following in this vein, <i>Class Expansions: Illusion Sorcerer Bloodlines </i>introduces three new sorcerer bloodlines, each of which focuses on a particular subtype of spell found in the Illusion school.</p>
<p></p>
<p><b>Artist (Phantasms)</b> - Art exists to hold a mirror to nature. Some artists simply capture what they see with the certainty that the viewer will see what he saw. Others show the viewer an idea, a concept, perhaps the end result of a c...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-even">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=112955&it=1"><img src="images/3827/112955-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Class Expansions: Sorcerer Bloodlines [PFRPG]</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$1.00</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$1.00</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.</p>
<p></p>
<p>Following in this vein, <i>Class Expansions: Sorcerer Bloodlines </i>introduces three new sorcerer bloodlines that take on the stranger and more esoteric concepts the bloodline can encompass.</p>
<p>Artificial - One of your ancestors was a simulacrum or a clone of some sort, injecting a healthy dose of the &quot;created&quot; into your pedigree. As a result, you constantly find yourself tearing things down to their constituent pieces. The Artificial blood...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr></table><br /><table><tr><td><tr><td align="right" class="main"><b>Total value:</b></td><td>$4.00</td></tr><tr><td align="right" class="main"><b>Special bundle price:</b></td><td>$3.25</td></tr><tr><td align="right" class="main"><b>Savings of:</b></td><td>$0.75 (19%)</td></tr></td></tr></table><span id="bundle_contents_114872"></span><b>Price</b>: $4.00]]></description>
            <!-- <price>4</price> -->
        </item>

        <item>
            <title><![CDATA[Class Expansions: The Witch\'s Bundle [BUNDLE]]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114871/Class-Expansions%3A-The-Witch-%27s-Bundle-%5BBUNDLE%5D]]></link>
            <pubDate>Fri, 24 May 2013 16:20:35 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/3827/114871-thumb100.gif" border="0" alt="Class Expansions: The Witch\'s Bundle [BUNDLE]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Interjection Games<br /><center><table><tr><td><B><font color=#660000>THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...</B></font><br /></td></tr></table></center><br /><br /><table width="100%" id="bundle_contents_114871" border="0" cellspacing="0" cel<tr class="dtrpgListing-even">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=113832&it=1"><img src="images/3827/113832-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Class Expansions: Witch Grand Hexes [PFRPG]</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$1.00</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$0.85</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.</p>
<p>Following in this vein, <i>Class Expansions: Witch Grand Hexes </i>introduces eight new witch grand hexes, several of which have the distinction of being absolute walls o' text.</p>
<p>Cauldronborn - The witch can create a mass of protoplasm that grows into a replacement body should she ever die. Her spirit is capable of merging with this new body, causing there to be no loss of mental continuity, as is typically a problem with similar methods.</p>
<p>Cut the Thr...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-odd">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=112999&it=1"><img src="images/3827/112999-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Class Expansions: Witch Hexes [PFRPG]</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$1.00</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$0.85</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.</p>
<p></p>
<p></p>
<p></p>
<p>Following in this vein, <i>Class Expansions: Witch Hexes </i>introduces thirteen new witch hexes that delve into those aspects of the witch that have not received their due.</p>
<p>Bridgemaker - By stretching her body out in a rather grotesque fashion, the witch makes a bridge.</p>
<p>Broom-a-mancy - The witch animates a broom for cleaning, defense, and locomotion.</p>
<p>Commune with Spirits - Having learned how to speak with dead, th...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-even">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=113275&it=1"><img src="images/3827/113275-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Class Expansions: Witch Major Hexes [PFRPG]</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$1.00</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$0.80</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.</p>
<p></p>
<p></p>
<p></p>
<p></p>
<p></p>
<p></p>
<p></p>
<p>Following in this vein, <i>Class Expansions: Witch Major Hexes </i>introduces twelve new witch major hexes that delve into those aspects of the witch that have not received their due.</p>
<p>Blood Sacrifice - A witch can fuel metamagically-enhanced spells with the heart's blood of humanoid creatures. Children count as double!</p>
<p>Borrowed Luck - The witch borrows from the luck of an ally, giving he...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr></table><br /><table><tr><td><tr><td align="right" class="main"><b>Total value:</b></td><td>$3.00</td></tr><tr><td align="right" class="main"><b>Special bundle price:</b></td><td>$2.50</td></tr><tr><td align="right" class="main"><b>Savings of:</b></td><td>$0.50 (17%)</td></tr></td></tr></table><span id="bundle_contents_114871"></span><b>Price</b>: $3.00]]></description>
            <!-- <price>3</price> -->
        </item>

        <item>
            <title><![CDATA[Interjection Games Class Bundle [BUNDLE]]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114870/Interjection-Games-Class-Bundle-%5BBUNDLE%5D]]></link>
            <pubDate>Fri, 24 May 2013 16:13:51 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/3827/114870-thumb100.gif" border="0" alt="Interjection Games Class Bundle [BUNDLE]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Interjection Games<br /><center><table><tr><td><B><font color=#660000>THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...</B></font><br /></td></tr></table></center><br /><br /><table width="100%" id="bundle_contents_114870" border="0" cellspacing="0" cel<tr class="dtrpgListing-even">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=114729&it=1"><img src="images/3827/114729-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>The Herbalist Base Class [PFRPG + OGL 3.5]</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$7.50</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$6.00</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p align="center">Have you ever killed a man with a handful of grass? She has.</p>
<p>While some individuals, the druids and rangers of the world, learn to coexist and be one with nature, other individuals, the alchemists of the world, learn to harness nature and force it to do their bidding. The herbalists of the world take a path between these two extremes. Herbalists see the natural world as a tool to be revered, a cornucopia of plenty that needs to be properly exercised to extract full benefit from it. From the smallest shelf mushroom to the greatest of flora, the herbalist knows the inner secrets of all things that grow upon this earth.</p>
<p>Designed to play as an assassin / rogue / chaos druid, the herbalist uses the plants around her as a substitute for spells per day. As such, ...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-odd">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=114111&it=1"><img src="images/3827/114111-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>The Innovator: A Martial Tinker Prestige Class</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$1.50</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$1.00</font><br /></td><td><font size="1" font="Arial" class="main"><br />Invent the boomstick, save the world!
<p>While developing their skills as inventors and engineers, some tinkers invariably feel the pull to totally different realms of thought, just to mix things up a bit. Other tinkers really don't find this to be unusual at all; in fact, most are so busy with their own little obsessions to really bat an eye at another tinker's source of amusement. Some find themselves drawn to the classic motif of the man at arms; however, rather than honing the art of combat to an instinct, the innovator turns it into a science. Upon beginning the process of translating the idea of combat specialist into something he can understand, the innovator comes to the conclusion that besting those who have been combat specialists their entire lives would be facilitated by confu...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-even">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=114052&it=1"><img src="images/3827/114052-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>The Rogue Alpha - A Tinker Archetype [PFRPG]</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$1.25</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$1.00</font><br /></td><td><font size="1" font="Arial" class="main"><br />Your master is dead. ...Now what?
<p>For the first time in your short existence, the voice in your head has fallen silent. Its ceaseless, and sometimes senseless, demands were all that you had at times, your own personality shoving itself out of the way whenever &quot;Master&quot; gave an order. To stay is to risk the resurrection of your master and the loss of this sudden gift of freedom. To leave is to lose everything you once knew. ...Now what?</p>

<p>The Rogue Alpha - A Tinker Archetype&nbsp; is the answer to a question posed to me awhile back which ran closely, if not accurately thus: &quot;What happens if the tinker dies, but his alpha survives?&quot;</p>
<p>Good question!</p>
<p>The rogue alpha is a fighter archetype for the tinker's alpha that becomes available if the tinker ...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-odd">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=113736&it=1"><img src="images/3827/113736-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>The Tinker: Master of Modular Mechanical Mayhem [PFRPG + OGL 3.5]</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$4.00</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$3.00</font><br /></td><td><font size="1" font="Arial" class="main"><br />Check out The Authoritative Tinker bundle for over 20% off the tinker and its current expansions.
BECOME THE SQUAD COMMANDER!
<p>For some, the smell of oil is akin to that of a fine perfume, the rush of invention is the only motivation one needs, and the eternal battle against corrosion is a constant annoyance. These individuals, the tinkers, are exemplars of the unfettered creative spirit. It is this creative spirit, the constant thirst for new ideas, that propels them to seek the unknown, whether it be found in a library or in the dark depths of an ancient tomb.&nbsp; Supported by a vast array of custom automatons, an experienced tinker, while not a fierce combatant on his own, commands an exceptionally versatile squadron that more than makes up for his own deficiencies.</p>

<p>The ...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr></table><br /><table><tr><td><tr><td align="right" class="main"><b>Total value:</b></td><td>$14.25</td></tr><tr><td align="right" class="main"><b>Special bundle price:</b></td><td>$11.00</td></tr><tr><td align="right" class="main"><b>Savings of:</b></td><td>$3.25 (23%)</td></tr></td></tr></table><span id="bundle_contents_114870"></span><b>Price</b>: $14.25]]></description>
            <!-- <price>14.25</price> -->
        </item>

        <item>
            <title><![CDATA[Prowlers & Paragons Quickstart Hero 6]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114869/Prowlers-%26-Paragons-Quickstart-Hero-6]]></link>
            <pubDate>Fri, 24 May 2013 16:12:13 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/5026/114869-thumb100.jpg" border="0" alt="Prowlers & Paragons Quickstart Hero 6" align="left" hspace="3" vspace="3"><b>Publisher</b>: LakeSide Games<br /><p><strong>WELCOME TO PROWLERS &amp; PARAGONS!</strong></p>
<p><strong>Quickstart Hero 6: <em>Nereidian</em></strong></p>
<p><strong>For use with the soon to be release Prowlers &amp; Paragons Quickstart Issue ...</strong></p>
<p></p>
<p><strong><strong>PROWLERS &amp; PARAGONS</strong></strong></p>
<p><strong>Illustrated by rising comic book star Jerry Gaylord (<em>Fanboys vs. Zombies</em>) Prowlers &amp; Paragons is a tabletop roleplaying game with a narration-driven, rules-light system designed to emulate four-color superhero comics. </strong></p>
<p style="text-align: justify;"><strong><span style="font-family: Tahoma;">Prowlers &amp; Paragons </span>is a <i>narration-driven system.</i> The rules in this game are not effects driven. For the most part, they don&rsquo;t tell you what happens. Instead, they tell you who gets to describe what happens. And that&rsquo;s what it&rsquo;s all about in Prowlers &amp; Paragons: describing what happens. The players and the gamemaster take turns narrating events in the game world. This makes&nbsp;the game&nbsp;feel more like an exercise in collaborative storytelling than a typical roleplaying game.<br /> <br /> Prowlers &amp; Paragons is <i>rules</i><i> </i><i>light</i>. It&rsquo;s chock full of gross oversimplifications and blatant inaccuracies that mimic comic book tropes rather than real-world facts. This also makes Prowlers &amp; Paragons&nbsp;a simple game with a streamlined set of rules. Once you know what you&rsquo;re doing, you should be able to play without ever opening the book.</strong></p>
<p style="text-align: justify;"><strong>Finally, Prowlers &amp; Paragons&nbsp;is <i>designed to emulate four-color superhero comics.</i> The game is about the heroic things the characters do and the heroic burdens they shoulder. Mundane matters get little attention. There aren&rsquo;t&nbsp;detailed rules for dealing with money and wealth, but there most definitely is a rule for smashing into a bank vault. Let&rsquo;s be perfectly clear: This is not a deep and cerebral game. Prowlers &amp; Paragons&nbsp;was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, Prowlers &amp; Paragons&nbsp;is a gleefully unapologetic exercise in heroic wish fulfillment.<br /> <br /> The world needs heroes, heroes like YOU!&nbsp;</strong></p>
<p style="text-align: justify;"><strong> <br /></strong></p><b>Price</b>: $0.00]]></description>
            <!-- <price>0.0000</price> -->
        </item>

        <item>
            <title><![CDATA[Oasis of Dust]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114868/Oasis-of-Dust]]></link>
            <pubDate>Fri, 24 May 2013 16:10:57 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/3227/114868-thumb100.jpg" border="0" alt="Oasis of Dust" align="left" hspace="3" vspace="3"><b>Publisher</b>: Rarr! I'm A Monster Publishing<br /><p><span style="font-family: Cambria, serif;"><span style="font-size: large;">Sentenced to die, roast alive, in a vicious desert. Somehow you find yourself in a paradise...or is it?</span></span></p>
<p></p>
<p align="LEFT"><span style="font-family: Cambria, serif;"><span style="font-size: large;">Oasis of Dust</span></span><span style="font-family: Cambria, serif;"><span style="font-size: large;"> is a short </span></span><span style="color: #000000;"><span style="font-family: Cambria, serif;"><span style="font-size: large;"><span>solataire adventures for the </span></span></span></span><span style="color: #000000;"><span style="font-family: Cambria, serif;"><span style="font-size: large;"><span>QADD: Quick</span></span></span></span><span style="color: #000000;"><span style="font-family: Cambria, serif;"><span style="font-size: large;"><span><i> and Dirty Dungeons</i></span></span></span></span><span style="color: #000000;"><span style="font-family: Cambria, serif;"><span style="font-size: large;"><span> RPG system.</span></span></span></span><span style="color: #000000;"><span style="font-family: Cambria, serif;"><span style="font-size: large;"><span> I</span></span></span></span><span style="color: #000000;"><span style="font-family: Cambria, serif;"><span style="font-size: large;"><span>n it your attribute mean more than your combat skills. </span></span></span></span><span style="color: #333333;"><span style="font-family: Cambria, serif;"><span style="font-size: large;"><span>You will need the QADD rules to play. You can get those here: </span></span></span></span><a href="http://rpg.drivethrustuff.com/product/98164/QADD%3A-Quick-and-Dirty-Dungeons"><span style="color: #555555;"><span><span style="font-family: Cambria, serif;"><span style="font-size: large;"><span><b>http://rpg.drivethrustuff.com/product/98164/QADD%3A-Quick-and-Dirty-Dungeons</b></span></span></span></span></span></a></p><b>Price</b>: $0.75]]></description>
            <!-- <price>0.75</price> -->
        </item>

        <item>
            <title><![CDATA[Prowlers & Paragons Quickstart Hero 5]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114867/Prowlers-%26-Paragons-Quickstart-Hero-5]]></link>
            <pubDate>Fri, 24 May 2013 16:10:34 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/5026/114867-thumb100.jpg" border="0" alt="Prowlers & Paragons Quickstart Hero 5" align="left" hspace="3" vspace="3"><b>Publisher</b>: LakeSide Games<br /><p><strong>WELCOME TO PROWLERS &amp; PARAGONS!</strong></p>
<p><strong>Quickstart Hero 5: <em>Combustion</em></strong></p>
<p><strong>For use with the soon to be release Prowlers &amp; Paragons Quickstart Issue ...</strong></p>
<p></p>
<p><strong><strong>PROWLERS &amp; PARAGONS</strong></strong></p>
<p><strong>Illustrated by rising comic book star Jerry Gaylord (<em>Fanboys vs. Zombies</em>) Prowlers &amp; Paragons is a tabletop roleplaying game with a narration-driven, rules-light system designed to emulate four-color superhero comics. </strong></p>
<p style="text-align: justify;"><strong><span style="font-family: Tahoma;">Prowlers &amp; Paragons </span>is a <i>narration-driven system.</i> The rules in this game are not effects driven. For the most part, they don&rsquo;t tell you what happens. Instead, they tell you who gets to describe what happens. And that&rsquo;s what it&rsquo;s all about in Prowlers &amp; Paragons: describing what happens. The players and the gamemaster take turns narrating events in the game world. This makes&nbsp;the game&nbsp;feel more like an exercise in collaborative storytelling than a typical roleplaying game.<br /> <br /> Prowlers &amp; Paragons is <i>rules</i><i> </i><i>light</i>. It&rsquo;s chock full of gross oversimplifications and blatant inaccuracies that mimic comic book tropes rather than real-world facts. This also makes Prowlers &amp; Paragons&nbsp;a simple game with a streamlined set of rules. Once you know what you&rsquo;re doing, you should be able to play without ever opening the book.</strong></p>
<p style="text-align: justify;"><strong>Finally, Prowlers &amp; Paragons&nbsp;is <i>designed to emulate four-color superhero comics.</i> The game is about the heroic things the characters do and the heroic burdens they shoulder. Mundane matters get little attention. There aren&rsquo;t&nbsp;detailed rules for dealing with money and wealth, but there most definitely is a rule for smashing into a bank vault. Let&rsquo;s be perfectly clear: This is not a deep and cerebral game. Prowlers &amp; Paragons&nbsp;was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, Prowlers &amp; Paragons&nbsp;is a gleefully unapologetic exercise in heroic wish fulfillment.<br /> <br /> The world needs heroes, heroes like YOU!&nbsp;</strong></p>
<p style="text-align: justify;"><strong> <br /></strong></p><b>Price</b>: $0.00]]></description>
            <!-- <price>0.0000</price> -->
        </item>

        <item>
            <title><![CDATA[Prowlers & Paragons Quickstart Hero 4]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114866/Prowlers-%26-Paragons-Quickstart-Hero-4]]></link>
            <pubDate>Fri, 24 May 2013 16:08:40 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/5026/114866-thumb100.jpg" border="0" alt="Prowlers & Paragons Quickstart Hero 4" align="left" hspace="3" vspace="3"><b>Publisher</b>: LakeSide Games<br /><p><strong>WELCOME TO PROWLERS &amp; PARAGONS!</strong></p>
<p><strong>Quickstart Hero 4: <em>Sky Hunter</em></strong></p>
<p><strong>For use with the soon to be release Prowlers &amp; Paragons Quickstart Issue ...</strong></p>
<p></p>
<p><strong><strong>PROWLERS &amp; PARAGONS</strong></strong></p>
<p><strong>Illustrated by rising comic book star Jerry Gaylord (<em>Fanboys vs. Zombies</em>) Prowlers &amp; Paragons is a tabletop roleplaying game with a narration-driven, rules-light system designed to emulate four-color superhero comics. </strong></p>
<p style="text-align: justify;"><strong><span style="font-family: Tahoma;">Prowlers &amp; Paragons </span>is a <i>narration-driven system.</i> The rules in this game are not effects driven. For the most part, they don&rsquo;t tell you what happens. Instead, they tell you who gets to describe what happens. And that&rsquo;s what it&rsquo;s all about in Prowlers &amp; Paragons: describing what happens. The players and the gamemaster take turns narrating events in the game world. This makes&nbsp;the game&nbsp;feel more like an exercise in collaborative storytelling than a typical roleplaying game.<br /> <br /> Prowlers &amp; Paragons is <i>rules</i><i> </i><i>light</i>. It&rsquo;s chock full of gross oversimplifications and blatant inaccuracies that mimic comic book tropes rather than real-world facts. This also makes Prowlers &amp; Paragons&nbsp;a simple game with a streamlined set of rules. Once you know what you&rsquo;re doing, you should be able to play without ever opening the book.</strong></p>
<p style="text-align: justify;"><strong>Finally, Prowlers &amp; Paragons&nbsp;is <i>designed to emulate four-color superhero comics.</i> The game is about the heroic things the characters do and the heroic burdens they shoulder. Mundane matters get little attention. There aren&rsquo;t&nbsp;detailed rules for dealing with money and wealth, but there most definitely is a rule for smashing into a bank vault. Let&rsquo;s be perfectly clear: This is not a deep and cerebral game. Prowlers &amp; Paragons&nbsp;was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, Prowlers &amp; Paragons&nbsp;is a gleefully unapologetic exercise in heroic wish fulfillment.<br /> <br /> The world needs heroes, heroes like YOU!&nbsp;</strong></p>
<p style="text-align: justify;"><strong> <br /></strong></p><b>Price</b>: $0.00]]></description>
            <!-- <price>0.0000</price> -->
        </item>

        <item>
            <title><![CDATA[Prowlers & Paragons Quickstart Hero 3]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114864/Prowlers-%26-Paragons-Quickstart-Hero-3]]></link>
            <pubDate>Fri, 24 May 2013 15:39:05 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/5026/114864-thumb100.jpg" border="0" alt="Prowlers & Paragons Quickstart Hero 3" align="left" hspace="3" vspace="3"><b>Publisher</b>: LakeSide Games<br /><p><strong>WELCOME TO PROWLERS &amp; PARAGONS!</strong></p>
<p><strong>Quickstart Hero 3: <em>Citizen Soldier</em></strong></p>
<p><strong>For use with the soon to be release Prowlers &amp; Paragons Quickstart Issue ...</strong></p>
<p></p>
<p><strong><strong>PROWLERS &amp; PARAGONS</strong></strong></p>
<p><strong>Illustrated by rising comic book star Jerry Gaylord (<em>Fanboys vs. Zombies</em>) Prowlers &amp; Paragons is a tabletop roleplaying game with a narration-driven, rules-light system designed to emulate four-color superhero comics. </strong></p>
<p style="text-align: justify;"><strong><span style="font-family: Tahoma;">Prowlers &amp; Paragons </span>is a <i>narration-driven system.</i> The rules in this game are not effects driven. For the most part, they don&rsquo;t tell you what happens. Instead, they tell you who gets to describe what happens. And that&rsquo;s what it&rsquo;s all about in Prowlers &amp; Paragons: describing what happens. The players and the gamemaster take turns narrating events in the game world. This makes&nbsp;the game&nbsp;feel more like an exercise in collaborative storytelling than a typical roleplaying game.<br /> <br /> Prowlers &amp; Paragons is <i>rules</i><i> </i><i>light</i>. It&rsquo;s chock full of gross oversimplifications and blatant inaccuracies that mimic comic book tropes rather than real-world facts. This also makes Prowlers &amp; Paragons&nbsp;a simple game with a streamlined set of rules. Once you know what you&rsquo;re doing, you should be able to play without ever opening the book.</strong></p>
<p style="text-align: justify;"><strong>Finally, Prowlers &amp; Paragons&nbsp;is <i>designed to emulate four-color superhero comics.</i> The game is about the heroic things the characters do and the heroic burdens they shoulder. Mundane matters get little attention. There aren&rsquo;t&nbsp;detailed rules for dealing with money and wealth, but there most definitely is a rule for smashing into a bank vault. Let&rsquo;s be perfectly clear: This is not a deep and cerebral game. Prowlers &amp; Paragons&nbsp;was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, Prowlers &amp; Paragons&nbsp;is a gleefully unapologetic exercise in heroic wish fulfillment.<br /> <br /> The world needs heroes, heroes like YOU!&nbsp;</strong></p>
<p style="text-align: justify;"><strong> <br /></strong></p><b>Price</b>: $0.00]]></description>
            <!-- <price>0.0000</price> -->
        </item>

        <item>
            <title><![CDATA[Prowlers & Paragons Quickstart Hero 2]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114863/Prowlers-%26-Paragons-Quickstart-Hero-2]]></link>
            <pubDate>Fri, 24 May 2013 15:37:17 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/5026/114863-thumb100.jpg" border="0" alt="Prowlers & Paragons Quickstart Hero 2" align="left" hspace="3" vspace="3"><b>Publisher</b>: LakeSide Games<br /><p><strong>WELCOME TO PROWLERS &amp; PARAGONS!</strong></p>
<p><strong>Quickstart Hero 2: <em>Darkwolf</em></strong></p>
<p><strong>For use with the soon to be release Prowlers &amp; Paragons Quickstart Issue ...</strong></p>
<p></p>
<p><strong><strong>PROWLERS &amp; PARAGONS</strong></strong></p>
<p><strong>Illustrated by rising comic book star Jerry Gaylord (<em>Fanboys vs. Zombies</em>) Prowlers &amp; Paragons is a tabletop roleplaying game with a narration-driven, rules-light system designed to emulate four-color superhero comics. </strong></p>
<p style="text-align: justify;"><strong><span style="font-family: Tahoma;">Prowlers &amp; Paragons </span>is a <i>narration-driven system.</i> The rules in this game are not effects driven. For the most part, they don&rsquo;t tell you what happens. Instead, they tell you who gets to describe what happens. And that&rsquo;s what it&rsquo;s all about in Prowlers &amp; Paragons: describing what happens. The players and the gamemaster take turns narrating events in the game world. This makes&nbsp;the game&nbsp;feel more like an exercise in collaborative storytelling than a typical roleplaying game.<br /> <br /> Prowlers &amp; Paragons is <i>rules</i><i> </i><i>light</i>. It&rsquo;s chock full of gross oversimplifications and blatant inaccuracies that mimic comic book tropes rather than real-world facts. This also makes Prowlers &amp; Paragons&nbsp;a simple game with a streamlined set of rules. Once you know what you&rsquo;re doing, you should be able to play without ever opening the book.</strong></p>
<p style="text-align: justify;"><strong>Finally, Prowlers &amp; Paragons&nbsp;is <i>designed to emulate four-color superhero comics.</i> The game is about the heroic things the characters do and the heroic burdens they shoulder. Mundane matters get little attention. There aren&rsquo;t&nbsp;detailed rules for dealing with money and wealth, but there most definitely is a rule for smashing into a bank vault. Let&rsquo;s be perfectly clear: This is not a deep and cerebral game. Prowlers &amp; Paragons&nbsp;was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, Prowlers &amp; Paragons&nbsp;is a gleefully unapologetic exercise in heroic wish fulfillment.<br /> <br /> The world needs heroes, heroes like YOU!&nbsp;</strong></p>
<p style="text-align: justify;"><strong> <br /></strong></p><b>Price</b>: $0.00]]></description>
            <!-- <price>0.0000</price> -->
        </item>

        <item>
            <title><![CDATA[Prowlers & Paragons Quickstart Hero 1]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114862/Prowlers-%26-Paragons-Quickstart-Hero-1]]></link>
            <pubDate>Fri, 24 May 2013 15:34:53 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/5026/114862-thumb100.jpg" border="0" alt="Prowlers & Paragons Quickstart Hero 1" align="left" hspace="3" vspace="3"><b>Publisher</b>: LakeSide Games<br /><p><strong>WELCOME TO PROWLERS &amp; PARAGONS!</strong></p>
<p><strong>Quickstart Hero 1: <em>Psidearm</em></strong></p>
<p><strong>For use with the soon to be release Prowlers &amp; Paragons Quickstart Issue ...</strong></p>
<p></p>
<p><strong><strong>PROWLERS &amp; PARAGONS</strong></strong></p>
<p><strong>Illustrated by rising comic book star Jerry Gaylord (<em>Fanboys vs. Zombies</em>) Prowlers &amp; Paragons is a tabletop roleplaying game with a narration-driven, rules-light system designed to emulate four-color superhero comics. </strong></p>
<p style="text-align: justify;"><strong><span style="font-family: Tahoma;">Prowlers &amp; Paragons </span>is a <i>narration-driven system.</i> The rules in this game are not effects driven. For the most part, they don&rsquo;t tell you what happens. Instead, they tell you who gets to describe what happens. And that&rsquo;s what it&rsquo;s all about in Prowlers &amp; Paragons: describing what happens. The players and the gamemaster take turns narrating events in the game world. This makes&nbsp;the game&nbsp;feel more like an exercise in collaborative storytelling than a typical roleplaying game.<br /> <br /> Prowlers &amp; Paragons is <i>rules</i><i> </i><i>light</i>. It&rsquo;s chock full of gross oversimplifications and blatant inaccuracies that mimic comic book tropes rather than real-world facts. This also makes Prowlers &amp; Paragons&nbsp;a simple game with a streamlined set of rules. Once you know what you&rsquo;re doing, you should be able to play without ever opening the book.</strong></p>
<p style="text-align: justify;"><strong>Finally, Prowlers &amp; Paragons&nbsp;is <i>designed to emulate four-color superhero comics.</i> The game is about the heroic things the characters do and the heroic burdens they shoulder. Mundane matters get little attention. There aren&rsquo;t&nbsp;detailed rules for dealing with money and wealth, but there most definitely is a rule for smashing into a bank vault. Let&rsquo;s be perfectly clear: This is not a deep and cerebral game. Prowlers &amp; Paragons&nbsp;was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, Prowlers &amp; Paragons&nbsp;is a gleefully unapologetic exercise in heroic wish fulfillment.<br /> <br /> The world needs heroes, heroes like YOU!&nbsp;</strong></p>
<p style="text-align: justify;"><strong> <br /></strong></p><b>Price</b>: $0.00]]></description>
            <!-- <price>0.0000</price> -->
        </item>

        <item>
            <title><![CDATA[Hughesville High Character Sheet]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114861/Hughesville-High-Character-Sheet]]></link>
            <pubDate>Fri, 24 May 2013 15:04:22 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/5026/114861-thumb100.jpg" border="0" alt="Hughesville High Character Sheet" align="left" hspace="3" vspace="3"><b>Publisher</b>: LakeSide Games<br /><p>This is a character sheet for the Hughesville High roleplaying game.&nbsp; If you are wondering what the game is about, take a look at the sheet.&nbsp; It kind of says it all.</p>
<p>Enjoy!</p><b>Price</b>: $0.00]]></description>
            <!-- <price>0.0000</price> -->
        </item>

        <item>
            <title><![CDATA[Justice Wheels #20 Payback[ICONS]]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114860/Justice-Wheels-%2320-Payback%5BICONS%5D]]></link>
            <pubDate>Fri, 24 May 2013 14:52:59 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/3915/114860-thumb100.jpg" border="0" alt="Justice Wheels #20 Payback[ICONS]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fainting Goat Games<br /><p></p>
<p>Justice Wheels #19&nbsp; features <b>Payback,&nbsp;</b>a mysterious vigilante with a flying car and a burning need to exact justice in his own terms.</p>
<p>This PDF contains the ICONS stats, images, and paper miniatures for one character and their signature vehicle along with tips for using them in your game.</p><b>Price</b>: $0.75]]></description>
            <!-- <price>0.75</price> -->
        </item>

        <item>
            <title><![CDATA[Dragon, Serpent and Snake Names and Their Meaning]]></title>
            <link><![CDATA[http://roleplayingtips.rpgnow.com/product/114856/Dragon%2C-Serpent-and-Snake-Names-and-Their-Meaning]]></link>
            <pubDate>Fri, 24 May 2013 11:44:09 CDT</pubDate>
            <description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/710/114856-thumb100.jpg" border="0" alt="Dragon, Serpent and Snake Names and Their Meaning" align="left" hspace="3" vspace="3"><b>Publisher</b>: Art of War Games<br /><p>This PDF gives you almost a 100 different authentic Dragon, Snake ad Serpent Names for your games and their meaning.</p><b>Price</b>: $1.00]]></description>
            <!-- <price>1</price> -->
        </item>

	</channel>
</rss>
