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		<title>Roleplaying Tips.com Hottest Items</title> 
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			<title><![CDATA[GM Mastery: Inns  and  Taverns Essentials]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=51416]]></link> 
			<pubDate>Mon, 10 Dec 2007 10:57:01 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/33/51416-thumb100.jpg" border="0" alt="GM Mastery: Inns  and  Taverns Essentials" title=" GM Mastery: Inns  and  Taverns Essentials " align="left"><b>Publisher</b>: RPG Objects<br /><b>95% system neutral!</b> <p> Inns, taverns, and restaurants  and ndash; these are the places of role-playing legend. Well, maybe not so much restaurants, but places to eat are important too! Such businesses are often the first place characters go when they enter a city, and the last place they leave before waving goodbye. In the history of RPGs, taverns have spawned more adventures than any other location. Inns are important too, because they serve as urban home bases and refuges for recuperation. Restaurants are less common game elements, though I hope this book will change that. They are a fresh break from typical locations, and are places for PCs and NPCs to meet, intrigue, and plan.  </p><p> In many campaigns and groups, inns and taverns are gamed so much they and rsquo;ve stopped being special. They and rsquo;ve become clich and eacute;s. Many GMs run the same ideas and concepts over and over, stuck in a rut they might not even know they are in. If it isn and rsquo;t broken, don and rsquo;t fix it, right? However, breathing new life into these classic pillars of your game sessions is important. Nothing should be taken for granted. Don and rsquo;t let things become mundane, stale, and uninspired. This is a sure route to burnout and player apathy.  </p><p> Next time the characters enter an inn, tavern, or restaurant, surprise them. Let them know things are different this time around. Make them second-guess their assumptions. Inspire them to look around with fresh eyes, and bring the wonder back to your game.  </p><p> It starts with fun and interesting designs. This book is about helping you craft cool, useful, and entertaining establishments. It will help you create locations that feel real and interactive.  </p><p> This book will also guide you in creating important puzzle pieces that snap into your games. There and rsquo;s little point designing campaign elements that have small story payoff. You have little enough time for preparation as it is, so this book is about earning double or triple wins from your designs: world development, campaign development, and encounter development. If you make a single inn, tavern, or restaurant serve all three needs, you and rsquo;ve saved time and improved your game sessions in one swoop. Let this book help you craft locations of superior quality. Your players will notice.  </p><p> It and rsquo;s interesting to note that inns, taverns, and restaurants often overlap in gaming. Inns serve food and offer entertainment. Taverns and restaurants might sell lodgings in the back or upstairs. All three types of businesses have similar design elements, so by considering one, you and rsquo;ll learn and be inspired to design all three. That and rsquo;s why I wrote this book and mdash;to cover each of these types as a group to save you time and energy rather than writing three separate books. You can apply the tips and advice that follow to any inn, tavern, or restaurant and mdash;learn once, design often.  </p>]]></description> 
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			<title><![CDATA[GM Mastery: NPC Essentials]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=2353]]></link> 
			<pubDate>Sun, 04 Aug 2002 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/33/2353-thumb100.jpg" border="0" alt="GM Mastery: NPC Essentials" title=" GM Mastery: NPC Essentials " align="left"><b>Publisher</b>: RPG Objects<br />NPC Essentials is a collection of tips, techniques, and aids designed to help game masters inject detailed NPCs into any role-playing campaign. Inside readers will find advice on designing, role-playing, and managing NPCs during the entire lifetime of their campaigns. Also included are NPC archtypes, encounters, charts, and an example NPC centric adventure. Written by Johnn Four of RolePlayingTips.com and Dragon magazine fame and illustrated by V Shane. <br /><br />Game mastering is a demanding job. If you stop to think about all the tasks a Game Master must perform, it is truly staggering. He must play the role of every NPC, monster, or other  and ldquo;non and rdquo; player element in the game. The Game Master must prepare adventures and maintain an over-arching campaign. She must balance game play so that it is challenging, entertaining, and most of all, fun. Considering the amount of effort that must be put forth, it is a tribute to the role-playing game community that so many players eagerly don the mantle of Game Master! <br /><br /> Game mastering is a craft, one that takes years to perfect. The <strong>GM Mastery</strong> series is designed to accelerate this learning curve. It is the goal of this series to give Game Masters a toolkit of tips and techniques to lesson the burden of running games and make the experience richer for players. Our first installment is dedicated to non-player characters, a fundamental element to role-playing. Future editions will cover other essential areas of game mastering. <br />  <p> and nbsp;</p><p><strong><a href="http://www.enworld.org/modules.php?op=modload and name=Sections and file=index and req=viewarticle and artid=40 and page=1">2003 Ennie Gold Winner!</a></strong><br /><img src="http://www.rpgobjects.com/images/NPCE_ennie.gif" border="0" alt="" /> </p><p> <strong><em>Over 80 pages!</em></strong> <br /><br />  </p><p><strong>About Johnn Four:</strong>  <br />Johnn Four has been publishing the highly popular and respected  and quot;RolePlaying Tips Weekly and quot; since 1999 (over 130 issues and 1300 tips to date!). He and #39;s is also a regular columnist for the d20 Magazine rack, Knights of the Dinner table, and Dragon magazine. <br /><br />  <strong>Read <a href="http://www.enworld.org/d20reviews.asp?sub=yes and where=active and reviewer=JoeGKushner and product=NPCEss" target="_blank"><u>ENWorld.org</u></a> and #39;s review of this product.<br />   <strong>Read the <a href="http://www.gamewyrd.com/review/113/GM_Mastery%3A_NPC_Essentials" target="_blank"><u>gamewyrd.com</u></a> and #39;s review of this product.<br />  <strong>Read the <a href="http://www.rpg.net/news+reviews/reviews/rev_7367.html" target="_blank"><u>RPG.NET</u></a> and #39;s review of this product.<br />  Don and #39;t forget to check the comments left below.</strong></strong></strong></p>]]></description> 
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			<title><![CDATA[GM Gems]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=54423]]></link> 
			<pubDate>Sat, 09 Feb 2008 09:45:48 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/36/54423-thumb100.jpg" border="0" alt="GM Gems" title=" GM Gems " align="left"><b>Publisher</b>: Goodman Games<br /><b>Systems-Neutral Tools for Every Game Master</b><br /><p>GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!</p><p><b>Inspiration and Perspiration</b></p><p>This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today and rsquo;s best known RPG designers, and includes:</p><ul><br /><li>Alchemical Mishaps<br /></li><li>Empty Rooms Worth Describing<br /></li><li>Extraordinary Campsites<br /></li><li>Familiar Creatures with Unfamiliar Faces<br /></li><li>Short Encounters for Short Attention Spans<br /></li><li>Unique Taverns and Inns<br /></li><li>Unusual Holidays<br /></li><li>100 Unique Treasures<br /></li></ul><br /><p>And much, much more!</p><p>Project Manager: Stephen S. Greer<br />Project Developers: Lou Agresta, Rone Barton,<br />B. Matthew Conklin III, Ashavan Doyon<br />Writers: Lou Agresta, Rone Barton, Russell Brown, B. Matthew Conklin III, Elizabeth Courts, Adam Daigle, Ashavan Doyon, Tom Ganz, Stephen S. Greer, David Hall, Stefan Happ, Ed Healy, Tim Hitchcock, Phillip Larwood, John E. Ling, Jr., Hal Maclean, Rob Manning, Greg Oppedisano, Greg Ragland, Craig Shackleton, Patrick Smith<br />Editor: Aeryn  and ldquo;Blackdirge and rdquo; Rudel<br />Art Director and Graphic Designer: jim pinto<br />Cover Artist: William O and rsquo;Connor<br />Interior Artist: William McAusland<br />Publisher: Joseph Goodman</p><p>GMG4371, 64 pages, $8.99</p>]]></description> 
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			<title><![CDATA[GM Mastery: Holiday Essentials]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=15874]]></link> 
			<pubDate>Sat, 16 Sep 2006 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/33/15874-thumb100.jpg" border="0" alt="GM Mastery: Holiday Essentials" title=" GM Mastery: Holiday Essentials " align="left"><b>Publisher</b>: RPG Objects<br />From the Ennie/Gencon award wining writer of NPC Essentials comes a new GM Mastery guide for holiday based adventures!<p>This eBook is about helping you plan, prepare, and GM better adventures. While you can use the information that follows to craft interesting holidays, my main goal is to help you use holidays as the backbone for campaigns, adventures, and encounters. Holidays can be much more than the minor quirk of your game world. With strategic design, as outlined in the coming pages, you can transform holidays into a vital GMing tool to create immersion, realism, and most importantly, more fun in your game sessions.</p><p><br /><b>Holiday Essentials Overview:</b></p><p><br /><b>Chapter 1: How To Design Compelling Holidays</b><br /><br />The first chapter gives step-by-step instructions for building a holiday. It helps you pick the right level of detail creation as well, so that you don and #39;t waste time over-planning, or don and #39;t get caught under-planning.</p><p><br /><b>Chapter 2: Holiday Design Elements</b><br /><br />This chapter is your holiday design toolset. It goes into detail about how and what to design for each of the steps outlined in chapter 1. Numerous examples are provided.</p><p><br /><b>Chapter 3: GM  and amp; Campaign Advice</b><br /><br />Chapter 3 provides tips and tools to help you design holidays and use the advice from the first two chapters.</p>]]></description> 
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			<title><![CDATA[E-Z DUNGEONS: Item Pack 1]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=23548]]></link> 
			<pubDate>Mon, 27 Nov 2006 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/346/23548-thumb100.jpg" border="0" alt="E-Z DUNGEONS: Item Pack 1" title=" E-Z DUNGEONS: Item Pack 1 " align="left"><b>Publisher</b>: Fat Dragon Games<br />Add new dimensions to your E-Z DUNGEONS layouts with our series of item packs.<br /> E-Z DUNGEONS items packs make great additions to other E-Z DUNGEONS sets or add some 3D props to your E-Z TILES! <br /><br />Item Pack 1 offers you a wide variety of furnishings for your dungeon including:<p> and nbsp;</p><ul> <li> Two dark wood bookcases </li><li> Two light wood bookcases </li><li> Two styles of chairs </li><li> Benches </li><li> Three stone tables </li><li> Four empty tables </li><li> Four tables with various items  </li><li> All art is 300dpi for maximum detail </li><li> Designed for the novice card modeler </li><li> Full color instructions <p><br /><br /><br /><br /><br /> </p><center> <img src="http://www.tullisart.com/images/fdg0028B.jpg" /> <p> and nbsp;</p><p> Sample bookcase artwork: </p><p><img src="http://www.tullisart.com/images/fdg0028A.jpg" /> </p></center></li></ul>]]></description> 
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			<title><![CDATA[Instant GM: A Bag of Tricks]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=25909]]></link> 
			<pubDate>Wed, 25 Apr 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/98/25909-thumb100.jpg" border="0" alt="Instant GM: A Bag of Tricks" title=" Instant GM: A Bag of Tricks " align="left"><b>Publisher</b>: ComStar Games<br /><p>The players have to constantly adlib and adapt to  plot developments.  If they become  overwhelmed, it is "in character" to stop and discuss the situation with each  other.  The Game Master on the other hand  has no confidants.  He is expected to  react instantly to what the players describe their characters doing.</p>
<p> The typical GM spends hours preparing before a game;  planning for everything the characters might try.  But no matter how much you prepare, the only  sure bet is that the players will think of something you didn't.  In fact the more material you prepare, the  more likely it is that one of the players will latch on to an incidental detail  and take off in an unexpected direction faster than you can say "Red Herring."  </p>
<p>Every Game Master has his own style.  But all of them need to be able to think on  their feet.  Improvising during a game is  easier if you are ready to step away from the written game and go in the  direction the players want to try.   Remember the player characters are the main characters in the story you  are telling.  By definition the plot is  what they do, not what you planned for them.   You want to gently guide the group 'back on track' without letting them  realize that they ever deviated from the script.  </p>
<p>There are three techniques which can improve your  improvisation behind the GM screen: Plot Seeds, Stock Characters, and Rakugo  Props.  (On a personal note:  Some of the best games I've ever run, I've  shown up at the table armed only with this bag of tricks and no fore planning  to get in the way.)</p>]]></description> 
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			<title><![CDATA[Monstrous Arcana - The Illithiad]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=17448]]></link> 
			<pubDate>Mon, 01 Jan 2001 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/44/17448-thumb100.jpg" border="0" alt="Monstrous Arcana - The Illithiad" title=" Monstrous Arcana - The Illithiad " align="left"><b>Publisher</b>: Wizards of the Coast<br /><br />The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse. <br />
<br />This "complete book of illithids" covers: <br />
<br /><UL><li />The anatomy and physiology of the mind flayer.<li />The terrible truth about the mind flayer life cycle. <li />Illithid-kin, undead mind flayers, and new' flayer-kin monsters.<li />A balanced look at illithid psionic powers. <li />a detailed description of a typical mind flayer community<li />Unique mind flayer psionic abilities and items.</UL><br />
<br />The Illitiad is the third volume in the popular Monstrous Arcana game accessory series and is indispensable to DMs who want to add these terrifying creatures to their campaigns. The Illithiad supports the mind flayer adventure trilogy: A Darkness Gathering, Masters of Eternal Night, and Dawn of the Overmind<br />]]></description> 
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			<title><![CDATA[Van Richten's Guide to Vampires]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=17491]]></link> 
			<pubDate>Mon, 01 Jan 2001 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/44/17491-thumb100.jpg" border="0" alt="Van Richten's Guide to Vampires" title=" Van Richten's Guide to Vampires " align="left"><b>Publisher</b>: Wizards of the Coast<br />At last some means of combating the ultimate undead, vampires, have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions which define the very nature of those "kings of the undead,"" and help put them at a disadvantage to mortals, whom they consider to be ""mere cattle."
<br /><br /> 
Dr. Van Richten has detailed vampiric powers, weaknesses, feeding and sleeping habits, even their varied relationships with others of their own kind. Old myths are dispelled, new facts are uncovered, and the experiences of both vampires and those who hunt them are recorded for your safety and enlightenment. 
<br /><br />
Quickly! Soon the sun sets and the dead will rise! The vampires of Ravenloft know no mercy, and you must be prepared . before the darkness engulfs you. 
<br /><br />
96 pages?Recommended for All Character Levels.]]></description> 
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			<title><![CDATA[City Guide 1 : Everyday Life]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=16517]]></link> 
			<pubDate>Tue, 23 Oct 2001 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/427/16517-thumb100.gif" border="0" alt="City Guide 1 : Everyday Life" title=" City Guide 1 : Everyday Life " align="left"><b>Publisher</b>: Dark Quest Games<br /><strong>Written by:</strong> Joseph Carriker, Patrick Lawinger, Neal Levin, Darren Pearce, Wil Upchurch<br /><strong>Page Count:</strong> 68 pages<br /><strong>Cover Art:</strong> Gillian Pearce<br /><strong>Illustrated by:</strong> Anna Dobritt, Owen Kuhn, Gillian Pearce <p>One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what should be there. Many PCs of course just want to go to the latest and greatest tavern for a barfight. But there are those out there that want to go shopping. Those are the ones that will ask the dreaded phrase  and quot;Whats on the shelves? and quot; <br /><br /><strong>Includes:</strong> </p><ul><li>Dozens of complete NPCs </li><li>Dozens of new items for use in your campaign. </li><li>13 Complete shop locations </li><li>64 Pages of useful text </li></ul><img align="right" width="28" src="/products/darkquest/barpic.jpg" height="30" /><br /><strong>Locations Inside:</strong> <ul><li>Herbalist - Miralle and #39;s </li><li>Brewer - Blithes Spirits </li><li>Misc - Scribes and Paper </li><li>Misc - Gizelle and #39;s Fine Herbs and Potions </li><li>Clothier - Silken Dreams </li><li>Blacksmith  and amp; Stables - Traken Brother and #39;s Stables </li><li>Weaponsmith - Ringing Steel </li><li>Cobbler - diCarpoli and #39;s Shoes </li><li>The Armorium </li><li>Misc - Reston and #39;s Wood Creations </li><li>Misc - Expedition Outfitters </li><li>Bowyer/Fletcher - Stormfeather Fletchery </li><li>Inn - Blue Flame Inn </li></ul><br /><br /><br /><br /><br /><br /><br />]]></description> 
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			<title><![CDATA[Inns and Taverns Floorplans]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=16522]]></link> 
			<pubDate>Tue, 04 Dec 2001 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/107/16522-thumb100.gif" border="0" alt="Inns and Taverns Floorplans" title=" Inns and Taverns Floorplans " align="left"><b>Publisher</b>: Darkfuries Publishing<br /><br /><b>Outline:</b> 71 floor plans detailing 35 medieval establishments<br />
<b>Format:</b> HTML, viewed with internet browser<br /><br />
<b>Contents:</b>
<ul>
<li>List of every floorplan for immediate, single-click access.</li>
<li>Elaborately detailed floorplan sets of 20 inns, presented in a collection of 45 separate floorplans.</li>
<li>A comprehensive thumbnail gallery of inns floorplans, providing convenient floorplan overview, size comparison, and fast, single-click floorplan access.</li>
<li>Elaborately detailed floorplan sets of 15 taverns, presented in a collection of 26 separate floorplans.</li>
<li>A comprehensive thumbnail gallery of taverns floorplans, providing convenient floorplan overview, size comparison, and fast, single-click floorplan access.</li>
</ul>
<b>Printing Floor Plans at One-Inch Squares:</b><br />
Any art program will work. This example prints a floor plan using Windows ? Paint.
<ol>
<li>Load the desired floor plan from the 5011_inn_taverns/images folder.</li>
<li>Marquee select an area 7 squares wide by 10 squares high.
<li>Select Copy from Paint's Edit menu.</li>
<li>Select New from Paint's File menu. Do not save the original image.</li>
<li>Paste the copied selection.</li>
<li>Select Page Setup from Paint's File menu and perform steps 7-9.</li>
<li>Change the page margins: right and left to .75", top and bottom to .5".</li>
<li>Ensure Orientation is Portrait.</li>
<li> Set Scaling to "Fit 1 by 1 Page" and press Okay.</li>
<li>Print the floor plan.</li>
</ol>
]]></description> 
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			<title><![CDATA[Tournaments, Fairs, and Taverns]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=16544]]></link> 
			<pubDate>Fri, 03 May 2002 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/87/16544-thumb100.gif" border="0" alt="Tournaments, Fairs, and Taverns" title=" Tournaments, Fairs, and Taverns " align="left"><b>Publisher</b>: EN Publishing<br /><hr /><font face="arial"><font color="#aa0000"></font></font><font face="arial"><font color="#aa0000"><font size="+3"><div align="center"><strong>Tournaments,</strong><br /><font size="+2">Fairs, and Taverns</font></div></font></font><hr /><strong>Written By</strong>: Peter Ball, Ryan Nock, Russell Morrissey, et. al.<br /><strong>Page Count</strong>: 69 pages<br /><strong>Cover Art by</strong>: Danilo Moretti<br /><strong>Illustrated by</strong>: Danilo Moretti<font color="#333333"> <p>D20 sourcebook containing various  and quot;games within the game and quot;. Need rules for a card game or a fairground contest for your game? Need a quick archery tournament, or rules for arm-wrestling? Then this is the book for you! Also includes a sample tournament, fair and tavern making full use of these rules and plenty of new uses for old skills. This book also includes brand new d20 rules for drinking, a new system for the resolution of opposed skill and ability checks over time, a simple system for running conpetitions involving hundeds of competitors and much more. </p><p>Now your PCs can engage one another in a battle of wits, compete in an jousting tourney or a national poker competition. You can run exciting races and chases, indulge in a game of strategy or a magical duel. 29 games and contests of all different types, including martial contests, magical contests, common games of chance or skill and various fairground games. Plus three sample plug-in locations - a tournament, a fair and a tavern, making full use of these rules. </p><hr /></font></font>]]></description> 
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			<title><![CDATA[Cromagh's Guide to Goblinoids]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=17609]]></link> 
			<pubDate>Fri, 09 May 2003 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/94/17609-thumb100.jpg" border="0" alt="Cromagh's Guide to Goblinoids" title=" Cromagh's Guide to Goblinoids " align="left"><b>Publisher</b>: The Game Mechanics<br /><br clear="left"><p><strong>By <a href="http://www.thegamemechanics.com/about/jdwiker.asp" target="_blank" style="text-decoration: underline;">JD Wiker</a>, co-author of the <em>Star Wars Roleplaying Game</em> and the <em>d20 Menace Manual</em>.<br />Interrior and cover art by <a href="http://www.thegamemechanics.com/about/mechanics.asp#clarenceharrison" target="_blank" style="text-decoration: underline;">Clarence Harrison</a>.</strong></p>
<p><em>"Cromagh judges goblins, hobgoblins, and bugbears by the same standards he applies to everyone else: Are they stronger than Cromagh? And, if so, does that mean Cromagh will need help carrying their treasure when he loots their corpses?"</em><br /><div align="right">- Cromagh, Half-Orc Mercenary</div></p>
<p><em>Cromagh's Guide to Goblinoids</em> compiles years of first-hand experience fighting against and alongside goblins, hobgoblins, and bugbears. Offering the observations and opinions of a veteran half-orc barbarian, as well as more fact-based insight and information, the material contained within this sourcebook gives new dimension to the goblinoids of any campaign.</p>
<p><em>Cromagh's Guide to Goblinoids</em> includes:
<ul>
<li>Insight into the daily life, psychology, myths, and beliefs of goblinoids</li>
<li>Eight new feats, including Bolt, Kickfighting, and Trophy Hunter</li>
<li>Goblinoid armor, weapons, and magic items, such as goblin scrap armor, throwing hooks, and <em>sand bombs</em></li>
<li>Six new prestige classes, including the Bugbear Scout, Goblin Scrimshander, and Hobgoblin Warlord</li>
<li>Combat tactics and sample encounters that illustrate how each of the three goblinoid races make the most of their strengths</li>
<li>Six goblinoid NPCs, each fully statted out at two different character levels, for use in any campaign</li>
</ul> </p>
<p><em>Cromagh's Guide to Goblinoids</em> is the first in an innovative series of sourcebooks providing new ways for players and gamemasters to create and play monstrous characters in any d20 fantasy setting.</p>
<p><em>Cromagh's Guide to Goblinoids</em> is a 38-page PDF for players and GMs, plus the included front cover page. For more information, please visit <a href="http://www.thegamemechanics.com/products/guidetogoblinoids.asp" target="_blank" style="text-decoration: underline;">The Game Mechanics website</a>. There, you can also find <em>Goblinoid NPCs</em>, a free publication with additional information on the six goblinoid NPCs found in <em>Cromagh's Guide to Goblinoids</em>.
<p><strong>About the Author:</strong> <a href="http://www.thegamemechanics.com/about/jdwiker.asp" target="_blank" style="text-decoration: underline;">JD Wiker</a> is a former Wizards of the Coast RPG R and D staff member whose credits include work on the <em>Star Wars Roleplaying Game</em> and the <em>Alternity</em> line, particularly the <em>Dark*Matter</em> campaign setting. He is also the author of <a href="http://www.thegamemechanics.com/products/swordsofourfathers.asp" target="_blank" style="text-decoration: underline;"><em>Swords of Our Fathers</em></a>, also <a href="http://www.rpgnow.com/product_info.php?products_id=653" style="text-decoration: underline;">available for download on RPGNow.com</a>.</p>
<p>Requires the use of the Dungeons  and  Dragons and #174;, Third Edition Core Books, published by Wizards of the Coast, Inc.</p>]]></description> 
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			<title><![CDATA[Everyone Else: A Book of Innkeepers, Farmers  and  More]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=16606]]></link> 
			<pubDate>Wed, 08 Jan 2003 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/87/16606-thumb100.gif" border="0" alt="Everyone Else: A Book of Innkeepers, Farmers  and  More" title=" Everyone Else: A Book of Innkeepers, Farmers  and  More " align="left"><b>Publisher</b>: EN Publishing<br /><p> and nbsp;</p><hr /><font face="arial"></font><font face="arial"><font color="#aa0000"><div align="center"><font size="+3">Everyone Else</font></div></font><hr /><strong>Written By</strong>: Richard Ruthman  and  Michael S. Thibault<br /><strong>Page Count</strong>: 67 pages<br /><strong>Cover by</strong>: M Jason Parent<br /><strong>Illustrated by</strong>: Juan Navarro  and  Traditional Woodcuts <p><font color="#333333"><strong>Revised Edition</strong><br />A book of statblocks for Innkeepers and Farmers may not make compelling reading, but with over 80 NPC professions and 320 stat blocks, Everyone Else is a valuable resource for game masters who are short on time and need to know the seneschal and #39;s Sense Motive modifier in a jiffy. <br /><br />Getting hassled by the tax collector? PLONK... level 3 Expert with all the right skills and stats for being a tax collector coming right up. Players decide to complain about the tax collector to the local constabulary? PLONK... level 5 warrior with the right skills and stats for the town guard at your service... Time to go over his head and take matters up with the prince? PLONK... first you have to work your way past the level 1 and level 7 seneschals that run the palace before you can meet... PLONK... the level 5 aristocrat (idle noble) that supposedly runs this town that the players were only supposed to be in to restock their rations... <br /><br />For DMs with a bit more time on their hands, value-added advice and suggestions for customizing NPCs, brief background on each NPC type, as well as rules to remember are included. If someone isn and #39;t certain about what is involved in being a lawyer in a pseudo-medieval setting, the introduction will give a overview of the information needed to put a lawyer to work in the game. <br /><br />Taking full advantage of the electronic medium, the book includes comprehensive Bookmark choices, breaking the NPCs down by chapter sequentially as well as an alphabetical listing for ease of reference. Your download (or CD) includes two versions: one full colour version complete with graphics and bookmarks, another  and quot;Low Impact and quot; edition without the backgrounds so those printing the book can save on toner! Being in PDF format, a DM can cut and paste the desired statblock into her game notes and then customize to suit her campaign or adventure in the wordprocessor of her choice. And since all of the text is 100% open game content, everyone can cut and paste to their heart and #39;s content. <br /><br />Ready-made statblocks are faster than any PC generator, and far more portable! Not just a  and quot;rogues gallery and quot;, Everyone Else and #39;s NPCs are non-adversarial and non-adventuring NPCs, and reduce prep-time needed for the space between adventures, allowing a DM more freedom to work on the fun stuff -- the dungeons, quests, and thwarting the evil villains. This is one book in your DM and #39;s collection that won and #39;t collect dust! <br /><br /><img src="/products/ambient/internal_layout.jpg" alt="" width="28" height="30" /><br /><em>This is the revised edition of Everyone Else. Stat blocks have been revised, clubs have the proper crit range, feats are redistributed and strength stats have been calculated into weapon damage. </em><hr /></font></p></font>]]></description> 
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			<title><![CDATA[Vyllage-on-the-Cheep COLOR Preview Set]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=16700]]></link> 
			<pubDate>Sun, 15 Dec 2002 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/466/16700-thumb100.gif" border="0" alt="Vyllage-on-the-Cheep COLOR Preview Set" title=" Vyllage-on-the-Cheep COLOR Preview Set " align="left"><b>Publisher</b>: Microtactix<br />Vyllage-on-the-Cheep? was the first MicroTactix Games product -- the original medieval fantasy town that you can print to light cardstock and build yourself. But today's Vyllage isn't the same old Vyllage you've known before!<br /><br />
The many fans of the original kits demanded it, and now it is here! Designer Gary M. Williams has completely recreated the Vyllage as incredible full-color cardstock kits that you can be proud to use alongside your finest miniature figures. In addition, he's improved the kits so they are easier-to-build and even more versatile than before, with separate modular doors, windows and signage that allows you to customize each building in dozens of ways.<br /><br />
All Vyllage-on-the-Cheep sets come as PDF files that can be printed to any printer. Make as many buildings as you choose! Scaled to popular 25 to 28mm miniature figures (or MicroTactix cardstock standup counters), these buildings can easily be reduced during printing to 15mm scale if you choose.<br /><br />
Inexpensive Vyllage-on-the-Cheep sets contain everything from the city walls to the town market to the wizard's tower to the church on the square - and it's all detailed in full color with shading and details you simply must see to believe. Your characters will feel right at home in the all-new, all-improved Vyllage-on-the-Cheep!<br /><br />
<b>The all-new Vyllage starts here!</b><br />
Start with the Vyllage Color Preview Set, an exclusive set of five all-new buildings that will give you a taste of the detail and beauty of the newly-redesigned color version of the Vyllage-on-the-Cheep -- coming soon! Fans of the old Vyllage will be amazed at what color and additional detail have added to the Vyllage experience. New fans will fall in love with the versatility and value of these great scenics, designed by the man who started it all with the original Vyllage-on-the-Cheep several years ago.<br /><br />
Get the Vyllage Color Preview Set right now for only $5, and each of the six new core Vyllage sets plus the Vyllage Folks figure set for only $6 each! The entire thing will cost little more than the original black-and-white Vyllage did when it was released!<br /><br />
Watch for the release of each new color set, and celebrate with us the full-color rebirth of the product line that created the cardstock buildings craze, and heralded the start of the MicroTactix line of products. The Vyllage-on-the-Cheep is brighter, better and more all-around useful than ever -- but it's still... well... cheep!<br />br>
<a href="http://www.microtactix.com/site/vcpics.shtml" target="_blank"><B>CLICK HERE FOR DETAILED PICTURES OF THE ENTIRE <I>VYLLAGE-ON-THE-CHEEP</I> LINE!</B></a><br /><br />
<b>TRY THE WHOLE <i>VYLLAGE-ON-THE-CHEEP</i> LINE!<br />
<a href="http://www.rpgnow.com/product_info.php?products_id=576">MTX-VC3000 - Vyllage-on-the-Cheep COLOR Preview Set</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=631">MTX-VC3001 - Vyllage-on-the-Cheep COLOR Set 1</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=632">MTX-VC3002 - Vyllage-on-the-Cheep COLOR Set 2</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=640">MTX-VC3003 - Vyllage-on-the-Cheep COLOR Set 3</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=641">MTX-VC3004 - Vyllage-on-the-Cheep COLOR Set 4</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=648">MTX-VC3005 - Vyllage-on-the-Cheep COLOR Set 5</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=649">MTX-VC3006 - Vyllage-on-the-Cheep COLOR Set 6</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=650">MTX-VC3007 - Vyllage-on-the-Cheep COLOR Stone Bridge  and  Towers</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=687">MTX-VC3008 - Vyllage-on-the-Cheep COLOR Castle Ruins</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=688">MTX-VC3009 - Vyllage-on-the-Cheep COLOR Ancient Ruins</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=630">MTX-CF4101 - Vyllage-on-the-Cheep VYLLAGE FOLKS color cardstock figures</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=704">MTX-DCK1001 - Dirt Cheep Keeps Basic Set</a><br />
<a href="http://www.rpgnow.com/product_info.php?products_id=792">MTX-DCK1002 - Dirt Cheep Keeps Accessory Pack</a></b>]]></description> 
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			<title><![CDATA[100 Fantasy Adventure Seeds]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=13242]]></link> 
			<pubDate>Mon, 09 Feb 2004 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/384/13242-thumb100.jpg" border="0" alt="100 Fantasy Adventure Seeds" title=" 100 Fantasy Adventure Seeds " align="left"><b>Publisher</b>: Postmortem Studios<br /><p>The following pages contain one-hundred adventure seed ideas for you to use in your fantasy based games. </p><p>Each adventure consists of the basic idea, three twists and an epilogue which, in effect, means you're actually getting closer to 900 different combinations and possible adventures! </p><p>Feel free to add your own embellishments or to combine or string together the adventures in any way you please and, if you have particular success with any of them we'd love to hear about it.</p>]]></description> 
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			<title><![CDATA[Bushido]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=582]]></link> 
			<pubDate>Thu, 27 May 2004 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/12/582-thumb100.jpg" border="0" alt="Bushido" title=" Bushido " align="left"><b>Publisher</b>: Fantasy Games Unlimited<br /><p>Flashing bladework, brave warriors, martial mastery, wise priests, honor, stealthy assassins, demons, magicians, spirits, war -- the stuff of Legends, the Legends of Japan. BUSHIDO is a role playing game that allows you to adventure on the Misty Isles of Nippon.</p>   <p>Players in BUSHIDO design their characters to suit the profession they choose. A skill system is used to determine the character's success in both martial and peaceful endeavors.</p>   <p>Take a break from the Western European and sample the mysterious world of the Far East. Try adventuring in a world where a man's honor and fame are as important as the number of foemen he has slain.</p>   <p>Come follow the code of the Samurai, the Way of the Warrior. <strong>BUSHIDO!</strong></p>   <p><em>The night was dark and the road deserted, as a lone traveler moved toward the lights of the village lower on the mountainside. He was Tokasi Benkai, samurai and warrior. Gold glinted from the fittings of his katana.</em></p>   <p><em>The woods hid their shadows. They were bandits, and hungry. They were also five to his one. They attacked.</em></p>   <p><em>The first went down as the samurai made his Iai draw. The second fell under a pear-splitting stroke of the katana. The third and fourth were more cautious, but also were sent onward by the warrior's flashing sword. Tokasi flicked the blood from his blade and turned to face the last.</em></p>   <p><em>The bandit was also a swordsman, as could be seen by his stance. Tokasi knew that this man would not be an easy victory. But if it was his karma to die this night, Tokasi would meet death true to his code of . . . BUSHIDO.</em></p>   <p>THE HEROES OF NIPPON: This is the players' book and contains the information needed to run a character. It includes sections on character generation and improvement, skills, combat, magic, and the Professions. It also covers the means of fitting the character into the culture of Nippon. This section is 80 pages long.</p>   <p>THE LANDS OF NIPPON: This is the Gamemaster's book. It contains all the information needed to get him started in developing his own version of Nippon. Sections cover men to be encountered, beasts, legendary beings, battles, treasure, and campaign building. It also includes an introductory scenario. This section is 60 pages long.</p>]]></description> 
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			<title><![CDATA[Fantasy Community: Applehaven]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=18466]]></link> 
			<pubDate>Mon, 27 Sep 2004 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/427/18466-thumb100.gif" border="0" alt="Fantasy Community: Applehaven" title=" Fantasy Community: Applehaven " align="left"><b>Publisher</b>: Dark Quest Games<br /><B>GIVE THE ADVENTURERS AN INTERESTING COMMUNITY TO VISIT...</b><br />
While the adventurers get plenty of interesting dungeons to tear apart, it is quite common for the villages to be on the bland side. With the fantasy community series you will find a variety of new villages, towns, and cities. All of these locations are provided in a format that allows detail yet is easy to drop into most campaigns. For the sake of being generic/universally compatible with most fantasy role playing games, the techincal game notes are also left out.
What is provided, however, is a rich and flowing community environment that the adventurers can visit time and time again.
<P>
With the current offering, the village of Applehaven, the characters will find forty locations that range from simple farming establishments to craftsmen. There is even an abandoned dwelling that a wealthy character may purchase as a home as well as an inn for less settled explorers to stop at for rest and food. 
<P>
<B>
WRITTEN BY: DAVE WOODRUM
<br />
PAGE COUNT: 15 PAGES (Includes Cover And Map)
</b>
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			<title><![CDATA[Master Plan: Caves]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=15705]]></link> 
			<pubDate>Wed, 08 Sep 2004 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/386/15705-thumb100.jpg" border="0" alt="Master Plan: Caves" title=" Master Plan: Caves " align="left"><b>Publisher</b>: UKG Publishing<br /><font face="Arial"><font size="-1"> 			 <p>The Master Plan series is a collection of quality, printable 				floorplans for use in Fantasy Gaming. Each Master Plan set comes with a 				selection of 25mm scale (1 inch = 5 feet) floorplans in both colour and 				greyscale, presented in pdf format and accessed by a web based interface. </p>  			 <p>Master Plan: Caves is a set of large cave tiles, 3 x 3 				interconnecting tunnels and small caverns and other sections which can be used 				to build a cavern complex of almost any size.</p>  			 <p>This set comprises </p></font>  			 <table width="100%" border="0">  				<tbody><tr>  				  <td style="width: 52px"><img width="13" height="13" border="0" align="middle" src="http://www.uk-gamerz.com/publishing/button72.gif" /> </td>  				  <td style="width: 900px"><font size="-1">Fourteen large caves, including 					 entrance, water features, split levels and chasms.</font></td>  				</tr>  				<tr>  				  <td style="width: 52px"><img width="13" height="13" border="0" align="middle" src="http://www.uk-gamerz.com/publishing/button72.gif" /> </td>  				  <td style="width: 900px"><font size="-1">Ten smaller caves.</font></td>  				</tr>  				<tr>  				  <td style="width: 52px"><img width="13" height="13" border="0" align="middle" src="http://www.uk-gamerz.com/publishing/button72.gif" /> </td>  				  <td style="width: 900px"><font size="-1">Thirty Three tunnel 					 sections.</font></td>  				</tr>  				<tr>  				  <td style="width: 52px"><img width="13" height="13" border="0" align="middle" src="http://www.uk-gamerz.com/publishing/button72.gif" /> </td>  				  <td style="width: 900px"><font size="-1">Four small filler 					 tunnels.</font></td>  				</tr>  			 </tbody></table>  			 <p><font size="-1">Master Plan: Caves is a full stand alone product 				but will also interface with our other fantasy products such as:</font> </p>  			 <table width="100%" border="0">  				<tbody><tr>  				  <td style="width: 58px"><img width="13" height="13" border="0" align="middle" src="http://www.uk-gamerz.com/publishing/button72.gif" /> </td>  				  <td style="width: 894px"><font size="-1"><a href="http://www.rpgnow.com/product_info.php?products_id=2337 and ">Master Plan: 					 Crypts and Corridors</a></font></td>  				</tr>  				<tr>  				  <td style="width: 58px"><img width="13" height="13" border="0" align="middle" src="http://www.uk-gamerz.com/publishing/button72.gif" /> </td>  				  <td style="width: 894px"><font size="-1"><a href="http://www.rpgnow.com/product_info.php?products_id=2436 and ">Master Plan: 					 Dungeon Rooms One</a></font></td>  				</tr>  				<tr>  				  <td style="width: 58px"><img width="13" height="13" border="0" align="middle" src="http://www.uk-gamerz.com/publishing/button72.gif" /> </td>  				  <td style="width: 894px"><font size="-1"><a href="http://www.rpgnow.com/product_info.php?products_id=2578 and ">Master Plan: 					 Shrines</a></font></td>  				</tr>  				<tr>  				  <td style="width: 58px"><img width="13" height="13" border="0" align="middle" src="http://www.uk-gamerz.com/publishing/button72.gif" /> </td>  				  <td style="width: 894px"><font size="-1"><a href="http://www.rpgnow.com/product_info.php?products_id=2753 and ">Master Plan: 					 Chambers of Pain</a></font></td>  				</tr>  				<tr>  				  <td style="width: 58px"><img width="13" height="13" border="0" align="middle" src="http://www.uk-gamerz.com/publishing/button72.gif" /> </td>  				  <td style="width: 894px"><font size="-1"><a href="http://www.rpgnow.com/product_info.php?products_id=2932 and ">Master Plan: 					 Wizards Chambers</a></font></td>  				</tr>  			 </tbody></table>  			 <p><font size="-1">Designed by John Milner.</font></p></font>   		  		  		  <div style="text-align: center"><img border="0" alt="Orion image" src="http://www.uk-gamerz.com/publishing/caves.jpg" /></div>]]></description> 
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			<title><![CDATA[Master Plan: Chambers of Pain]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=13736]]></link> 
			<pubDate>Sat, 08 May 2004 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/386/13736-thumb100.jpg" border="0" alt="Master Plan: Chambers of Pain" title=" Master Plan: Chambers of Pain " align="left"><b>Publisher</b>: UKG Publishing<br />The Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Each Master Plan CD comes with over 60 pages of floorplans in both colour and greyscale.<br /> <br /> Chamber of Pain contains:<br /> <br /> Six full sets of Torture Chamber floorplans rendered in detail with lighting effects to add atmosphere.<br /> <br /> A collection of trapped corridors.<br /> <br /> The corridors are available in an unlit format and also with lighting effects.<br /> <br /> Finally, for each floor tile type there is a sheet of tiles which can be cut to shape to create custom rooms and corridors.<br /> <br /> With over 625 square feet (scale) of corridors and rooms (based on printing each set once) your can create huge dungeon complexes and you can of course print the tiles more than once to expand even further.<br /> <br /> Chamber of Pain is designed to be used in conjunction with Crypts and Corridors, Dungeon Rooms One and Shrines, although the set can be used on its own.]]></description> 
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			<title><![CDATA[Master Plan: Inns and Taverns]]></title> 
			<link><![CDATA[http://roleplayingtips.rpgnow.com/product_info.php?products_id=13735]]></link> 
			<pubDate>Wed, 14 Apr 2004 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://roleplayingtips.rpgnow.com/images/386/13735-thumb100.jpg" border="0" alt="Master Plan: Inns and Taverns" title=" Master Plan: Inns and Taverns " align="left"><b>Publisher</b>: UKG Publishing<br /><font face="Arial">The Master Plan series is a collection of 				quality, printable floorplans for use in Fantasy Gaming.  			 <p><font face="Arial">Inns and Taverns contains:</font></p>  			 <p><font face="Arial">Eight taverns in 25mm scale including tables, 				bar, bedchambers, kitchens, stables, cellars and more. Each Inn is rendered in 				full colour, with and without lighting effects. All our plans are created in 				full colour and greyscale.</font></p>  			 <p><font face="Arial">These plans are ideal for bar room brawls and a 				must for any GM who likes a good fight in the pub</font></p></font>]]></description> 
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