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This is a listing of products that have sold the most on average over time. Meaning it is a listing of all time popular products but not necessarily a listing of just best sellers.

Top 100 Products
01.GM Mastery: NPC Essentials

GM Mastery: NPC Essentials

NPC Essentials is a collection of tips, techniques, and aids designed to help game masters inject detailed NPCs into any role-playing campaign. Inside readers will find advice on designing, role-playing, and managing NPCs during the entire lifetime of their campaigns. Also included are NPC archtypes, encounters, charts, and an example NPC centric adventure. Written by Johnn Four of RolePlayingTips...   [click here for more]
02.GM Mastery: Inns & Taverns Essentials

GM Mastery: Inns & Taverns Essentials

95% system neutral! Inns, taverns, and restaurants – these are the places of role-playing legend. Well, maybe not so much restaurants, but places to eat are important too! Such businesses are often the first place characters go when they enter a city, and the last place they leave before waving goodbye. In the history of RPGs, taverns have spawned more adventures than any other locat...   [click here for more]
03.GM Mastery: Holiday Essentials

GM Mastery: Holiday Essentials

From the Ennie/Gencon award wining writer of NPC Essentials comes a new GM Mastery guide for holiday based adventures!This eBook is about helping you plan, prepare, and GM better adventures. While you can use the information that follows to craft interesting holidays, my main goal is to help you use holidays as the backbone for campaigns, adventures, and encounters. Holidays can be much more than ...   [click here for more]
04.GM Gems

GM Gems

Systems-Neutral Tools for Every Game Master
GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!Inspiration and PerspirationThis 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you ch...   [click here for more]
05.Instant GM: A Bag of Tricks

Instant GM: A Bag of Tricks

The players have to constantly adlib and adapt to plot developments. If they become overwhelmed, it is "in character" to stop and discuss the situation with each other. The Game Master on the other hand has no confidants. He is expected to react instantly to what the players describe their characters doing. The typical GM spends hours preparing before a game; planning for everything the...   [click here for more]
06.Everyone Else: A Book of Innkeepers, Farmers & More

Everyone Else: A Book of Innkeepers, Farmers & More

 
-------------------------------------------------------------------------------- Everyone Else --------------------------------------------------------------------------------
Written By: Richard Ruthman & Michael S. Thibault
Page Count: 67 pages
Cover by: M Jason Parent
Illustrated by: Juan Navarro & Traditional Woodcuts
Revised Edition
A boo...   [click here for more]
07.Overheard Tavern Talk

Overheard Tavern Talk

Believe It Or Not, The Heroes Are Not The Center Of The Universe…
Despite the fact that the whole fantasy campaign world eventually becomes the playground of the player characters, these heroes are not the only living individuals in the realm. From the simple farmhand to the wealthiest, dandiest of nobles, other folks have other agendas in their lives. This simple ...   [click here for more]
08.City Guide 1 : Everyday Life

City Guide 1 : Everyday Life

Written by: Joseph Carriker, Patrick Lawinger, Neal Levin, Darren Pearce, Wil Upchurch
Page Count: 68 pages
Cover Art: Gillian Pearce
Illustrated by: Anna Dobritt, Owen Kuhn, Gillian Pearce One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what s...   [click here for more]
09.Inns and Taverns Floorplans

Inns and Taverns Floorplans


Outline: 71 floor plans detailing 35 medieval establishments
Format: HTML, viewed with internet browser

Contents: List of every floorplan for immediate, single-click access. Elaborately detailed floorplan sets of 20 inns, presented in a collection of 45 separate floorplans. A comprehensive thumbnail gallery of inns floorplans, providing convenient floorplan ov...   [click here for more]
10.100 Dark Street And Alley Encounters

100 Dark Street And Alley Encounters

100 DARK STREET AND ALLEY ENCOUNTERS:
The moon is full and the adventurers are stumbling through the dark streets and alleys of the city slums. What kind of individuals or monsters might they encounter? Simply roll the percentile dice and find out. In addition to a stated type of encounter, the main chart also shows the suggested die roll (such as 1d8) for the number of such an encount...   [click here for more]
11.Bits of Darkness: Dungeons

Bits of Darkness: Dungeons

Buy It Today, Play It Tonight! 100+ descriptions to liven up any dark place. Bring new life to your dungeons by adding short "bits" of description to energize your adventures. Never have to tell your players a room is "just empty." The descriptions are designed so that they can be randomly generated as you play or placed with malice aforethought. For example, instead of saying "The...   [click here for more]
12.Bits of Darkness: Dungeons II

Bits of Darkness: Dungeons II

Want More Dread for Your Dungeon?

Tabletop Adventures presents "Bits of Darkness: Dungeons II" with over 250 descriptions of various sizes to augment your imagination in our easy-to-use "Buy it Today, Play it Tonight" formats. In this book we are introducing Dungeon Bricks, which are rooms and encounters that can be dropped into virtually any dungeon, and Splinters of the Sense...   [click here for more]
13.Bits of the Wilderness: Into the Open

Bits of the Wilderness: Into the Open

2006 ENnie Nominee
Best Electronic Book
Move your adventures into the wide-open spaces! Never again will you have to say, “Nah, nothing special, just more open terrain.” Show your adventurers just how dangerous a bit of grassland can be!   Into the Open brings you everything you need to fill your plains with almost 200 descriptions of prairie...   [click here for more]
14.Bits of the Wilderness: Into the Swamp

Bits of the Wilderness: Into the Swamp

Buy It Today,
Play It Tonight!
185 descriptions bring the mystery and challenge of swamps to your game! "Into the Swamp" provides colorful descriptions to make swamps come alive in your players’ minds. It provides short "bits" of description and detailed settings that could be used to describe nearly any fantasy swamp, regardless of the system. This is created to be an "...   [click here for more]
15.Bits of the Wilderness: Into the Wildwood

Bits of the Wilderness: Into the Wildwood

Buy It Today,
Play It Tonight!
175 descriptions bring excitement to any simple trip through the woods!"Into the Wildwood" provides evocative descriptions to liven up those miles of forest travel. It provides short "bits" of description and colorful settings that could be used to describe nearly any fantasy forest, regardless of the system. This is created ...   [click here for more]
16.City Guide: Darkside

City Guide: Darkside

WRITTEN BY: Richard Farrese, Michael Hammes, Patrick Lawinger, Neal Levin, James Moore, Darren Pearce, David Woodrum
EDITOR: Ben Oxwell
INTERIOR ARTISTS: Gillian Pearce, David Hamilton
COVER ARTIST: Gillian Pearce
LAYOUT: Deborah Balsam
One of the dangers of having PCs go into a town for r...   [click here for more]
17.Commodity Cards I: Food and Drink

Commodity Cards I: Food and Drink

As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bushel of wheat, or a barrel of wine should be? If a party should ?libe...   [click here for more]
18.Commodity Cards II: Raw Materials

Commodity Cards II: Raw Materials

As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bundle of animal hides, or a box of ore should be? If a party should &#...   [click here for more]
19.Commodity Cards III: Finished Goods - Swords to Plowshares

Commodity Cards III: Finished Goods - Swords to Plowshares

As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a surrey, or a set of builder's tools should be? If a party should de...   [click here for more]
20.Commodity Cards IV: Finished Goods - The Adventurer's Kit

Commodity Cards IV: Finished Goods - The Adventurer's Kit

As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a pan flute, or a silver mirror should be? If a party should liberate a c...   [click here for more]
21.Commodity Cards V: Finished Goods - Hearth and Home

Commodity Cards V: Finished Goods - Hearth and Home

As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a copper kettle, or a silver candelabra should be? If a party should libe...   [click here for more]
22.Cromagh's Guide to Goblinoids

Cromagh's Guide to Goblinoids


By JD Wiker, co-author of the Star Wars Roleplaying Game and the d20 Menace Manual.
Interrior and cover art by Clarence Harrison.
"Cromagh judges goblins, hobgoblins, and bugbears by the same standards he applies to everyone else: Are they stronger than Cromagh? And, if so, does that mean Cromagh will need help carrying their treasure when...   [click here for more]
23.Instant GM II: On Your Mark, Get Set, GM

Instant GM II: On Your Mark, Get Set, GM

The Instant GM has reached into his bag of tricks to produce a new volume. Instant GM II: On Your Mark, Get Set, GM! contains 50% more information than the first Instant GM to help you when your players suddenly take a left turn off of the planned adventure.Instant GM II adds a new volume to the popular Stock Character. In addition to standard NPC it includes some more unusual, but no less importa...   [click here for more]
24.Plot Twists

Plot Twists

Plot twists... a chance for game masters to introduce the unexpected in to an adventure and keep players on their toes. In this product you will find 150 plot twists that can be introduced into an adventure at any point. Plot twist vary - one twist may offer a small increase to the challenge of an encounter, whereas another could easily change the entire direction of an adventure.   Twists ...   [click here for more]
25.Tournaments, Fairs, and Taverns

Tournaments, Fairs, and Taverns

Tournaments,
Fairs, and TavernsWritten By: Peter Ball, Ryan Nock, Russell Morrissey, et. al.
Page Count: 69 pages
Cover Art by: Danilo Moretti
Illustrated by: Danilo Moretti D20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest f...   [click here for more]
26.Castles and Keeps Floorplans

Castles and Keeps Floorplans


Outline: 32 floorplans of medieval fortresses
Format: HTML, viewed with internet browser

Contents: Five fortifications, elaborately detailed in 32 separate floorplans. Over 400 concisely described areas, rooms and buildings. Listing of every floorplan for immediate, single-click access. A thumbnail gallery for each fortification provides convenient floorplan ...   [click here for more]
27.Mansions and Manors Floorplans

Mansions and Manors Floorplans


Outline: 68 Floorplans of medieval estates
Format: HTML, viewed with internet browser

From the homes of merchants to the gleaming citadel of a Corlennian Arcanist, Mansions & Manors is a massive collection, complete with D20 System ? characters, that is immediately usable in any campaign. Floorplans are provided both in color and black/white, with separate pla...   [click here for more]
28.100 Fantasy Adventure Seeds

100 Fantasy Adventure Seeds

The following pages contain one-hundred adventure seed ideas for you to use in your fantasy based games. Each adventure consists of the basic idea, three twists and an epilogue which, in effect, means you're actually getting closer to 900 different combinations and possible adventures! Feel free to add your own embellishments or to combine or string together the adventures in any way you please an...   [click here for more]
29.City Guide: Coffer of Coins

City Guide: Coffer of Coins

Written by: Joseph Carriker, Michael John Cugley, Daniel Farley, Patrick Lawinger, Neal Levin, Darren Pearce
Page Count: 58 pages
Cover Art: Kallen
Illustrated by: Gillian Pearce One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what should be there. Many PCs of course just want to go to the latest and greates...   [click here for more]
30.In the Saddle: Horses and other Mounts

In the Saddle: Horses and other Mounts

In The Saddle
Mounts in All their Glory   Written By: Michael Hammes, Neal Levin, Gillian Pearce, Darren Pearce, David Woodrum
Page Count: 98 pages
Cover Art by: Kallen
Illustrated by: Gillian Pearce A stalwart band of adventurers stands at the brink of their quest, behi...   [click here for more]
31.Vyllage-on-the-Cheep COLOR Preview Set

Vyllage-on-the-Cheep COLOR Preview Set

Vyllage-on-the-Cheep? was the first MicroTactix Games product -- the original medieval fantasy town that you can print to light cardstock and build yourself. But today's Vyllage isn't the same old Vyllage you've known before!

The many fans of the original kits demanded it, and now it is here! Designer Gary M. Williams has completely recreated the Vyllage as incredible full-color cardstock ...   [click here for more]
32.1 on 1 Adventures #1: Gambler's Quest

1 on 1 Adventures #1: Gambler's Quest

Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM.
This module includes 24 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler’s Quest is suitable for use with a traditional four-player party.If ...   [click here for more]
33.Bits of Darkness: Caverns

Bits of Darkness: Caverns

Buy It Today, Play It Tonight!   120 descriptions to breathe life into your underground world.   Bring new excitement to your subterranean adventures by adding short "bits" of description and colorful settings. The descriptions are designed so that they can be randomly generated as you play or placed carefully in advance, to challenge your players.
Bits of Darkness:...   [click here for more]
34.Bushido

Bushido

Flashing bladework, brave warriors, martial mastery, wise priests, honor, stealthy assassins, demons, magicians, spirits, war -- the stuff of Legends, the Legends of Japan. BUSHIDO is a role playing game that allows you to adventure on the Misty Isles of Nippon. Players in BUSHIDO design their characters to suit the profession they choose. A skill system is used to determine the character's succ...   [click here for more]
35.Fantasy Community: Applehaven

Fantasy Community: Applehaven

GIVE THE ADVENTURERS AN INTERESTING COMMUNITY TO VISIT...
While the adventurers get plenty of interesting dungeons to tear apart, it is quite common for the villages to be on the bland side. With the fantasy community series you will find a variety of new villages, towns, and cities. All of these locations are provided in a format that allows detail yet is easy to drop into most campaig...   [click here for more]
36.Master Plan: Caves

Master Plan: Caves

The Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Each Master Plan set comes with a selection of 25mm scale (1 inch = 5 feet) floorplans in both colour and greyscale, presented in pdf format and accessed by a web based interface. Master Plan: Caves is a set of large cave tiles, 3 x 3 interconnecting tunnels and small caver...   [click here for more]
37.Master Plan: Chambers of Pain

Master Plan: Chambers of Pain

The Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Each Master Plan CD comes with over 60 pages of floorplans in both colour and greyscale.

Chamber of Pain contains:

Six full sets of Torture Chamber floorplans rendered in detail with lighting effects to add atmosphere.

A collection of trapped corridors.
click here for more]
38.Master Plan: Inns and Taverns

Master Plan: Inns and Taverns

The Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Inns and Taverns contains: Eight taverns in 25mm scale including tables, bar, bedchambers, kitchens, stables, cellars and more. Each Inn is rendered in full colour, with and without lighting effects. All our plans are created in full colour and greyscale. These plans ar...   [click here for more]
39.Master Plan: Necropolis

Master Plan: Necropolis

The Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Each Master Plan CD comes with a selecton floorplans in both colour and greyscale. Necropolis Tiles contains: 15 outdoor tiles which make up a 30” x 24” cemetary in full colour and greyscale. A set of interior maps for the mausoleums in the graveyard which c...   [click here for more]
40.Master Plan: The Village

Master Plan: The Village

The Master Plan series is a collection of quality, printable floorplans for use in Fantasy Gaming. Each Master Plan CD comes with a selecton floorplans in both colour and greyscale. Wooden Pallisades surround this small rustic village. Rough dirty streets lined with small cottages and houses. Based on a 25mm scale of 1 inch to 5 feet, the Village tiles are ideally suited ...   [click here for more]
41.NPC (Non Player Compendium): Volume 1

NPC (Non Player Compendium): Volume 1

The Non Player Compendium series is part of the D20 MasterKit line from Adamant Entertainment, offering content-rich utility products for D20 Players and Game Masters.

Non Player Compendium Volume 1 is a 16-page PDF featuring 5 detailed NPCs, ready for GMs to drop into their existing campaigns. Each NPC features a complete stat block, quick reference paragraph...   [click here for more]
42.Portable Adventure Kit - Campgrounds

Portable Adventure Kit - Campgrounds

Take your game camping with Portable Adventure Kit - Campgrounds! This set of cardstock structures is designed to store flat to be carried with the rest of your gaming materials. When unfolded, the set reveals a wide variety of tents and a campfire. The set consists of three types of tents (wedge, wall, and pavilion) with different styles for each of them to maximize your campground options...   [click here for more]
43.Pulp-Fu

Pulp-Fu

A Wushu Game of Noir Style & Pulp Action! This 38-page .pdf takes cinematic gaming back to the time of bootleggers and tommyguns with a revised and expanded version of the Wushu core rules, advice for incorporating pulp and noir elements into your game, eleven anti-hero character templates, and many pages of illustrative examples of play. With Pulp-Fu, you can run anything from a team...   [click here for more]
44.Seeds: Sci-Fi II

Seeds: Sci-Fi II

Welcome to Seeds and to the 16th product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when...   [click here for more]
45.Ships of the Goblinoids

Ships of the Goblinoids

Feared across the ocean, a ship crewed by the goblinoid races is able to overcome any merchantman and many warships with a determined attack. These races live for war and battle, and their vessels are designed to fulfil this specific need on the high seas. Any adventurer taking to the sea should be very much aware of these ships, for goblinoid pirate and war fleets are a common feature of many oce...   [click here for more]
46.Slayer's Guide to Hobgoblins

Slayer's Guide to Hobgoblins

The Slayer’s Guide to Hobgoblins is the first in a new series of comprehensive sourcebooks from Mongoose Publishing. It features extensive information on the military race of Hobgoblins, from their complex tribal structure to their very efficient methods of waging war. Games Masters will find a huge amount of new material they can incorporate into their existing campaigns, allowing them to ...   [click here for more]
47.Slayer's Guide to Orcs

Slayer's Guide to Orcs

Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more...   [click here for more]
48.The Mother of All Encounter Tables

The Mother of All Encounter Tables

The Mother of All Encounter Tables is here! This utility is unlike any before conceived! This is not just a random book of tables, but a well thought out DM utility that makes wilderness travel, city streets and dungeon corridors ALL more interesting. It contains encounters for each terrain type from mountains to the ocean, in each climate from arctic to tropical, and has separate tables for day a...   [click here for more]
49.The Verdant World

The Verdant World

Written By: Brendan McGuigan
Page Count: : 108 pages
Illustration Count: : 48 full color
Illustrated By: : Bill Paquette, Andrew Hepworth, and Carissa Schmidt
View our Newest Review at GamingReports.com by Clicking Here! The Verdant World offers a wide variety of new plant monsters, spells, feats, prestige classes, and a new ...   [click here for more]
50.Ultimate Equipment Guide, Volume II

Ultimate Equipment Guide, Volume II

Welcome to the Marketplace of Marvels! As with other books in Mongoose’s Ultimate series, this volume aims at compiling information to help define a Player Character beyond his generic statistics. What does he like? What can he do? What can he use? What does he wear? All of these answers may be given by an adventurer’s equipment. In these packed pages, Player Characters and Gamers Ma...   [click here for more]
51.Villages - Mapleton

Villages - Mapleton

The village of Mapleton is an isolated holding deep in the hills, serving the local mining communities.. Fully detailed, this product provides an instant location from which to base adventures, including 10 detailed and mapped buildings and businesses, 37fully detailed NPC’s ranging from the Sheriff to the Butcher. The overall village is presented in a 23 page ...   [click here for more]
52.(Su) Monsters: The Headless Horseman

(Su) Monsters: The Headless Horseman

(Su) Monsters: The Headless Horseman

REVIEWS
"(Su) Monsters: The Headless Horseman does an excellent job at providing an interesting and mechanically strong monster generic enough to fit in almost any D&D game... If Washington Irvine were alive today, and if he were to play D&D, he'd buy it." (more)
--Casey Smith, d20 magazine Rack

(Su) Monsters: ...   [click here for more]
53.BASH! Fantasy Edition

BASH! Fantasy Edition

BASH! Fantasy Edition is here! This game features fast character creation, quick combat, and over 70 powers both magic and mundane! You only need a pair of ordinary six-siders, this book and and a 3x5 card for your character, but we included a sheet anyway! There are hoardes of monsters, traps, and other dangers for your heroes to face down as well. Use this book to play an epic fantasy game, ...   [click here for more]
54.Blood and Vigilance: Modern Superhero d20

Blood and Vigilance: Modern Superhero d20

Blood and Vigilance provides everything you need to bring the four color BAM and POW of comics to your Modern d20 adventures. Pages: 72
Format: Landscape (screen viewing), Portrait (for printing). Super Hero Origins
Blood and Vigilance introduces Origins (the source of a superhero’s power) into Modern d20 with Advanced Train...   [click here for more]
55.E.N. Treasure Troves - Figurines of Wondrous Power

E.N. Treasure Troves - Figurines of Wondrous Power

E.N. Treasure Troves
Figurines of Wondrous Power
Written by: M Jason Parent
Illustrations by: Darren Calvert
The Figurine of Wondrous Power has been a staple of the game since the first edition, with occasional additional figurines added to the basic 9 in the core rules. Bring bring new figurines into your game with the first E.N. Treasure Troves PDF - featuring...   [click here for more]
56.Gemerator

Gemerator

How often have you, as a GM or as a player, encountered a description of a gemstone that goes something like this:

GM: "You have overcome the last trap in the ancient temple. Ahead of you stands the stone statue you have been seeking, a pair of red gems for eyes."

Players: "What kind of gems?"

GM: Checks a small table in his book that isn?t d...   [click here for more]
57.Island of the Forgotten Tomb

Island of the Forgotten Tomb

Avast! Sharpen your cutlass and prepare to set sail on a journey to discover a King's tomb on an uncharted isle. What perils await the heroes on the isle and and in the waters around it? This also includes En Garde! a short campaign setting for BASH! Fantasy Edition. It introduces a 17th century magical world not unlike our own. There are new powers, advantages,...   [click here for more]
58.Looking Glass Eight: Items

Looking Glass Eight: Items

The Looking Glass series of affordable books provides the GM with full color photographs of useful scenery or props for their game. Book Eight in the series offers fifty-seven images of various items, including weapons, chests, vials, sacks, pouches, jewelry, and other pieces of common, medieval use that can easily add visual flair to your treasure hunts. All are provided for use on screen or med...   [click here for more]
59.More Ultimate Equipment

More Ultimate Equipment

An adventurer can never be too prepared. Ever since the first dungeon-delver first strapped on a backpack in order to load up with flasks of oil for his lantern, equipment has been of primary interest to all classes. Just by visiting the local village’s hardware store, an adventurer can purchase a variety of devastating weapons, healing herbs, devices to break through locks, items that perm...   [click here for more]
60.Serenity Role Playing Game

Serenity Role Playing Game

ENnie Gold Medal Winner — Best Production Values (2006)
Origins Award Winner - Gamer's Choice for Best Role Playing Game (2006)
PDF Current with 4th Printing!
Here’s How It Is… The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decide...   [click here for more]
61.Ultimate Equipment Guide, Volume I

Ultimate Equipment Guide, Volume I

What would a fighter be without his armour, a wizard without his spellbook or a rogue without his vast array of strange bits of metal that he insists are absolutely not lockpicks? The Ultimate Equipment Guide is far more than a simple list of mundane items, instead it delves into the heart of the d20 system, bringing a vast array of diverse items from the mundane to the fantastical. This massive ...   [click here for more]
62.Villages - Buckland Treath

Villages - Buckland Treath

Buckland Treath is the main settlement in the Duchy of Buckland Treath, a small valley located on the West Coast between two mountain ranges.

Ruled by Duke Caolin of Buckland, The Duchy of Buckland Treath has some 800 residents, mainly in the village itself, whilst some few reside in the small hamlets of Fork and Vale End as well as the mining communities of Carn and...   [click here for more]
63.A Wushu Guide to Wyrd-Fu

A Wushu Guide to Wyrd-Fu

From Hermetic rituals to low magic, animism to numerology, Wyrd-Fu plumbs the depths of the dark arts. This 14-page PDF provides copious advice on creating your own mystical traditions and using Wushu's fluid mechanics to bring them to life. It also features three detailed disciplines (Hoodoo, Non-Euclidean Geomancy, and Virtual Animism) and two arcane Examples of Play....   [click here for more]
64.Adventure I

Adventure I

Adventure has found you.
The hardest job for any DM is writing and preparing for an evening's adventure and laying out the events that will shape his or her world. Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules ...   [click here for more]
65.Bag Full of Guns: This Is My Rifle

Bag Full of Guns: This Is My Rifle

When you're going into hostile territory, show your enemies you care enough to pack the very best. "This is My Rifle…" is the first in the Bag Full of Guns series of Toolkits the Spycraft 2.0 roleplaying game, dedicated to bringing the finest, funkiest, and just-plain-coolest weapons to your Spycraft 2.0 tables. This supplement tackles the cutting edge infantry ...   [click here for more]
66.Battlemaps Lairs: Orc Sighting Tower

Battlemaps Lairs: Orc Sighting Tower

Welcome to Battlemaps Lairs.
These products are part of the acclaimed Master Accessories line. Each product features a small monster’s lair, usually three or four rooms, that can be easily added to your ongoing campaign. For each product, you get a wonderful overview map and three or four battlemaps for miniature games, detailing each room of the lair. The battlemaps a...   [click here for more]
67.E.N. Guilds - Thieves' Guild

E.N. Guilds - Thieves' Guild

E.N. Guilds
Thieves' Guild
It all started as a joke. Calling the group of cutthroats and cutpurses, bruisers and burglars, leg breakers and loan sharks a ?guild? started as a joke somewhere back in the day. It was a flippant comment by someone whose name has long been forgotten, a sarcastic comment comparing the house of rogues to a legitimate establishment like the merchants? guild ...   [click here for more]
68.The Mother of All Treasure Tables

The Mother of All Treasure Tables

The Mother of All Treasure Tables puts the “ah!” (or awe) back into your treasures! From the farthest corners of the earth, a vast array of treasure has been gathered. Never before has such a book been available, to provide with a simple roll of the dice a random selection of detailed descriptions – treasures that include weapons and walking sticks, elaborate jewelry ...   [click here for more]
69.Toolbox

Toolbox

Everything you ever wanted to know but were afraid to roll
If you've ever been stuck for an encounter, a piece of dungeon terrain, or other details that can make a game come alive, you need this book. A compendium of useful idea generators, this book is full of lists and ideas to inject excitement and color into your game. Hundreds of tables allow you to generate all the details and texture...   [click here for more]
70.World Building

World Building

Based off of the syllabus I used for my World-Building seminar at Suny College, this short e-book details a process through which to create a functional fantasy setting. Instead of offering a step-by-step blueprint, this product provides writers with a way of thinking in order to insure that your fantasy setting is realistic, consistent, and playable. With this product, you will:

*Learn...   [click here for more]
71.(Sourcebook) Superstitions

(Sourcebook) Superstitions

Can you steer your ship by the albatross? Do you dare to wear the Boar's Tusks of Goblinoid Slaying? Will casting the Shark's Feeding Frenzy on your companions save their skins?

This new 32 page pdf takes many real world superstitions and gives you tips on how to use them in your game. Nearly one hundred Magic Items, Spells, and Advanced Creatures are included....   [click here for more]
72.100 
Treasure Chest Stuffers

100 Treasure Chest Stuffers

100 TREASURE CHEST STUFFERS: All adventurers eagerly welcome that prized treasure chest. Mixed in with all those coins, gems, and magical items there are usually a few interesting mundane prizes. But what sort of wonders might a treasure chest hold? In the event that you're in a hurry for a few interest mundane treasures simply roll the percentile dice and consult the list. 100 Treasure Ches...   [click here for more]
73.100 
Whispered Insults About The Adventurers

100 Whispered Insults About The Adventurers

SURPRISE! NOT EVERYONE IS IN TOTAL LOVE WITH THE ADVENTURERS... They've slain dragons. They've climbed the highest mountains. They've mastered arcane magicks. And they've rescued damsels and dainty merchant sons alike. Still, despite all of their fame, power, glory, and deeds the adventurers will find that not everyone is in love with them. In fact, there are quite a few common villagers who...   [click here for more]
74.100 
Wilderness Features And Landmarks

100 Wilderness Features And Landmarks

100 WILDERNESS FEATURES AND LANDMARKS: A stroll along the wooded trail is lovely and all, but what else is there beyond the common selection of trees and mossy rocks? With this edition of TFG's rapidly growing 100 charts, tables, and lists, you will find 100 different elements to add feature or landmark to the woodland trail. From crumbling catapults and ancient towers to the recent additions...   [click here for more]
75.100 Bag And Pouch Contents

100 Bag And Pouch Contents

100 BAG AND POUCH CONTENTS:
Ever wondered what was in those pouches, purses, bags, and pockets other than coins and gems? Surely that snot nosed little goblin has got more in his mold encrusted belt pouches than the five coppers and the one onyx that the adventure lists!
But what else is there? With this handy single page chart you can simply roll the percentile dice a few times a...   [click here for more]
76.100 Marketplace Goods

100 Marketplace Goods

100 MARKETPLACE GOODS:
In the center of most any thriving community the characters will be sure to find a bustling, prosperous marketplace. The booths and wagons of such vendors are loaded with a wide selection of goods and quite often each vendor will tend to concentrate on one or two specific type of goods. But what goods would such a vendor provide? Simply roll the percentile dice a...   [click here for more]
77.100 Street, Road, And Alley Names

100 Street, Road, And Alley Names

100 STREET, ROAD, AND ALLEY NAMES:
So you've hastily thrown a village together and now some smart alec player wants to know the name of each road his character travels down. But you didn't take time to name the streets did you? No problem! Just roll the percentile dice each time the curious little twerp opens his mouth. 100 Street, Road, And Alley Names is a universally compatible, si...   [click here for more]
78.Buy the Numbers

Buy the Numbers

Nominated for a 2005 ENnie Award for "Best Electronic Product" Tired of multi-classing, just to get one ability from a certain class? Perhaps you wanted to be a Rogue with a few spells, but the "Singing? Bard was not appealing. Maybe you wanted to be a nature warrior, but did not desire all the sp...   [click here for more]
79.Chests, Crates, and Barrels Collection: Medium Pine Crates

Chests, Crates, and Barrels Collection: Medium Pine Crates

Chests, Crates, and Barrels are solid staples of D20 adventures, sought after by adventurers, avaricious or otherwise, for their contents. The treasures or supplies they contain can range form valuable to vital to volatile, and few adventures, if any, can resist the urge to explore their contents. After all, who can resist the lure of the mystery box? With Joel Teply Productions new Chests, Cr...   [click here for more]
80.d20 Status Cards

d20 Status Cards

“The ray hits you, rendering you exhausted.” “Exhausted? That’s the one where I can only take partial actions, right? Or is it just a penalty to my rolls?”

The core rules contain a wide variety of conditions which can apply to a character. Not only is it often hard to remember what each condition does, in a protracted battle it may even be able to ...   [click here for more]
81.Overheard Street Talk

Overheard Street Talk

Guess What!?! The Adventurers Are Not Always The Center Of Attention...
Despite the amazing success of the adventuring party there are always other immediate issues going on around them. Villagers have lives of their own, gossip of their own, and concerns of their own. Slaying dragons and finding magic swords are nice and all but such goals are the missions of the brave and foolhardy a...   [click here for more]
82.Slayer's Guide to Goblins

Slayer's Guide to Goblins

Throughout history, creatures of all types have underestimated the goblin's cunning and sheer will to survive. Often they have paid for this misconception with their lives. Deep in the warren of a goblin tribe there is no room for error. This harsh and unforgiving environment shapes the goblin and thwarts the invader.

Full of a hatred for all life, driven by their dark god to unsp...   [click here for more]
83.Spycraft: Conspiracies

Spycraft: Conspiracies

What You Don’t Know Can Kill You!

Conspiracies, red meat for the masses, the tantalizing mysteries and puzzles built to comfort those afraid of the painful truth. The sanctuary of madmen, unwilling to admit the world is a dangerous place without direction. It is somehow less frightening to believe that a sinister cabal is orchestrating every terrible event than to admit tha...   [click here for more]
84.Urban Events

Urban Events

Add A Bit Of Excitement To Your Next Village!
Hamlets, villages, towns, and cities.... though often considered to be little more than a place to stop and rest these urban locales are teeming with life and adventure. From one shot events to greater schemes spanning the course of an entire adventure (or more) there are events brewing around every corner.
This six page e-book from To...   [click here for more]
85.100 Daytime Street Encounters

100 Daytime Street Encounters

So the adventurers are walking down that busy urban street in the middle of the day. Who will they see? Just who or what else may be on the street at the time? Simply roll the percentile dice a few times and find out. As an extra bonus there's an added chart for encounter moods. Pages: 1 Written By: Dave Woodrum ...   [click here for more]
86.Bag Full of Guns: Red Heat

Bag Full of Guns: Red Heat

This ain't your dyadushka's Kalshnikov. Red Heat is the second installment in the Bag Full of Guns series of Toolkits the Spycraft 2.0 roleplaying game, dedicated to bringing the finest, funkiest, and just-plain-coolest weapons to your Spycraft 2.0 tables. This supplement details a baker’s dozen of innovative weapons from the Soviet Union and Russia, including ...   [click here for more]
87.Quirin Stock Art #3: Cochobam

Quirin Stock Art #3: Cochobam

GMC - It's Game Master's Choice! Come to the world, where mortals created and became gods, where the Long Night powers orcs and undead and where ruins of a glorious past let deities fear for their existence. A world of enigmatic NPCs: from the Ancients, over the mythical Sirison and the Guardian of Simit to a being of unknown age and power, the Quirin. Look out for the independent...   [click here for more]
88.100 Shops

100 Shops

100 SHOPS:
You've just finished drawing out that massive fantasy city and now you don't know what to do with all the buildings. The solution is simple: add some shops! Use this handy chart to roll up some random shop types whenever you run short on ideas or need a really quick, urban encounter. Also included with the 100 shop chart is an extra mini-chart that allows you to...   [click here for more]
89.BUDO: Hard Style Wushu

BUDO: Hard Style Wushu

Budo: Hard Style Wushu takes the popular Wushu game system and retools it for intense, risky action gaming.Use the base Wushu Open system to ensure that your character always succeeds. Create detailed characters with specific mental, physical and social abilities. If you lose ground with one set of traits, switch to another and fight on!New rules share more power between playe...   [click here for more]
90.Spirit of the Century

Spirit of the Century

The deadly Doctor Methuselah seeks to unravel time itself with his solution to the Eternity Equation... Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium – and you are our last hope!Spirit of ...   [click here for more]
91.The Lazy GM: Goblinoids

The Lazy GM: Goblinoids

The Lazy GM: GoblinoidsNeed a gang of goblins on the fly? Don’t have time to stat up hobgoblin clerics and bugbear rogues?The Lazy GM series presents hundreds of pre-generated sword fodder for the time-poor gamesmaster; monsters with class levels, templates and raised Hit Dice, with different builds and racial variants.Goblinoids is the first product in the Lazy GM series, with 116 pa...   [click here for more]
92.Practice Makes Perfect

Practice Makes Perfect

You think you’re a match for me? Come on then, let’s see what you’ve got!This standalone cinematic combat expansion for the Spycraft 2.0 roleplaying game introduces a whole new way to augment your character’s combat prowess – using a resource you’ve already got! Wondering what to do with all those weapon proficiencies? Now you can use them to...   [click here for more]
93.Propz: Dungeon Features

Propz: Dungeon Features

So you've got some 2D scenery tiles, but things still seem a little flat? That 3D labyrinth lacks life? Propz: Dungeon Features is the perfect answer. Dungeon Features contains a range of three dimensional dungeon or castle scenery to suit a range of needs and scenarios and with our careful attention to detail is functional too. Need a staircase which will hold figures? There are three. ...   [click here for more]
94.Quirin Maps #4: The Forgotten Hut

Quirin Maps #4: The Forgotten Hut

GMC - It's Game Master's Choice! Come to the world, where mortals created and became gods, where the Long Night powers orcs and undead and where ruins of a glorious past let deities fear for their existence. A world of enigmatic NPCs: from the Ancients, over the mythical Sirison and the Guardian of Simit to a being of unknown age and power, the Quirin. Look out for the...   [click here for more]
95.Random Fantasy Adventure Generator

Random Fantasy Adventure Generator

Stuck for an adventure idea?

Adamant Entertainment's Random Fantasy Adventure Generator provides Gamemasters with a series of tables with which they can generate adventure seeds for any d20 Fantasy campaign, no matter what edition!

Taking a page from screenwriting, the core concept of an adventure is broken into five different categories, and each category provides 64 diff...   [click here for more]
96.See Page XX, Vol 1: The First 24 Columns

See Page XX, Vol 1: The First 24 Columns

All Gumshoe titles are 15% off from now until Friday, March 19! You can find other Gumshoe titles on Pelgrane's Gumshoe page.See Page XX is an irregular column written by Robin D Laws for Pelgrane Press Ltd. This collection brings together the first twenty four column. As a publisher, my reason for asking Robin D Laws to create See Page XX column was as a way of bring traffic to t...   [click here for more]
97.Quirin Maps #7: Nrasra's Tower

Quirin Maps #7: Nrasra's Tower

GMC - It's Game Master's Choice! Come to the world, where mortals created and became gods, where the Long Night powers orcs and undead and where ruins of a glorious past let deities fear for their existence. A world of enigmatic NPCs: from the Ancients, over the mythical Sirison and the Guardian of Simit to a being of unknown age and power, the Quirin. Look out for the ind...   [click here for more]
98.Spycraft: Combat Missions

Spycraft: Combat Missions

See the World, Meet Interesting People - and Kill Them! In every nation, for all the eons of history, there have been those that stand a watch, who fight for those who remain blissfully unaware of the need for battle. Combat Missions features fifteen challenging assaults against a wide variety of seemingly-unrelated foes. These missions are ideal for one-off inserts into your existing se...   [click here for more]
99.Blank Slate Maps Vol. 1: 10 Towns & Villages

Blank Slate Maps Vol. 1: 10 Towns & Villages

Zombie Nirvana Games proudly presents Blank Slate Maps Vol. 1: 10 Towns & Villages, the first in a series of customizable map collections. They are presented as a group of 150dpi JPGs, allowing you the maximum in flexibility of use and ease of viewing while producing a high quality printed image. You can label these maps in the image editing software of your choice, or just print them ...   [click here for more]
100.Pantheon Building

Pantheon Building

Whether you are designing a new campaign setting, or looking to create a world for your fantasy fiction, the creation of a pantheon will be an important part of the process.  Pantheon Building provides a short primer on the issues to consider while developing your pantheon.  This booklet discusses Maslow's Hierarchy of Needs, and how it impacts the types of gods that are wor...   [click here for more]
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GM Mastery: NPC Essentials

01.GM Mastery: NPC Essentials
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03.GM Mastery: Holiday Essentials
04.GM Gems
05.Instant GM: A Bag of Tricks
06.Everyone Else: A Book of Innkeepers, Farmers & More
07.Overheard Tavern Talk
08.City Guide 1 : Everyday Life
09.Inns and Taverns Floorplans
10.100 Dark Street And Alley Encounters
11.Bits of Darkness: Dungeons
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