TreasureUpdate - a complete web/ html copy has been added! This can be edited, autostyled, load embedded files, accept animations, . . . it's html. A full copy can be viewed online over at Thistle Games' site.
Treasure can be played in exactly the same way as standard fantasy RPGs. Alternatively, it can be played as a boardgame or a very inexpensive CCG.
The game offers the option of using icons, symbol... [click here for more]
The Gods of Porphyra [PFRPG]In April of this year, I launched a search for writers to contribute to an open Pantheon. This tome is the result of the hard work of over a dozen writers who stepped up to help us create a twenty-seven god pantheon that can be used as open game content in our products and the products of any other publisher that wishes to use them without restriction.
This tome features:
Two new domai... [click here for more]
The Dragon's SpineRumors abound about The Dragon's Spine Mountains, yet, no one claims to have ever been there, or been there and survived.
The young warrior Krullus, and his two companions - a mage, Aldor, and a rogue, Nystar - set out to investigate the rumors, and to see once and for all what lies beneath the mountains.
Why has no one else been there before? What will they find? Is there re... [click here for more]
The Tale of Lancaster's FollySo what does an eighteen year old do for fun?
Apparently he gets sent to England to deal with a rampaging minotaur!
Most kids his age only have to deal with acne, choosing the right college, or having a few drinks with their friends. Brandon Taylor isn't most kids though. He's spent most of his school life being picked on, bullied, and just trying to survive the hell that''s high school.
He''s ... [click here for more]
Outbreak!The cheerleader, the criminal, the driver, the guard, the punk girl, the cage fighter and the child. Seven lucky survivors of the first day of the zombie apocalypse. As nightfall approaches, can they find some way to survive until dawn?
Outbreak is a scenario that is for between 3-7 players taking on the role of survivors in the first few hours after a zombie attack. Designed to be played over on... [click here for more]
Renegade ~ CorruptionRenegade ~ Corruption lightly remixes the rules of the world's most popular fantasy RPG to appeal to new players, teenagers and young adults.
The game has plenty to offer for experienced players too, as extra content has been added to boost the original rule set. For example, the comic book dark theme adds options that encourages play that's less high fantasy/ unicorns and more gritty/ 'run for y... [click here for more]
Random Encounters RemasteredRandom Encounters Remastered is intended to provide GMs a detailed, comprehensive source for randomly generating unique encounters with a variety of interesting terrain features, NPCs and site-specific monsters. More than simply a bunch of tables, Random Encounters Remastered also presents rules, guidelines and advice for quickly creating interesting roleplaying and combat situations.
Each... [click here for more]
Play UnsafeOften, we treat games like work. We buy shelves of thick books. We plan detailed adventures. We memorise rules.
In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing. This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead;... [click here for more]
Argyle & Crew - Adventure in the Land of SkcosIt's a collaborative storytelling adventure for kids. It's a great pick up game for adults. It's the sock puppet RPG!
The land of Skcos is inhabited by all manner of things, but primarily its inhabitants belong to a race of ever changing, always interesting creatures called Soppets. Soppets are a magical breed of intelligent, funny, thrill seeking socks.
Yes, you read that correctly, Socks. ... [click here for more]
GM Mastery: NPC EssentialsAward-Winning Book Reveals How To Create Incredible NPCs That'll Surprise The Pants Off Your Players
"This product is far and away one of the best purchases I have made on RPGNOW." - Christopher S.
Get this collection of tips, techniques and aids to find out how to inject life and personality into your NPCs.
NPC Essentials show you how to design, roleplay and manage N... [click here for more]
Invulnerable Tabletop Super Hero Roleplaying GameThe Invulnerable RPG Year One Edition allows you to create your own hero, and experience worlds of adventure!
Using the powerful Cosmology RPG Engine, you can create your own hero quickly! The Invulnerable RPG handles everything from street vigilantes to cosmic sentinels of justice, and its streamlined but detailed Character creation system doesn't compromise between versatil... [click here for more]
Devious NPCs and Curious Creatures [PFRPG]If you enjoy my Pathfinder products, please take a moment to check out my latest project: Argyle & Crew - a cooperative storytelling/RPG-lite game for kids and adults.
Devious NPCs and Curious Creatures is a document designed to give GM's interesting creatures and NPCs to mesh in to their ongoing Pathfinder games. The creatures and NPCs are designed for low to mid-level campaign... [click here for more]
Mince Pies & MurderMince Pies & Murder
1920's Britain. Six world famous detectives have been invited to spend Christmas with Jimmy 'Hard' Cheese.
Once a notorious crime-lord, Jimmy was sent to prison for a murder that involved, according to rumour, the Royal family. Released after just five years he retired to the USA a very rich man. In a much publicised move last year, he return to Britain and bought a count... [click here for more]
Legendary I: Legendary Blades [PFRPG]We have all heard tales of the heroic young adventurer who picks up a magical sword from a time long forgotten and grows in power and acclaim alongside the weapon until both reach their true potential.
Within this product you will find 16 legendary blades that will grow in power alongside your Pathfinder Roleplaying Game character.
Each blade is featured on two pages to allow all th... [click here for more]
GM Mastery: Inns & Taverns EssentialsThe best guide for designing story-filled locations
Where do the PCs go when they enter town? Inns, taverns and restaurants of course! But after dozens of such encounters in your games, these places have lost their novelty and excitement. It's time to shake things up.
Make it impossible for your players to take the table in the back corner by designing a round tower tavern. Tired of characters d... [click here for more]
Modern Floorplans: HotelJacob strode through the double doors of The Provincial Hotel and into the opulent lobby. The marble floors gleamed as the afternoon sun streamed through the windows surrounding the lobby. He quickly spotted the small wood paneled reception station and walked over. No one was present, so he used the small bell on the counter to announce his presence. Still, no one responded.
Jacob was... [click here for more]
GM Mastery: Holiday EssentialsFrom the ENnie/Gencon award winning writer of NPC Essentials comes a new GM Mastery guide for deep setting-based adventures!
Designing new adventures and encounters for each session is tough. It gets to feel like a treadmill at times. How can you get inspired to create something new your players have not seen a thousand times before?
Enter Holiday Essentials, a toolkit that helps you cre... [click here for more]
Filling the Empty Chair - how to find nearby people to game withHow to find great players
How I consistently find high quality groups and players to game with in my neighborhood.
With Filling the Empty Chair you will:
Find gamers fast and easy online with my list of the best gamer registries and player finder websites.
Recruit offline quickly with 28 new and easy ideas to find gamers in your local area, even the lapsed ones.
Attract the best play... [click here for more]
MicroscopeWinner Most Innovative New Product, 2011 Gaming Genius Awards
Finalist RPG of the Year, 2011 Golden Geek Awards
What is Microscope?
Humanity spreads to the stars and forges a galactic civilization...
Fledgling nations arise from the ruins of the empire...
An ancient line of dragon-kings dies out as magic fades from the realm...
... [click here for more]
GM GemsSystems-Neutral Tools for Every Game Master
GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!Inspiration and PerspirationThis 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you ch... [click here for more]
Sord Pf SORD PF is Here!!!
Finally, the Combat Helper for
The Pathfinder Role Playing Game!!!
"It's an impressive amount of work and the approach seems good. I like it... It reminds me a little of our original idea of what the Rules Compendium was supposed to be" (Monte Cook, designer 3rd Edition, used with permission).
"Put your game to the SORD" (Shane ... [click here for more]
Everyone Else: A Book of Innkeepers, Farmers & More
Written By: Richard Ruthman & Michael S. Thibault
Page Count: 67 pages
Cover by: M Jason Parent
Illustrated by: Juan Navarro & Traditional Woodcuts
A boo... [click here for more]
Plot TwistsPlot twists... a chance for game masters to introduce the unexpected in to an adventure and keep players on their toes. In this product you will find 150 plot twists that can be introduced into an adventure at any point. Plot twist vary - one twist may offer a small increase to the challenge of an encounter, whereas another could easily change the entire direction of an adventure.
Twists ... [click here for more]
City Guide 1 : Everyday LifeWritten by: Joseph Carriker, Patrick Lawinger, Neal Levin, Darren Pearce, Wil Upchurch
Page Count: 68 pages
Cover Art: Gillian Pearce
Illustrated by: Anna Dobritt, Owen Kuhn, Gillian Pearce One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what s... [click here for more]
Never Unprepared: The Complete Game Master's Guide to Session Prep2013 Origins Award nominee for Best Game-Related Publication!
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
Whether you’re ... [click here for more]
Masks: 1,000 Memorable NPCs for Any Roleplaying Game2012 Gold ENnie Award winner for Best Aid/Accessory, and 2012 nominee for Product of the Year!
"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Criti... [click here for more]
City Guide: Coffer of CoinsWritten by: Joseph Carriker, Michael John Cugley, Daniel Farley, Patrick Lawinger, Neal Levin, Darren Pearce
Page Count: 58 pages
Cover Art: Kallen
Illustrated by: Gillian Pearce One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what should be there. Many PCs of course just want to go to the latest and greates... [click here for more]
City Guide: DarksideWRITTEN BY: Richard Farrese, Michael Hammes, Patrick Lawinger, Neal Levin, James Moore, Darren Pearce, David Woodrum
EDITOR: Ben Oxwell
INTERIOR ARTISTS: Gillian Pearce, David Hamilton
COVER ARTIST: Gillian Pearce
LAYOUT: Deborah Balsam
One of the dangers of having PCs go into a town for r... [click here for more]
Eureka: 501 Adventure Plots to Inspire Game Masters"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete adventure plots usable with almost any roleplaying game, plus GM... [click here for more]
100 Dark Street And Alley Encounters100 DARK STREET AND ALLEY ENCOUNTERS:
The moon is full and the adventurers are stumbling through the dark streets and alleys of the city slums. What kind of individuals or monsters might they encounter? Simply roll the percentile dice and find out. In addition to a stated type of encounter, the main chart also shows the suggested die roll (such as 1d8) for the number of such an encount... [click here for more]
Inns and Taverns Floorplans
Outline: 71 floor plans detailing 35 medieval establishments
Format: HTML, viewed with internet browser
List of every floorplan for immediate, single-click access.
Elaborately detailed floorplan sets of 20 inns, presented in a collection of 45 separate floorplans.
A comprehensive thumbnail gallery of inns floorplans, providing convenient floorplan ov... [click here for more]
101 Npc Grudges (PFRPG)Vengeance is always personal.
Sometimes a situation arises when a group or individual PCs wrongs an Npc for serious or imagined misdeeds and finds that attacking them is inappropriate to the situation.
These are the times when a grudge might be more fitting. But what should you do to them? You probably shouldn't just have them suffer the wrath of an on-the-fly monster or trap, so ho... [click here for more]
#30 Traps for Tombs (PFRPG)Go beyond the usual poison darts, collapsing floors, and rolling boulders!
#30 Traps for Tombs presents a cruel buffet of maiming, injuring, and outright killing. With a selection of vicious deathtraps from CR2 to CR10, set in a detailed burial environment, #30 Traps for Tombs also doubles as a potential bare-bones delve into the long-sealed sepulcher of an exotic necropolis. There ... [click here for more]
101 Monster Feats (PFRPG)What is the measure of a Monster?
Weather you need new custom crafted options for your monstrous creations or new ways to enhance existing foes, 101 Monstrous Feats is here to serve. Why not make sure your getting the most out of your monsters?
With 101 Monster Feats you will find more options for all the universal monster abilities so that no encounter is just another troll or just anothe... [click here for more]
101 Npc Boons (PFRPG)Not every treasure belongs in a hoard, not every bauble is traded for coin.
Sometimes you want to reward your player characters with the favor of the local townsfolk, with a ship captain's gratitude, or a city watchman's respect. But just what does a caravan leader's respect earn your heroes at the end of the day? Now the answer is easy with 101 Boons! Building on the concepts first discuss... [click here for more]
Bits of the Wilderness: Into the SwampBuy It Today,
Play It Tonight!
185 descriptions bring the mystery and challenge of swamps to your game!
"Into the Swamp" provides colorful descriptions to make swamps come alive in your players’ minds. It provides short "bits" of description and detailed settings that could be used to describe nearly any fantasy swamp, regardless of the system. This is created to be an "... [click here for more]
#30 Haunts for Houses (PFRPG)The darkness isn’t so empty anymore…
What lurks in abandoned houses and forlorn ruins? It’s no random encounter. The monsters refuse to lair there, because there are haunts!
Exploring the realms of the Pathfinder Roleplaying Game, here are 30 Haunts to harass, frighten and antagonize adventurers. Choose from a selection ranging from the Lonely House to the ... [click here for more]
#30 Haunts for Ships and Shores (PFRPG)
"These dead men tell a tale..."
Ghost ships and abandoned coastal villages fill a bard’s songbook, bringing tales of reaving pirates, brutal slavers, plagues and pure mystery. The flotsam and jetsam of those lost and broken lives leaves its psychic imprint on the surrounding world, creating the terrible haunts found on empty ships and deserted piers.
Do your ... [click here for more]
Orbis MundiMost fantasy role playing games use elements of the middle ages in their background ... but provide little or nothing in the way of real background ... and what they do provide is generally anachronistic or wrong.
Orbis Mundi is intended to bridge that gap.
The first chapter, Hard Times, covers Medieval and Feudal Government, Law and Justice.
The second... [click here for more]
Overheard Tavern TalkBelieve It Or Not, The Heroes Are Not The Center Of The Universeâ€¦
Despite the fact that the whole fantasy campaign world eventually becomes the playground of the player characters, these heroes are not the only living individuals in the realm. From the simple farmhand to the wealthiest, dandiest of nobles, other folks have other agendas in their lives. This simple ... [click here for more]
Tournaments, Fairs, and TavernsTournaments,
Fairs, and TavernsWritten By: Peter Ball, Ryan Nock, Russell Morrissey, et. al.
Page Count: 69 pages
Cover Art by: Danilo Moretti
Illustrated by: Danilo Moretti D20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest f... [click here for more]
Mansions and Manors Floorplans
Outline: 68 Floorplans of medieval estates
Format: HTML, viewed with internet browser
From the homes of merchants to the gleaming citadel of a Corlennian Arcanist, Mansions & Manors is a massive collection, complete with D20 System ? characters, that is immediately usable in any campaign. Floorplans are provided both in color and black/white, with separate pla... [click here for more]
Fantasy Holidays, Vol. 3Give The Commoner Something To Celebrate!
Fantasy Holidays, Vol. 3: "Commoner's Celebrations" contains 14 different holidays that a village may be engaging in upon the arrival of the adventurers.
For those familiar with the first two volumes, this version contains two more holidays (for a total of 14) than the average amount of the first two and Vol.3 also introduces a brief lisiting ... [click here for more]
100 Marketplace Goods100 MARKETPLACE GOODS:
In the center of most any thriving community the characters will be sure to find a bustling, prosperous marketplace. The booths and wagons of such vendors are loaded with a wide selection of goods and quite often each vendor will tend to concentrate on one or two specific type of goods. But what goods would such a vendor provide? Simply roll the percentile dice a... [click here for more]
Bits of the Wilderness: Into the Open2006 ENnie Nominee
Best Electronic Book
Move your adventures into the wide-open spaces!
Never again will you have to say, “Nah, nothing special, just more open terrain.” Show your adventurers just how dangerous a bit of grassland can be!
Into the Open brings you everything you need to fill your plains with almost 200 descriptions of prairie... [click here for more]
The Taverner's Trusty TomeThis book is where d20 gets drunk - packed with dozens of drinks both mundane and fantastic, from beers, wines and spirits to exotic fantasy concoctions with strange side-effects. The book has extensive d20 drinking rules, plus guides to taverns and inns, and rules for running them.Eat, drink and be merry... an invaluable sourcebook for any campaign which features taverns, inns or drinks!... [click here for more]
Toolbox Everything you ever wanted to know but were afraid to roll
If you've ever been stuck for an encounter, a piece of dungeon terrain, or other details that can make a game come alive, you need this book. A compendium of useful idea generators, this book is full of lists and ideas to inject excitement and color into your game. Hundreds of tables allow you to generate all the details and texture... [click here for more]
Bits of the Wilderness: Into the WildwoodBuy It Today,
Play It Tonight!175 descriptions bring excitement to any simple trip through the woods!"Into the Wildwood" provides evocative descriptions to liven up those miles of forest travel. It provides short "bits" of description and colorful settings that could be used to describe nearly any fantasy forest, regardless of the system. This is created ... [click here for more]
Castles and Keeps Floorplans
Outline: 32 floorplans of medieval fortresses
Format: HTML, viewed with internet browser
Five fortifications, elaborately detailed in 32 separate floorplans.
Over 400 concisely described areas, rooms and buildings.
Listing of every floorplan for immediate, single-click access.
A thumbnail gallery for each fortification provides convenient floorplan ... [click here for more]
City Builder: A Guide to Designing Communities
City Builder: A Guide to Designing Communities is a manual specifically designed to help guide Game Masters through the process of creating exciting and compelling urban areas and other sorts of communities and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almos... [click here for more]
How to Host a DungeonHow to Host a Dungeon is a solo game of dungeon creation where you build a dungeon through its history from the dawn of time.
In each age of How to Host a Dungeon, different forces drive how your dungeon evolves. In the Age of Civilization, Dwarves may build their first underground cities, or Dark Elves may build their slave pits deep beneath the surface. In the Age of Monsters, orcs, goblins, dr... [click here for more]
GM'S COOKBOOK: The Rumor Mill #1System: Any, contains no rules-specific material. While the scenario, the ongoing quest, provides the meat in any campaign, a good Gamemaster needs more ingredients to add substance to the adventure, she occasionally needs to spice up slower parts of a gaming session. With that in mind Big Finger Games offers the GM’s Cookbook line of pdfs.GM'S COOKBOOK: The Rumor Mi... [click here for more]
100 Shops100 SHOPS:
You've just finished drawing out that massive fantasy city and now you don't know what to do with all the buildings. The solution is simple: add some shops! Use this handy chart to roll up some random shop types whenever you run short on ideas or need a really quick, urban encounter.
Also included with the 100 shop chart is an extra mini-chart that allows you to... [click here for more]
In the Saddle: Horses and other Mounts In The Saddle
Mounts in All their Glory Written By: Michael Hammes, Neal Levin, Gillian Pearce, Darren Pearce, David Woodrum
Page Count: 98 pages
Cover Art by: Kallen
Illustrated by: Gillian Pearce A stalwart band of adventurers stands at the brink of their quest, behi... [click here for more]
Propz: Dungeon FeaturesSo you've got some 2D scenery tiles, but things still seem a little flat? That 3D labyrinth lacks life? Propz: Dungeon Features is the perfect answer. Dungeon Features contains a range of three dimensional dungeon or castle scenery to suit a range of needs and scenarios and with our careful attention to detail is functional too. Need a staircase which will hold figures? There are three. ... [click here for more]
Treasure Chest Stuffers100 TREASURE CHEST STUFFERS:
All adventurers eagerly welcome that prized treasure chest. Mixed in with all
those coins, gems, and magical items there are usually a few interesting mundane
prizes. But what sort of wonders might a treasure chest hold? In the event that
you're in a hurry for a few interest mundane treasures simply roll the
percentile dice and consult the list.
100 Treasure Ches... [click here for more]
Wilderness Features And Landmarks100 WILDERNESS FEATURES AND LANDMARKS:
A stroll along the wooded trail is lovely and all, but what else is there beyond
the common selection of trees and mossy rocks? With this edition of TFG's
rapidly growing 100 charts, tables, and lists, you will find 100 different
elements to add feature or landmark to the woodland trail. From crumbling
catapults and ancient towers to the recent additions... [click here for more]
100 Bag And Pouch Contents100 BAG AND POUCH CONTENTS:
Ever wondered what was in those pouches, purses, bags, and pockets other than coins and gems? Surely that snot nosed little goblin has got more in his mold encrusted belt pouches than the five coppers and the one onyx that the adventure lists!
But what else is there? With this handy single page chart you can simply roll the percentile dice a few times a... [click here for more]
100 Daytime Street EncountersSo the adventurers are walking down that busy urban street in the middle of the day. Who will they see? Just who or what else may be on the street at the time? Simply roll the percentile dice a few times and find out.
As an extra bonus there's an added chart for encounter moods.
Written By: Dave Woodrum
... [click here for more]
Bits of Darkness: Dungeons IIWant More Dread for Your Dungeon?
Tabletop Adventures presents "Bits of Darkness: Dungeons II" with over 250 descriptions of various sizes to augment your imagination in our easy-to-use "Buy it Today, Play it Tonight" formats. In this book we are introducing Dungeon Bricks, which are rooms and encounters that can be dropped into virtually any dungeon, and Splinters of the Sense... [click here for more]
Fantasy Holidays, Vol. 4WELCOME IN A BIT OF HOLIDAY SPIRIT FOR YOUR FANTASY CAMPAIGN WORLD...
The real world that we live in is full of holidays, special dates, and occasions for celebration. While it may seem rather easy to incorporate such holidays into the fantasy campaign world, wouldn?t it make more sense to allow such a unique realm a few holidays of its own?
This edition of Fantasy Holidays continues wi... [click here for more]
Urban EventsAdd A Bit Of Excitement To Your Next Village!
Hamlets, villages, towns, and cities.... though often considered to be little more than a place to stop and rest these urban locales are teeming with life and adventure. From one shot events to greater schemes spanning the course of an entire adventure (or more) there are events brewing around every corner.
This six page e-book from To... [click here for more]
100 Fantasy Adventure SeedsThe following pages contain one-hundred adventure seed ideas for you to use in your fantasy based games. Each adventure consists of the basic idea, three twists and an epilogue which, in effect, means you're actually getting closer to 900 different combinations and possible adventures! Feel free to add your own embellishments or to combine or string together the adventures in any way you please an... [click here for more]
City Guide: Nautical NecessitiesWritten by: Daniel Farley, Laura Campbell, Paula Johanson, Patrick Lawinger, Neal Levin, David Woodrum
Page Count: 59 pages
Cover Art: Gillian Pearce
Illustrated by: Gillian Pearce
One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what shoul... [click here for more]
Fantasy Holidays, Vol. 1Let Your Characters Celebrate A Few Holidays Of Their Own For A Change!!!
Fantasy Holidays Volume 1: For All Occasions contains a dozen different holidays suitable for most any fantasy style role playing game. By using a simple moon phase/season system for dates and a simplistic, common system for coinage the information provided is extremely easy to port over to most any role playing game sy... [click here for more]
Fantasy Holidays, Vol. 2 (Generic Fantasy)Let Your Monsters Have A Celebration To Be Remembered (Avoided?)!!!
Fantasy Holidays Volume 1: Monstrous And Wicked contains fifteen different holidays suitable for most any fantasy style role playing game. By using a simple moon phase/season system for dates and a simplistic, common system for coinage the information provided is extremely easy to port over to most any role playing game system, if... [click here for more]
#30 Haunts for Objects (PFRPG)
"It's cursed? No, worse. It's haunted."
Dolls and Mirrors that haunt you nightmares, folk tales of deathtraps that hunger for new prey and possessive pane's of glass. All of this you will find within the pages of #30 Haunts for Objects.
Brought toyou by T. H. Gulliver the same designer that brought you the best selling #30 Haunts for Ships and Shores. ... [click here for more]
0 HR: Sailing Ships0 HR: Fantasy Cartography
Set sail on the high seas with this installment of Zero Hour fantasy cartography. Presented for your use are three sizes of ship, each with a variant configuration. At 100 feet in length, the largest vessel is a three masted ship with either three or four decks. An optional overlay page is provided to add a gun deck with ten canno... [click here for more]
100 Bits of Interest In the Streets100 Bits of Interst In the Streets
Are you looking to detail the surrounding happenings of a busy, urban fantasy street? Need some possible encounters for the characters to greet/question/harass/attack? Merely want to add a few more details beyond saying "the street is full of peasants?" Simply roll the percentile dice and consult the chart.
03- An old crone reading p... [click here for more]
100 Street, Road, And Alley Names100 STREET, ROAD, AND ALLEY NAMES:
So you've hastily thrown a village together and now some smart alec player wants to know the name of each road his character travels down. But you didn't take time to name the streets did you? No problem! Just roll the percentile dice each time the curious little twerp opens his mouth.
100 Street, Road, And Alley Names is a universally compatible, si... [click here for more]
101 Hazards and Disasters (PFRPG)It Just Got Dangerous!
101 Hazards and Disasters gives you – yes, you guessed it – 101 New hazards and disasters, that will help make encounters in your game truly perilous.
From treacherous sites touched by powerful deities, to new unstable mosses, molds, and fungi that can grow at frightening speeds; to forbidden crystals that drive men mad, to horri... [click here for more]
101 Malevolent Magic Items
Put the fear of Magic back into your players!
Rite Publishing proudly presents 101 Malevolent Magical Items GMs can use to liven up their games. These cursed and malevolent items include armors, weapons, rings, staves, rods, wands, scrolls, potions and an assortment of other wondrously cursed objects. Also included are ten legendary items of dark power, suitable as the impetus of ... [click here for more]
101 Not So Random Encounters: Urban (PFRPG)When 1d6 doppelgangers just won't cut it!
It's a big, scary city out there, and for your players, it's gotten nastier. 101 Not So Random Encounters: Urban gives you more options, more creative flexibility and more ways to just freak out your players with layered encounters with the masters of the city's criminal underworld.
Enjoy the advanced exemplar harridan lamia who... [click here for more]
Ancient cities 2Ancient cities 2 Slavers city - maps for personal or commercial use
Ancient cities is an aid to help GM's creative process or it can be used as a part of any RPG product where detailed city maps are needed. If you are a GM then you may find useful the features which were planned to save you hours while you set up a town where your latest adventure takes place. It can also be a great help if you h... [click here for more]
Bits of Darkness: DungeonsBuy It Today, Play It Tonight!
100+ descriptions to liven up any dark place.
Bring new life to your dungeons by adding short "bits" of description to energize your adventures. Never have to tell your players a room is "just empty." The descriptions are designed so that they can be randomly generated as you play or placed with malice aforethought. For example, instead of saying "The... [click here for more]
Buy the Numbers Nominated for a 2005 ENnie Award for "Best Electronic Product"
Tired of multi-classing, just to get one ability from a certain class? Perhaps you wanted to be a Rogue with a few spells, but the "Singing? Bard was not appealing. Maybe you wanted to be a nature warrior, but did not desire all the spells from the Ranger class? Have you ever wanted a mage who could rage?
Have you ever... [click here for more]
Castle Builder Volume 1: StrongholdsCastle Builder Volume 1: Strongholds is the first installment in a 10-part series designed to help Game Masters and players plan their ideal fortifications in a step-by-step format from the ground up. Although the book has no specific setting, it is designed to accomodate any technological era that one is likely to encounter in a fantasy campaign setting, from the Stone Age to the Renaissance.
Th... [click here for more]
Castle Builder Volume 2: Manor Houses
Castle Builder Volume 2: Manor Houses is the second installment in a 10-part series designed to help Game Masters and players plan their ideal fortifications in a step-by-step format from the ground up. This installment reveals how being lightly fortified does not mean a building is unsuitable for use as a defensive structure. This volume’s contents include:
* An int... [click here for more]
Character Gallery I: Superheroes 1Character Gallery is an online PDF art resource that gaming companies as well as gamers can use. All 12 art pieces in this art resource can be used in any of their upcoming RPG ideas or projects or as character ideas for gamers. When a person acquires a Character Gallery, any of the art in the PDF can be used in any of their own products as if they owned it. This is due to the limited licensing ag... [click here for more]
Character Gallery I: Superheroes 2Character Gallery is an online PDF art resource that gaming companies as well as gamers can use. All 12 art pieces in this art resource can be used in any of their upcoming RPG ideas or projects or as character ideas for gamers. When a person acquires a Character Gallery, any of the art in the PDF can be used in any of their own products as if they owned it. This is due to the limited licensing ag... [click here for more]
Commodity Cards I: Food and DrinkAs parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bushel of wheat, or a barrel of wine should be? If a party should ?libe... [click here for more]
Commodity Cards II: Raw MaterialsAs parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bundle of animal hides, or a box of ore should be? If a party should 'l... [click here for more]
Commodity Cards III: Finished Goods - Swords to PlowsharesAs parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a surrey, or a set of builder's tools should be? If a party should defeat... [click here for more]
Commodity Cards IV: Finished Goods - The Adventurer's KitAs parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a pan flute, or a silver mirror should be? If a party should liberate a c... [click here for more]
Commodity Cards V: Finished Goods - Hearth and HomeAs parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a copper kettle, or a silver candelabra should be? If a party should libe... [click here for more]
Cromagh's Guide to Goblinoids
By JD Wiker, co-author of the Star Wars Roleplaying Game and the d20 Menace Manual.
Interrior and cover art by Clarence Harrison.
"Cromagh judges goblins, hobgoblins, and bugbears by the same standards he applies to everyone else: Are they stronger than Cromagh? And, if so, does that mean Cromagh will need help carrying their treasure when he loot... [click here for more]
Dice and DramaticsRevised Dice and Dramatics A d20 Guide to Better Role-Playing By Ben Mowbray Dice and Dramatics is a general guide to improving your game through better role-playing. It is geared towards players and DMs of Fantasy d20 settings. It discusses many issues, some simple, some obvious, while others obscure or easily overlooked. We've tried to make the guide as simple as possible witho... [click here for more]
DM Campaign TrackerAre you caught off guard when your players decide to visit the NPC blacksmith from 4 sessions ago whose name you can't remember? Do you have trouble recalling whether the unidentified potion of bull's strength is the blue one or the sparkly green one? And what day was that dwarven religious holiday again?
A first-of-its-kind playing aid, this campaign tracker is an essential tool for third... [click here for more]
E.N. Guilds - Thieves' Guild
It all started as a joke.
Calling the group of cutthroats and cutpurses, bruisers and burglars, leg breakers and loan sharks a ?guild? started as a joke somewhere back in the day. It was a flippant comment by someone whose name has long been forgotten, a sarcastic comment comparing the house of rogues to a legitimate establishment like the merchants? guild ... [click here for more]
Endurance Class Destroyer Deckplans/RPG Battle MapsExplore the galaxy in command of this stunning starship! Every corner of all four decks of the Endurance Class Destroyer is mapped out in full color at standard 5-foot per inch scale.
Each deck is also presented with all features labeled, as well as map assembly sheets. Print only the area of the ship you need for battle, or paste together an entire deck, which can be almost 8 feet lon... [click here for more]
Farm, Forge and SteamFarm, Forge and Steam is a campaign design aid for GMs who want a realistic and logical background.
It provides information and guidelines for key areas of campaign design including -
* Population distribution and growth
* Diseases and Demographics (the biggest retarding factor on pre-modern population growth after food supplies)
* Food sources,... [click here for more]
GemeratorHow often have you, as a GM or as a player, encountered a description of a gemstone that goes something like this:
GM: "You have overcome the last trap in the ancient temple. Ahead of you stands the stone statue you have been seeking, a pair of red gems for eyes."
Players: "What kind of gems?"
GM: Checks a small table in his book that isn?t detailed enough and trie... [click here for more]
GM'S COOKBOOK: Dungeon Jumpstarters #1System: Any, contains no rules-specific material. While the scenario, the ongoing quest, provides the meat in any campaign, a good Gamemaster needs more ingredients to add substance to the adventure, she occasionally needs to spice up slower parts of a gaming session. With that in mind Big Finger Games offers the GM’s Cookbook line of pdfs.GM’S COOKBOOK: Dungeon Jumpst... [click here for more]
GM'S COOKBOOK: Inns & Taverns #1System: Any, contains no rules-specific material.
While the scenario, the ongoing quest, provides the meat in any campaign, a good Gamemaster needs more ingredients to add substance to the adventure, she occasionally needs to spice up slower parts of a gaming session. With that in mind Big Finger Games offers the GM's Cookbook line of pdfs.
GM'S COOKBOOK: Inns & Taverns #1 is d... [click here for more]
Ruined Gate (PFRPG)Pass through the gateway of adventure!
More than just an evocative encounter, the Ruined Gate contains a map-pack, hi-resolution map images (with cartography by the amazing Jonathan Roberts) a color creature token, a side-view illustration of the area along with full creature (the Tahyk Lynx CR 1) and encounter write-up.
The Ruined Gate is the second room ... [click here for more]
Shrine MaidenShrine Maiden is the first Dungeons and Dragons 4th edition compatible product from Oath Brothers. The shrine maiden class is based on popular mythology surrounding the Japanese miko.
The class is a unique leader option with a focus on removing ill effects and augmenting defenders' marks.
Contents of the Shrine Maiden class book include:
a full level 1-30 class
five parago... [click here for more]
Street EventsAN EVENT FOR MOST EVERY STREET:
Complex hooks and plot leads are nice, very nice. Despite being important for the characters, however, such leads are not the focus of everyone and everything going around the characters. This is especially true on village streets. Though the characters are indeed the heroes not everything that goes around them has something to do with the characters? immedi... [click here for more]
Temples and Shrines Floorplans
Outline: 47 Floorplans of 30 medieval temples
Format: HTML, viewed with internet browser
Whether you're looking for a lonely shrine, a rural chapel, a modest temple, a hidden church or
an enormous cathedral, Temples & Shrines has a great assortment to choose from.
30 unique religious structures are showcased, along with detailed descriptions of 30 de... [click here for more]
The Bookshelf Stuffer, Vol. 3: Bardic FavoritesBooks To Please Your Bard.
The third installment of The Bookshelf Stuffer brings twenty different books focusing on song and story.
As with previous versions of The Bookshelf Stuffer, this volume includes the book's title, value, author name, brief description, and cultural/language notes.
Written By: Dave Woodrum
Page Count: 6 pages (including cover)
... [click here for more]
The GM's Field Guide to PlayersHave Player Troubles?
GMs–what’s the most important part of your game? It’s your players. Without your players, you don’t have a game. Yet, it’s your players that often cause you the most grief.
Have you ever had players who
arrivs on time to every game, but spens the entire session reading a book?
try to monopolize your attention?
complain that other people ar... [click here for more]