| 01. |  | GM Mastery: Inns & Taverns Essentials95% system neutral! Inns, taverns, and restaurants – these are the places of role-playing legend. Well, maybe not so much restaurants, but places to eat are important too! Such businesses are often the first place characters go when they enter a city, and the last place they leave before waving goodbye. In the history of RPGs, taverns have spawned more adventures than any other locat... [click here for more] |
| 02. |  | GM Mastery: NPC EssentialsNPC Essentials is a collection of tips, techniques, and aids designed to help game masters inject detailed NPCs into any role-playing campaign. Inside readers will find advice on designing, role-playing, and managing NPCs during the entire lifetime of their campaigns. Also included are NPC archtypes, encounters, charts, and an example NPC centric adventure. Written by Johnn Four of RolePlayingTips... [click here for more] |
| 03. |  | GM Mastery: Holiday EssentialsFrom the Ennie/Gencon award wining writer of NPC Essentials comes a new GM Mastery guide for holiday based adventures!This eBook is about helping you plan, prepare, and GM better adventures. While you can use the information that follows to craft interesting holidays, my main goal is to help you use holidays as the backbone for campaigns, adventures, and encounters. Holidays can be much more than ... [click here for more] |
| 04. |  | GM GemsSystems-Neutral Tools for Every Game Master GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!Inspiration and PerspirationThis 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you ch... [click here for more] |
| 05. |  | Instant GM: A Bag of TricksThe players have to constantly adlib and adapt to plot developments. If they become overwhelmed, it is "in character" to stop and discuss the situation with each other. The Game Master on the other hand has no confidants. He is expected to react instantly to what the players describe their characters doing.
The typical GM spends hours preparing before a game; planning for everything the... [click here for more] |
| 06. |  | Everyone Else: A Book of Innkeepers, Farmers & More
--------------------------------------------------------------------------------
Everyone Else
-------------------------------------------------------------------------------- Written By: Richard Ruthman & Michael S. Thibault Page Count: 67 pages Cover by: M Jason Parent Illustrated by: Juan Navarro & Traditional Woodcuts Revised Edition A boo... [click here for more] |
| 07. |  | Overheard Tavern TalkBelieve It Or Not, The Heroes Are Not The Center Of The Universe… Despite the fact that the whole fantasy campaign world eventually becomes the playground of the player characters, these heroes are not the only living individuals in the realm. From the simple farmhand to the wealthiest, dandiest of nobles, other folks have other agendas in their lives. This simple ... [click here for more] |
| 08. |  | City Guide 1 : Everyday LifeWritten by: Joseph Carriker, Patrick Lawinger, Neal Levin, Darren Pearce, Wil Upchurch Page Count: 68 pages Cover Art: Gillian Pearce Illustrated by: Anna Dobritt, Owen Kuhn, Gillian Pearce One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what s... [click here for more] |
| 09. |  | Inns and Taverns Floorplans Outline: 71 floor plans detailing 35 medieval establishments
Format: HTML, viewed with internet browser
Contents:
List of every floorplan for immediate, single-click access.
Elaborately detailed floorplan sets of 20 inns, presented in a collection of 45 separate floorplans.
A comprehensive thumbnail gallery of inns floorplans, providing convenient floorplan ov... [click here for more] |
| 10. |  | Bits of Darkness: DungeonsBuy It Today, Play It Tonight!
100+ descriptions to liven up any dark place.
Bring new life to your dungeons by adding short "bits" of description to energize your adventures. Never have to tell your players a room is "just empty." The descriptions are designed so that they can be randomly generated as you play or placed with malice aforethought. For example, instea... [click here for more] |
| 11. |  | Bits of Darkness: Dungeons IIWant More Dread for Your Dungeon?
Tabletop Adventures presents "Bits of Darkness: Dungeons II" with over 250 descriptions of various sizes to augment your imagination in our easy-to-use "Buy it Today, Play it Tonight" formats. In this book we are introducing Dungeon Bricks, which are rooms and encounters that can be dropped into virtually any dungeon, and Splinters of the Sense... [click here for more] |
| 12. |  | Bits of the Wilderness: Into the Open2006 ENnie Nominee Best Electronic Book
Move your adventures into the wide-open spaces!
Never again will you have to say, “Nah, nothing special, just more open terrain.” Show your adventurers just how dangerous a bit of grassland can be!
Into the Open brings you everything you need to fill your plains with almost 200 descriptions of prairie... [click here for more] |
| 13. |  | Bits of the Wilderness: Into the SwampBuy It Today, Play It Tonight!
185 descriptions bring the mystery and challenge of swamps to your game!
"Into the Swamp" provides colorful descriptions to make swamps come alive in your players’ minds. It provides short "bits" of description and detailed settings that could be used to describe nearly any fantasy swamp, regardless of the system. This is created to be an "... [click here for more] |
| 14. |  | Bits of the Wilderness: Into the WildwoodBuy It Today, Play It Tonight!175 descriptions bring excitement to any simple trip through the woods!"Into the Wildwood" provides evocative descriptions to liven up those miles of forest travel. It provides short "bits" of description and colorful settings that could be used to describe nearly any fantasy forest, regardless of the system. This is created ... [click here for more] |
| 15. |  | Commodity Cards I: Food and DrinkAs parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bushel of wheat, or a barrel of wine should be? If a party should ?libe... [click here for more] |
| 16. |  | Commodity Cards II: Raw MaterialsAs parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bundle of animal hides, or a box of ore should be? If a party should ... [click here for more] |
| 17. |  | Commodity Cards III: Finished Goods - Swords to PlowsharesAs parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a surrey, or a set of builder's tools should be? If a party should de... [click here for more] |
| 18. |  | Commodity Cards IV: Finished Goods - The Adventurer's KitAs parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a pan flute, or a silver mirror should be? If a party should liberate a c... [click here for more] |
| 19. |  | Commodity Cards V: Finished Goods - Hearth and HomeAs parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a copper kettle, or a silver candelabra should be? If a party should libe... [click here for more] |
| 20. |  | Cromagh's Guide to Goblinoids By JD Wiker, co-author of the Star Wars Roleplaying Game and the d20 Menace Manual. Interrior and cover art by Clarence Harrison.
"Cromagh judges goblins, hobgoblins, and bugbears by the same standards he applies to everyone else: Are they stronger than Cromagh? And, if so, does that mean Cromagh will need help carrying their treasure when... [click here for more] |
| 21. |  | Instant GM II: On Your Mark, Get Set, GMThe Instant GM has reached into his bag of tricks to produce a new volume. Instant GM II: On Your Mark, Get Set, GM! contains 50% more information than the first Instant GM to help you when your players suddenly take a left turn off of the planned adventure.Instant GM II adds a new volume to the popular Stock Character. In addition to standard NPC it includes some more unusual, but no less importa... [click here for more] |
| 22. |  | Plot TwistsPlot twists... a chance for game masters to introduce the unexpected in to an adventure and keep players on their toes. In this product you will find 150 plot twists that can be introduced into an adventure at any point. Plot twist vary - one twist may offer a small increase to the challenge of an encounter, whereas another could easily change the entire direction of an adventure.
Twists ... [click here for more] |
| 23. |  | In the Saddle: Horses and other Mounts In The Saddle Mounts in All their Glory Written By: Michael Hammes, Neal Levin, Gillian Pearce, Darren Pearce, David Woodrum Page Count: 98 pages Cover Art by: Kallen Illustrated by: Gillian Pearce A stalwart band of adventurers stands at the brink of their quest, behi... [click here for more] |
| 24. |  | Tournaments, Fairs, and TavernsTournaments, Fairs, and TavernsWritten By: Peter Ball, Ryan Nock, Russell Morrissey, et. al. Page Count: 69 pages Cover Art by: Danilo Moretti Illustrated by: Danilo Moretti D20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest f... [click here for more] |
| 25. |  | Vyllage-on-the-Cheep COLOR Preview SetVyllage-on-the-Cheep? was the first MicroTactix Games product -- the original medieval fantasy town that you can print to light cardstock and build yourself. But today's Vyllage isn't the same old Vyllage you've known before!
The many fans of the original kits demanded it, and now it is here! Designer Gary M. Williams has completely recreated the Vyllage as incredible full-color cardstock ... [click here for more] |
| 26. |  | 100 Fantasy Adventure SeedsThe following pages contain one-hundred adventure seed ideas for you to use in your fantasy based games. Each adventure consists of the basic idea, three twists and an epilogue which, in effect, means you're actually getting closer to 900 different combinations and possible adventures! Feel free to add your own embellishments or to combine or string together the adventures in any way you please an... [click here for more] |
| 27. |  | Bits of Darkness: CavernsBuy It Today, Play It Tonight!
120 descriptions to breathe life into your underground world.
Bring new excitement to your subterranean adventures by adding short "bits" of description and colorful settings. The descriptions are designed so that they can be randomly generated as you play or placed carefully in advance, to challenge your players.
Bits of Darkness:... [click here for more] |
| 28. |  | BushidoFlashing bladework, brave warriors, martial mastery, wise priests, honor, stealthy assassins, demons, magicians, spirits, war -- the stuff of Legends, the Legends of Japan. BUSHIDO is a role playing game that allows you to adventure on the Misty Isles of Nippon. Players in BUSHIDO design their characters to suit the profession they choose. A skill system is used to determine the character's succ... [click here for more] |
| 29. |  | Fantasy Community: ApplehavenGIVE THE ADVENTURERS AN INTERESTING COMMUNITY TO VISIT...
While the adventurers get plenty of interesting dungeons to tear apart, it is quite common for the villages to be on the bland side. With the fantasy community series you will find a variety of new villages, towns, and cities. All of these locations are provided in a format that allows detail yet is easy to drop into most campaig... [click here for more] |
| 30. |  | Master Plan: Caves The Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Each Master Plan set comes with a selection of 25mm scale (1 inch = 5 feet) floorplans in both colour and greyscale, presented in pdf format and accessed by a web based interface. Master Plan: Caves is a set of large cave tiles, 3 x 3 interconnecting tunnels and small caver... [click here for more] |
| 31. |  | Master Plan: Chambers of PainThe Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Each Master Plan CD comes with over 60 pages of floorplans in both colour and greyscale. Chamber of Pain contains: Six full sets of Torture Chamber floorplans rendered in detail with lighting effects to add atmosphere. A collection of trapped corridors. click here for more] |
| 32. |  | Master Plan: Inns and TavernsThe Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Inns and Taverns contains: Eight taverns in 25mm scale including tables, bar, bedchambers, kitchens, stables, cellars and more. Each Inn is rendered in full colour, with and without lighting effects. All our plans are created in full colour and greyscale. These plans ar... [click here for more] |
| 33. |  | Master Plan: NecropolisThe Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Each Master Plan CD comes with a selecton floorplans in both colour and greyscale. Necropolis Tiles contains: 15 outdoor tiles which make up a 30” x 24” cemetary in full colour and greyscale. A set of interior maps for the mausoleums in the graveyard which c... [click here for more] |
| 34. |  | Master Plan: The VillageThe Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Each Master Plan CD comes with a selecton floorplans in both colour and greyscale. Wooden Pallisades surround this small rustic village. Rough dirty streets lined with small cottages and houses. Based on a 25mm scale of 1 inch to 5 feet, the Village tiles are ideally suited ... [click here for more] |
| 35. |  | Portable Adventure Kit - CampgroundsTake your game camping with Portable Adventure Kit - Campgrounds! This set of cardstock structures is designed to store flat to be carried with the rest of your gaming materials. When unfolded, the set reveals a wide variety of tents and a campfire.
The set consists of three types of tents (wedge, wall, and pavilion) with different styles for each of them to maximize your campground options... [click here for more] |
| 36. |  | Pulp-Fu A Wushu Game of Noir Style & Pulp Action!
This 38-page .pdf takes cinematic gaming back to the time of bootleggers and tommyguns with a revised and expanded version of the Wushu core rules, advice for incorporating pulp and noir elements into your game, eleven anti-hero character templates, and many pages of illustrative examples of play. With Pulp-Fu, you can run anything from a team... [click here for more] |
| 37. |  | Seeds: Sci-Fi IIWelcome to Seeds and to the 16th product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when... [click here for more] |
| 38. |  | The Verdant WorldWritten By: Brendan McGuigan Page Count: : 108 pages Illustration Count: : 48 full color Illustrated By: : Bill Paquette, Andrew Hepworth, and Carissa Schmidt View our Newest Review at GamingReports.com by Clicking Here! The Verdant World offers a wide variety of new plant monsters, spells, feats, prestige classes, and a new ... [click here for more] |
| 39. |  | Villages - Mapleton The village of Mapleton is an isolated holding deep in the hills, serving the local mining communities.. Fully detailed, this product provides an instant location from which to base adventures, including 10 detailed and mapped buildings and businesses, 37fully detailed NPC’s ranging from the Sheriff to the Butcher. The overall village is presented in a 23 page ... [click here for more] |
| 40. |  | Blood and Vigilance: Modern Superhero d20Blood and Vigilance provides everything you need to bring the four color BAM and POW of comics to your Modern d20 adventures. Pages: 72 Format: Landscape (screen viewing), Portrait (for printing). Super Hero Origins Blood and Vigilance introduces Origins (the source of a superhero’s power) into Modern d20 with Advanced Train... [click here for more] |
| 41. |  | E.N. Treasure Troves - Figurines of Wondrous Power
E.N. Treasure Troves
Figurines of Wondrous Power
Written by: M Jason Parent
Illustrations by: Darren Calvert
The Figurine of Wondrous Power has been a staple of the game since the first edition, with occasional additional figurines added to the basic 9 in the core rules.
Bring bring new figurines into your game with the first E.N. Treasure Troves PDF - featuring... [click here for more] |
| 42. |  | GemeratorHow often have you, as a GM or as a player, encountered a description of a gemstone that goes something like this:
GM: "You have overcome the last trap in the ancient temple. Ahead of you stands the stone statue you have been seeking, a pair of red gems for eyes."
Players: "What kind of gems?"
GM: Checks a small table in his book that isn?t d... [click here for more] |
| 43. |  | Looking Glass Eight: ItemsThe Looking Glass series of affordable books provides the GM with full color photographs of useful scenery or props for their game. Book Eight in the series offers fifty-seven images of various items, including weapons, chests, vials, sacks, pouches, jewelry, and other pieces of common, medieval use that can easily add visual flair to your treasure hunts. All are provided for use on screen or med... [click here for more] |
| 44. |  | Ships of the GoblinoidsFeared across the ocean, a ship crewed by the goblinoid races is able to overcome any merchantman and many warships with a determined attack. These races live for war and battle, and their vessels are designed to fulfil this specific need on the high seas. Any adventurer taking to the sea should be very much aware of these ships, for goblinoid pirate and war fleets are a common feature of many oce... [click here for more] |
| 45. |  | Slayer's Guide to HobgoblinsThe Slayer’s Guide to Hobgoblins is the first in a new series of comprehensive sourcebooks from Mongoose Publishing. It features extensive information on the military race of Hobgoblins, from their complex tribal structure to their very efficient methods of waging war. Games Masters will find a huge amount of new material they can incorporate into their existing campaigns, allowing them to ... [click here for more] |
| 46. |  | Slayer's Guide to OrcsOrcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more... [click here for more] |
| 47. |  | Ultimate Equipment Guide, Volume IWhat would a fighter be without his armour, a wizard without his spellbook or a rogue without his vast array of strange bits of metal that he insists are absolutely not lockpicks? The Ultimate Equipment Guide is far more than a simple list of mundane items, instead it delves into the heart of the d20 system, bringing a vast array of diverse items from the mundane to the fantastical. This massive ... [click here for more] |
| 48. |  | Ultimate Equipment Guide, Volume IIWelcome to the Marketplace of Marvels! As with other books in Mongoose’s Ultimate series, this volume aims at compiling information to help define a Player Character beyond his generic statistics. What does he like? What can he do? What can he use? What does he wear? All of these answers may be given by an adventurer’s equipment. In these packed pages, Player Characters and Gamers Ma... [click here for more] |
| 49. |  | Villages - Buckland TreathBuckland Treath is the main settlement in the Duchy of Buckland Treath, a small valley located on the West Coast between two mountain ranges.
Ruled by Duke Caolin of Buckland, The Duchy of Buckland Treath has some 800 residents, mainly in the village itself, whilst some few reside in the small hamlets of Fork and Vale End as well as the mining communities of Carn and... [click here for more] |
| 50. |  | (Su) Monsters: The Headless Horseman(Su) Monsters: The Headless Horseman
REVIEWS
"(Su) Monsters: The Headless Horseman does an excellent job at providing an interesting and mechanically strong monster generic enough to fit in almost any D&D game... If Washington Irvine were alive today, and if he were to play D&D, he'd buy it." (more)
--Casey Smith, d20 magazine Rack
(Su) Monsters: ... [click here for more] |
| 51. |  | Adventure IAdventure has found you. The hardest job for any DM is writing and preparing for an evening's adventure and laying out the events that will shape his or her world. Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules ... [click here for more] |
| 52. |  | Battlemaps Lairs: Orc Sighting TowerWelcome to Battlemaps Lairs. These products are part of the acclaimed Master Accessories line. Each product features a small monster’s lair, usually three or four rooms, that can be easily added to your ongoing campaign. For each product, you get a wonderful overview map and three or four battlemaps for miniature games, detailing each room of the lair. The battlemaps a... [click here for more] |
| 53. |  | More Ultimate Equipment An adventurer can never be too prepared. Ever since the first dungeon-delver first strapped on a backpack in order to load up with flasks of oil for his lantern, equipment has been of primary interest to all classes. Just by visiting the local village’s hardware store, an adventurer can purchase a variety of devastating weapons, healing herbs, devices to break through locks, items that perm... [click here for more] |
| 54. |  | Serenity Role Playing GameENnie Gold Medal Winner — Best Production Values (2006) Origins Award Winner - Gamer's Choice for Best Role Playing Game (2006) PDF Current with 4th Printing!
Here’s How It Is…
The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decide... [click here for more] |
| 55. |  | Toolbox Everything you ever wanted to know but were afraid to roll If you've ever been stuck for an encounter, a piece of dungeon terrain, or other details that can make a game come alive, you need this book. A compendium of useful idea generators, this book is full of lists and ideas to inject excitement and color into your game. Hundreds of tables allow you to generate all the details and texture... [click here for more] |
| 56. |  | A Wushu Guide to Wyrd-FuFrom Hermetic rituals to low magic, animism to numerology, Wyrd-Fu plumbs the depths of the dark arts. This 14-page PDF provides copious advice on creating your own mystical traditions and using Wushu's fluid mechanics to bring them to life. It also features three detailed disciplines (Hoodoo, Non-Euclidean Geomancy, and Virtual Animism) and two arcane Examples of Play.... [click here for more] |
| 57. |  | Bag Full of Guns: This Is My RifleWhen you're going into hostile territory, show your enemies you care enough to pack the very best.
"This is My Rifle…" is the first in the Bag Full of Guns series of Toolkits the Spycraft 2.0 roleplaying game, dedicated to bringing the finest, funkiest, and just-plain-coolest weapons to your Spycraft 2.0 tables. This supplement tackles the cutting edge infantry ... [click here for more] |
| 58. |  | Chests, Crates, and Barrels Collection: Medium Pine Crates Chests, Crates, and Barrels are solid staples of D20 adventures, sought after by adventurers, avaricious or otherwise, for their contents. The treasures or supplies they contain can range form valuable to vital to volatile, and few adventures, if any, can resist the urge to explore their contents. After all, who can resist the lure of the mystery box? With Joel Teply Productions new Chests, Cr... [click here for more] |
| 59. |  | Urban EventsAdd A Bit Of Excitement To Your Next Village!
Hamlets, villages, towns, and cities.... though often considered to be little more than a place to stop and rest these urban locales are teeming with life and adventure. From one shot events to greater schemes spanning the course of an entire adventure (or more) there are events brewing around every corner.
This six page e-book from To... [click here for more] |
| 60. |  | World BuildingBased off of the syllabus I used for my World-Building seminar at Suny College, this short e-book details a process through which to create a functional fantasy setting. Instead of offering a step-by-step blueprint, this product provides writers with a way of thinking in order to insure that your fantasy setting is realistic, consistent, and playable. With this product, you will:
*Learn... [click here for more] |
| 61. |  | (Sourcebook) SuperstitionsCan you steer your ship by the albatross? Do you dare to wear the Boar's Tusks of Goblinoid Slaying? Will casting the Shark's Feeding Frenzy on your companions save their skins?
This new 32 page pdf takes many real world superstitions and gives you tips on how to use them in your game. Nearly one hundred Magic Items, Spells, and Advanced Creatures are included.... [click here for more] |
| 62. |  | 100
Treasure Chest Stuffers100 TREASURE CHEST STUFFERS:
All adventurers eagerly welcome that prized treasure chest. Mixed in with all
those coins, gems, and magical items there are usually a few interesting mundane
prizes. But what sort of wonders might a treasure chest hold? In the event that
you're in a hurry for a few interest mundane treasures simply roll the
percentile dice and consult the list.
100 Treasure Ches... [click here for more] |
| 63. |  | 100
Whispered Insults About The AdventurersSURPRISE! NOT EVERYONE IS IN TOTAL
LOVE WITH THE ADVENTURERS...
They've slain dragons. They've climbed the highest mountains. They've
mastered arcane magicks. And they've rescued damsels and dainty merchant sons
alike. Still, despite all of their fame, power, glory, and deeds the adventurers
will find that not everyone is in love with them. In fact, there are quite a few
common villagers who... [click here for more] |
| 64. |  | 100
Wilderness Features And Landmarks100 WILDERNESS FEATURES AND LANDMARKS:
A stroll along the wooded trail is lovely and all, but what else is there beyond
the common selection of trees and mossy rocks? With this edition of TFG's
rapidly growing 100 charts, tables, and lists, you will find 100 different
elements to add feature or landmark to the woodland trail. From crumbling
catapults and ancient towers to the recent additions... [click here for more] |
| 65. |  | 100 Dark Street And Alley Encounters100 DARK STREET AND ALLEY ENCOUNTERS:
The moon is full and the adventurers are stumbling through the dark streets and alleys of the city slums. What kind of individuals or monsters might they encounter? Simply roll the percentile dice and find out. In addition to a stated type of encounter, the main chart also shows the suggested die roll (such as 1d8) for the number of such an encount... [click here for more] |
| 66. |  | 100 Marketplace Goods100 MARKETPLACE GOODS:
In the center of most any thriving community the characters will be sure to find a bustling, prosperous marketplace. The booths and wagons of such vendors are loaded with a wide selection of goods and quite often each vendor will tend to concentrate on one or two specific type of goods. But what goods would such a vendor provide? Simply roll the percentile dice a... [click here for more] |
| 67. |  | Buy the Numbers Nominated for a 2005 ENnie Award for "Best Electronic Product"
Tired of multi-classing, just to get one ability from a certain class? Perhaps you wanted to be a Rogue with a few spells, but the ?singing? Bard was not appealing. Maybe you wanted to be a nature warrior, but did not desire all the sp... [click here for more] |
| 68. |  | d20 Status Cards“The ray hits you, rendering you exhausted.” “Exhausted? That’s the one where I can only take partial actions, right? Or is it just a penalty to my rolls?”
The core rules contain a wide variety of conditions which can apply to a character. Not only is it often hard to remember what each condition does, in a protracted battle it may even be able to ... [click here for more] |
| 69. |  | Overheard Street TalkGuess What!?! The Adventurers Are Not Always The Center Of Attention...
Despite the amazing success of the adventuring party there are always other immediate issues going on around them. Villagers have lives of their own, gossip of their own, and concerns of their own. Slaying dragons and finding magic swords are nice and all but such goals are the missions of the brave and foolhardy a... [click here for more] |
| 70. |  | Slayer's Guide to GoblinsThroughout history, creatures of all types have underestimated the goblin's cunning and sheer will to survive. Often they have paid for this misconception with their lives. Deep in the warren of a goblin tribe there is no room for error. This harsh and unforgiving environment shapes the goblin and thwarts the invader. Full of a hatred for all life, driven by their dark god to unsp... [click here for more] |
| 71. |  | Spycraft: ConspiraciesWhat You Don’t Know Can Kill You!
Conspiracies, red meat for the masses, the tantalizing mysteries and puzzles built to comfort those afraid of the painful truth. The sanctuary of madmen, unwilling to admit the world is a dangerous place without direction. It is somehow less frightening to believe that a sinister cabal is orchestrating every terrible event than to... [click here for more] |
| 72. |  | Bag Full of Guns: Red Heat
This ain't your dyadushka's Kalshnikov.
Red Heat is the second installment in the Bag Full of Guns series of Toolkits the Spycraft 2.0 roleplaying game, dedicated to bringing the finest, funkiest, and just-plain-coolest weapons to your Spycraft 2.0 tables. This supplement details a baker’s dozen of innovative weapons from the Soviet Union and Russia, including ... [click here for more] |
| 73. |  | BUDO: Hard Style WushuBudo: Hard Style Wushu takes the popular Wushu game system and retools it for intense, risky action gaming.Use the base Wushu Open system to ensure that your character always succeeds. Create detailed characters with specific mental, physical and social abilities. If you lose ground with one set of traits, switch to another and fight on!New rules share more power between playe... [click here for more] |
| 74. |  | Quirin Stock Art #3: CochobamGMC - It's Game Master's Choice! Come to the world, where mortals created and became gods, where the Long Night powers orcs and undead and where ruins of a glorious past let deities fear for their existence. A world of enigmatic NPCs: from the Ancients, over the mythical Sirison and the Guardian of Simit to a being of unknown age and power, the Quirin. Look out for the independent... [click here for more] |
| 75. |  | Spirit of the CenturyThe deadly Doctor Methuselah seeks to unravel time itself with his solution to the Eternity Equation... Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium – and you are our last hope!Spirit of ... [click here for more] |
| 76. |  | The Lazy GM: GoblinoidsThe Lazy GM: GoblinoidsNeed a gang of goblins on the fly? Don’t have time to stat up hobgoblin clerics and bugbear rogues?The Lazy GM series presents hundreds of pre-generated sword fodder for the time-poor gamesmaster; monsters with class levels, templates and raised Hit Dice, with different builds and racial variants.Goblinoids is the first product in the Lazy GM series, with 116 pa... [click here for more] |
| 77. |  | Practice Makes Perfect You think you’re a match for me? Come on then, let’s see what you’ve got!This standalone cinematic combat expansion for the Spycraft 2.0 roleplaying game introduces a whole new way to augment your character’s combat prowess – using a resource you’ve already got! Wondering what to do with all those weapon proficiencies? Now you can use them to... [click here for more] |
| 78. |  | Propz: Dungeon FeaturesSo you've got some 2D scenery tiles, but things still seem a little flat? That 3D labyrinth lacks life? Propz: Dungeon Features is the perfect answer. Dungeon Features contains a range of three dimensional dungeon or castle scenery to suit a range of needs and scenarios and with our careful attention to detail is functional too. Need a staircase which will hold figures? There are three. ... [click here for more] |
| 79. |  | Quirin Maps #4: The Forgotten Hut GMC - It's Game Master's Choice! Come to the world, where mortals created and became gods, where the Long Night powers orcs and undead and where ruins of a glorious past let deities fear for their existence. A world of enigmatic NPCs: from the Ancients, over the mythical Sirison and the Guardian of Simit to a being of unknown age and power, the Quirin. Look out for the... [click here for more] |
| 80. |  | Quirin Maps #7: Nrasra's Tower GMC - It's Game Master's Choice! Come to the world, where mortals created and became gods, where the Long Night powers orcs and undead and where ruins of a glorious past let deities fear for their existence. A world of enigmatic NPCs: from the Ancients, over the mythical Sirison and the Guardian of Simit to a being of unknown age and power, the Quirin. Look out for the ind... [click here for more] |
| 81. |  | See Page XX, Vol 1: The First 24 ColumnsSee Page XX is an irregular column written by Robin D Laws for Pelgrane Press Ltd. This collection brings together the first twenty four column.
As a publisher, my reason for asking Robin D Laws to create See Page XX column was as a way of bring traffic to the Pelgrane Press website. As a GM and rpg enthusiast, it was like having my own expert on tap to write about any rpg issues t... [click here for more] |
| 82. |  | Spycraft: Combat MissionsSee the World, Meet Interesting People - and Kill Them!In every nation, for all the eons of history, there have been those that stand a watch, who fight for those who remain blissfully unaware of the need for battle. Combat Missions features fifteen challenging assaults against a wide variety of seemingly-unrelated foes. These missions are ideal for one-off inserts into your existing serial... [click here for more] |
| 83. |  | Blank Slate Maps Vol. 1: 10 Towns & Villages Zombie Nirvana Games proudly presents Blank Slate Maps Vol. 1: 10 Towns & Villages, the first in a series of customizable map collections. They are presented as a group of 150dpi JPGs, allowing you the maximum in flexibility of use and ease of viewing while producing a high quality printed image. You can label these maps in the image editing software of your choice, or just print them ... [click here for more] |
| 84. |  | World on FireA world torn apart by fear, sewn together with lies...
Terror. It is a word we know well. It haunts our daily lives and changes the way we act, the way we think. Though we may not realize it, terror has drawn us into a new kind of global conflict that is fought not only in far off pla... [click here for more] |
| 85. |  | DRAGON TILES: Forest AdventuresDRAGON TILES add a new dimension to boring miniature tiles...literally. We've combined 2D tiles with 3D props, allowing you to create a visually stunning tabletop for your players quickly and easily. This set puts your players in the middle of a deadly forest setting. Everything you need for exciting wilderness adventures is provided including trees that you can actually place miniatures in (mu... [click here for more] |
| 86. |  | Pantheon BuildingWhether you are designing a new campaign setting, or looking to create a world for your fantasy fiction, the creation of a pantheon will be an important part of the process. Pantheon Building provides a short primer on the issues to consider while developing your pantheon. This booklet discusses Maslow's Hierarchy of Needs, and how it impacts the types of gods that are wor... [click here for more] |
| 87. |  | The Big Score
Fortune favors the bold! Or is it the other way around? 
Tired of turning in your gear after every mission? Running a game with no home office? Just want to kill things and keep their stuff? No problem! The Big Score presents three all-new s... [click here for more] |
| 88. |  | Gem Cards Set OneEverybody loves getting gems as treasure. They are easy to carry, are generally worth more than their weight in gold (or Dollars, Euros, Interstellar Credits, etc.), and are pretty to look at. But that's the problem. In most RPGs, gems are treated as an additional type of treasure, but the "details" provided barely scratch the surface of what is needed to actually visualize them prop... [click here for more] |
| 89. |  | Gem Cards Set Two Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Gem Cards were created for use with any RPG, in any setting. Gem Cards Set Two contains 96 different gems that you can p... [click here for more] |
| 90. |  | Cities of Fantasy 1: The Gravediggers' GuildThe Gravediggers' Guild are a hidden religion in the city. They worship death. They seek the embrace of nothingness. They want to draw every man, woman and child into their fold. Their evil scheme is unfolding right beneath the government's nose, and only a watchful band of adventurers can stand in their way. The Gravediggers' Guild is Volume One in the new Cities of ... [click here for more] |
| 91. |  | After the Bomb RPGA complete new role-playing game of post-apocalyptic insanity, where intelligent mutant animals have inherited a devistated Earth and humankind teeters on the brink of disaster.Over 100 mutant animals.Create, design and build your own mutant animals.Optional Human Mutants, who sacrifice their humanity for mutant powers.The evil Empire of Humanity and their canine henchmen.The free state of Cardani... [click here for more] |
| 92. |  | DRAGONSHIRE: City Interiors DRAGONSHIRE: Interiors takes our award winning E-Z Dungeons model designs above ground. Richly detailed walls and furnishings allow you to create building interiors for your campaign, from the stuffed dragons head mounted on the wall to the outhouse out back, we've got you covered. Thi... [click here for more] |
| 93. |  | The Ultimate GM Screen 2 The Ultimate GM Screen 2 is a must have for any fantasy game master. We've incorperated user feedback from our first GM screen to create this masterpiece. Bigger and sturdier than ever, this screen has two dice rolling towers (one toward the GM, one tow... [click here for more] |
| 94. |  | Monsters Lairs vol. 1 - Goblins' CavesMonsters' Lairs vol.1 Goblins' CavesPAGES: 47 "Goblins' Caves" is a flourishing, green, supplement about an overexploited subject. A 23 page long description of caves inhabited by a goblin tribe, with over 11 maps, plans and illustrations. The authors have laid stress on the tactics and ecology of the monsters . The goblins use combos - traps and new mund... [click here for more] |