|01.||Award-Winning Book Reveals How To Create Incredible NPCs That'll Surprise The Pants Off Your Players
"This product is far and away one of the best purchases I have made on RPGNOW." - Christopher S.
Get this collection of tips, techniques and aids to find out how to inject life and personality into your NPCs.
NPC Essentials show you how to design, roleplay and manage... [click here for more]|
|02.||In April of this year, I launched a search for writers to contribute to an open Pantheon. This tome is the result of the hard work of over a dozen writers who stepped up to help us create a twenty-seven god pantheon that can be used as open game content in our products and the products of any other publisher that wishes to use them without restriction.
This tome features:
Two new domains... [click here for more]|
|03.||Rumors abound about The Dragon's Spine Mountains, yet, no one claims to have ever been there, or been there and survived. The young warrior Krullus, and his two companions - a mage, Aldor, and a rogue, Nystar - set out to investigate the rumors, and to see once and for all what lies beneath the mountains. Why has no one else been there before? What will they find? Is there really a dragon under the... [click here for more]|
|04.||So what does an eighteen year old do for fun?
Apparently he gets sent to England to deal with a rampaging minotaur!
Most kids his age only have to deal with acne, choosing the right college, or having a few drinks with their friends. Brandon Taylor isn't most kids though. He's spent most of his school life being picked on, bullied, and just trying to survive the hell that''s high school.
He''s... [click here for more]|
|05.||The cheerleader, the criminal, the driver, the guard, the punk girl, the cage fighter and the child. Seven lucky survivors of the first day of the zombie apocalypse. As nightfall approaches, can they find some way to survive until dawn?
Outbreak is a scenario that is for between 3-7 players taking on the role of survivors in the first few hours after a zombie attack. Designed to be played over one... [click here for more]|
|06.||Random Encounters Remastered is intended to provide GMs a detailed, comprehensive source for randomly generating unique encounters with a variety of interesting terrain features, NPCs and site-specific monsters. More than simply a bunch of tables, Random Encounters Remastered also presents rules, guidelines and advice for quickly creating interesting roleplaying and combat situations.
Each... [click here for more]|
|07.||Update - this includes the colour version of Corruption published 1/6/13
Renegade ~ Corruption lightly remixes the rules of the world's most popular fantasy RPG to appeal to new players, teenagers and young adults.
The game has plenty to offer for experienced players too, as extra content has been added to boost the original rule set. For example, the comic book dark theme adds options that encourages... [click here for more]|
|08.||The best guide for designing story-filled locations
Where do the PCs go when they enter town? Inns, taverns and restaurants of course! But after dozens of such encounters in your games, these places have lost their novelty and excitement. It's time to shake things up.
Make it impossible for your players to take the table in the back corner by designing a round tower tavern. Tired of characters doing... [click here for more]|
|09.||It's a collaborative storytelling adventure for kids. It's a great pick up game for adults. It's the sock puppet RPG!
The land of Skcos is inhabited by all manner of things, but primarily its inhabitants belong to a race of ever changing, always interesting creatures called Soppets. Soppets are a magical breed of intelligent, funny, thrill seeking socks.
Yes, you read that correctly, Socks.
Argyle... [click here for more]|
|10.||If you enjoy my Pathfinder products, please take a moment to check out my latest project: Argyle & Crew - a cooperative storytelling/RPG-lite game for kids and adults.
Devious NPCs and Curious Creatures is a document designed to give GM's interesting creatures and NPCs to mesh in to their ongoing Pathfinder games. The creatures and NPCs are designed for low to mid-level campaigns.... [click here for more]|
|11.||Mince Pies & Murder
1920's Britain. Six world famous detectives have been invited to spend Christmas with Jimmy 'Hard' Cheese.
Once a notorious crime-lord, Jimmy was sent to prison for a murder that involved, according to rumour, the Royal family. Released after just five years he retired to the USA a very rich man. In a much publicised move last year, he return to Britain and bought a country... [click here for more]|
|12.||Often, we treat games like work. We buy shelves of thick books. We plan detailed adventures. We memorise rules.
In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing. This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead;... [click here for more]|
|13.||We have all heard tales of the heroic young adventurer who picks up a magical sword from a time long forgotten and grows in power and acclaim alongside the weapon until both reach their true potential.
Within this product you will find 16 legendary blades that will grow in power alongside your Pathfinder Roleplaying Game character.
Each blade is featured on two pages to allow all the related... [click here for more]|
|14.||From the ENnie/Gencon award winning writer of NPC Essentials comes a new GM Mastery guide for deep setting-based adventures!
Designing new adventures and encounters for each session is tough. It gets to feel like a treadmill at times. How can you get inspired to create something new your players have not seen a thousand times before?
Enter Holiday Essentials, a toolkit that helps you create... [click here for more]|
|15.||Sometimes all a GM needs is a little inspiration. Especially for the frequent question of, "So, what happens while we're on the road?"
This book will give you 100 great ideas on how to answer that question.
Never get stuck again for a road trip or travel encounter!
Here are a few examples from the book:
#1. A passing mail-courier's horse gets spooked and throws courier.... [click here for more]|
|16.||Jacob strode through the double doors of The Provincial Hotel and into the opulent lobby. The marble floors gleamed as the afternoon sun streamed through the windows surrounding the lobby. He quickly spotted the small wood paneled reception station and walked over. No one was present, so he used the small bell on the counter to announce his presence. Still, no one responded. Jacob was anxious to... [click here for more]|
|17.||This all-new second edition of Demongate High includes more than 100 demons, dozens of celestial and terrestrial beings, expanded rules, hundreds of new skills and powers, and everything you could want to know about the world of Demongate High. Clocking in at over 500 pages, this book features hundreds of illustrations and information about the world both within and outside of Demongate High School.... [click here for more]|
|18.||How to find great players
How I consistently find high quality groups and players to game with in my neighborhood.
With Filling the Empty Chair you will:
Find gamers fast and easy online with my list of the best gamer registries and player finder websites.
Recruit offline quickly with 28 new and easy ideas to find gamers in your local area, even the lapsed ones.
Attract the best players... [click here for more]|
|19.||Aircar counters for UNIgames' upcoming BethormTM the Plane of Tekumel RPG! Usable with all 25-35mm games. Set includes three identical aircars, in color.
BONUS! You also get a single-aircar PNG file, perfect for use on virtual tabletops! ... [click here for more]|
|20.||"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award... [click here for more]|
|21.||“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide... [click here for more]|
|22.||Winner Most Innovative New Product, 2011 Gaming Genius Awards
Finalist RPG of the Year, 2011 Golden Geek Awards
What is Microscope?
Humanity spreads to the stars and forges a galactic civilization...
Fledgling nations arise from the ruins of the empire...
An ancient line of dragon-kings dies out as magic... [click here for more]|
|23.||The Campaign Workbook PDF edition offers a selection of printable mapping and note sheets. The sheets are designed to be home printed as an aid for producing hand-written adventure maps and notes. The maps include numbered and plain hexes, and standard 5mm grid pages. All the pages of the PDF may be viewed in the preview.
A print version of the Workbook is also available which features a laminated... [click here for more]|
|24.||"It’s a lot more than a self-help book!"
More than knowledge lies within these pages, waiting within lies talent.
Within you will find grimoires such a “Abstruse Arcane Augmentation!” that can imbue a gift for metamagic; “Cultivating Your Talents” a book that enhances one’s rogue class features; and “Hair... [click here for more]|
Numenera items to use in your Numenera game.
The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find... [click here for more]|
New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories... [click here for more]|
|27.||EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you... [click here for more]|
|28.||The GM’s Guide to Faster Combat
Let me show you how to create and run Hollywood Blockbuster encounters that’ll blow your players away
For any D&D edition, Pathfinder or D&D-esque game that involves monsters, minis, initiative and mayhem.
“The Lessons in this book are an excellent, step-by-step programme for any GM seeking to speed up not only combat,... [click here for more]|
|29.||"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review
2013 ENnie Award winner for Best Aid/Accessory - 2012... [click here for more]|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast... [click here for more]|
|31.||THERE IS WISDOM IN THE SKY
The Ninth World holds many wondrous and terrible things from earth’s past. Perhaps the most familiar to us in the 21st century is the Datasphere, an extrapolation of our internet, cast a billion years into the future. Once a galaxy spanning network responsible for the dataflow of countless empires, the Datasphere of the Ninth World is a broken monument... [click here for more]|
-------------------------------------------------------------------------------- Written By: Richard Ruthman & Michael S. Thibault Page Count: 67 pages Cover by: M Jason Parent Illustrated by: Juan Navarro & Traditional Woodcuts Revised Edition A book of statblocks for Innkeepers and Farmers... [click here for more]|
|33.||Forget everything. Remember nothing.
Grasp at everything mnemonic that wriggles like a fish inside your skull, behind your eyes, and between your hemispheres. Pluck out a memory to devour. Embrace.
This Game Master's adventure supplement fills in a few gaps - or makes more - for player characters in The Demolished Ones. Memories, Aspects, and... [click here for more]|
|34.||Systems-Neutral Tools for Every Game Master GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed! Inspiration and Perspiration This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose.... [click here for more]|
You wake in a room.
You don’t where you are, where you came from, what’s happening. You don’t know who you are. Your identity has been taken from you. It will come back with time, but can you trust it? This world is not what it seems. Are you?
And then there’s the murder.
Who killed the dead man? Was it you? Was it one of the people who woke in the room... [click here for more]|
|36.||Come walk on the many-angled Pathways!
How can you say "No" to a FREE collection of Pathfinder templates, foes, alternate racial traits, and encounters If you say no designer Steven D. Russell and artist Richy Sampson will send a Many-Angled Shoggoth after you!
Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Gaming Content for you to take to the table. You'll... [click here for more]|
|37.||Plot twists... a chance for game masters to introduce the unexpected in to an adventure and keep players on their toes. In this product you will find 150 plot twists that can be introduced into an adventure at any point. Plot twist vary - one twist may offer a small increase to the challenge of an encounter, whereas another could easily change the entire direction of an adventure.
Twists can... [click here for more]|
Fat Dragon Games is proud to bring new depth and dimension to your Numenera RPG with this groundbreaking terrain set. Everything you need to create vast gaming terrain designs is included in this set, and future Numenera terrain sets will expand upon this core set. This release features our exclusive E-Z LOCK modular construction system, allowing you to rebuild and disassemble your layouts for... [click here for more]|
|39.||The world of the 2160s is a different place, rife with mega-corporations, political machinations, lawless outlands, powerful mecha, and genetic engineering gone out of control. The clouds of a new world war are gathering in the distance, as every corner of the globe clings desperately to the last vestige of what makes up its way of life. Civilization struggles to retain what makes it human, while the... [click here for more]|
|40.||At LAST!!!! Price Reduction!
SORD PF is Here!!!
Finally, the Combat Helper for The Pathfinder Role Playing Game!!! "It's an impressive amount of work and the approach seems good. I like it... It reminds me a little of our original idea of what the Rules Compendium was supposed to be" (Monte Cook, designer 3rd Edition, used with permission). "Put your game to... [click here for more]|
|41.||The Heart of the Wild is a resource for The One Ring: Adventures Over the Edge of the Wild describing the lands of the River and the Forest – the Vales of Anduin along the banks of the Great River, and the trackless forest of Mirkwood to the east. It expands on the descriptions given in the Loremaster’s Guide, offering new sanctuaries and new perils for the players... [click here for more]|
The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)! Amazing Races: Vanara! includes new racial feats, vanara character traits, and alternate racial... [click here for more]|
|43.||Don’t your heroes deserve firearms that can advance with them?
The valiant are known by the weapons they wield—Excalibur, Mjolnir, Faule Grete, Tick Licker, The Mexican, Dead Man's Gun—all weapons that carry meaning and power into the hearts of foes simply by uttering their names. What weapon will your hero carry into legend?
With #30 Weapons of Legacy, you’ll... [click here for more]|
|44.||"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review
2010 Golden Geek Award nominee for Best Supplement
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501... [click here for more]|
|45.||Written by: Joseph Carriker, Patrick Lawinger, Neal Levin, Darren Pearce, Wil Upchurch Page Count: 68 pages Cover Art: Gillian Pearce Illustrated by: Anna Dobritt, Owen Kuhn, Gillian Pearce One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what should be there.... [click here for more]|
|46.||“You need not prepare for our arrival. We are here.”
Dream is a quirky place, but there are far realms of alien madness which make even our nightmares shudder. At the forefront of a tide of madness is a lowly worm, dancing with a host of twisted beasts in celebration of the mad new world to come. From the depths of the sea of our unconscious comes Yog'vhus'chuul, the... [click here for more]|
Experience a new and unique fantasy rpg setting in a world without elves, orcs, and dwarves! Or Humans for that matter.
Hatch a character and enter a world of fowl adventure!
Battle the Cult of Cluckthulu!
Confront a Tyrannosaurus!
You may be a chicken, but you aren't a coward!
All you need to play is this book and a pile of pennies
Simple 3 Stat System... [click here for more]|
|48.||Have Player Troubles?
GMs–what’s the most important part of your game? It’s your players. Without your players, you don’t have a game. Yet, it’s your players that often cause you the most grief.
Have you ever had players who
arrivs on time to every game, but spens the entire session reading a book?
try to monopolize your attention?
complain that other people aren’t... [click here for more]|
|49.||Go beyond the usual poison darts, collapsing floors, and rolling boulders!
#30 Traps for Tombs presents a cruel buffet of maiming, injuring, and outright killing. With a selection of vicious deathtraps from CR2 to CR10, set in a detailed burial environment, #30 Traps for Tombs also doubles as a potential bare-bones delve into the long-sealed sepulcher of an exotic necropolis. There are... [click here for more]|
|50.||BEAN is the super easy d2 role-playing game, and now with this space adventure supplement by 'Mad' Roy Cram and Jeff 'The Podre' you can take your gaming into the farthest reaches of outer space! This book includes the story of how Terrafavus came into its own space age, new Archetypes, space ships, adventure seeds, sample characters, and a solo adventure so that you can get right... [click here for more]|
|51.||“You are what you eat. Soon, I'll be you.”
Walid ibn Jaffa al-Souk is an eccentric merchant, eager to boast about the efficacy of his alchemical wares and wish a customer a fine sunset. He seems nice – too bad he died years ago. Walid and so many others are little more that suits of clothes these days for a strange and insidious puppetmaster. The scuttling intellect... [click here for more]|
|52.||Right from the pages of the best-selling WatchGuard Sourcebook comes the WG Solo series!
Never-before-available in any format! The newest release from Les Supérieurs corner in the WatchGuard Universe! Big, burly, beastly, and completely bad-to-the-bone, Kodiak lives for one thing: himself. Don't rile this 'bear'!
GET HIM TODAY!
Each of these... [click here for more]|
|53.||"It’s a bit more than a self-help book!"
More than knowledge lies within these pages, waiting within lies talent.
Within you will find grimoires such a “Break Anything!” that can imbue a gift for sabotage; “Drawing from the Divine” a book that enhances one’s ability to channel energy; and “Fistful of Power”... [click here for more]|
|54.||"These dead men tell a tale..."
Ghost ships and abandoned coastal villages fill a bard’s songbook, bringing tales of reaving pirates, brutal slavers, plagues and pure mystery. The flotsam and jetsam of those lost and broken lives leaves its psychic imprint on the surrounding world, creating the terrible haunts found on empty ships and deserted piers.
Do your Pathfinder... [click here for more]|
|55.||Mercenaries often work with indigenous forces on their many contracts. These forces are often reservists or poorly trained regulars equipped with second hand equipment that is obsolete more often than not. These forces however are not to be completely discounted as effective fighting forces and can provide a mercenary a cheap bu effective method to hold less important objectives. They can also be used... [click here for more]|
"It's a nice use of space."
Dimensional transcendence, some architecture no matter how small it is on the outside, the inside can still dwarf gothic cathedrals.
Within you will find places such as the Belt of Winding Paths a star-studded belt that can lead you to an astronomical observatory; the Book of Books, a book that opens up to a comfortable library;... [click here for more]|
|57.||The darkness isn’t so empty anymore…
What lurks in abandoned houses and forlorn ruins? It’s no random encounter. The monsters refuse to lair there, because there are haunts!
Exploring the realms of the Pathfinder Roleplaying Game, here are 30 Haunts to harass, frighten and antagonize adventurers. Choose from a selection ranging from the Lonely House to the Mumbling... [click here for more]|
|58.||When 1d6 doppelgangers just won't cut it!
It's a big, scary city out there, and for your players, it's gotten nastier. 101 Not So Random Encounters: Urban gives you more options, more creative flexibility and more ways to just freak out your players with layered encounters with the masters of the city's criminal underworld.
Enjoy the advanced exemplar harridan lamia who believes... [click here for more]|
|59.||"Next time y'all call me, it better be for something easy, like faking a moon landing." --Alec Hardison, The Bottle Job
Some nights it's just you and that special someone. Or the other players all got held up... literally or figuratively. What's a dynamic duo of LEVERAGE gamers to do? How about some one-on-one gaming? Included are rules and techniques for on-on-one Leverage play,... [click here for more]|
|60.||"Cayman Islands - thieves holiday. Go for the tan, stay for the tax-shelter."
--Nate Ford, The Mile High Job
They take what they want, and you steal it back from them. The rich and powerful are a LEVERAGE Crew's Marks, and their methods are many. This supplement expands on the information in the LEVERAGE ROLEPLAYING GAME by detailing many of the nefarious plots, plans, and pie-in-the-sky... [click here for more]|
|61.||"Nate, you do realize the entire building is looking for Parker? I mean the actual, physical building is looking for her. Look, any cameras that I piggy-back, any sensors that I access, anything I do to find Parker could lead the bad guys right to her."
"All right, so what's your play?"
"Wh-what's my play?? Nate, I'm hacking a security system the Pentagon calls overkill... [click here for more]|
|62.||Dagger for Kids is a simple, fast and fantastic tool for classic, old-school role-play gaming with Kids!
By Jimm Johnson with John Adams
Art by Mark Allen
Dagger for Kids is designed to introduce kids 5 years and over to classic-style fantasy role-playing. It is compatible with most old-school fantasy role-playing game... [click here for more]|
"It's cursed? No, worse. It's haunted."
Dolls and Mirrors that haunt you nightmares, folk tales of deathtraps that hunger for new prey and possessive pane's of glass. All of this you will find within the pages of #30 Haunts for Objects.
Brought toyou by T. H. Gulliver the same designer that brought you the best selling #30 Haunts for Ships and Shores. This product... [click here for more]|
|64.||“Now it's your turn to be afraid.”
Nightmares and the things that go bump in the night have always stalked the shadows of Dream, hounding little girls and boys everywhere with slavering fangs and reaching claws. But sorrow begets sorrow, and the time has come for the monsters to reap what they have sown. Now the hunters have become the hunted, and the little girl with the bear... [click here for more]|
|65.||Johnson's Rock is a planet in the Signus system and is rich in heavy minerals and industrial gemstones. The Olepak Corporation sponsored the first colonization efforts in an attempt to exploit the natural resources of Johnson's Rock. Olepak invested heavily in infrastructure and tranportation costs for miners and their familes to relocate to Johnson's Rock. In the past two hundred years the Olepak... [click here for more]|
|66.||"And despite your efforts to drop off the map, I now know your new base of operations. Everything is sunshine and rainbows." --Jim Sterling, The Frame Up Job
So you've got the insider information on playing a Foil, but you need more examples? Maybe you'd like some advice or some new and devious Talents to go with your Foil? The Foil Folio provides four dastardly residents of Crime... [click here for more]|
|67.||CRAWL! No.1, updated and refreshed!
The debut issue of Crawl! a fanzine dedicated to Dungeon Crawl Classics Role Playing Game features:
The first ever new 3rd party Patron!
Simple tips & tricks for running Sword & Sorcery campaigns!
Converting Old-School Spells!
New skill systems!
And a few other new rules to mix things up!
Bonus!... [click here for more]|
|68.||Miller's Marauders, simply known as the Regiment to it's members, has been hired by the government of Del a' Zhou to prosecute a war against its neighbor the Rhineland Republic. The two states control a competeing interests in the harvest of a local seaweed which has amazing healing properties. Neither are content to share in the planet's bounty and have been prosecuting a trade war with one another... [click here for more]|
|69.||"Call up the NSA satellites." "Calling up NSA satellites." "Thank you, creepy spy truck."
--Hardison & the Creepy Spy Truck, The Rundown Job
Tara used to work for a three-letter government agency; Elliot has connections with Military Intelligence—and not always U.S. Military Intelligence. Nate and his team were trapped into performing corporate espionage... [click here for more]|
|70.||Vengeance is always personal.
Sometimes a situation arises when a group or individual PCs wrongs an Npc for serious or imagined misdeeds and finds that attacking them is inappropriate to the situation.
These are the times when a grudge might be more fitting. But what should you do to them? You probably shouldn't just have them suffer the wrath of an on-the-fly monster or trap, so how about have... [click here for more]|
|71.||"You were an honest man and then you were a thief." "Now, maybe I'm both." "You can't be both. But right now, I am just not sure which I want to win." -- Sophie and Nate, The 15 Minutes Job
Sometimes you need to embrace your stereotypes. This is a series of character tropes from popular media, along with Talents to exemplify them. Want to play the Femme Fatale?... [click here for more]|
|72.||“If you're going to be a big damn hero, you'd better dress like one.”
In the realm of Dreams, mice can become men, and even a lowly leech can become rich and powerful. Vhulgus Sangrevorro is a haberdasher and clothier to the heroes and hopefuls of the Coliseum Morpheuon, constantly at the feet of titans as he makes their hems just so. Enchanted blades and... [click here for more]|
|73.||Ancient Creatures of Legend
Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the... [click here for more]|
|74.||"Shouldn't I be playing the computer guy?"
"No, I want you to actually be the computer guy."
-- Alec Hardison & Nate Ford, The Nigerian Job
Most of us are well aware of the disconnect between hacking as portrayed on the TV and in film compared to the reality of the situation. Here we investigate the discrepancies, identify some of the more egregious... [click here for more]|
|75.||Not every treasure belongs in a hoard, not every bauble is traded for coin.
Sometimes you want to reward your player characters with the favor of the local townsfolk, with a ship captain's gratitude, or a city watchman's respect. But just what does a caravan leader's respect earn your heroes at the end of the day? Now the answer is easy with 101 Boons! Building on the concepts first discussed in... [click here for more]|
|76.||Patrons, more than just mere supernatural benefactors, are schemers whose plots set the world in motion. They are beings who amuse, enthrall, and terrify the mortals who dare to bargain with them.
You, dear reader, will find thirteen fully developed patrons to use for the Dungeon Crawl Classics RPG.
This product includes 40 new spells, monstrous minions, and new spell burn and Patron taint tables... [click here for more]|
|77.||What is the measure of a Monster?
Weather you need new custom crafted options for your monstrous creations or new ways to enhance existing foes, 101 Monstrous Feats is here to serve. Why not make sure your getting the most out of your monsters?
With 101 Monster Feats you will find more options for all the universal monster abilities so that no encounter is just another troll or just another dragon.... [click here for more]|
|78.||So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on:
Plus,... [click here for more]|
|79.||Written by: Joseph Carriker, Michael John Cugley, Daniel Farley, Patrick Lawinger, Neal Levin, Darren Pearce Page Count: 58 pages Cover Art: Kallen Illustrated by: Gillian Pearce One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what should be there. Many PCs of course just want to go to the latest and greatest tavern for a... [click here for more]|
|80.||"Of course, you know your entire plan depended on me being a self-serving utter bastard." --Jim Sterling to Nate Ford, The Second David Job
We've all wanted to play Sterling, and we've all wanted to play Cha0s. This supplement turns the Foil into a Role, and shifts the focus of the Fixer toward building better supporting antagonists. It offers new Talents for a Foil, and advice... [click here for more]|
|81.||"Don't hate the barbecue, hate the sauce." --Hardison, The French Connection Job
What happens when you have two or more players with the same Role? How do you handle a game with two Hackers, or four Hitters? This supplement addresses that very issue, and shows you how to modify Roles to fill open spaces on your roster. It also includes guidelines and suggestions for how to run... [click here for more]|
|82.||"Damn blackout, prehistoric wiring, mobsters, Nate's killing folks. I did not sign up for this." --Hardison, The 10 L'il Grifters Job
Take a step back to the early decades of the 20th century with this supplement dealing with CrimeWorld at its shadowy best. Included are pre-computer Talents for Hackers, different social Talents for Grifters based on the social roles of earlier... [click here for more]|
|83.||“Glory, once won, should be worn proudly.”
Warriors from across the planes flock to the Coliseum Morpheuon for glory, power, and the promise of their heart's desire – but most will only meet their bloody doom. Jubal D'tirn is a bone-clad jotun full of primal power and dreams of victory who spends his nights in the arena and his days playing taxidermist for the Coliseum's... [click here for more]|
|84.||Got 99 problems? Make sure that coming up with a Riddle for tonight's game isn't one!
100 Real Riddles is a finely crafted list of mostly historically accurate and verisimilitudinous riddles collected by our semi-professional question-mark-suit-wearers. Perfect for snap decisions when you need to give your players a riddle!
12. Ripped from my mother’s... [click here for more]|
|85.||15 SPECIFIC WEAPONS! ...VOLUME 3!
- A Magical Weapons supplement
From the Introduction...
Magical weapons are a necessity of most roleplaying games, yet the core rulebook presents so few of them. Magical weapons are loved by players and game masters alike, yet there is almost none to choose from. There is nothing like a memorable magical weapon to help... [click here for more]|
|86.||100 Bits of Interst In the Streets
Are you looking to detail the surrounding happenings of a busy, urban fantasy street? Need some possible encounters for the characters to greet/question/harass/attack? Merely want to add a few more details beyond saying "the street is full of peasants?" Simply roll the percentile dice and consult the chart.
03- An old crone reading... [click here for more]|
Castle Builder Volume 2: Manor Houses is the second installment in a 10-part series designed to help Game Masters and players plan their ideal fortifications in a step-by-step format from the ground up. This installment reveals how being lightly fortified does not mean a building is unsuitable for use as a defensive structure. This volume’s contents include:
* An introduction... [click here for more]|
|88.||Every character in the world has some kind of background. Even the lowliest of NPC’s have some kind of history to them, although for the most part you will never find out they are descended from the last king of the 5th T’ping dynasty (on their grandmothers side) or that they survived the infamous Guld Dare Massacre of ’87.
For the most part this background & details are... [click here for more]|
|89.||Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more]|
|90.||Follow the Modern Path to a walk on the magical side!
Arcana of the Modern World explores the different ways to incorporate the use of magic in a modern-style RPG genre. Building on the foundations of the Modern Path: Heroes of the Modern World. To compliment the Modern Hero class, there are new feats, traits, trainings, & difficulties; along with new magical Archetypes to... [click here for more]|
|91.||It Just Got Dangerous!
101 Hazards and Disasters gives you – yes, you guessed it – 101 New hazards and disasters, that will help make encounters in your game truly perilous.
From treacherous sites touched by powerful deities, to new unstable mosses, molds, and fungi that can grow at frightening speeds; to forbidden crystals that drive men mad, to horrific disasters like... [click here for more]|
|92.||WRITTEN BY: Richard Farrese, Michael Hammes, Patrick Lawinger, Neal Levin, James Moore, Darren Pearce, David Woodrum EDITOR: Ben Oxwell INTERIOR ARTISTS: Gillian Pearce, David Hamilton COVER ARTIST: Gillian Pearce LAYOUT: Deborah Balsam One of the dangers of having PCs go into a town for rest an relaxation is that... [click here for more]|
|93.||This produce is free till May 2nd to help support the Faces of the Tarnished Souk Kickstarter.
“If 'to be or not to be' is the question, this is the wrong answer.”
In Dream, something can arise from nothing – but what happens when that something doesn't want to go back? The bizarre almost-being called Nameless Nil is a disjointed accumulation of identity... [click here for more]|
|94.||Lieber tot als stillos!
Sie mögen ihre Büros haben, ihre Lohnschecks, ihre 2,2 Kinder und ihren drohnengemähten Rasen. Sie stapfen blind durchs Leben und machen, was andere Leute ihnen sagen. Sie hatten nie eine eigene Idee, weil sie so tief in sich selbst vergraben sind, dass sie womöglich nie wieder auftauchen werden. Aber du gehörst nicht zu denen. Die... [click here for more]|
|95.||The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified... [click here for more]|
Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper.
And they are right in one sense - the tools of Mastery aren't about making a game more fun and exciting. Instead, the tools of Mastery are about making the game memorable.
Any... [click here for more]|
|97.||“He'll give you a pounding headache, one way or another.”
Music soothes the savage beast, and there are a lot of beasts in the wilds of the Coliseum Morpheuon. And an intense audience demands an intense performer – and there is no artist more intense than Balduros Thundrsen, the musical avalanche and drummer to destiny. But where strange rhythms infuse the hearts... [click here for more]|
|98.||Have you ever wanted to try a tabletop roleplaying game (RPG); but were too intimidated by thick rulebooks, insider jargon, and experienced players to try? Well, now's your chance! You've come to the right place.
This Avalon's intro to Pathfinder RPG system using our Solo Adventure series. This great product will help introduce you to one of the most popular tabletop RPGs being played today,... [click here for more]|
|99.||The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified... [click here for more]|
"I don't fear dying, I fear being cursed."
How many times have player characters selfishly plundered the ancient tombs of long lost civilizations with impunity? How many evil cults of dark gods have they smashed and looted? We all know that player character’s love their treasure, but what happens when there are consequences for taking that golden torque off the ancient... [click here for more]|